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2017/12/16 03:39:58
Subject: Blood Angels 8th Tactica - For Sanguinius
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Chaplain with Hate to Spare
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akwing00 wrote:This maybe a dumb question, but are Company Veterans able to take Jump Packs?
Yes, per the Index.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2017/12/16 04:29:47
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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Sweet. Having that confirmed, what do people think of small suicide melta squads of company veterans?
Squad of 3: 2 melta guns and the sergeant with a combi-melta
Same could be done with plasma as well.
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2017/12/16 05:02:04
Subject: Blood Angels 8th Tactica - For Sanguinius
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Kabalite Conscript
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-snip-
Was mistaken, ignore this.
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This message was edited 1 time. Last update was at 2017/12/16 05:07:34
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2017/12/16 05:25:45
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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akwing00 wrote:Sweet. Having that confirmed, what do people think of small suicide melta squads of company veterans?
Squad of 3: 2 melta guns and the sergeant with a combi-melta
Same could be done with plasma as well.
the problem with meltas, specially if you are using them for vehicle/monster hunters, is you can't get within the half melta range with the new DS rules, so you've got to survive a round before you can jump in close to get them off, and that's unlikely. I think long range Lascannons are just a better option at this point in the game, even guns like Auto cannons and such are probably a better option.
PLasma squads on the other hand are a different story. they get multiple shots, have dual fire mode so they can be used for multi-wound Heavy infantry, or monsters, and even vehicles in a pinch, and if they are supported by a character that allows re-rolls of some sort, then you aren't nearly as worried about over charging them. Maybe it's just me, but melta in this edition just seems very inferior to most other weapons in that role.
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2017/12/16 05:56:18
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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bobafett012 wrote: akwing00 wrote:Sweet. Having that confirmed, what do people think of small suicide melta squads of company veterans?
Squad of 3: 2 melta guns and the sergeant with a combi-melta
Same could be done with plasma as well.
the problem with meltas, specially if you are using them for vehicle/monster hunters, is you can't get within the half melta range with the new DS rules, so you've got to survive a round before you can jump in close to get them off, and that's unlikely. I think long range Lascannons are just a better option at this point in the game, even guns like Auto cannons and such are probably a better option.
PLasma squads on the other hand are a different story. they get multiple shots, have dual fire mode so they can be used for multi-wound Heavy infantry, or monsters, and even vehicles in a pinch, and if they are supported by a character that allows re-rolls of some sort, then you aren't nearly as worried about over charging them. Maybe it's just me, but melta in this edition just seems very inferior to most other weapons in that role.
Thanks for the feedback, sounds like plasma is the way to go in my case. I don't have any devestator models at the moment but I do have plasma and melta squad models kitted out as I described. Nice thing is the Plasma is also cheaper
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2017/12/16 06:45:47
Subject: Blood Angels 8th Tactica - For Sanguinius
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Nihilistic Necron Lord
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bobafett012 wrote:
the problem with meltas, specially if you are using them for vehicle/monster hunters, is you can't get within the half melta range with the new DS rules, so you've got to survive a round before you can jump in close to get them off, and that's unlikely. I think long range Lascannons are just a better option at this point in the game, even guns like Auto cannons and such are probably a better option.
PLasma squads on the other hand are a different story. they get multiple shots, have dual fire mode so they can be used for multi-wound Heavy infantry, or monsters, and even vehicles in a pinch, and if they are supported by a character that allows re-rolls of some sort, then you aren't nearly as worried about over charging them. Maybe it's just me, but melta in this edition just seems very inferior to most other weapons in that role.
I dont see the problem. Meltas do D6 damage. Your lascannon has D6 damage as well. The 2D6 damage at half range is just a bonus.
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2017/12/16 07:58:16
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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p5freak wrote:bobafett012 wrote:
the problem with meltas, specially if you are using them for vehicle/monster hunters, is you can't get within the half melta range with the new DS rules, so you've got to survive a round before you can jump in close to get them off, and that's unlikely. I think long range Lascannons are just a better option at this point in the game, even guns like Auto cannons and such are probably a better option.
PLasma squads on the other hand are a different story. they get multiple shots, have dual fire mode so they can be used for multi-wound Heavy infantry, or monsters, and even vehicles in a pinch, and if they are supported by a character that allows re-rolls of some sort, then you aren't nearly as worried about over charging them. Maybe it's just me, but melta in this edition just seems very inferior to most other weapons in that role.
