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![[Post New]](/s/i/i.gif) 2018/09/27 21:42:38
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Mighty Vampire Count
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BrookM wrote:Thanks for sharing!
Okay, also not worth it. Corbec is a Colonel, not a sergeant and Larkin has a BS of 4+..? Horrible.
Glad to see they included the camo cloaks - oh wait...
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/09/28 02:10:33
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Longtime Dakkanaut
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I'd rather people be complaining about these super rare things being underpowered, rather than people thinking they're OP and GW doesn't release them to the world at large.
Could you imagine the scramble to buy up those models and cards off of ebay if they were OP or at least halfway decent? God the rage would be unending.
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![[Post New]](/s/i/i.gif) 2018/09/28 04:36:28
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Loyal Necron Lychguard
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There's no way in hell the Last Chancers would be allowed in a tournament setting so I don't think that would matter too much.
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![[Post New]](/s/i/i.gif) 2018/09/28 13:39:34
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Blood-Drenched Death Company Marine
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![[Post New]](/s/i/i.gif) 2018/09/28 13:43:30
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Whoops! Wrong thread.
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This message was edited 1 time. Last update was at 2018/09/28 14:35:22
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![[Post New]](/s/i/i.gif) 2018/09/28 13:57:57
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Dakka Veteran
South East London
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I'm very happy that now:
Intercessors can use an auspex (not just tactical marines)
Miltarum Tempestus Scions can actually take Grenade launchers.
I was sure this was a genuine mistake that they were not included so good to now have both of these options as they come in the kits.
Only downer is that the Intercessor auxilliary grenade launcher is affected by long range but tbh that's fair,
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"Dig in and wait for Winter" |
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![[Post New]](/s/i/i.gif) 2018/09/28 14:01:59
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Omnipotent Lord of Change
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Page 116 – Chaos Space Marine, Specialists Add ‘Combat' *overzealous pelvic thrusting in an office environment* But I'll pour one out for our Death Guard brethren for that Flail of Corruption nerf to damage 1 - Salvage
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This message was edited 1 time. Last update was at 2018/09/28 14:14:38
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![[Post New]](/s/i/i.gif) 2018/09/28 14:07:58
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Stalwart Veteran Guard Sergeant
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StraightSilver wrote:I'm very happy that now:
Intercessors can use an auspex (not just tactical marines)
Miltarum Tempestus Scions can actually take Grenade launchers.
I was sure this was a genuine mistake that they were not included so good to now have both of these options as they come in the kits.
Only downer is that the Intercessor auxilliary grenade launcher is affected by long range but tbh that's fair,
Hurray! Also regular Guardsmen can now be Medics, Special Weapons Squad Guardsmen can no longer be Comms, and a Scion Comms needs to have a vox caster (hilariously also immediately invalidating one of the specialists in the AM Kill Team starter box).
The question if Deathwatch gunners can take close combat weapons alongside their Frag Cannon/Infernus HB has now also been solved: they can not.
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![[Post New]](/s/i/i.gif) 2018/09/28 14:09:12
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Insane Ivan wrote:StraightSilver wrote:I'm very happy that now:
Intercessors can use an auspex (not just tactical marines)
Miltarum Tempestus Scions can actually take Grenade launchers.
I was sure this was a genuine mistake that they were not included so good to now have both of these options as they come in the kits.
Only downer is that the Intercessor auxilliary grenade launcher is affected by long range but tbh that's fair,
Hurray! Also regular Guardsmen can now be Medics, Special Weapons Squad Guardsmen can no longer be Comms, and a Scion Comms needs to have a vox caster (hilariously also immediately invalidating one of the specialists in the AM Kill Team starter box).
FAQ for Guard has them being able to take a hotshot laspistol and vox-caster in addition to their hotshot lasguns.
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![[Post New]](/s/i/i.gif) 2018/09/28 14:10:30
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Stalwart Veteran Guard Sergeant
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Kanluwen wrote: Insane Ivan wrote:StraightSilver wrote:I'm very happy that now:
Intercessors can use an auspex (not just tactical marines)
Miltarum Tempestus Scions can actually take Grenade launchers.
I was sure this was a genuine mistake that they were not included so good to now have both of these options as they come in the kits.
Only downer is that the Intercessor auxilliary grenade launcher is affected by long range but tbh that's fair,
Hurray! Also regular Guardsmen can now be Medics, Special Weapons Squad Guardsmen can no longer be Comms, and a Scion Comms needs to have a vox caster (hilariously also immediately invalidating one of the specialists in the AM Kill Team starter box).
FAQ for Guard has them being able to take a hotshot laspistol and vox-caster in addition to their hotshot lasguns.
Yeah, it's just that one of the specialists in the AM starter is Comms, but doesn't have a vox caster - so, he is now illegal.
