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2018/07/24 12:29:28
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
BrookM wrote: Rocket Girl and Ox will have to sit this out for the time being, as no heavy weapons as of yet.
As for the rest, it can be done, but you'll have to use the open play format to get models like Schaeffer, Grease Monkey and Shiv in the same team with their respective loadouts.
The team I put together for the last chancers is a few points short and based on the leak (which is really blurry on the points for a basic guardsman, so I'm assuming that a SWS guardsman costs the same as a regular guardsman ie 5points. There are three breaks from WYSIWYG - Ox is proxied as a scion gunner (his bulging abs account for his increased bulletproofiness) with a hot-shot volley gun, and Rocket Girl is a gunner with a grenade launcher. Grease Monkey is the only one I can't make work, so he's just a guardsman with a lasgun.
Tempestor 10 Power Sword 1 Plasma Pistol 1 (Schaeffer, since he's wearing some sweet body armor)
Tempestor Gunner 10 Volley Gun 3 (ox)
SWS Gunner 5 Meltagun 3
SWS Gunner 5 Sniper Rifle 1
SWS Gunner 5 Grenade Launcher 2
Sergeant 5 Chainsword 0 Plasma Pistol 1
Guardsmen X6 for the rest of them
I believe is 94 points, if that turns out to not be enough for specialists you can not play with Grease Monkey and the rest of them make a nice little team.
Your points for the gunners are correct. Besides Schaeffer himself, which of the models has a Plasma pistol? And is Shiv just one of your Lasgun dudes?
If you can ditch the Plasma pistol, you could say Brains has a vox (he has the headset and backpack anyway). A vox is 5 points, so minus the Plasma pistol that'd give you exactly 100 points, and a vox looks to be very useful (giving you rerolls on morale tests).
Good catch on the vox caster - at 94 points, I've actually got 6 to spare so I can throw 5 at a vox.
(that thing better be pretty useful lol! 5 points is like a lascannon in kill team.)
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/07/24 12:33:19
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
BrookM wrote: Rocket Girl and Ox will have to sit this out for the time being, as no heavy weapons as of yet.
As for the rest, it can be done, but you'll have to use the open play format to get models like Schaeffer, Grease Monkey and Shiv in the same team with their respective loadouts.
The team I put together for the last chancers is a few points short and based on the leak (which is really blurry on the points for a basic guardsman, so I'm assuming that a SWS guardsman costs the same as a regular guardsman ie 5points. There are three breaks from WYSIWYG - Ox is proxied as a scion gunner (his bulging abs account for his increased bulletproofiness) with a hot-shot volley gun, and Rocket Girl is a gunner with a grenade launcher. Grease Monkey is the only one I can't make work, so he's just a guardsman with a lasgun.
Tempestor 10 Power Sword 1 Plasma Pistol 1 (Schaeffer, since he's wearing some sweet body armor)
Tempestor Gunner 10 Volley Gun 3 (ox)
SWS Gunner 5 Meltagun 3
SWS Gunner 5 Sniper Rifle 1
SWS Gunner 5 Grenade Launcher 2
Sergeant 5 Chainsword 0 Plasma Pistol 1
Guardsmen X6 for the rest of them
I believe is 94 points, if that turns out to not be enough for specialists you can not play with Grease Monkey and the rest of them make a nice little team.
Your points for the gunners are correct. Besides Schaeffer himself, which of the models has a Plasma pistol? And is Shiv just one of your Lasgun dudes?
If you can ditch the Plasma pistol, you could say Brains has a vox (he has the headset and backpack anyway). A vox is 5 points, so minus the Plasma pistol that'd give you exactly 100 points, and a vox looks to be very useful (giving you rerolls on morale tests).
Good catch on the vox caster - at 94 points, I've actually got 6 to spare so I can throw 5 at a vox.
(that thing better be pretty useful lol! 5 points is like a lascannon in kill team.)
So he does! Never noticed that (I don't have the models myself...) And yeah, my math was a bit off
The vox is by far the most expensive piece of kit for guard (so far, I haven't seen any equipment that was more than 5 points for any team). But morale rerolls (for all models in the team) look like a very useful ability. Just keep the model with the vox out of harms way, as once he's shaken, the vox no longer has any effect.
With the one point you have left, you might as well also give Shiv a Power Sword (or Power "knife").
This message was edited 2 times. Last update was at 2018/07/24 12:35:19
2018/07/24 12:38:14
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
BrookM wrote: Rocket Girl and Ox will have to sit this out for the time being, as no heavy weapons as of yet.
As for the rest, it can be done, but you'll have to use the open play format to get models like Schaeffer, Grease Monkey and Shiv in the same team with their respective loadouts.
