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Made in us
Longtime Dakkanaut





Connecticut

stratigo wrote:
 Cephalobeard wrote:
No one is "that guy".

It's completely legal and GW wrote the exception to specifically allow it.


Dude, it's obvious you're that guy.

"Woohoo I get to abuse a rule for a week before it's faqed out! Look how amazing I am. I'm totally gonna crush those noobs".


I think you've intentional missed the multiple times I've said this combo is awful.

Please contribute tactical comments instead of attempting to come after me personally.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Damsel of the Lady




So how are you guys dealing with heavy psyker forces so far? I've been trying to make a Custodes TAC list (open to allies), but I'm running into budgeting issues.

It seems I can EITHER take a Battalion of Custodes and then ally in ranged anti-armor or ally in psykers/psychic defense, but not enough points for both. I'd like to keep the majority of the army Custodes but I'm open to most any allies. So far look at Guard tanks, Imperial Knights, Grey Knights, Supreme Commands of Psykers and Ultramarine allies.
   
Made in hk
Steadfast Ultramarine Sergeant




Audustum wrote:
So how are you guys dealing with heavy psyker forces so far? I've been trying to make a Custodes TAC list (open to allies), but I'm running into budgeting issues.

It seems I can EITHER take a Battalion of Custodes and then ally in ranged anti-armor or ally in psykers/psychic defense, but not enough points for both. I'd like to keep the majority of the army Custodes but I'm open to most any allies. So far look at Guard tanks, Imperial Knights, Grey Knights, Supreme Commands of Psykers and Ultramarine allies.


Take a psyker Inquisitor or two, with 3 Culexus Assassin as ally, should be less than 450pts. Then those who wish to spam smite against you will hate you.
   
Made in us
Fixture of Dakka






I only have 1 Culexus, oh darn

This message was edited 1 time. Last update was at 2018/02/04 06:24:45


   
Made in us
Fixture of Dakka





Denison, Iowa

Custodes have four ways to deal with enemy psychers. There is a relic that can deny the witch, a Warlord trait that can deny the witch (with a +1 bonus), and a stratagem that can make any unit deny the witch. In addition we have that 6+ save against mortal wounds.

Custodes aren't super great at combatting psychers, but they aren't the worst at it either. They are pretty good at taking out characters, so make a beeline for the psychers and eliminate the threat.
   
Made in gb
Fresh-Faced New User





The list I’m working at the moment is a custodes battalion with an anti Psykers vanguard detachment:

Shield captain
Shield captain on dawneagle

4 sword and board guard
3 spear guard
3 spear guard

3 wardens
1 vellixa (-1 to hit)

4 jet bikes

Vanguard

Celestine

Culexus

2 x 5 SoS Prosecutors

Anti tank options are somewhat limited to 3 Melta Missiles on the bikes and Castellan Axes.
   
Made in us
Longtime Dakkanaut




 cuda1179 wrote:
Custodes have four ways to deal with enemy psychers. There is a relic that can deny the witch, a Warlord trait that can deny the witch (with a +1 bonus), and a stratagem that can make any unit deny the witch. In addition we have that 6+ save against mortal wounds.

Custodes aren't super great at combatting psychers, but they aren't the worst at it either. They are pretty good at taking out characters, so make a beeline for the psychers and eliminate the threat.


I'd argue that custodes are one of the worst just on the basis of their point expense per wound. Every wound from a smite or similar psychic ability on a custodes is way worse than pretty much any other army in the game.
   
Made in gb
Longtime Dakkanaut




 cuda1179 wrote:
Custodes have four ways to deal with enemy psychers. There is a relic that can deny the witch, a Warlord trait that can deny the witch (with a +1 bonus), and a stratagem that can make any unit deny the witch. In addition we have that 6+ save against mortal wounds.

Custodes aren't super great at combatting psychers, but they aren't the worst at it either. They are pretty good at taking out characters, so make a beeline for the psychers and eliminate the threat.


They appear to have been created to use alongside the other Talon, the Sisters of Silence who are reasonable on paper at shutting down enemy witches, just that for whatever reason they were not in what should have been Codex: Talons of the Emperor and the fact they are not is interesting in itself with regard to the future of Sisters of Silence (e.g. will they get their own mini-codex at some point?)

The Bananas do appear to have a few ways to shut witches down, and enough would to be able to hope they can survive one or two smites, even if it does hurt - but as created they appear to be designed to run alongside other formations, who then get that job - the way the game is now they simply don't need to be able to shut down enemy psi stuff, they can bring an ally to do that for them if they expect to need it - or can take their lumps like anyone else if they decide not to.


