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Made in us
Battlewagon Driver with Charged Engine





PiñaColada wrote:
I'm still trying to rack my brain as to how trukkboyz kan be good again though. I seem to remember having read that someone who listened to the french youtube video said they weren't bad with the new codex.
The best way I can see to redeem them would be for boarding planks to allow disembarking after the trukk moves. Even at 84 points, plus 60 for the trukk, 12 choppas assaulting 27 inches and then getting (hopefully) 48 attacks is pretty scary.
   
Made in us
Shadowy Grot Kommittee Memba






fe40k wrote:
Latest preview is very welcomed; the "Billowing Exhaust Clouds" is a nice stratagem, and a fun throwback to ed3 bikers - but, without the ability to be used multiple times a round; I question how effective it'll end up being.

If Ork vehicles are as cheap as we're hoping you're spending a CP to give ~120 points a -1 to hit.

Which, don't get me wrong, is fantastic, and I'll gladly - but, it appears it can only be used for SPEED FREEKS; which is buggy class vehicles? Since it's not EVIL SUNS instead.

My pessimism knows know bounds.

But what I do know is, Orks are finally getting things! And damn fluffy things they are.

It would appear vehicles aren't more prone to exploding, just because you're an Ork. Really hoping for a stratagem that lets you blow up your own units, instead of having to make the roll.


They say in the preview it's buggies, bikes, deffcoptas, and "others". So, unclear if it extends all the way to basic transports, but I would expect at the very least it would not work with Battlewagons.

Most likely use case would probably be a big mob of warbikers if they end up good in the codex.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ru
!!Goffik Rocker!!






Where are you getting 7 pts boyz from?
   
Made in us
Shadowy Grot Kommittee Memba






 koooaei wrote:
Where are you getting 7 pts boyz from?


Those french youtubers who have had a decent crop of leaks.

7pt boyz, 120pt trikeboss apparently.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Lead-Footed Trukkboy Driver






MT

I doubt that using billowing clouds on a single buggy makes sense, in general.

Maybe a big units of bikes, assuming that they are worth while this time around...

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

 JimOnMars wrote:
PiñaColada wrote:
I'm still trying to rack my brain as to how trukkboyz kan be good again though. I seem to remember having read that someone who listened to the french youtube video said they weren't bad with the new codex.
The best way I can see to redeem them would be for boarding planks to allow disembarking after the trukk moves. Even at 84 points, plus 60 for the trukk, 12 choppas assaulting 27 inches and then getting (hopefully) 48 attacks is pretty scary.

Or if they got access to tankbusta bombs (its in the boys box so why not?) that is 0-18dmg (actually 0-36 with dakka dakka) from one boy per squad, making even a small squad scary.

This message was edited 1 time. Last update was at 2018/10/17 20:55:57


Brutal, but kunning!  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Geemoney wrote:
I doubt that using billowing clouds on a single buggy makes sense, in general.

Maybe a big units of bikes, assuming that they are worth while this time around...


Totally could as a Distraction Carnifex... pretend the threat is greater than it is, watch your opponent whiff a load of shooting at the clouded buggy, then spring the real surprise you had all along from another unit.

Maybe.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Nasty Nob






I think the exhaust cloud stratagem could be really useful in scenarios like maelstrom of war, where you can get a situation in which one specific unit can be worth a lot of victory points by being in exactly the right place. I scored 3VP by just driving my big trakk onto an objective in yesterday's game and my opponent knew it was the only unit which could reach it. Fortunately his terrible rolls meant I didn't need to give him -1 to hit anyway, but if I had the option available I would absolutely have used it.

   
Made in ca
Nasty Nob






Leta not forget, we also get a strat the gets armywide -1 for any second turn player! Stacking these things is obnoxious as hell

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Mutilatin' Mad Dok






 davou wrote:
Leta not forget, we also get a strat the gets armywide -1 for any second turn player! Stacking these things is obnoxious as hell


If you're talking about the new stratagem for all armies, it gives cover to units for the player going second, not -1 to hit.

   
Made in ca
Nasty Nob






 docdoom77 wrote:
 davou wrote:
Leta not forget, we also get a strat the gets armywide -1 for any second turn player! Stacking these things is obnoxious as hell


If you're talking about the new stratagem for all armies, it gives cover to units for the player going second, not -1 to hit.


Ah my bad, I recalled it providing -1 >.<

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Dakka Veteran




https://www.reddit.com/r/orks/comments/9p3fcy/codex_orks_deffkilla_wartrike_stats_flash_gitz/

'Ard Boyz are back, 2CP for a 5+ save on an Ork unit.
Skarboyz are also here, 1CP for S5 on a mob of Goff Boyz.

Rest is what it is; Stompa weapons don't sound great, but it is what it is.

This message was edited 3 times. Last update was at 2018/10/17 23:06:29


 
   
Made in us
Decrepit Dakkanaut





Deffstorm mega shoota is 18 shots. Hot damn.
   
Made in us
Oozing Plague Marine Terminator





Ard Boyz! Woo! I have 30 of em with metal Gobs and plates. Those babies definitely need 32mm bases. They do a turtle roll right on their backs as they are now on 25mm. A 5+ aint that good but I MUST DO IT!
   
