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I’d like to see command points restricted to the detachment that generates them rather than any specific keyword or anything. Maybe restrict it to keyword if you bring detachments with all the same key word (to encourage ‘pure’ armies) but if you bring a guard battery for your Knights, your guard should be the only one that can use their command points.
Considering how GW is drumming up interest for the Vigilus Weekender this weekend, including a banner instead of just an article on Warhammer Community and the newsletter announcing something big's going to happen, I wouldn't expect anything about Chapter Approved until the big news (as far as GW is concerned) is out. It would just draw attention away from that.
Nehekhara lives! Sort of!
Why is the rum always gone?
Considering how GW is drumming up interest for the Vigilus Weekender this weekend, including a banner instead of just an article on Warhammer Community and the newsletter announcing something big's going to happen, I wouldn't expect anything about Chapter Approved until the big news (as far as GW is concerned) is out. It would just draw attention away from that.
Mm yeah I saw that.
For marines they mentioned Ultramarines, space wolves and iron hands. Good to see a third chapter there that doesn't really get much love
gungo wrote: I kinda agree instead of making all psychic power 1 cast per turn. They should just limit it so psychic powers of 8 or more psychic power score can only be cast once per turn. Thus ensuring the strongest spells can only be cast once and minor psychic powers can be cast adnausem... adjust scores accordingly... the basic idea is your army is full of a certain amount of psychic energy each turn and you can only tap into so much before you drain that available energy.
No the issue is certain problem spells are way too easily cast at the moment. For example, any powers from the index were grandfathered over rather then readdressed. So powers like Miasma of pestilence and warp time are hilariously a WC 6+ power, while crappy direct damage spells like shards of light are a 7. Curse of the leper and gift of contagion are both a 7 while spells like psychic scream are a 6. Its so stupid. Yet they double down, just like marines not remembering their traits when they pilot vehicles lol, they don't fix it, they double down instead.
gungo wrote: I kinda agree instead of making all psychic power 1 cast per turn. They should just limit it so psychic powers of 8 or more psychic power score can only be cast once per turn. Thus ensuring the strongest spells can only be cast once and minor psychic powers can be cast adnausem... adjust scores accordingly... the basic idea is your army is full of a certain amount of psychic energy each turn and you can only tap into so much before you drain that available energy.
No the issue is certain problem spells are way too easily cast at the moment. For example, any powers from the index were grandfathered over rather then readdressed. So powers like Miasma of pestilence and warp time are hilariously a WC 6+ power, while crappy direct damage spells like shards of light are a 7. Curse of the leper and gift of contagion are both a 7 while spells like psychic scream are a 6. Its so stupid. Yet they double down, just like marines not remembering their traits when they pilot vehicles lol, they don't fix it, they double down instead.
Yeah, the psychic system needs some help. Plus, giving us only 6 spells so you can randomly generate, or "pick what you want" seemed backwards; why then limit it to 6 spells when everyone chooses what they want anyway? I did find it weird we can only cast a spell once, but some spells are extremely powerful especially if you could cast them multiple times (Warptime, Death Hex, etc.). I don't know what the right answer is here, other than a complete rework of the psychic phase, and making psychic powers that do MW's into shooting attacks instead like old school warhammer; instead of making them MW's maybe make it "reroll successful saves against this attack" or something
Considering how GW is drumming up interest for the Vigilus Weekender this weekend, including a banner instead of just an article on Warhammer Community and the newsletter announcing something big's going to happen, I wouldn't expect anything about Chapter Approved until the big news (as far as GW is concerned) is out. It would just draw attention away from that.
So, just a reminder - this is the topic of this thread. The discussion of psychic powers can be taken up in 40K General.
Considering how GW is drumming up interest for the Vigilus Weekender this weekend, including a banner instead of just an article on Warhammer Community and the newsletter announcing something big's going to happen, I wouldn't expect anything about Chapter Approved until the big news (as far as GW is concerned) is out. It would just draw attention away from that.
Mm yeah I saw that.
For marines they mentioned Ultramarines, space wolves and iron hands. Good to see a third chapter there that doesn't really get much love
Honestly how often do they talk about iron hands?
Considering that Iron Hands once had a supplement and an upgrade kit similar to how Imperial/Crimson Fists did (though CF had a ton more upgrade kits), I wonder if that might signal that there might be an Iron Hands Upgrade Sprue like the Imperial Fists Upgrade Sprue that is coming.
