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Made in gb
Longtime Dakkanaut





 Future War Cultist wrote:
Was somebody talking about the legacy of the Chapterhouse ruling here? Because yeah, that has triggered some sort if breakdown in GW. I love everything they do nowadays...except the names...the bloody names.

And they can’t seriously leave inquisitors out of the game can they?


Never said they were going to, just they weren't redoing Codex Imperial Agents. Inquisitor focus will be in Kill team where you can go mad with your retinues without worrying about most of them just being there to catch a battlecannon round.
   
Made in gb
Mighty Vampire Count






UK

Tastyfish wrote:
 Future War Cultist wrote:
Was somebody talking about the legacy of the Chapterhouse ruling here? Because yeah, that has triggered some sort if breakdown in GW. I love everything they do nowadays...except the names...the bloody names.

And they can’t seriously leave inquisitors out of the game can they?


Never said they were going to, just they weren't redoing Codex Imperial Agents. Inquisitor focus will be in Kill team where you can go mad with your retinues without worrying about most of them just being there to catch a battlecannon round.


Well thats not being in 40k then is it? Fething stupid.

Anyone can catch a battlecannon round, Inquisitors might well have the forcefields (if they remember to actually give them them) to survive it. If anyone shoud have invulnerable saves - its Inquisitors.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in jp
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Burbank, CA

Loving the new GSC bikers! Along with that new tactician, and the ‘masked gunslinger’, we’re getting some fun new models. Still holding out hope for a legit limo, but the aesthetic they seem to be following doesn’t look to be the ‘slick 30’s mobster’ feel, of the rogue trader era. Would be fun if they added that in though. Then we’d have the blue collar construction types, the road warrior bikers, and the snazzy gangsters. I’ll definitly employ some Delaque with a classed up ork dragster if GW won’t give me my uptown stealers.

At least give us a new special ed. ‘Big Fat’ patriarch on his throne, with his whispering magus advisor. Or just rerelease the metal one again! It would be amazing to have those old GSC metals redone!

, , , , , , ,

 
   
Made in ca
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West Michigan, deep in Whitebread, USA

 insaniak wrote:
 Overread wrote:

Not really, its openly accepted that the models we use likely represent variable numbers of real world models in the world. So for Tyranids those 30 gaunts might represent 30,000 whilst for the Marine player a marine might represent 5 or 10 marines etc..

That's never been a thing in 40k, and wouldn't really make much sense with the way units are organised in the game compared to the fluff.


Yeah, there's no way 40k is supposed to be a game where single figures represent a stand of figures from Epic (or more!). While sometimes anything that uses individually based figures is called "Skirmish scale", 40k is, and has always been, a platoon-scaled game, where 1 model = 1 man. Otherwise terrain makes no sense.

In the name of selling more expensive models in larger numbers, GW just keeps moving the goalposts about what should be put on the table- from the old days of a couple of squads, a couple vehicles, and a hero, up to the pseudo-Apocolypse gaming they have now where squads of Marines share the table with Knights and Baneblades.

40K is "supposed" to be the same game-scale as Bolt Action, Maelstrom's Edge, etc.

This message was edited 2 times. Last update was at 2018/11/25 22:46:55




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Under the couch

 skullking wrote:
Loving the new GSC bikers! Along with that new tactician, and the ‘masked gunslinger’, we’re getting some fun new models. Still holding out hope for a legit limo, but the aesthetic they seem to be following doesn’t look to be the ‘slick 30’s mobster’ feel, of the rogue trader era. Would be fun if they added that in though. Then we’d have the blue collar construction types, the road warrior bikers, and the snazzy gangsters. I’ll definitly employ some Delaque with a classed up ork dragster if GW won’t give me my uptown stealers.

Something more like a stretched Hummer or FJ cruiser, aesthetically, would probably work better than a limo with the current aesthetic. Big and flashy, but still rugged and industrial looking.

 
   
Made in us
Contagious Dreadnought of Nurgle






 CaptainBetts wrote:
 Luciferian wrote:
If you read the reddit post a generous user linked to some pages back, it sounds like they just don't like the idea of certain Imperial Agent type units on a full fledged battlefield. They were specifically referring to Rogue Traders, but they said something along the lines of they make what they think is cool and they don't think dudes/dudettes with rapiers and dueling pistols belong in that context.

That was me who made the massive reddit post. That's pretty much correct - they said models like inquisition, rogue traders, assassins etc. don't fit very well at all. They used Inquisitor Eisenhorn as their main example actually.

