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Made in gb
Lord of the Fleet






 Gimgamgoo wrote:
 Sqorgar wrote:
 Gimgamgoo wrote:

Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.
Would you like some cheese to go with your whine? Just play without the fething cards. They are optional.


Except as far as I'd read, there were new unique cards in the starters, so unless you buy them, you won't even know what they say. I can't see why this seems to have angered you so much.
Since GWs revival, I've bought SW:A, 40k, loads of Nurgle units, a load of new Primaris stuff and vehicles, half a dozen codices, Necromunda, all the Necro gangs and cards and now the Kill Team rules. I'm not the anti-GW person you may think I am.


That's correct but you should also note that the tournament we've seen so far say the new unique cards aren't tournament legal.

So buy them if you really want them but you certainly don't need them.
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

 Scott-S6 wrote:
 Gimgamgoo wrote:
 Sqorgar wrote:
 Gimgamgoo wrote:

Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.
Would you like some cheese to go with your whine? Just play without the fething cards. They are optional.


Except as far as I'd read, there were new unique cards in the starters, so unless you buy them, you won't even know what they say. I can't see why this seems to have angered you so much.
Since GWs revival, I've bought SW:A, 40k, loads of Nurgle units, a load of new Primaris stuff and vehicles, half a dozen codices, Necromunda, all the Necro gangs and cards and now the Kill Team rules. I'm not the anti-GW person you may think I am.


That's correct but you should also note that the tournament we've seen so far say the new unique cards aren't tournament legal.

So buy them if you really want them but you certainly don't need them.



That argument makes no sense. That would only matter to him if he was planning on playing in that one particular tournament. Otherwise it's completely irrelevant.


And of course nobody needs the cards. Nobody needs any of this stuff.
   
Made in us
Powerful Ushbati





United States

 Albino Squirrel wrote:
 Scott-S6 wrote:
 Gimgamgoo wrote:
 Sqorgar wrote:
 Gimgamgoo wrote:

Unless you already have terrain and the minis, as you've been a good loyal little GW customer, and all you want is the cards which aren't available in the Kill Team card box.
The price of a KT starter for a pamphlet and a few cards is quite pricey imo.
Would you like some cheese to go with your whine? Just play without the fething cards. They are optional.


Except as far as I'd read, there were new unique cards in the starters, so unless you buy them, you won't even know what they say. I can't see why this seems to have angered you so much.
Since GWs revival, I've bought SW:A, 40k, loads of Nurgle units, a load of new Primaris stuff and vehicles, half a dozen codices, Necromunda, all the Necro gangs and cards and now the Kill Team rules. I'm not the anti-GW person you may think I am.


That's correct but you should also note that the tournament we've seen so far say the new unique cards aren't tournament legal.

So buy them if you really want them but you certainly don't need them.


All I'm going to do is wait until my friends get theirs, and take photos of them with my iphone. And voila! I have all the cards and it cost me zilch.


That argument makes no sense. That would only matter to him if he was planning on playing in that one particular tournament. Otherwise it's completely irrelevant.


And of course nobody needs the cards. Nobody needs any of this stuff.
   
Made in us
Longtime Dakkanaut





Guys, the NOVA tournament packet is for the NOVA 2018 Kill Team Event. It should not be taken as the end-all be-all gospel for the rest of Kill Team tournaments and matched play games everywhere.

Let's not turn this into what ITC is to 40k, in that most people play it even though it's not the only way or even the best way to play the game.
   
Made in us
Sword-Bearing Inquisitorial Crusader




drbored wrote:
Guys, the NOVA tournament packet is for the NOVA 2018 Kill Team Event. It should not be taken as the end-all be-all gospel for the rest of Kill Team tournaments and matched play games everywhere.

Let's not turn this into what ITC is to 40k, in that most people play it even though it's not the only way or even the best way to play the game.