The team I put together for the last chancers is a few points short and based on the leak (which is really blurry on the points for a basic guardsman, so I'm assuming that a SWS guardsman costs the same as a regular guardsman ie 5points. There are three breaks from WYSIWYG - Ox is proxied as a scion gunner (his bulging abs account for his increased bulletproofiness) with a hot-shot volley gun, and Rocket Girl is a gunner with a grenade launcher. Grease Monkey is the only one I can't make work, so he's just a guardsman with a lasgun.
Tempestor 10 Power Sword 1 Plasma Pistol 1 (Schaeffer, since he's wearing some sweet body armor)
Tempestor Gunner 10 Volley Gun 3 (ox)
SWS Gunner 5 Meltagun 3
SWS Gunner 5 Sniper Rifle 1
SWS Gunner 5 Grenade Launcher 2
Sergeant 5 Chainsword 0 Plasma Pistol 1
Guardsmen X6 for the rest of them
I believe is 94 points, if that turns out to not be enough for specialists you can not play with Grease Monkey and the rest of them make a nice little team.
Your points for the gunners are correct. Besides Schaeffer himself, which of the models has a Plasma pistol? And is Shiv just one of your Lasgun dudes?
If you can ditch the Plasma pistol, you could say Brains has a vox (he has the headset and backpack anyway). A vox is 5 points, so minus the Plasma pistol that'd give you exactly 100 points, and a vox looks to be very useful (giving you rerolls on morale tests).
Good catch on the vox caster - at 94 points, I've actually got 6 to spare so I can throw 5 at a vox.
(that thing better be pretty useful lol! 5 points is like a lascannon in kill team.)
So he does! Never noticed that (I don't have the models myself...) And yeah, my math was a bit off
The vox is by far the most expensive piece of kit for guard (so far, I haven't seen any equipment that was more than 5 points for any team). But morale rerolls (for all models in the team) look like a very useful ability. Just keep the model with the vox out of harms way, as once he's shaken, the vox no longer has any effect.
damn, that is pretty great! So that puts the chancers at a neat 99 with only one real WYSIWYG break (and the first guy I'd leave behind to make points for someone leveling up as a specialist would be Grease Monkey anyway)
Have we seen any leaks regarding how specialists relate to kill team makeup yet? I've seen that the injury table for them is a 1/10 chance of death and you don't seem to have a way to hire new specialists in a campaign, which is ROUGH coming from Necromunda, where it's effectively a 1/36 chance of death (1/6, then you can pay some creds to bring your guy to the doctor and effectively get a re-roll to see if they just get injured instead) and it still seems to happen way too often. Do we know if they're sticking with the "leader+3 specialist" scheme from previous editions? Or is it "Declare as many people specialists as you dare to risk losing", since mooks have the advantage of coming back as long as the fire team isn't wiped?
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/07/24 12:52:05
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Wolf_in_Human_Shape wrote: I love how they’ve photoshopped the environment table so we can’t see all the results. Hyuk hyuk, gotta buy the set to find out, kids!
Am I missing something, or is there a 1/6 chance of one player getting their entire team crushed by containers at the beginning of the game if you happen to have that Killzone environment effect?
If I Had a Rocket Launcher, I'd Make Somebody Pay
2018/07/24 16:04:43
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
ecurtz wrote: Am I missing something, or is there a 1/6 chance of one player getting their entire team crushed by containers at the beginning of the game if you happen to have that Killzone environment effect?
Judging by the deployment maps I've seen - if fighting on that Kill Zone you'd just keep all your models more than 3" from the board edges.
2018/07/24 16:05:53
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
So is the Munitorum expansion a board like the starter, or just separate tiles? It says tiles in the description, but I'm hoping it is a fold out board. Anyone know?
~ Shrap
Rolling 1's for five and a half decades.
AoS * OPR Grimdark Furture * Konflikt '47 * Trench Crusade * Horus Heresy * Epic Warpath * Armoured Clash * Star Wars Legion
2018/07/24 16:08:41
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
ecurtz wrote: Am I missing something, or is there a 1/6 chance of one player getting their entire team crushed by containers at the beginning of the game if you happen to have that Killzone environment effect?
Only if you roll that tactic and then decide to deploy all your models within 3" of the edge of the board like a dingus.
It's still a really dumb environmental hazard, because it'll just effectively remove that strip of board.
Automatically Appended Next Post:
Shrapnelsmile wrote: So is the Munitorum expansion a board like the starter, or just separate tiles? It says tiles in the description, but I'm hoping it is a fold out board. Anyone know?
I believe all the different boards are all the same size.
This message was edited 1 time. Last update was at 2018/07/24 16:09:10
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/07/24 16:09:21
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
ecurtz wrote: Am I missing something, or is there a 1/6 chance of one player getting their entire team crushed by containers at the beginning of the game if you happen to have that Killzone environment effect?