Thanks for taking the time to report on what you heard. It's kind of encouraging to hear that they kind of let the design team run things and just do what they think is cool.

 
   
Made in gb
Longtime Dakkanaut





 Mr Morden wrote:
Tastyfish wrote:
 Future War Cultist wrote:
Was somebody talking about the legacy of the Chapterhouse ruling here? Because yeah, that has triggered some sort if breakdown in GW. I love everything they do nowadays...except the names...the bloody names.

And they can’t seriously leave inquisitors out of the game can they?


Never said they were going to, just they weren't redoing Codex Imperial Agents. Inquisitor focus will be in Kill team where you can go mad with your retinues without worrying about most of them just being there to catch a battlecannon round.


Well thats not being in 40k then is it? Fething stupid.

Anyone can catch a battlecannon round, Inquisitors might well have the forcefields (if they remember to actually give them them) to survive it. If anyone shoud have invulnerable saves - its Inquisitors.


But all the weird stuff in Kill team has also had 40K rules, by the time an Inquisitor (in general) is in a 40K game - they've played most of their cards and now have brought an army, or are using this as a distraction.
Against an army, they're just an officer with a dirty trick (some kind of reroll). But in the detailed one on one combat of kill team you'll see them come into their own. So the model we have now seems to make sense - fluff choice with basic rules and the odd quirk, but not the mainstay of an army.

Some Inquisitors will be different, but the generic inquisitor is an IG officer with a few dirty tricks and skills that are more suited to a smaller scale game where they can be an unstoppable force, likewise most of their henchmen.

So quick rules for 40K for campaign finales or big starts, but the detail for them zooms to the scale of the Inquisitor and their retinue to highlight each member and give them all a role to play individually, rather than just running about as a suboptimal elite squad.

This message was edited 1 time. Last update was at 2018/11/25 23:44:22


 
   
Made in au
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Versteckt in den Schatten deines Geistes.

 Luciferian wrote:
Thanks for taking the time to report on what you heard. It's kind of encouraging to hear that they kind of let the design team run things and just do what they think is cool.
Is that a good thing though?

The miniatures team shows up with a new Space Marine flyer that has Marines attached to the wings that it drops like bombs.

"Go write rules and fluff for this. It's coming out in 8 months."

I'm sure that's not how it works, but from the sounds of it miniatures call the shots, and the people writing the background have to march to their tune.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
[MOD]
Making Stuff






Under the couch

 H.B.M.C. wrote:
 Luciferian wrote:
Thanks for taking the time to report on what you heard. It's kind of encouraging to hear that they kind of let the design team run things and just do what they think is cool.
Is that a good thing though?

The miniatures team shows up with a new Space Marine flyer that has Marines attached to the wings that it drops like bombs.

"Go write rules and fluff for this. It's coming out in 8 months."

I'm sure that's not how it works, but from the sounds of it miniatures call the shots, and the people writing the background have to march to their tune.

From snippets over the years, that's pretty much always how it's been, though, with the caveat that the accountants tend to jump in if they disagree strongly with the marketability of a given project, as supposedly was the case for so many years with Sisters.

 
   
Made in gb
Longtime Dakkanaut





I don't think it's that silo'd really, pretty sure the concept art/miniature and designers do talk to each other. They've probably got a decent idea of which armies each other plays and what the HQ narratives are, so it's unlikely things come completely out of the blue.

Plus manufacturing and production are going to have some sway in the truly off to wall designs that the miniature designers might come up with. Assuming that the sculptors aren't given a vague brief to begin with (you've got this many sprues to do this many units - talk to Jeff the concept artist and Dave the army champion to see if they've got anything to get you started.)
   
Made in gb
Mighty Vampire Count






UK

Tastyfish wrote:
 Mr Morden wrote:
Tastyfish wrote:
 Future War Cultist wrote:
Was somebody talking about the legacy of the Chapterhouse ruling here? Because yeah, that has triggered some sort if breakdown in GW. I love everything they do nowadays...except the names...the bloody names.

And they can’t seriously leave inquisitors out of the game can they?


Never said they were going to, just they weren't redoing Codex Imperial Agents. Inquisitor focus will be in Kill team where you can go mad with your retinues without worrying about most of them just being there to catch a battlecannon round.


Well thats not being in 40k then is it? Fething stupid.

