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Made in us
Shadowy Grot Kommittee Memba






https://imgur.com/gallery/3Omg1

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, you could put replace one of the saws on the dread with a base and measure from the base it is holding

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

OHO! Looks like we got some more ammunition in the last couple days.

-Supreme command insists that the army not reserve more than half of its units, and now also insists that the units' relative power be no more than half also. Issue is that your supervisor uses a very odd metric to determine this. Somehow he has deemed that 4 inceptors are just as powerful as 6, and 5 sanguinary guard are as powerful as 10! Better send out a 6th man to several of the units on the ground to placate him!

-soldiers dropping in from orbit or teleporting into battle somehow can't show up on most of the battlefield until a certain amount of time has passed. It doesn't seem to matter if the armies pass that time fighting or holding position and taking no actions.

-commanders who either had a decent number of troops or a well-diversified army just spontaneously became better commanders.

-Despite what the fluff says, there are only three or less of every unit in existence, unless that unit is considered a basic troop or transport. If your company of marines needs off an exploding planet in a hurry, those 3 stormravens are going to have a tough time. (Humorously, this means that the game now has a soft-cap of how big the game could be! At a certain point, you'd have 3 of every non-troop and would be forced to take repeated auxiliary detachments for troops only from that point on. Never mind that this hypothetical army deployment would still be unthinkably massive.)

-units that can easily climb walls, hover, or even endlessly sustain flight cannot punch you if they can't "set foot" on the same floor of a ruin as you. Apparently flying just next to you to attack didn't occur to them, even though they can fly up and melee a jet soaring by.


Automatically Appended Next Post:
And the hits keep on coming!

-Supreme command has forbidden you from utilizing more than three marine captains. In a hilarious loophole, however, you are allowed to also requisition three captains in terminator armor, AND three captains in cataphractii terminator armor! Not to mention the three primaris captains in power armor and the three in gravis armor.

This message was edited 2 times. Last update was at 2018/04/20 06:31:42


20000+ points
Tournament reports:
1234567 
   
Made in jp
Been Around the Block




 niv-mizzet wrote:
OHO! Looks like we got some more ammunition in the last couple days.

-Supreme command insists that the army not reserve more than half of its units, and now also insists that the units' relative power be no more than half also. Issue is that your supervisor uses a very odd metric to determine this. Somehow he has deemed that 4 inceptors are just as powerful as 6, and 5 sanguinary guard are as powerful as 10! Better send out a 6th man to several of the units on the ground to placate him!

-soldiers dropping in from orbit or teleporting into battle somehow can't show up on most of the battlefield until a certain amount of time has passed. It doesn't seem to matter if the armies pass that time fighting or holding position and taking no actions.

-commanders who either had a decent number of troops or a well-diversified army just spontaneously became better commanders.

-Despite what the fluff says, there are only three or less of every unit in existence, unless that unit is considered a basic troop or transport. If your company of marines needs off an exploding planet in a hurry, those 3 stormravens are going to have a tough time. (Humorously, this means that the game now has a soft-cap of how big the game could be! At a certain point, you'd have 3 of every non-troop and would be forced to take repeated auxiliary detachments for troops only from that point on. Never mind that this hypothetical army deployment would still be unthinkably massive.)

-units that can easily climb walls, hover, or even endlessly sustain flight cannot punch you if they can't "set foot" on the same floor of a ruin as you. Apparently flying just next to you to attack didn't occur to them, even though they can fly up and melee a jet soaring by.


Automatically Appended Next Post:
And the hits keep on coming!

-Supreme command has forbidden you from utilizing more than three marine captains. In a hilarious loophole, however, you are allowed to also requisition three captains in terminator armor, AND three captains in cataphractii terminator armor! Not to mention the three primaris captains in power armor and the three in gravis armor.


Ok, that last part is pretty cheeky. Makes the 'rule of three' not really matter to marines...

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I always liked the Blood Angels Librarian Dreadnaught who could use Wings of Sanguinius to get up into a ruin, but then if you can keep denying his attempts to cast it again he's stuck up there.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Stubborn Prosecutor





 AnomanderRake wrote:
I always liked the Blood Angels Librarian Dreadnaught who could use Wings of Sanguinius to get up into a ruin, but then if you can keep denying his attempts to cast it again he's stuck up there.