Of the stuff in the book I'd say the stratagem is the most useful as you don't need to use it unless you need it, the relics and warlord trait are a bit more limiting and frankly if you're facing serious smite spam stuff won't be overly useful anyway.
   
Made in se
Dakka Veteran



Sweden

I wouldn't worry too much about smite-spam if you're building a custodes army now. It's been "rebalanced" enough to not be the go to army build since chapter approved beta rules dropped. Looking forward i think custodes will do fine in that regard.
   
Made in us
Damsel of the Lady




Great suggestions, thanks all!

I'm not worried about just Smite spam but also stuff like Death Hex and Null Zone. So the beta rules don't fix everything.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Audustum wrote:
Great suggestions, thanks all!

I'm not worried about just Smite spam but also stuff like Death Hex and Null Zone. So the beta rules don't fix everything.


You still have a 2+ armour against stuff after that. Sure, it won't save you from a Volcano Cannon, but against most stuff, you'll still get a good save.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




So after actually getting the codex and properly reading the stratagems, I realised the Vexilla teleport homer actually works on all Custodes units that can deepstrike, not just Allarus Custodes. Not sure why I originally thought that was the case.

Considering this, are Allarus the best unit to be dropping as a DS bomb? My original plan was to use 6 of them, but for that price you can get about 7.5 Wardens (with axes + daggers) or 9 and a half Custodian Guard with spears.

Compared to those options, Allarus have the best shooting (grenades + target characters stratagem), and don't cost an extra CP to teleport. Also the consolidate towards characters thing.

Wardens have the best CC output of the 3 by a good margin, and better durability than the terminators.

The large squad of Custodian Guard are probably slightly more durable most of the time, considering the extra bodies and storm shields, but you miss out on axes which is pretty crucial. They are also troops which is a bonus.

Im still tossing up between the Wardens and the Allarus.

What are some opinions? Whos the best DS bomb?

   
Made in us
Regular Dakkanaut




If you can get the Vexilla Teleport Homer to work reliably, you can make a case for either Wardens or Allarus. Facing an army that has 1 or 2 annoying characters as a linchpin and want to tie up an entire backline? Go Allarus. Just want a beatstick to smash face and nothing else? Can't go wrong with Wardens. The durability is also fairly similar (4 wounds vs 3 wounds and a 6+++).

Or you can go the funny route and deep strike in a VLR (teleport homer stratagem does say any Adeptus Custodes unit) full of Wardens and go to town
   
Made in us
Deranged Necron Destroyer





Spartacus wrote:
So after actually getting the codex and properly reading the stratagems, I realised the Vexilla teleport homer actually works on all Custodes units that can deepstrike, not just Allarus Custodes. Not sure why I originally thought that was the case.

Considering this, are Allarus the best unit to be dropping as a DS bomb? My original plan was to use 6 of them, but for that price you can get about 7.5 Wardens (with axes + daggers) or 9 and a half Custodian Guard with spears.

Compared to those options, Allarus have the best shooting (grenades + target characters stratagem), and don't cost an extra CP to teleport. Also the consolidate towards characters thing.

Wardens have the best CC output of the 3 by a good margin, and better durability than the terminators.

The large squad of Custodian Guard are probably slightly more durable most of the time, considering the extra bodies and storm shields, but you miss out on axes which is pretty crucial. They are also troops which is a bonus.

Im still tossing up between the Wardens and the Allarus.

What are some opinions? Whos the best DS bomb?



depends if you want to spend more CP for deepstrike or not, custodes will already be tight as is so I feel Allarus will be the better option for sake of not needing to spend more to do it. Allarus have better shooting than wardens and it really catches them up to warden's over all damage.

Allrus also has an extra wound on wardens which can balance out the 6+ fnp that wardens have.

Main thing I can see if at what point level? If its a 1500 point game I can see wardens and spend the extra cp but in 2k pts game I can see Allarus being better pick to save on CP.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

What about DS'ing Dreadnoughts with the Teleport Homer stratagem, directly into meele?

Maybe right now is not that good, but in the future, if we receive the Forgeworld Dreadnoughts...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Deranged Necron Destroyer





Mr. Funktastic wrote:
If you can get the Vexilla Teleport Homer to work reliably, you can make a case for either Wardens or Allarus. Facing an army that has 1 or 2 annoying characters as a linchpin and want to tie up an entire backline? Go Allarus. Just want a beatstick to smash face and nothing else? Can't go wrong with Wardens. The durability is also fairly similar (4 wounds vs 3 wounds and a 6+++).

