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2018/07/24 16:59:54
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
akaean wrote: Is there any news on what Chaos has access to? My dream is to be able to play my Noise Marines but I am not hopeful.
Currently:
Heretic Astartes: Chaos Space Marines and Cultists
Thousand Sons: Rubric Marines and Tzaangors
Death Guard: Plague Marines and Poxwalkers
If Emperor's Children get a multipart plastic kit for Noise Marines and some kind of Cultists, they will likely be included. I don't know why Berserkers are not in, but I suppose the kit is ancient, and they have no Cultist-equivalent.
Because almost certainly the World Eaters Codex will get new plastic World Eaters and Angron, while the same will happen for the Emperor's Children, and then they'll get Kill Team starter sets with their rules included.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2018/07/24 17:05:31
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
I think it is worth repeating that the tactics cards are not cards. That is, there is nothing about the rules contained on them that requires them to be on cards. You don't shuffle them, you don't draw them, you don't play them, you don't discard them - they are just little rules references.
So no, you do not need to collect the rules cards because I'm sure you'll be able to find the single sentence contained therein somewhere else easily, to do with as you please. I think all the tactics cards' text can probably be put on a single side of a single sheet of paper (and probably will be).
2018/07/24 17:11:22
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Crimson wrote: I'm still confused about how you actually create the full team...
Rather than having a set roster you bring to all your games, your Kill Team can have up to 20 members ready to go at all times, with any number of specialists or leaders.
Where things get interesting is pre-game – once you know who you’re playing against, you’ll get to secretly pick which members of your team will be participating in the battle. You might want to keep a flamer-wielding demolitions specialist on your roster for dealing with lightly armoured kill teams, or a Zealot for those vulnerable to close combat.
Of course, there are restrictions – you can only have 3 specialists and one leader in each battle, and your total points can’t exceed 100.
However, in a campaign, you can add new troops to your kill team at any time. No loss will be so crippling that it takes you out of the campaign for good or puts your roster at a permanent disadvantage against your opponents. Similarly, you can choose to automatically fail a mission and bug out on the third battle round. If things are looking rough and you don’t want to lose any beloved specialists, it could well be the right choice…
Spoiler:
So you have a pool of people to pull from, and for each game you have a list written up. If you're playing in a campaign and you lose someone as a casualty? You can recruit a new guy to replace them--or if you don't want to potentially lose someone, after turn 3 you can opt to extract/flee/skedaddle.
2018/07/24 17:32:54
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Sure, I know that. But this is for choosing a team for one battle from the larger roster that can have up to twenty models. How you create that initial roster?
This 'build your team' article is in direct contradiction to the advance copy I poked through at my GW.
The campaign system from that book was essentially "you can freely add models to the Fireteam (the Fireteam basically being all the non-specialists you have from that unit card, e.g. all your non-specialist Space Marine Scouts), but you may only add as many models as you have alive for that particular fireteam."
They do have to participate in the next battle and don't have any exp until that point, but then if they survive they join the fireteam and get all the level-ups that the team has.
there didn't seem to be any way to add models to a fire team you have no models from at the start (so you wouldn't be able to add an Intercessor if you team didnt have one initially) or add to one if the last model in the fireteam died. There also didnt seem to be a way to add new Specialists or Leaders if those died/you didnt start with the max of 3.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/07/24 20:04:35
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
the_scotsman wrote: I do wish we could go back to the days before mortal wounds, when we could have environmental effects and psychic powers that actually had a bit of variance to them. Say, make that rule "models suffer a S4 AP- hit" or something, so your super duper spaceman armor might stop a falling crate but a wimpy little termagant might get smooshed.
Yup, because S4 AP- hits don't exist at all in 40K now.
Stop the presses, someone call GW and tell them bolters, storm-bolters, combi-bolters, heavy stubbers, marine punches, and all the rest of that stuff is illegal heresy and can't be used anymore
Wait, so you loudly complain because SW from Overkill with a knife is ""illegal"" and counting that huge knife as power weapon (which is perfectly legal) is "doubly-illegal proxy" or something, but Tanith guy with a knife is somehow perfectly legit counted as the thing you spent multiple pages whining about being doubleunplusbad? Despite both cases being identical?