"I Believe I can Fly!"

"No. You Can't"

"...Damnit"

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in de
Nihilistic Necron Lord






Germany

 AnomanderRake wrote:
I always liked the Blood Angels Librarian Dreadnaught who could use Wings of Sanguinius to get up into a ruin, but then if you can keep denying his attempts to cast it again he's stuck up there.


Doesnt matter, the dread can still move to the ground floor of a ruin.

BRB update 1.2

Page 248 – Ruins
Change the first paragraph of rules text to read:
‘Unless they can Fly, Vehicles, Monsters, Cavalry
and Bikers can only be set up or end their move on the
ground floor of ruins.’
   
Made in de
Nihilistic Necron Lord






Germany

Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 p5freak wrote:
Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.


To me, this is more epic than comical. The idea of a Knight ripping the support cornerstone out of a Fortress sounds awesome.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Unit1126PLL wrote:
 p5freak wrote:
Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.


To me, this is more epic than comical. The idea of a Knight ripping the support cornerstone out of a Fortress sounds awesome.


But that it cannot fail to do so...?

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 jeff white wrote:
 Unit1126PLL wrote:
 p5freak wrote:
Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.


To me, this is more epic than comical. The idea of a Knight ripping the support cornerstone out of a Fortress sounds awesome.


But that it cannot fail to do so...?

Then it was clearly built by the Imperial Fists at some point and takes more effort to rip out of the ground.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 jeff white wrote:
 Unit1126PLL wrote:
 p5freak wrote:
Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.


To me, this is more epic than comical. The idea of a Knight ripping the support cornerstone out of a Fortress sounds awesome.


But that it cannot fail to do so...?


I mean, why would it fail? Forgot to turn on the matter disintegration field or something?
   
Made in de
Nihilistic Necron Lord






Germany

The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 p5freak wrote:
The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.

I don't know, it's not like he can step high enough to crush a building quickly, but tearing out a structural support and letting the building implode sounds fair.
   
Made in de
Nihilistic Necron Lord






Germany

 ClockworkZion wrote:
 p5freak wrote:
The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.

I don't know, it's not like he can step high enough to crush a building quickly, but tearing out a structural support and letting the building implode sounds fair.


Ok sorry, i didnt know knight pilots are also engineers who know weak points of fortresses, or any other fortification. Poor imperial fists are now useless, knights will do the job of tearing down fortifications. Will they find new jobs at the employment center ? Are we going to see poor imperial fists selling their power armor to buy food ?

Its possible that a knights needs more time killing an ogryn than an imperial bunker with his death grip, which makes perfect sense. Steel and concrete is much easier to break than flesh and bones.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 p5freak wrote:
 ClockworkZion wrote:
 p5freak wrote:
The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.

I don't know, it's not like he can step high enough to crush a building quickly, but tearing out a structural support and letting the building implode sounds fair.


Ok sorry, i didnt know knight pilots are also engineers who know weak points of fortresses, or any other fortification. Poor imperial fists are now useless, knights will do the job of tearing down fortifications. Will they find new jobs at the employment center ? Are we going to see poor imperial fists selling their power armor to buy food ?

Its possible that a knights needs more time killing an ogryn than an imperial bunker with his death grip, which makes perfect sense. Steel and concrete is much easier to break than flesh and bones.

The fact that the Knight has to do it with his fist and not by shooting shows that the Imperial Fists can still do it better.

The point was the feet versus fist thing could at least be justified to some extent.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 p5freak wrote:
 ClockworkZion wrote:
 p5freak wrote:
The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.

I don't know, it's not like he can step high enough to crush a building quickly, but tearing out a structural support and letting the building implode sounds fair.


Ok sorry, i didnt know knight pilots are also engineers who know weak points of fortresses, or any other fortification. Poor imperial fists are now useless, knights will do the job of tearing down fortifications. Will they find new jobs at the employment center ? Are we going to see poor imperial fists selling their power armor to buy food ?