Or you can go the funny route and deep strike in a VLR (teleport homer stratagem does say any Adeptus Custodes unit) full of Wardens and go to town


You won't be able to teleport in the VLR as it does not have the ability to DS through its own abilities or with "From golden light they come". But you can do it with a squad of bikes + Teleport homer

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Regular Dakkanaut




I did mean deep striking the VLR using the Vexilla Teleport Homer strat, sorry if that wasn't clear. Deep striking a Contemptor Galatus or Achillus is the dream though, even if it's just through From Golden Light They Come, that's a huge threat in your opponent's face, especially if there are also Allarus and Vertus Praetors in their faces at the same time. The threat saturation is real.
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 Galas wrote:
What about DS'ing Dreadnoughts with the Teleport Homer stratagem, directly into meele?

Maybe right now is not that good, but in the future, if we receive the Forgeworld Dreadnoughts...


Could be done, but If I were spending 3 CP to ensure I can drop something straight into CC, I wanna be able to absolutely annihilate its target. Dreadnoughts only have 4 attacks. I hope the FW ones get some decent rules too.

depends if you want to spend more CP for deepstrike or not, custodes will already be tight as is so I feel Allarus will be the better option for sake of not needing to spend more to do it. Allarus have better shooting than wardens and it really catches them up to warden's over all damage.

Allrus also has an extra wound on wardens which can balance out the 6+ fnp that wardens have.

Main thing I can see if at what point level? If its a 1500 point game I can see wardens and spend the extra cp but in 2k pts game I can see Allarus being better pick to save on CP.


Yes I think you're right about the extra CP, every little bit helps. I usually play 2k and my regular opponents all have tasty character targets to be shot up, so will probably be going with Terminators to start with. Fact that I haven't bought any Wardens yet also helps the decision

Would like to try both eventually for sure.

Edit: Thinking about it further, I think the terminators will also be the most useful if you are forced to drop them in without the use of the Vexilla homer. The tactic with Praetorian plate is not a surefire thing. Also your Vexilla may be killed prematurely, or you might feel you need your guys to drop in a turn or 2 early to take advantage of some battlefield situation which arises. Everyone is a long shot on the charge from 9 inches, but at least the Termies have decent shooting if they can't make the charge.

This message was edited 1 time. Last update was at 2018/02/04 20:18:58


 
   
Made in nl
Longtime Dakkanaut





Mr. Funktastic wrote:
I did mean deep striking the VLR using the Vexilla Teleport Homer strat, sorry if that wasn't clear. Deep striking a Contemptor Galatus or Achillus is the dream though, even if it's just through From Golden Light They Come, that's a huge threat in your opponent's face, especially if there are also Allarus and Vertus Praetors in their faces at the same time. The threat saturation is real.

The Vexilla teleport homer strategem requires a unit that is deepstriking. It does not grant it itself.
A VLR does not have the ability to deepstrike and is not a viable target for the "From Golden Light they come" stratagem.
   
Made in us
Deranged Necron Destroyer





Going to be playing a 2k points game this thursday, im bringing everything i have for custodes and i have to laugh that it is only 19 models. Will be my first time trying out the allarus and codex. I'll post a battle report afterwards but here is my list. (ill be getting some jet bikes at a later date, i'm not a fan of how they look even though they are pretty awesome rules wise and will easily replace the dread or land raider.

Spoiler:

Battalion 1999/2000

HQ--------------------------------
Trajann "kitten" Valoris

Shield captain in allarus armor (Warlord, Superior creation)
-Guardian spear
*Eagle's eye

Troops----------------------------
Guard squad
Custodian x4
-Sentinel Blade
-Storm Shield

Guard squad
Custodian x3
-Sentinel Blade
-Storm Shield

Guard squad
Custodian x3
-Sentinel Blade
-Storm Shield

Elites--------------------------------------
Allarus Custodians x5
-Castellan axe

VC Dreadnought
-Kheres pattern assault cannon

Heavy---------------------
V land raider

6 CP
2 for Victor of the blood games on shield captain
2 for unleash the lions (if needed)
1 for from golden light for dreadnought


Battle plan is to have valoris and the 4 custode squad in the VLR, have the Allarus, dreadnought and Shield captain in DS and harrass first turn (deploying only 3 units on the table gives a pretty good chance of going first).