I wonder, are you doing this on purpose or have you forgot what you wrote yesterday already?
2018/07/24 20:06:54
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Sqorgar wrote: I think it is worth repeating that the tactics cards are not cards. That is, there is nothing about the rules contained on them that requires them to be on cards. You don't shuffle them, you don't draw them, you don't play them, you don't discard them - they are just little rules references.
So no, you do not need to collect the rules cards because I'm sure you'll be able to find the single sentence contained therein somewhere else easily, to do with as you please. I think all the tactics cards' text can probably be put on a single side of a single sheet of paper (and probably will be).
I can see competitive play requiring the actual cards, there needs to be some reason they split them up into boxes.
One thing thats bothering me is how several tactics seem to indulge you to clump your models together. Do they want a game where everything just moves as a blob?
This message was edited 1 time. Last update was at 2018/07/24 20:42:02
2018/07/24 20:44:21
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Sqorgar wrote: I think it is worth repeating that the tactics cards are not cards. That is, there is nothing about the rules contained on them that requires them to be on cards. You don't shuffle them, you don't draw them, you don't play them, you don't discard them - they are just little rules references.
So no, you do not need to collect the rules cards because I'm sure you'll be able to find the single sentence contained therein somewhere else easily, to do with as you please. I think all the tactics cards' text can probably be put on a single side of a single sheet of paper (and probably will be).
I can see competitive play requiring the actual cards, there needs to be some reason they split them up into boxes.
One thing thats bothering me is how several tactics seem to indulge you to clump your models together. Do they want a game where eve rything just moves as a blob?
Nerve tests as a whole suggest youre going to be running units as blobs because there's a benefit to being within 2" for each friendly during nerve tests so yes. Also screening is a lot harder here but if you run big guns still important to screen so yes blobs are a thing. I generally split my tyranids in two blobs each around a warrior as I march up the field. Not that big of a field things want be loosely blobbed and without templates this is just telling you to keep your friends closer. Also consider its mostly 3" and 6" auras.
Tl;Dr - yes this is a blob game still
2018/07/24 21:40:37
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Still an excellent game and great fun. Different warbands will play differently and you can choose to absolutely not blob but savvy players will look at it as a very potential strategy.
On the flip side wienie armies are going to suffer in the nerve phase even if they blob because massive casualties are going to guarantee you get shaken if youre forced to take the test
2018/07/24 21:57:57
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
This 'build your team' article is in direct contradiction to the advance copy I poked through at my GW.
The campaign system from that book was essentially "you can freely add models to the Fireteam (the Fireteam basically being all the non-specialists you have from that unit card, e.g. all your non-specialist Space Marine Scouts), but you may only add as many models as you have alive for that particular fireteam."
They do have to participate in the next battle and don't have any exp until that point, but then if they survive they join the fireteam and get all the level-ups that the team has.
there didn't seem to be any way to add models to a fire team you have no models from at the start (so you wouldn't be able to add an Intercessor if you team didnt have one initially) or add to one if the last model in the fireteam died. There also didnt seem to be a way to add new Specialists or Leaders if those died/you didnt start with the max of 3.
This is something I'm wondering about getting FAQ'd to clarify. Are you truly not allowed to add new fire team members, or rather, what they really wanted to mean was the you can only take the new recruit check off for each guy there to teach the new guys. Just given the spirit of the rules in general, putting a restriction on adding fire team members goes against the rest of the game's style.
2018/07/24 22:04:13
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Togusa wrote: Do we know yet if Assault Marines will be usable at all?
Not yet, maybe with a later expansion.
I was kinda thinking we might get lucky and there would be more profiles in the full book as compared to what we've seen. I mean, they're still just tacticals with a cc weapon and a bolt pistol. Maybe one dude has a flamer or plasma gun.
2018/07/24 22:21:47
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Seconded. The easy fix might be to simply lower the max model cap to encourage less spam that contribute to/facillitates blobbing. 15 models is still a lot for what is ostensibly a skirmish game imo.