I dont see the problem. Meltas do D6 damage. Your lascannon has D6 damage as well. The 2D6 damage at half range is just a bonus.
Might want to open your eyes then because the D6 damage is not at all what separates these 2 weapons. Also, it's not 2D6 damage at half range with Meltas, it's 2D6, discard the lowest. There's a reason why there is virtually no melta weapons being used in the meta right now. compared to plasma, Lascannons, Auto cannons and such, it doesn't hold up. There is far better options.
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2017/12/16 08:21:39
Subject: Blood Angels 8th Tactica - For Sanguinius
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Nihilistic Necron Lord
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bobafett012 wrote:
Might want to open your eyes then because the D6 damage is not at all what separates these 2 weapons. Also, it's not 2D6 damage at half range with Meltas, it's 2D6, discard the lowest. There's a reason why there is virtually no melta weapons being used in the meta right now. compared to plasma, Lascannons, Auto cannons and such, it doesn't hold up. There is far better options.
I know its 2D6 discarding the lowest. And you're right, there are more differences. Meltas are -4, lascannons are -3. Meltas are 8 pts. cheaper. A 5 model melta squad of company veterans with JP will cripple any T7 unit who is out of LOS of your lascannons.
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2017/12/16 09:06:51
Subject: Blood Angels 8th Tactica - For Sanguinius
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Been Around the Block
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For a captain with a hammer, angels wing, and +1 weapon damage, what should be in his off hand? Plasma pistol, inferno pistol, bolt pistol, or storm shield? I was really leaning towards the storm shield, but I also like the plasma pistol.
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2017/12/16 09:27:29
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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I'd personally go with the stormshield. You don't want to shoot with him but simply deliver carnage and you want him to live long enough for that!
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2017/12/16 16:41:19
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
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Trigger-Happy Baal Predator Pilot
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As I was kitbashing together a Tycho conversion, I came across a bunch of Sternguard bodies and bits I'd purchased after Angel's Blade came out. I never REALLY got around to building them all, but it got me thinking about them again...
Sternguard are kind of awesome. Their special ammunition boltguns are great, they have 2 attacks (3 for the sarge, who can wield anything other than a Thunderhammer), and now that Red Thirst is a thing, can actually do something if forced into assault.
Unsure if I'll run the 2 special / heavy weapons, but the option sure is nice.
They also have a cheap stratagem that can turn one of their rapid fire volleys into something to actual fear.
Their only real issue is they're not wearing jump packs, but now that Drop Pods have come down in points (not enough, GW), I'm gonna free up the points to put them in my list. Also, having a drop pod allows me to think about things like fielding Tycho (otherwise never considered), Corbulo, and Mephiston in ways that make more tactical sense.
Anyone running Sternguard with success?
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2017/12/16 16:45:11
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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I think drop pod mephiston or gabriel seth with a squad of those could be decent.
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2017/12/16 19:35:43
Subject: Blood Angels 8th Tactica - For Sanguinius
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Longtime Dakkanaut
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Or Malakim Phoros. Power Fist Sarge, plus two Heavy Flamers re-rolling their wound rolls.
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2017/12/16 20:11:06
Subject: Blood Angels 8th Tactica - For Sanguinius
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Dakka Veteran
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Gabriel Seth, Company Ancient, 2xSternguard and 2 pods would seem like a fun Flesh Tearers Vanguard Detachment side project.
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2017/12/16 20:29:18
Subject: Blood Angels 8th Tactica - For Sanguinius
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Annoyed Blood Angel Devastator
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This might sound really stupid but if I used the Hellfire Shells stratagem and then used the armorium cherub would my heavy bolter essentially get 2D3 mortal wounds or would it revert back to normal heavy bolter rounds?
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2017/12/16 20:50:49
Subject: Blood Angels 8th Tactica - For Sanguinius
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Longtime Dakkanaut
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fatbudda319 wrote:This might sound really stupid but if I used the Hellfire Shells stratagem and then used the armorium cherub would my heavy bolter essentially get 2D3 mortal wounds or would it revert back to normal heavy bolter rounds?
The stratagem says you can only make one hit roll this phase, so you could probably not use the cherub in this situation.