Well, I totally agree with you, but Kill Team clearly needs some FAQ's at the least.
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I disliked that X-Wing upgrade cards were spread across expansions. I disliked how Gang War supplements spread rules across multiple supplements. So i opted out of them. There's nothing entitled about that at all. If a company wants to sell their product in a manner similar to mobile gaming micro transactions in order to hunt whales, I'll just opt out.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Longtime Dakkanaut





You know, I was thinking about the tactics cards, and there's really no reason at all for them to be cards. You don't shuffle them, draw them, play them - they are just reference cards. But the thing is, there's a LOT of them. Literally hundreds. So why are they cards then? My theory is that maybe there will be a reason they are cards further down the road, in some future expansion. Maybe a campaign where you can upgrade your team with these cards as you go, or perhaps something where you shuffle them and randomly draw them (like Blood Bowl). Maybe we haven't seen Kill Team's final form? Just a thought.

   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

 Sqorgar wrote:
You know, I was thinking about the tactics cards, and there's really no reason at all for them to be cards. You don't shuffle them, draw them, play them - they are just reference cards. But the thing is, there's a LOT of them. Literally hundreds. So why are they cards then? My theory is that maybe there will be a reason they are cards further down the road, in some future expansion. Maybe a campaign where you can upgrade your team with these cards as you go, or perhaps something where you shuffle them and randomly draw them (like Blood Bowl). Maybe we haven't seen Kill Team's final form? Just a thought.




Maybe because cards are easy to handle and they already have the production setup for cards? They're a convenient format.

   
Made in jp
Longtime Dakkanaut





 frozenwastes wrote:
I disliked that X-Wing upgrade cards were spread across expansions. I disliked how Gang War supplements spread rules across multiple supplements. So i opted out of them. There's nothing entitled about that at all. If a company wants to sell their product in a manner similar to mobile gaming micro transactions in order to hunt whales, I'll just opt out.


This is one of the big reasons I never started X-Wing. To make a small group of Ties the way I wanted, I had to buy hundreds of dollars in stuff I wasn't going to use. Keep in mind, the cards I needed were going on E-bay for 7-12$ before shipping, so I'd pay almost as much that way too.

I can use the terrain, but in most cases I don't need the models, so I'm less inclined to buy the sets. If the cards could be purchased separately, even without savings, it would have been nice.
   
Made in us
Longtime Dakkanaut





 Prometheum5 wrote:
Maybe because cards are easy to handle and they already have the production setup for cards? They're a convenient format.
Convenient? There's 12 faction tactics (x2) and 36 neutral tactics - not including the 12 for the current kill zone. That's 60-72 tactics cards in hand or on the table. To put that in perspective, in hand, it would be larger than a Magic deck, and on table, that would be 8 rows of 9 cards each, which would take up roughly 22.5" x 28" or the size of the actual Kill Team board. Now, quickly, find the text on the level 2 Demolitions tactics card...
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

 Sqorgar wrote:
 Prometheum5 wrote:
Maybe because cards are easy to handle and they already have the production setup for cards? They're a convenient format.
Convenient? There's 12 faction tactics (x2) and 36 neutral tactics - not including the 12 for the current kill zone. That's 60-72 tactics cards in hand or on the table. To put that in perspective, in hand, it would be larger than a Magic deck, and on table, that would be 8 rows of 9 cards each, which would take up roughly 22.5" x 28" or the size of the actual Kill Team board. Now, quickly, find the text on the level 2 Demolitions tactics card...


There's basically no reason ever to have that many cards spread out. You can't play as every faction at once or take every Specialist at every level. You probably need 5-10 for any given game, maybe two or three more if you're playing with Killzone strats. You don't play 40k with every stratagem and psychic power card spread out at all times, do you?

   
Made in us
Longtime Dakkanaut





 Prometheum5 wrote:
There's basically no reason ever to have that many cards spread out. You can't play as every faction at once or take every Specialist at every level. You probably need 5-10 for any given game, maybe two or three more if you're playing with Killzone strats. You don't play 40k with every stratagem and psychic power card spread out at all times, do you?
There's 12 faction tactics, 6 generic tactics (not including specialists), and 7 generic killzone tactics (not including specialist cards). So, assuming no specialists, playing the Genestealer Cults on a Sector Mechanicus board, there are a minimum of 25 tactics cards relevant and usable by you - potentially a lot more depending on the number and level of your specialists.
   