Anyone can catch a battlecannon round, Inquisitors might well have the forcefields (if they remember to actually give them them) to survive it. If anyone shoud have invulnerable saves - its Inquisitors.


But all the weird stuff in Kill team has also had 40K rules, by the time an Inquisitor (in general) is in a 40K game - they've played most of their cards and now have brought an army, or are using this as a distraction.
Against an army, they're just an officer with a dirty trick (some kind of reroll). But in the detailed one on one combat of kill team you'll see them come into their own. So the model we have now seems to make sense - fluff choice with basic rules and the odd quirk, but not the mainstay of an army.

Some Inquisitors will be different, but the generic inquisitor is an IG officer with a few dirty tricks and skills that are more suited to a smaller scale game where they can be an unstoppable force, likewise most of their henchmen.

So quick rules for 40K for campaign finales or big starts, but the detail for them zooms to the scale of the Inquisitor and their retinue to highlight each member and give them all a role to play individually, rather than just running about as a suboptimal elite squad.


Kill Team is not great for actual options - in fact its poor. Really poor.

IG officer equivalent - not really - Inquisitors often use Artificer and Terminator armour in actual combat, plus energy fields, Xenos weapons and some are psykers on top of that. Last codex / Index tonned them down massively.

A combat focussed Inquisitor with custom armour, stims , bio and/or cyber enchancements should be more like: M6 WS 2+, BS 2+, S4, T4, W 4, A3, Ld10, 2+/ 4++ Weapons like (Asssault class) Heavy Bolter and Power Fist. FNP6+


This message was edited 2 times. Last update was at 2018/11/26 00:23:44


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Powerful Phoenix Lord





Did anyone read more into the mention of the Chaos character?

Referred to as a herald, stating he'd capture Vigilus within 80 days for the Warmaster (i.e. Abaddon). Abaddon model in the next 80 days? It seemed oddly worded and just cheeky enough to be GW's clandestine teasing.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Elbows wrote:
Referred to as a herald, stating he'd capture Vigilus within 80 days for the Warmaster (i.e. Abaddon). Abaddon model in the next 80 days? It seemed oddly worded and just cheeky enough to be GW's clandestine teasing.
Yeah I noticed that as well.

Seems like a good set up to have Abaddon do his "Fine. I'll do it myself!" moment.

 insaniak wrote:
From snippets over the years, that's pretty much always how it's been, though, with the caveat that the accountants tend to jump in if they disagree strongly with the marketability of a given project, as supposedly was the case for so many years with Sisters.
Now I get this image of one of the rules team walking into the miniatures area and going:

"Hey guys. These new Marines you made. They're out of scale with the rest of the line."
"Yeah?"
"Well, they don't fit with the other Marines we've made."
"Your problem. Write them into the fluff as better Marines or something. Legal also wants them to have uncommon names, or even compound words that you make up, so we can trade mark them."


Again, I don't think it's that silo'd (as Tastyfish put it), but it paints a picture of a team of writers that sit around waiting for a new model to show up and then having to figure out how to make it work in the fluff, which just cannot be the case.

This message was edited 2 times. Last update was at 2018/11/26 02:03:33


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Implacable Skitarii






Allen, TX

 H.B.M.C. wrote:
 Elbows wrote:
Referred to as a herald, stating he'd capture Vigilus within 80 days for the Warmaster (i.e. Abaddon). Abaddon model in the next 80 days? It seemed oddly worded and just cheeky enough to be GW's clandestine teasing.
Yeah I noticed that as well.

Seems like a good set up to have Abaddon do his "Fine. I'll do it myself!" moment.


Not only that, but according to the Warhammer World calendar there is an event on January 26-27th that just says "TBA", which falls within the 80 days. Don't want to put too much speculation into that weekend, just an observation. I may have missed an announcement on what that weekend would be.

This message was edited 1 time. Last update was at 2018/11/26 02:13:00


 
   
Made in us
Loyal Necron Lychguard





 Elbows wrote:
Did anyone read more into the mention of the Chaos character?

Referred to as a herald, stating he'd capture Vigilus within 80 days for the Warmaster (i.e. Abaddon). Abaddon model in the next 80 days? It seemed oddly worded and just cheeky enough to be GW's clandestine teasing.