Considering how GW is drumming up interest for the Vigilus Weekender this weekend, including a banner instead of just an article on Warhammer Community and the newsletter announcing something big's going to happen, I wouldn't expect anything about Chapter Approved until the big news (as far as GW is concerned) is out. It would just draw attention away from that.
Mm yeah I saw that.
For marines they mentioned Ultramarines, space wolves and iron hands. Good to see a third chapter there that doesn't really get much love
Honestly how often do they talk about iron hands?
Considering that Iron Hands once had a supplement and an upgrade kit similar to how Imperial/Crimson Fists did (though CF had a ton more upgrade kits), I wonder if that might signal that there might be an Iron Hands Upgrade Sprue like the Imperial Fists Upgrade Sprue that is coming.
fraser1191 wrote:This might start a rumor but Iron hands are supposed to be on Vigilus and we've yet to get a Primaris Techmarine.
An Iron Hands upgrade sprue with bionics would be superb. Also would have a lot of conversion potential.
A plastic Techmarine is loooong overdue, although I'd hope it got a box with servitors rather than a character, especially with servo harness. I suspect we would get a servo arm version clampack like the Wolf Priest though.
Bharring wrote:What is 'Vigilus'?
Basically the new important narrative lynchpin planet, sort of a replacement for Cadia now it has been nuked. It is a fortress world that happens to be guarding one of the only two stable warp routes through the Cicatrix Maledictum or whatever it is called. Most recent boardgames and boxsets have been set there.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
What gives you the impression the Spears of the Emperor would get their own chapter tactics, let alone characters?
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When the history of my glory is written, your species shall only be a footnote to my magnificence.
kombatwombat wrote: Christ I hope they don’t, there’s already more than enough unique Chapters crying out for some love (Black Templars...)
Every single participant in the Badab War...
PourSpelur wrote: It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
kombatwombat wrote: Christ I hope they don’t, there’s already more than enough unique Chapters crying out for some love (Black Templars...)
Three unique Characters, their own Chapter Tactics, Relics, Warlord Traits, and their own unique Troop choice. What the hell else do Templars really need? That is more than literally every other C:SM Chapter besides the Ultramarines (who DON'T have their own exclusive Troop choice).
Grimgold wrote: Maybe the vigilius reveal will be an angels of death style space marine supplement that fleshes out the giant holes in the primaris marines line up.
That has been my suspicion for a while. Other than GSC, there aren't any known releases between now and end of next year with the Sisters codex. I bet we get codex supplements for each of the codexes with alternate WL traits, more relics, possibly even Chapter tactics. Possibly more model releases. Something like this would be the ideal time to release upgrade Sprues for the SM chapters (we pretty well know Imperial/Crimson Fists are getting one, I would put money on Iron Hands getting one as well).
Grimgold wrote: Maybe the vigilius reveal will be an angels of death style space marine supplement that fleshes out the giant holes in the primaris marines line up.
That has been my suspicion for a while. Other than GSC, there aren't any known releases between now and end of next year with the Sisters codex. I bet we get codex supplements for each of the codexes with alternate WL traits, more relics, possibly even Chapter tactics. Possibly more model releases. Something like this would be the ideal time to release upgrade Sprues for the SM chapters (we pretty well know Imperial/Crimson Fists are getting one, I would put money on Iron Hands getting one as well).
The promotional e-mail sent out said:
"Something big is coming to Vigilus – and the Imperium could be in big trouble. Check out our roundup for the story so far and stay tuned for more news:"
This implies that it's a threat to the Imperium. Chaos, Xenos, something like that. I doubt it's going to be anything to do with Space Marines for once, unless they're the Chaos variety.
"Something big is coming to Vigilus – and the Imperium could be in big trouble. Check out our roundup for the story so far and stay tuned for more news:"
This implies that it's a threat to the Imperium. Chaos, Xenos, something like that. I doubt it's going to be anything to do with Space Marines for once, unless they're the Chaos variety.
They also said the imperium is striking back with new forces in their vigilius teaser a few weeks ago, so I might not rule it out yet. But given Vigilius is a hop, skip, and a jump from the EoT I'd bet on the 13th black crusade getting involved with the conflict. Maybe a new sexy plastic abaddon is inflight, but then again I'm usually wrong on these kind of things. Or maybe the genestealer cult finally got the attention of a hive fleet, whichever threat they go with it is looks spicey.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
casvalremdeikun wrote: Three unique Characters, their own Chapter Tactics, Relics, Warlord Traits, and their own unique Troop choice. What the hell else do Templars really need? That is more than literally every other C:SM Chapter besides the Ultramarines (who DON'T have their own exclusive Troop choice).