Automatically Appended Next Post:
I think this is pretty big:
Page 70
– Comms Specailists, Ability tree, Scanner
Change to:
‘Scanner:
Once per Shooting phase, if this model is not shaken, when you pick another model from your kill team within 6" of this model to shoot, you can add 1 to hit rolls for that model in this phase.’
Previously it said "a" model, I believe, which had many using the scanner ability on the comms model itself. With that no longer possible, that is probably the end of comms specialists with fancy guns, and they become dedicated support figures.
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This message was edited 2 times. Last update was at 2018/09/28 14:31:48
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![[Post New]](/s/i/i.gif) 2018/09/28 16:02:39
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Stubborn Prosecutor
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To be clear:
Q: In the Take Prisoners mission, if one of my models takes an
enemy model out of action with a ‘final attack’, e.g. by using
the Only In Death Does Duty End Tactic, is the enemy model
captured even though my model is then taken out of action, as
long as all the other conditions for being captured are fulfilled?
A: Yes.
This means that my opponent could have his warlord konk mine over the head, but since Only In Death Does Duty end, I have a chance to konk him over the head and capture him as well..
I have this mental image of a very pissed off Eldar Farseer and Marine Sargent sitting in seperate sacks waiting to see who's grunts get there to pick them up first...
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/09/28 16:30:34
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Regular Dakkanaut
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Insane Ivan wrote: Kanluwen wrote: Insane Ivan wrote:StraightSilver wrote:I'm very happy that now:
Intercessors can use an auspex (not just tactical marines)
Miltarum Tempestus Scions can actually take Grenade launchers.
I was sure this was a genuine mistake that they were not included so good to now have both of these options as they come in the kits.
Only downer is that the Intercessor auxilliary grenade launcher is affected by long range but tbh that's fair,
Hurray! Also regular Guardsmen can now be Medics, Special Weapons Squad Guardsmen can no longer be Comms, and a Scion Comms needs to have a vox caster (hilariously also immediately invalidating one of the specialists in the AM Kill Team starter box).
FAQ for Guard has them being able to take a hotshot laspistol and vox-caster in addition to their hotshot lasguns.
Yeah, it's just that one of the specialists in the AM starter is Comms, but doesn't have a vox caster - so, he is now illegal.
Automatically Appended Next Post:
I think this is pretty big:
Page 70
– Comms Specailists, Ability tree, Scanner
Change to:
‘Scanner:
Once per Shooting phase, if this model is not shaken, when you pick another model from your kill team within 6" of this model to shoot, you can add 1 to hit rolls for that model in this phase.’
Previously it said "a" model, I believe, which had many using the scanner ability on the comms model itself. With that no longer possible, that is probably the end of comms specialists with fancy guns, and they become dedicated support figures.
I’ve been doing that with the Comms specialist already. Him being the spotter for my Transarquebus. Giving him an Omnispex negates obscuring penalties and adds +1 to Hit gives the Arquebus Ranger a 2+ To Hit on the regular.
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![[Post New]](/s/i/i.gif) 2018/09/29 09:40:14
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Disassembled Parts Inside a Talos
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I’m struggling to understand the pricing on these starter sets. £30 would have been OK for the Necrons one,the same as drukhari and AM but £37.50 isn’t such a good deal.
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![[Post New]](/s/i/i.gif) 2018/09/29 09:53:27
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Freaky Flayed One
Sydney, Australia
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zanzibarthefirst wrote:I’m struggling to understand the pricing on these starter sets. £30 would have been OK for the Necrons one,the same as drukhari and AM but £37.50 isn’t such a good deal.
The Necron one is the worst one so far. In Australia, it's the same price as puchasing the models / scenery separately - every other set has had a discount (such as deathwatch) almost had the models in there for free.
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![[Post New]](/s/i/i.gif) 2018/10/01 17:17:25
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Fresh-Faced New User
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Yeah, GW is not treating Necron players very well.
On the other hand, the Tau set has the best pricing
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This message was edited 1 time. Last update was at 2018/10/01 17:17:45
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![[Post New]](/s/i/i.gif) 2018/10/01 18:27:04
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Longtime Dakkanaut
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hvg3akaek wrote:The Necron one is the worst one so far. In Australia, it's the same price as puchasing the models / scenery separately - every other set has had a discount (such as deathwatch) almost had the models in there for free.
The purpose of these sets is not to provide a discount, but to give players new to a faction an easy starting point - which is where the price point comes from. They probably wouldn't want to make the starters vary too much in price. Can you imagine the complaining they would get if the Tau starter was $20 more than the Necron starter?
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![[Post New]](/s/i/i.gif) 2018/10/01 19:04:58
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Regular Dakkanaut
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In this instance it seems that Necron players will be subsidizing the Tau discount
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Henry R. |
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![[Post New]](/s/i/i.gif) 2018/10/01 19:09:52
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Stealthy Warhound Titan Princeps
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callidusx3 wrote:In this instance it seems that Necron players will be subsidizing the Tau discount
Do you mean in terms of weight of plastic? Or are Tau just better in-game? (sorry, I'm not familiar with the system, though I've been through decades of the vagaries of GW pricing).