The 80 day time limit would possibly point to Abaddon saying he's had enough of this nonsense and coming to finish the job on his own. It'd be funny if GW made up an entirely new character for Calgar to beat up on with his fancy new power armor, only for Abaddon to slap him around with the exact same augmentations and warp mutations he's always had.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 insaniak wrote:
 H.B.M.C. wrote:
 Luciferian wrote:
Thanks for taking the time to report on what you heard. It's kind of encouraging to hear that they kind of let the design team run things and just do what they think is cool.
Is that a good thing though?

The miniatures team shows up with a new Space Marine flyer that has Marines attached to the wings that it drops like bombs.

"Go write rules and fluff for this. It's coming out in 8 months."

I'm sure that's not how it works, but from the sounds of it miniatures call the shots, and the people writing the background have to march to their tune.

From snippets over the years, that's pretty much always how it's been, though, with the caveat that the accountants tend to jump in if they disagree strongly with the marketability of a given project, as supposedly was the case for so many years with Sisters.


Frankly, this is why FW with Alan Bligh calling most of the shots was the superior prospect for many - it was still driven by passion projects, but there was a more "integrated" approach with the fiction given something approaching equal billing and an eye squarely on the coherence of the final product.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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Florence, KY

 Whumbachumba wrote:
 H.B.M.C. wrote:
 Elbows wrote:
Referred to as a herald, stating he'd capture Vigilus within 80 days for the Warmaster (i.e. Abaddon). Abaddon model in the next 80 days? It seemed oddly worded and just cheeky enough to be GW's clandestine teasing.
Yeah I noticed that as well.

Seems like a good set up to have Abaddon do his "Fine. I'll do it myself!" moment.


Not only that, but according to the Warhammer World calendar there is an event on January 26-27th that just says "TBA", which falls within the 80 days. Don't want to put too much speculation into that weekend, just an observation. I may have missed an announcement on what that weekend would be.

The calendar on Warhammer Community shows the 27th as the 'Blood Bowl New Years Blitz' at Warhammer World.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Contagious Dreadnought of Nurgle






 H.B.M.C. wrote:
Is that a good thing though?

The miniatures team shows up with a new Space Marine flyer that has Marines attached to the wings that it drops like bombs.

"Go write rules and fluff for this. It's coming out in 8 months."

I'm sure that's not how it works, but from the sounds of it miniatures call the shots, and the people writing the background have to march to their tune.


In my opinion it's a good thing, but I'm in this primarily for the models. The modellers have been knocking it out of the park creatively for the past couple of years and I find myself consistently looking forward to what they'll come up with next. At the very least it's preferable to marketing or corporate completely dictating the creative direction. Although it also does mean that rules are practically an afterthought, and we end up with things like the Primaris fluff.

 
   
Made in gb
Scuttling Genestealer





By going frame-by-frame through the Vigilus Defiant "trailer" book showcase, you can see an example of one of the new formation detachments - the Ork Blitz Brigade (Warlord Traits, Stratagems, etc.).
This is the video in question, from about 1:04 onwards: https://youtu.be/eqvsbgzzLKI

I consolidated all the Ork rules into a reddit post here:
https://www.reddit.com/r/Warhammer40k/comments/a0evgb/by_going_framebyframe_through_the_vigilus_defiant/

What do people think? Powerful? Not worth it?

Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in us
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Hmmm... you guys think these specialist formations will apply to non-Vigilus games?

 An Actual Englishman wrote:
 Yodhrin wrote:
 An Actual Englishman wrote:
 Yodhrin wrote:
Besides which, lets get real - the actual reason why we won't get an Imperial Agents codex is that in order to do the concept justice, the rules need to be flexible and highly customisable, which is completely alien to GW's present mode of thinking, which would limit you to Greyfax with whatever weapons are on the model and no more.

I think the main reason we won't see such a codex is because GW has deemed that the codex and associated models would not be profitable for their cost. A stance I agree with honestly.

Yuh-huh. Like Dark Eldar. And Sisters. And GSC.

Or, alternatively; people like good models and fun rules, and if you give Agents those they'll sell as well as anything else that isn't Marines.

The proof of the pudding is in its eating. Buy more Imperial Agents and prove that there's a market if you want new models. Start a petition to get them new models and rules. I'm sure if you (and other fans of Imperial Agents) took steps to prove that there is a market GW will follow the money.

Just saying, this is a really backwards way of looking at the economics of the hobby. GW determines what we consume; we don't determine what GW produces. Furthermore, GW evaluates its existing products in accordance with their product strategy, not our preferences. There are no Agents players today because there is no Agents product line. You can buy all of the Greyfaxes in the world, but that won't change their product strategy.