1 in 6 to get that effect, 2 in 6 to get the containers falling, 1 in 4 its your particular board edge.
So... 1/72 chance of it happening if you absolutely have to have your whole army within 3" of the board edge at start?
Mr. Funktastic wrote: So do you HAVE to buy the AMKT starter box to be able to use those tactics? Because locking cool tactics behind essentially a paywall kinda sucks imo
Technically no, because you just saw them on the internet and now know the information contained within. Bam, off you go. If you want the physical piece of card to flap yourself with? Currently, yes. It may come to pass that GW releases a collected deck of those things one of these days, but don't hold your breath. They are little bits of extra thrown in there, but not in any way critical for the game play.
They will all be scanned and posted on the internet in a few weeks anyway, so that you can print them with you.
akaean wrote: Is there any news on what Chaos has access to? My dream is to be able to play my Noise Marines but I am not hopeful.
Currently:
Heretic Astartes: Chaos Space Marines and Cultists
Thousand Sons: Rubric Marines and Tzaangors
Death Guard: Plague Marines and Poxwalkers
If Emperor's Children get a multipart plastic kit for Noise Marines and some kind of Cultists, they will likely be included. I don't know why Berserkers are not in, but I suppose the kit is ancient, and they have no Cultist-equivalent.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2018/07/24 16:26:50
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
akaean wrote: So we don't have any wargear or points leaks that would point to what the options do, the effects of marks / icons, etc?
Going back about 20 pages:
Boss Salvage wrote:
CSM 4 Cultist
4+ *Gunner
4+ *Champ
13 Chaos Space Marine
13 *Gunner
13+ *Champ
3 Mark of Khorne?
1 Mark of Tzeentch?
5? Mark of Nurgle?
3 Mark of Slaanesh?
1 Mark of Vengeance?
^ This might be the icon bearer only, in which case I'm not sure if other CSM share the mark or only the bearer gets it?
0 Brutal Assault Weapons
1 Power Sword
0 Chainsword
4 Power Fist
Pretty muddy screenshots for these ones, and I'm guessing that the marks are in that order and cost points at all (not sure what other special table Chaos would get, plus the overleaf with the mark rules).
From what I've seen - Marks continue to do nothing but the Icons do. Better than their 40K equivalents too, largely.
This message was edited 1 time. Last update was at 2018/07/24 16:30:53
2018/07/24 16:30:35
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Almost everything has been "leaked", including a pagethrough of the actual army lists. People actually have the book, it seems.
Almost every unit rule is exactly as the 40k rule. The exceptions are mostly (possibly only) things that wouldn't work (a squad leader taking something to buff other squaddies instead is an aura, for instance).
Points seem to be only a couple points off per model, but wargear seems to be between 0-5 points, even for things like missile launchers.
2018/07/24 16:33:23
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
ecurtz wrote: Am I missing something, or is there a 1/6 chance of one player getting their entire team crushed by containers at the beginning of the game if you happen to have that Killzone environment effect?
1/6 chance of container fall environement.
1/3 chance of container falling in first turn.
1/2 chance of the table size not being a side.
So it's 1/36 chance I guess.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
2018/07/24 16:39:25
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
I did say "if you happen to have that Killzone environment effect". The boards are only 22" wide, are you going to have the option to deploy more than 3 inches in?
Anyway my point was more that it's a stupid rule that nobody thought about for more than 20 seconds. I should have just said that rather than trying to point out the absurdity.
If I Had a Rocket Launcher, I'd Make Somebody Pay
2018/07/24 16:43:19
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
Mr. Funktastic wrote: For reconnaissance protocols, is the 2D6 movement an extra move that takes place before your normal move or does it replace your normal move?
Seems to be before, specifically because they word it allowing a turn 1 possible charge.
Move 2d6, then charge in your actual movement phase. It's a scout move!
Mr. Funktastic wrote: So do you HAVE to buy the AMKT starter box to be able to use those tactics? Because locking cool tactics behind essentially a paywall kinda sucks imo
Yeah, it stinks, I'm hoping some day 2D print technology will evolve to such a point where we can finally have low-cost consumer grade resources that -
wait a second...
Automatically Appended Next Post:
ecurtz wrote: I did say "if you happen to have that Killzone environment effect". The boards are only 22" wide, are you going to have the option to deploy more than 3 inches in?
Anyway my point was more that it's a stupid rule that nobody thought about for more than 20 seconds. I should have just said that rather than trying to point out the absurdity.
I do wish we could go back to the days before mortal wounds, when we could have environmental effects and psychic powers that actually had a bit of variance to them. Say, make that rule "models suffer a S4 AP- hit" or something, so your super duper spaceman armor might stop a falling crate but a wimpy little termagant might get smooshed.
This message was edited 1 time. Last update was at 2018/07/24 16:48:44
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/07/24 16:59:39
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)