Its possible that a knights needs more time killing an ogryn than an imperial bunker with his death grip, which makes perfect sense. Steel and concrete is much easier to break than flesh and bones.


The flesh and bones can wiggle out of your grasp, steel and concrete cannot.

Plus! Knights have Machine Spirits, presumably, which can calculate the weakspots of a fortress after it has identified the structural components and density with magittech sensors (are we thinking about this too much?)
   
Made in us
Archmagos Veneratus Extremis




On the Internet

This is 40k, overthinking is par for the course.
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

Slaanesh Daemons always strike first, except when they politely don't 'cause it's not their turn.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in us
Clousseau





East Bay, Ca, US

Skarbrand can charge a Hemlock Wraithfighter, miss all of his attacks, but the Hemlock automatically dies in its next movement phase. It cannot fall back (Skarbrand rule), and since it cannot move its minimum distance, it is slain.

So in essence, Skarbrand leaps at a supersonic vechile, gets pancaked after eating nasty overwatch, puts up a potato in combat, but gets the kill because reasons.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in it
Dakka Veteran




 Marmatag wrote:
Skarbrand can charge a Hemlock Wraithfighter, miss all of his attacks, but the Hemlock automatically dies in its next movement phase. It cannot fall back (Skarbrand rule), and since it cannot move its minimum distance, it is slain.

So in essence, Skarbrand leaps at a supersonic vechile, gets pancaked after eating nasty overwatch, puts up a potato in combat, but gets the kill because reasons.


He can't charge a Hemlock since he has no Fly keyword
   
Made in us
Clousseau





East Bay, Ca, US

Hmm how did it happen then, i forget...

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Norn Queen






 Marmatag wrote:
Hmm how did it happen then, i forget...
SKARBRAND HATES FLYERS. SKARBRAND'S NO FALLING BACK AURA EXTENDS EIGHT INCHES FROM SKARBRAND. SKARBRAND THUS MIGHT CAUSE HATED FLYERS TO CRASH IF YOU CHARGE THEM WITH A DIFFERENT UNIT THAT CAN FLY.

(Disclaimer: This is a reference to "If the Emperor had a Text-To-Speech device, it is intended to be humorous.)

This message was edited 2 times. Last update was at 2018/08/28 23:11:19


 
   
Made in us
Fresh-Faced New User




I find it funny how ork missile launchers are more reliable damage-wise compared to imperial ones, I mean wouldn't it make more sense/be fluffy for ork anti-armor to be the ones with randomized damage?
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 ClockworkZion wrote:
 p5freak wrote:
The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.

I don't know, it's not like he can step high enough to crush a building quickly, but tearing out a structural support and letting the building implode sounds fair.


But, not being able to fail at it?
I mean, why build siege engines at all?
Why bulldozers and shaped charges?
Just build moar gigantic metal men...


Automatically Appended Next Post:
 p5freak wrote:
 ClockworkZion wrote:
 p5freak wrote:
The knight needs a few turns to kill this fortress with his titanic feet, or his ranged weapons. One successful attack with his hand, and 1CP, and the entire fortress is pretty much instantly destroyed, in 1 turn. Thats whats comical.

I don't know, it's not like he can step high enough to crush a building quickly, but tearing out a structural support and letting the building implode sounds fair.


Ok sorry, i didnt know knight pilots are also engineers who know weak points of fortresses, or any other fortification. Poor imperial fists are now useless, knights will do the job of tearing down fortifications. Will they find new jobs at the employment center ? Are we going to see poor imperial fists selling their power armor to buy food ?

Its possible that a knights needs more time killing an ogryn than an imperial bunker with his death grip, which makes perfect sense. Steel and concrete is much easier to break than flesh and bones.


So much this^^

This message was edited 1 time. Last update was at 2018/08/29 03:48:30


   
Made in au
Dakka Veteran




Australia

masterhobo wrote:
I find it funny how ork missile launchers are more reliable damage-wise compared to imperial ones, I mean wouldn't it make more sense/be fluffy for ork anti-armor to be the ones with randomized damage?