By way of contrast, there were no AdMech players a few years ago because there was no AdMech product line. Doesn't matter how many servitors and enginseers you buy.

And the examples of people spontaneously producing a product line are few and far between. The only example I can think of in recent memory is MTG Commander.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Elbows wrote:
Did anyone read more into the mention of the Chaos character?

Referred to as a herald, stating he'd capture Vigilus within 80 days for the Warmaster (i.e. Abaddon). Abaddon model in the next 80 days? It seemed oddly worded and just cheeky enough to be GW's clandestine teasing.


Yep, first thing I thought when I saw this is that we are going to see Abaddon in about 3 months.
   
Made in us
Loyal Necron Lychguard





 CaptainBetts wrote:
By going frame-by-frame through the Vigilus Defiant "trailer" book showcase, you can see an example of one of the new formation detachments - the Ork Blitz Brigade (Warlord Traits, Stratagems, etc.).
This is the video in question, from about 1:04 onwards: https://youtu.be/eqvsbgzzLKI

I consolidated all the Ork rules into a reddit post here:
https://www.reddit.com/r/Warhammer40k/comments/a0evgb/by_going_framebyframe_through_the_vigilus_defiant/

What do people think? Powerful? Not worth it?

Hold On, Boyz seems really strong, though I'm not sure how useful it is for orkz since I'm pretty sure they have multiple ways of getting a fast charge off already. I find the idea of their relic being a normal megaphone to be extremely funny but again, not sure if it's useful enough for a relic slot.
   
Made in us
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The Battle Barge Buffet Line

For those of us not in the know re: the 8th edition rules, is the news of these upcoming detachments something akin to the formations back in 7th edition with gobs of special rules and such for no points costs? Or are they just like the modified force orgs they have in the 8th core book that just largely vary in how many command points you get?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
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 warboss wrote:
For those of us not in the know re: the 8th edition rules, is the news of these upcoming detachments something akin to the formations back in 7th edition with gobs of special rules and such for no points costs? Or are they just like the modified force orgs they have in the 8th core book that just largely vary in how many command points you get?

Seems like you're paying for the detachment with CP, and most of the advantages will be access to stratagems (which, again, will require further CP investment to use).

So it's not the "completely free abilities as long as you buy the undiscounted bundle on the webstore" like 7th was, though it could still be an issue since some armies have massively more access to CP than others.
   
Made in gb
Longtime Dakkanaut





 Mr Morden wrote:
Tastyfish wrote:
 Mr Morden wrote:
Tastyfish wrote:
 Future War Cultist wrote:
Was somebody talking about the legacy of the Chapterhouse ruling here? Because yeah, that has triggered some sort if breakdown in GW. I love everything they do nowadays...except the names...the bloody names.

And they can’t seriously leave inquisitors out of the game can they?


Never said they were going to, just they weren't redoing Codex Imperial Agents. Inquisitor focus will be in Kill team where you can go mad with your retinues without worrying about most of them just being there to catch a battlecannon round.


Well thats not being in 40k then is it? Fething stupid.

Anyone can catch a battlecannon round, Inquisitors might well have the forcefields (if they remember to actually give them them) to survive it. If anyone shoud have invulnerable saves - its Inquisitors.


But all the weird stuff in Kill team has also had 40K rules, by the time an Inquisitor (in general) is in a 40K game - they've played most of their cards and now have brought an army, or are using this as a distraction.
Against an army, they're just an officer with a dirty trick (some kind of reroll). But in the detailed one on one combat of kill team you'll see them come into their own. So the model we have now seems to make sense - fluff choice with basic rules and the odd quirk, but not the mainstay of an army.

Some Inquisitors will be different, but the generic inquisitor is an IG officer with a few dirty tricks and skills that are more suited to a smaller scale game where they can be an unstoppable force, likewise most of their henchmen.

So quick rules for 40K for campaign finales or big starts, but the detail for them zooms to the scale of the Inquisitor and their retinue to highlight each member and give them all a role to play individually, rather than just running about as a suboptimal elite squad.


Kill Team is not great for actual options - in fact its poor. Really poor.

IG officer equivalent - not really - Inquisitors often use Artificer and Terminator armour in actual combat, plus energy fields, Xenos weapons and some are psykers on top of that. Last codex / Index tonned them down massively.