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in ar
Been Around the Block




Do you guys think the Praetors will go up in points the next update? They're definitely the best unit in the codex, but I don't see a jetbike heavy list beating any Imperial/Chaos/Ynnari soup or any of the top lists in the current meta


PS: Ran a 1500 Vanguard yesterday against Deathwatch. Popped 3 Allarus in his backfield and used Unleash The Lions, they got 7 wounds on a Predator (by shooting) and it took two turns of shooting to take them down, which was more than enough for the bikes to arrive and clean up

This message was edited 1 time. Last update was at 2018/02/05 12:12:41


 
   
Made in us
Longtime Dakkanaut





Connecticut

If the bikes are increased in price rather than the rest of the units being reduced, GW will prove they have no idea what they're doing.

The reason we're all using bikes is that they're, essentially, the only point-viable unit.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Deathwing Terminator with Assault Cannon






Kzraahk wrote:
Do you guys think the Praetors will go up in points the next update? They're definitely the best unit in the codex, but I don't see a jetbike heavy list beating any Imperial/Chaos/Ynnari soup or any of the top lists in the current meta



No, the next update is in March and Custodes only came out in late January and the Vertus Praetors in February. There won't have been enough time to gather data.

It's highly unlikely there will be any points changes to any Custodes units until the September patch. (Same reason why Craftworlds didn't get changes in Chapter Approved.)

This message was edited 1 time. Last update was at 2018/02/05 13:33:29


 
   
Made in us
Longtime Dakkanaut





Connecticut

All of that aside, I have two lists im working with. Feel free to give me some feedback.


List 1, using Terminators.

Spoiler:


Supreme Command:

4x Shield Captain on Bike

Vexilus Praetor w/ Magnifica and Spear

Supreme Command:

4x Shield Captain on Bike

5x Allarus Terminators, 4 Axes 1 Spear

AM Battalion:

2x Company Commander
(One Aquila, One Master Strategist)

3x 10 Infantry




Second list, all Bike focused.

Spoiler:


Supreme Command:

3x Bike Captains

1x Vexilla with Magnifica

Outrider

2x Bike Captains

3x3 Bikes

AM Battalion

2x Company Commanders

3x 10 Infantry



List 1 is 2k points on the nose, list 2 has some leeway with adding additional infantry, etc.

Both feel powerful, and I'm excited to test them. Each one abusing the AM Battalion to act as a CP Battery, while also each having 8 CP base.

Any opinions?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Fixture of Dakka





Denison, Iowa

Warhammer Community team finally got back to me on the "sword only" option. Confirmed, it's legal.

https://business.facebook.com/permalink.php?story_fbid=1905700509750579&id=1575682476085719&comment_id=1968201046833858&reply_comment_id=1969139410073355
   
Made in nl
Longtime Dakkanaut





1, thats not a very hard confirmation.
2, few if any here questioned its legality.
3, The sword only is the least important part of this discussion.

The real meat is trying to use the squad upgrade Vexilla and again, while maybe technically legal I would strongly advise against it from the spirit of the rules.
   
Made in us
Longtime Dakkanaut





Connecticut

While I agree with you it's entirely allowed, I wouldn't take anything GW Facebook marketing guys say as gospel. They're regularly incorrect.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Regular Dakkanaut




Ordana wrote:
1, thats not a very hard confirmation.
2, few if any here questioned its legality.
3, The sword only is the least important part of this discussion.

The real meat is trying to use the squad upgrade Vexilla and again, while maybe technically legal I would strongly advise against it from the spirit of the rules.


But its pretty darn important. As a 49 point custode is pretty tempting vs a 52 point custode, as the cheapest troop available to us in a pure list.

In a minimum detachment thats saving a whooping 27 points!
   
Made in us
Fixture of Dakka





Denison, Iowa

Hypothetically, if your main opponent was Space Marines, I'd rather have 17 sword guys than 16 spear guys. Or, alternatively, a Sword and knife guy is only one point more than a spear. Get that guy next to a Vexillia and he has 5 attacks. Not too shabby.

This message was edited 1 time. Last update was at 2018/02/05 14:45:23


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 cuda1179 wrote:
Hypothetically, if your main opponent was Space Marines, I'd rather have 17 sword guys than 16 spear guys. Or, alternatively, a Sword and knife guy is only one point more than a spear. Get that guy next to a Vexillia and he has 5 attacks. Not too shabby.

You are here ignoring the shooting of the spears. In meele, theres no difference vs SM between Sword of Spear, you are correct. But you have to have shooting in acount.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
 
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