Woz dat? U wan orkses to rawl more dice?

No thanks, here's a snippet of a round of shooting from Ork Tankbustas

5+ to hit
- Rerolling failed hits
6+ to hit generates an extra attack
- Rerolling failed hits
4+ to wound
Rolling for damage
- Death Skullz reroll

That's up to a total of 7! dice rolled per shot of a tank busta, not including throwing grenades (Which is 1d6*8 rolls) and also not including the following assault phase.
   
Made in us
Fresh-Faced New User




 Eonfuzz wrote:
masterhobo wrote:
I find it funny how ork missile launchers are more reliable damage-wise compared to imperial ones, I mean wouldn't it make more sense/be fluffy for ork anti-armor to be the ones with randomized damage?


Woz dat? U wan orkses to rawl more dice?

No thanks, here's a snippet of a round of shooting from Ork Tankbustas

5+ to hit
- Rerolling failed hits
6+ to hit generates an extra attack
- Rerolling failed hits
4+ to wound
Rolling for damage
- Death Skullz reroll

That's up to a total of 7! dice rolled per shot of a tank busta, not including throwing grenades (Which is 1d6*8 rolls) and also not including the following assault phase.


Oh haha didnt know it was that bad, just thought it would be fluffy for the orks to have the randomized damage.
   
Made in fi
Locked in the Tower of Amareo





 Unit1126PLL wrote:
 jeff white wrote:
 Unit1126PLL wrote:
 p5freak wrote:
Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.


To me, this is more epic than comical. The idea of a Knight ripping the support cornerstone out of a Fortress sounds awesome.


But that it cannot fail to do so...?


I mean, why would it fail? Forgot to turn on the matter disintegration field or something?


You don't think it's bit weird that knights are better at doing job what proved hard for titans(cracking down walls of Terra during HH)? Why send in titans to crack open walls when single knight could have wrecked instantly the wall.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually, ork rokkits are quite famous for causing massive explosions without breaking through armor first, while missile launchers of the imperium and chaos work more like modern missiles, trying to penetrate armor and explode inside.

Orks simply do explosions better than the IoM.

From a game point of view, random damage on rokkits would add another point of failure to an already highly unreliable weapon - which is our primary way to handle enemy high toughness models. We do not have the choice between missiles, lascannons, multi-melta and plasma to kill vehicles and monsters.


Automatically Appended Next Post:
tneva82 wrote:
You don't think it's bit weird that knights are better at doing job what proved hard for titans(cracking down walls of Terra during HH)? Why send in titans to crack open walls when single knight could have wrecked instantly the wall.


Unless I'm mistaken, we do not have the strength value for the wall of Terra during HH.

For any fortification we do have a strength value for, it seems plausible that you a knight could just grab inside and crush the power-source to have it blow up.

This message was edited 2 times. Last update was at 2018/08/29 05:51:58


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

tneva82 wrote:
 Unit1126PLL wrote:
 jeff white wrote:
 Unit1126PLL wrote:
 p5freak wrote:
Time to continue. An imperial knight can use his thunderstrike gauntlet to squish a fortress of redemption (or any other fortification) like its pudding, using the deathgrip stratagem. The knights rolls a D6 and adds his strength, which is 8, the result is minimum 9. The fortress rolls a D6 and adds its strength, which is 0, highest possible result is 6. The knight wins every dice roll contest and reduces the fortress of redemption to a pile of ash.


To me, this is more epic than comical. The idea of a Knight ripping the support cornerstone out of a Fortress sounds awesome.


But that it cannot fail to do so...?


I mean, why would it fail? Forgot to turn on the matter disintegration field or something?


You don't think it's bit weird that knights are better at doing job what proved hard for titans(cracking down walls of Terra during HH)? Why send in titans to crack open walls when single knight could have wrecked instantly the wall.

Because fortifications in modern 40k aren't kilometer thick walls bristling with guns able to crack a titan in half and full of more infantry (and all of THEIR guns) than most modern cities? I mean, void shields are way better than a knight's energy shield at soaking up that kind of firepower.
   
 
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