Made in gb
Lord of the Fleet






drbored wrote:
Guys, the NOVA tournament packet is for the NOVA 2018 Kill Team Event. It should not be taken as the end-all be-all gospel for the rest of Kill Team tournaments and matched play games everywhere.

Let's not turn this into what ITC is to 40k, in that most people play it even though it's not the only way or even the best way to play the game.

Given that it was written by the GW rules team there is a pretty solid probability that's going to be the standard tournament packet. We'll find out for sure next month with the kill team tournament being held at warhammer world.


Automatically Appended Next Post:
 Albino Squirrel wrote:
And of course nobody needs the cards. Nobody needs any of this stuff.

There was an utterly pointless comment.

If you're going to play kill team you need a rulebook, you need some models.

You don't need the counters or the cards that are unique to the team boxes to play kill team.

This message was edited 2 times. Last update was at 2018/08/10 06:12:13


 
   
Made in es
Dashing Super Valkyrie Flying Ace






 Mmmpi wrote:
 frozenwastes wrote:
I disliked that X-Wing upgrade cards were spread across expansions. I disliked how Gang War supplements spread rules across multiple supplements. So i opted out of them. There's nothing entitled about that at all. If a company wants to sell their product in a manner similar to mobile gaming micro transactions in order to hunt whales, I'll just opt out.


This is one of the big reasons I never started X-Wing. To make a small group of Ties the way I wanted, I had to buy hundreds of dollars in stuff I wasn't going to use. Keep in mind, the cards I needed were going on E-bay for 7-12$ before shipping, so I'd pay almost as much that way too.

I can use the terrain, but in most cases I don't need the models, so I'm less inclined to buy the sets. If the cards could be purchased separately, even without savings, it would have been nice.

Were you planning on going to tournaments? That's the only time I've ever used cards. And it was one time and done for me, tournaments.
   
Made in gb
Fresh-Faced New User





London

It makes sense just to have all the tactics listed on a reference sheet, grouped by type (basic/specialist/faction) ordered by CP cost. Going to be a lot easier to manage in game than the cards
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

Hopefully they release a pdf reference sheet at some point. Or website with all the cards like with Shadespire.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Sqorgar wrote:
 Prometheum5 wrote:
There's basically no reason ever to have that many cards spread out. You can't play as every faction at once or take every Specialist at every level. You probably need 5-10 for any given game, maybe two or three more if you're playing with Killzone strats. You don't play 40k with every stratagem and psychic power card spread out at all times, do you?
There's 12 faction tactics, 6 generic tactics (not including specialists), and 7 generic killzone tactics (not including specialist cards). So, assuming no specialists, playing the Genestealer Cults on a Sector Mechanicus board, there are a minimum of 25 tactics cards relevant and usable by you - potentially a lot more depending on the number and level of your specialists.


I take it you don't actually play this game? This is like complaining there's 50 Strategems for your 40k army when in reality you'll only use about a dozen based on your army build and who you're fighting and what the scenario is.

Edit: I get the feeling that most of the absurd complaints and edge cases are coming from forumhammer players, and not from people actively enjoying and playing the game with their friends.

This message was edited 1 time. Last update was at 2018/08/10 14:10:03


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Made in us
Fixture of Dakka






I’ve had several games now and they have all been enjoyable. Nice balance between melee and shooting, no issues with height as some people claim and the useful stratagems are memorized by now.

"The Omnissiah is my Moderati" 
   
Made in us
Longtime Dakkanaut





 judgedoug wrote:
I take it you don't actually play this game?
Not yet. I'm still putting together the starter set. Probably should've saved assembling the killzones until later.

This is like complaining there's 50 Strategems for your 40k army when in reality you'll only use about a dozen based on your army build and who you're fighting and what the scenario is.
I'm not complaining about anything. I'm just saying that there must be a reason the tactics are cards because otherwise, them being cards is an extremely inconvenient way to portray the information on them. You're better off sticking them in a 3-ring binder with 9-pocket pages and turning them into a makeshift codex. And, yeah, practically, you wouldn't use all of them, but are the tactics you don't bring still "active"?