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2017/12/16 21:34:58
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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What do you think of the 2 plasma or 2 melta assault squad ?
It's to get with a captain with jp. I'm think inceptor would do great too but i feel they are a tad vulnerable for their cost.
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2017/12/16 23:55:39
Subject: Blood Angels 8th Tactica - For Sanguinius
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Locked in the Tower of Amareo
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BA inceptors are boss. Just played a game with them. I'm getting three more for sure.
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2017/12/17 01:30:51
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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Martel732 wrote:BA inceptors are boss. Just played a game with them. I'm getting three more for sure.
Yeah, they seemed good to me too. I ordered 2 boxes a week ago. How did you run them?
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2017/12/17 03:21:49
Subject: Blood Angels 8th Tactica - For Sanguinius
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Lead-Footed Trukkboy Driver
On the back of a hog.
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How are you guys equipping scouts? I plan on using them to help clear screens and block enemy alpha strike.
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2017/12/17 05:48:22
Subject: Blood Angels 8th Tactica - For Sanguinius
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Locked in the Tower of Amareo
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bobafett012 wrote:Martel732 wrote:BA inceptors are boss. Just played a game with them. I'm getting three more for sure.
Yeah, they seemed good to me too. I ordered 2 boxes a week ago. How did you run them?
Just bolters. But I'm going to try a bigger squad when I get some more. Automatically Appended Next Post: Budzerker wrote:How are you guys equipping scouts? I plan on using them to help clear screens and block enemy alpha strike.
CQC scouts.
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This message was edited 1 time. Last update was at 2017/12/17 05:48:42
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2017/12/17 06:37:40
Subject: Blood Angels 8th Tactica - For Sanguinius
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Blood-Drenched Death Company Marine
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Seeing you happy is weird.
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2017/12/17 07:31:00
Subject: Blood Angels 8th Tactica - For Sanguinius
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Chaplain with Hate to Spare
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Martel732 wrote:BA inceptors are boss. Just played a game with them. I'm getting three more for sure.
Squads or models? Which version did you run?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2017/12/17 09:46:56
Subject: Blood Angels 8th Tactica - For Sanguinius
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Road-Raging Blood Angel Biker
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Just bought a box of Inceptors myself, about to paint them up. Plasma all the way!
Squads of three or six for Inceptors? And did you manage to get them in to close combat at all? Curious to see if they'd hold up.
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2017/12/17 16:10:39
Subject: Blood Angels 8th Tactica - For Sanguinius
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Regular Dakkanaut
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Seems like the plasma variant are just too expensive for 3 models. The bolter ones, however, while they still seem to be a touch too expensive,appear to be the way to go.
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2017/12/17 16:59:18
Subject: Blood Angels 8th Tactica - For Sanguinius
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Locked in the Tower of Amareo
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Just three bolter guys. But it was at 1k. They are great for blasting weaker units off objectives in later turns. Yes they can be killed, but they can stay out of a lot of double tap ranges and ba are good at providing other distractions.
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2017/12/17 17:32:46
Subject: Blood Angels 8th Tactica - For Sanguinius
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Yeah inceptors don't seem all that super in core marines, but when they're showing up in cover and you're also dealing with a forlorn fury DC squad and a descent of angels sanguinary guard squad, it really opens up some room for them to pull some weight. I lose track of if I said this already in this thread, but I'm pretty much always going to have a full assault bolter squad show up bodyguarding the sanguinary ancient with fnp banner to dakka some annoyances out of the way for the 18 wheeler that is a full SG squad.
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20000+ points
Tournament reports:
1234567 |
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2017/12/17 17:36:22
Subject: Blood Angels 8th Tactica - For Sanguinius
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Locked in the Tower of Amareo
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Upon wings of fire makes them great.
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2017/12/17 18:13:03
Subject: Blood Angels 8th Tactica - For Sanguinius
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Chaplain with Hate to Spare
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That was my thought with either variant. Drop in, blast away at whatever the appropriate target is, charge in, then jump out of combat in the next movement phase.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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2017/12/17 19:09:08
Subject: Blood Angels 8th Tactica - For Sanguinius
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Nihilistic Necron Lord
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bobafett012 wrote:Seems like the plasma variant are just too expensive for 3 models. The bolter ones, however, while they still seem to be a touch too expensive,appear to be the way to go.
I disagree. The point costs are ok now for both variants.
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