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![[Post New]](/s/i/i.gif) 2018/10/01 19:27:59
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Regular Dakkanaut
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The Tau might be the best priced, team-box based on contents original MSRP. I think the Necron is the worse. They probably should have been priced $70 and $50 respectively (as we have seen different prices for these team boxes), but instead we got $60/$60. But what do I know...
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Henry R. |
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![[Post New]](/s/i/i.gif) 2018/10/02 02:25:43
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Freaky Flayed One
Sydney, Australia
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Sqorgar wrote:hvg3akaek wrote:The Necron one is the worst one so far. In Australia, it's the same price as puchasing the models / scenery separately - every other set has had a discount (such as deathwatch) almost had the models in there for free.
The purpose of these sets is not to provide a discount, but to give players new to a faction an easy starting point - which is where the price point comes from. They probably wouldn't want to make the starters vary too much in price. Can you imagine the complaining they would get if the Tau starter was $20 more than the Necron starter?
But they already have two levels of these kill team sets - £37.50 (Space marines, Orks, Deathwatch, Necrons, Tau) and £30 (Imperial Guard, Tyranids, Dark Eldar). The Necron set could have gone for the £30 and still carried less of a discount than the Tau set has...
For this time, yes - but overall, the Deathwatch team has the most significant discount (though, it is for the "Barbed Venomgorse", which is probably quite overpriced to begin with!)
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![[Post New]](/s/i/i.gif) 2018/10/02 02:55:13
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Longtime Dakkanaut
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hvg3akaek wrote:But they already have two levels of these kill team sets - £37.50 (Space marines, Orks, Deathwatch, Necrons, Tau) and £30 (Imperial Guard, Tyranids, Dark Eldar). The Necron set could have gone for the £30 and still carried less of a discount than the Tau set has...
This is true. I didn't realize it was at the more expensive price point. All I can guess is that maybe the Wall of Martyrs terrain is pushing it to the next pricing tier, or maybe it really is subsidizing the Tau box. Maybe GW knows that Necron are easier to paint, so they'll lose money on paint pots?
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![[Post New]](/s/i/i.gif) 2018/10/02 07:54:28
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Freaky Flayed One
Sydney, Australia
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Sqorgar wrote:hvg3akaek wrote:All I can guess is that maybe the Wall of Martyrs terrain is pushing it to the next pricing tier
But then, the Tau set should be even more expensive... it's baffling, it is!
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![[Post New]](/s/i/i.gif) 2018/10/04 15:51:24
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Longtime Dakkanaut
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How awful is it they put the kill team logo on the 6-side of the dice and the faction logo on the 1s?
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![[Post New]](/s/i/i.gif) 2018/10/04 16:37:03
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Other way round actually.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/10/04 17:29:35
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Lord of the Fleet
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Which is exactly the problem with all of the kill team dice...
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![[Post New]](/s/i/i.gif) 2018/10/04 17:33:46
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Powerful Phoenix Lord
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Any two-logo dice are stupid and need to be icon-shamed into conformity. (even Zombicide doesn't get a pass on this)
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![[Post New]](/s/i/i.gif) 2018/10/04 17:48:13
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Regular Dakkanaut
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Baxx wrote:How awful is it they put the kill team logo on the 6-side of the dice and the faction logo on the 1s?
Is this a joke? How can you tell what each logo is supposed to represent?
Just call the faction logo the 6...
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Henry R. |
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![[Post New]](/s/i/i.gif) 2018/10/04 19:06:37
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Been Around the Block
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callidusx3 wrote:Baxx wrote:How awful is it they put the kill team logo on the 6-side of the dice and the faction logo on the 1s?
Is this a joke? How can you tell what each logo is supposed to represent?
Just call the faction logo the 6...
From the January 2019 FAQ:
Q: Is the faction logo on Kill Team dice a six or a one?
A: You and your opponent should roll a D6 at the start of battle. On a 4+ the faction logo is a 6. If you get a faction or kill team logo on your roll, re-roll until you get a result that you can read.
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![[Post New]](/s/i/i.gif) 2018/10/04 23:27:19
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Regular Dakkanaut
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I got bored earlier today and knocked together a quick spreadhseet with the value breakdowns for the KT Faction Starter Sets (in USD): https://docs.google.com/spreadsheets/d/1PFNEiTei3hYgh5DFY59IA0m0O6oik8OkZOfX2FivvzI/edit?usp=sharing
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![[Post New]](/s/i/i.gif) 2018/10/05 02:02:09
Subject: [40K] Kill Team News & Rumours page 125 : commander expansion
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Grisly Ghost Ark Driver
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Thanks, it was interesting to know. Although as I'm not that enthused by the Barbed Venomgorse in my Deathwatch starter it does not feel like a discount.
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