A Codex?
Aside from Squats, Templars are the only faction to have their own Codex - for multiple editions, no less - and then have it taken away from them and not returned. (Sisters too arguably, but theirs is coming, and mayyyyyybe the Lost and the Damned depending on your view of the Renegades and Heretics army list.) Templars getting crushed into the main Marine Codex snuffed the light out of the faction; played as befits their fluff, they simply don’t work as an army and won’t so long as they’re a close combat army in a book balanced around shooting. It’s akin to a close combat Tau or Guard army, or a shooting Daemon army - theoretically possible, but not mechanically viable while they’re shackled to a Codex that is counter to their play style.
If, at the start of 6th Edition, GW decided to flesh out the Templars Codex the way they had the Blood Angels and Dark Angels books, they would be a playable faction. Indeed, they were the better candidate for it - they thumb their noses at the Codex Astartes, which offered GW plenty of leeway to make a faction as different from the main Codex as Space Wolves are. Instead, they took a Codex-compliant Chapter with a special berserker unit, and another Codex-compliant Chapter with a mounted Second Company, and decided that those were distinct enough from the Codex Astartes to not be included in the Astartes Codex. Whereas Templars could have grown organically into a unique faction due to their nature as non-Codex Compliant, instead GW had to contrive units for BA/DA to justify the existence of a separate Codex.
And it’s not as if Templars would struggle to sell! They’re consistently jostling with Space Wolves for position as fan favourite Chapter, despite the handicaps of not having their own book anymore and having the life sucked out of their rules.
I know it’ll never happen, but GW is leaving money on the table by not giving Black Templars their own book.
I remember when BT got rolled into C: Astartes I gave my BT-playing friend a pot of Ultramarine Blue paint as a gag gift "since your Black Templars are basically Ultramarines now, they'll be needing new paint!"
Aside from Squats, Templars are the only faction to have their own Codex - for multiple editions, no less - and then have it taken away from them and not returned.
Eldar had an army for 2 editions. Then they made up new Eldar and prevented the other Eldar from having those things again. They also removed half of the army (pirates and exodites). Pirates only have a non-functional army. Exodites have nothing. Then 2 editions later, they removed Harlquins. None of that stuff has been returned either.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
casvalremdeikun wrote: Three unique Characters, their own Chapter Tactics, Relics, Warlord Traits, and their own unique Troop choice. What the hell else do Templars really need? That is more than literally every other C:SM Chapter besides the Ultramarines (who DON'T have their own exclusive Troop choice).
A Codex?
Spoiler:
Aside from Squats, Templars are the only faction to have their own Codex - for multiple editions, no less - and then have it taken away from them and not returned. (Sisters too arguably, but theirs is coming, and mayyyyyybe the Lost and the Damned depending on your view of the Renegades and Heretics army list.) Templars getting crushed into the main Marine Codex snuffed the light out of the faction; played as befits their fluff, they simply don’t work as an army and won’t so long as they’re a close combat army in a book balanced around shooting. It’s akin to a close combat Tau or Guard army, or a shooting Daemon army - theoretically possible, but not mechanically viable while they’re shackled to a Codex that is counter to their play style.
If, at the start of 6th Edition, GW decided to flesh out the Templars Codex the way they had the Blood Angels and Dark Angels books, they would be a playable faction. Indeed, they were the better candidate for it - they thumb their noses at the Codex Astartes, which offered GW plenty of leeway to make a faction as different from the main Codex as Space Wolves are. Instead, they took a Codex-compliant Chapter with a special berserker unit, and another Codex-compliant Chapter with a mounted Second Company, and decided that those were distinct enough from the Codex Astartes to not be included in the Astartes Codex. Whereas Templars could have grown organically into a unique faction due to their nature as non-Codex Compliant, instead GW had to contrive units for BA/DA to justify the existence of a separate Codex.
And it’s not as if Templars would struggle to sell! They’re consistently jostling with Space Wolves for position as fan favourite Chapter, despite the handicaps of not having their own book anymore and having the life sucked out of their rules.
I know it’ll never happen, but GW is leaving money on the table by not giving Black Templars their own book.
Ok, but what would this codex have in it that would make it any different? BA are much more than just C:SM with Death Company (several of their units function flat out differently, in addition to three special Dreadnoughts, more special characters than any other Codex, and some unique tanks), just as Dark Angels are much more than just a Company of bikers (Deathwing say hi, as do all of the special Land Speeders, flyers, etc).
This message was edited 1 time. Last update was at 2018/11/22 05:07:14