Personally, many of the tactics cards seem to be more narrative than competitive. By that I mean they do something cute or unique that might or might not be useful or even fair, but they create cinematic, flavorful moments that make the game more interesting to play and discuss. I'm not sure that anybody not looking for an unfair, flavorful experience would even use these tactics. Most battle reports I've seen on YouTube just use the CP system to reroll failed saves.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The cards certainly have a "rule of cool" undertone to them, sometimes complete with awesome title and tongue in cheek pop culture reference.

I don't plan on playing GSC, but the "I like to keep this handy..." card that allows a shotgun to become a Pistol 2 weapon, is just too cool not to use.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mighty Vampire Count






UK

 BrookM wrote:
The cards certainly have a "rule of cool" undertone to them, sometimes complete with awesome title and tongue in cheek pop culture reference.

I don't plan on playing GSC, but the "I like to keep this handy..." card that allows a shotgun to become a Pistol 2 weapon, is just too cool not to use.


Shouldn't that be a Guard card!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

You're doing that on purpose right?

But on the off-chance.. Guard doesn't have access to shotguns.

This message was edited 1 time. Last update was at 2018/08/10 17:17:20




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fixture of Dakka






There's a similarly-titled Orlock Tactics card in Necromunda - "For close encounters" - that gives a fighter a free sawn-off shotgun for one game.
   
Made in gb
Mighty Vampire Count






UK

 BrookM wrote:
You're doing that on purpose right?

But on the off-chance.. Guard doesn't have access to shotguns.


Partly but more that its a Hicks thing and he looks like a Guardsman but as we can't have actual IG Veterans

I guess its a nice reversal

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka






I used that GSC tactic in my last game. Wasn’t the best tactical choice but I had to do it

"The Omnissiah is my Moderati" 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Beats using the auto pistol and you hit at S4 to boot.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pl
Longtime Dakkanaut





 Scott-S6 wrote:
Given that it was written by the GW rules team there is a pretty solid probability that's going to be the standard tournament packet. We'll find out for sure next month with the kill team tournament being held at warhammer world.

Pretty low chance, actually, once all the boxes are out. I can see why they banned them for now (because only 2 teams have these, not only giving them advantage, but no one else knows what is on them and how to prepare in case enemy plays them) but I'd be very surprised if GW kept something they want selling well off table for long...
   
Made in us
Oozing Plague Marine Terminator





I just hope we get a token and counters release like they did for Necromunda. I'd buy them instantly, as overpriced as they'd be, since I'm tired of making my own from unused 25mm bases.
   
Made in us
Raging Ravener




East Orange

 Irbis wrote:
 Scott-S6 wrote:
Given that it was written by the GW rules team there is a pretty solid probability that's going to be the standard tournament packet. We'll find out for sure next month with the kill team tournament being held at warhammer world.

Pretty low chance, actually, once all the boxes are out. I can see why they banned them for now (because only 2 teams have these, not only giving them advantage, but no one else knows what is on them and how to prepare in case enemy plays them) but I'd be very surprised if GW kept something they want selling well off table for long...


I mean, 6 teams have extra tactics at the time of your posting including 2 teams that come in the big starter with them...
   
Made in gr
Bloodtracker






I played a trial game with my friends too and I think it looks really fun and promising.
I would like to get a catachan/Scion killteam but I think Im gonna start with genestealer cult from the starter to get the terrain and extra stuff too.

So I was looking at things to buy to exppand my killteam and I have a few questions.

First of all it looks like they have 2 types of factions. The ones they like and have stuff for them and the ones they dont like and they have like 2 different boxes and a couple more that are actually the same models....
Is there a reboot of some sorts going on? and they will release new models and stuff for every faction eventually? Or we should just forget factions like Eldar?

Second, Why some models are only available from GW and not other retailers? I mean in they say in the Astra Militarum Faction Focus for Killteam to start with Catachan Comand Squad. And its only sold at the official site. A retailer said that this box has been discontinued. Do the stop selling certain stuff because they will get new models and eventually they will stop selling the old ones? Or I am too optimistic again...?

And third. Where the does everyone get Genestealer Aberrants? I see a lot of painted ones on the internet but I dont even see it in the official site? What is going on with that model?
   
 
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