Made in au
Pestilent Plague Marine with Blight Grenade





fe40k wrote:
https://www.reddit.com/r/orks/comments/9p3fcy/codex_orks_deffkilla_wartrike_stats_flash_gitz/

'Ard Boyz are back, 2CP for a 5+ save on an Ork unit.
Skarboyz are also here, 1CP for S5 on a mob of Goff Boyz.

Rest is what it is; Stompa weapons don't sound great, but it is what it is.


At 2CP you'd hope that's a 5+ invuln.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, I don't see 5+ armor being worth 2CP...

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






Well, yeah. There's plenty of ap weapons and 2 cp for +1 armor doesn't seem good. Maybe for blood axes?

So far, the strategems to fight twice, deepstrike and regen a squad are gona be the main cp eaters.

This message was edited 1 time. Last update was at 2018/10/18 06:45:14


 
   
Made in us
Fixture of Dakka





Denison, Iowa

'Ard Boys really should be 4+ armor save. Not too impressed by them, but I am glad to see their return. I have a vintage squad of 2nd edition "Samurai" orks in heavy armor that I used to use as my 'Ard Boyz. Will feel good to be able to use them again.
   
Made in us
Battlewagon Driver with Charged Engine




I really hope we get a scoop on some relics soon.

The deffkilla wartrike is bound to have one connected to it, perhaps the snagga klaw? Maybe +1 additonal strength and AP?

I really hope we get an assault shokk attack gun that maybe dishes out an additional MW on a wound roll of 6

A relic power klaw seems pretty likely IMO, as does a relic KFF

What else do you guys think we might get on the relic front?

This message was edited 1 time. Last update was at 2018/10/18 09:43:44


 
   
Made in ie
Norn Queen






Dublin, Ireland

No kannons, lobbas, or zzap gunz in codex.


Disappointed face :(

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

FFS 5+ save for 2CP?

Wasn't it a 4+ for 1point back in 7th?

   
Made in fi
Locked in the Tower of Amareo





 adamsouza wrote:
FFS 5+ save for 2CP?

Wasn't it a 4+ for 1point back in 7th?


Well points and CP's aren't comparable. We'll have to see how CP hungry orks will be. 18 CP will be easy enough for orks.

2024 painted/bought: 109/109 
   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

"'eavy armour" (4+ save) was a 4 point per model upgrade in 7th...oof...

...it's good to be green!  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 ZoBo wrote:
"'eavy armour" (4+ save) was a 4 point per model upgrade in 7th...oof...

It has been since 4th edition, and was generally considered a wast of points outside of specific applications.

That said, I'm with tneva on this - getting three batallions or a brigade will be quite easy for orks, maybe we can find points to use this.

I still hope this is a typo and 'ard boyz are 4+ though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




 Jidmah wrote:
 ZoBo wrote:
"'eavy armour" (4+ save) was a 4 point per model upgrade in 7th...oof...

It has been since 4th edition, and was generally considered a wast of points outside of specific applications.

That said, I'm with tneva on this - getting three batallions or a brigade will be quite easy for orks, maybe we can find points to use this.

I still hope this is a typo and 'ard boyz are 4+ though.

I run all my troops in transports so I can never really run a brigade and as such the 'Ardboy stratagem is priced out for me. Skarboyz seem really good, but I don't mind them being tied to Goffs because I could easily see people upgrading all their Evil Sunz boyz to Skarboyz otherwise and smack into people T1 for a relatively safe T2 charge. They've at least given non-speed freeks players some thought here it feels like.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

+1S for 1 CP is huge for boyz. Catachans get it for free, of course, but I think is a good thing GW is not repeating the Imperial Guard mistakes.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Nasty Nob






Bubble Chukka actually got worse. Unless the points costs have been seriously revised, still seems like only the KMK is worth it for mek gunz.

Glad Flash Gitz are able to survive on foot now. Gun upgrade is good too, although I'd have preferred more range rather than more killing power.

Wartrike shooting actually seems OK. Not sure which bit is meant to be the 'killa jet'; is it the jet engine? Seems weird that a rear-facing engine is a weapon. Seems like they are just picking out any damn feature of the models and making them into weapons, with the boosta-blasta's flaming exhausts. May have to do some converting to make mine look a bit more weaponised, although I don't see an obvious way to do that for the jet engine.

   
Made in au
Mekboy Hammerin' Somethin'





Perth, Western Australia

the exhausts on the boostablasta have burna igniters attached underneath them...I suspected they may be a weapon back when they first showed it...


*edit...and actually, I just now noticed that there's another igniter near the rear wheel, to light the other exhausts there...huh.

This message was edited 1 time. Last update was at 2018/10/18 15:16:44


...it's good to be green!  
   
Made in us
Battlewagon Driver with Charged Engine




 ZoBo wrote:
the exhausts on the boostablasta have burna igniters attached underneath them...I suspected they may be a weapon back when they first showed it...
Spoiler:



I'm still impressed you called that. It's not even super obvious knowing they're there
   
Made in us
Decrepit Dakkanaut





 Jidmah wrote:
Yeah, I don't see 5+ armor being worth 2CP...


What about a 3+ armor save on flash gitz? And then make the Blood Axes so they're "always in cover" for a 2+. LOL

You could make a whole Blood Axe army of Orks sitting on a 4+ armor save if you wanted to burn the CP.

This message was edited 2 times. Last update was at 2018/10/18 16:45:18


 
   
 
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