A combat focussed Inquisitor with custom armour, stims , bio and/or cyber enchancements should be more like: M6 WS 2+, BS 2+, S4, T4, W 4, A3, Ld10, 2+/ 4++ Weapons like (Asssault class) Heavy Bolter and Power Fist. FNP6+

Obviously Inquisitors can have anything, but most story ones don't. As they're Inquisiting rather than grand standing or purging some massive base single handedly. It's skills, connections, tenacity and contacts that makes them powerful - plus the threat of the full weight of the Pax Imperium if needs must. Investigative inquisitors, and retinues are what kill team is for - especially as it merges with Inq28.

Super mega dude with all the tricks and armour, there's a couple already in the various codexes - but this is a special case even for that guy half the time. An Inquisitor could have fancy armour, training and fancy weapons - to the point they are deathwatch. Most of the Inq characters stated out for 40K are just humans with powerswords and a pistol. Maybe power armour.

Requiring combat focused inquisitors is the whole reason they don't want to do them, they're not there to duel Chaos Lords as part of a pure Soup list - they're a terrible idea from a list building point of view. Inquisitors are cool, because of the setting/mission and the crazy guys they bring along, and 40K is just not the place for them. Coteaz and Torquemada not still options in the GK book?
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Tastyfish wrote:
 Mr Morden wrote:
Tastyfish wrote:
 Mr Morden wrote:
Tastyfish wrote:
 Future War Cultist wrote:
Was somebody talking about the legacy of the Chapterhouse ruling here? Because yeah, that has triggered some sort if breakdown in GW. I love everything they do nowadays...except the names...the bloody names.

And they can’t seriously leave inquisitors out of the game can they?


Never said they were going to, just they weren't redoing Codex Imperial Agents. Inquisitor focus will be in Kill team where you can go mad with your retinues without worrying about most of them just being there to catch a battlecannon round.


Well thats not being in 40k then is it? Fething stupid.

Anyone can catch a battlecannon round, Inquisitors might well have the forcefields (if they remember to actually give them them) to survive it. If anyone shoud have invulnerable saves - its Inquisitors.


But all the weird stuff in Kill team has also had 40K rules, by the time an Inquisitor (in general) is in a 40K game - they've played most of their cards and now have brought an army, or are using this as a distraction.
Against an army, they're just an officer with a dirty trick (some kind of reroll). But in the detailed one on one combat of kill team you'll see them come into their own. So the model we have now seems to make sense - fluff choice with basic rules and the odd quirk, but not the mainstay of an army.

Some Inquisitors will be different, but the generic inquisitor is an IG officer with a few dirty tricks and skills that are more suited to a smaller scale game where they can be an unstoppable force, likewise most of their henchmen.

So quick rules for 40K for campaign finales or big starts, but the detail for them zooms to the scale of the Inquisitor and their retinue to highlight each member and give them all a role to play individually, rather than just running about as a suboptimal elite squad.


Kill Team is not great for actual options - in fact its poor. Really poor.

IG officer equivalent - not really - Inquisitors often use Artificer and Terminator armour in actual combat, plus energy fields, Xenos weapons and some are psykers on top of that. Last codex / Index tonned them down massively.

A combat focussed Inquisitor with custom armour, stims , bio and/or cyber enchancements should be more like: M6 WS 2+, BS 2+, S4, T4, W 4, A3, Ld10, 2+/ 4++ Weapons like (Asssault class) Heavy Bolter and Power Fist. FNP6+

Obviously Inquisitors can have anything, but most story ones don't. As they're Inquisiting rather than grand standing or purging some massive base single handedly. It's skills, connections, tenacity and contacts that makes them powerful - plus the threat of the full weight of the Pax Imperium if needs must. Investigative inquisitors, and retinues are what kill team is for - especially as it merges with Inq28.

Super mega dude with all the tricks and armour, there's a couple already in the various codexes - but this is a special case even for that guy half the time. An Inquisitor could have fancy armour, training and fancy weapons - to the point they are deathwatch. Most of the Inq characters stated out for 40K are just humans with powerswords and a pistol. Maybe power armour.

Requiring combat focused inquisitors is the whole reason they don't want to do them, they're not there to duel Chaos Lords as part of a pure Soup list - they're a terrible idea from a list building point of view. Inquisitors are cool, because of the setting/mission and the crazy guys they bring along, and 40K is just not the place for them. Coteaz and Torquemada not still options in the GK book?


Obviously plenty of folk disagree, including GW of a few years ago when they were giving each Ordo it's own entire codex(and the fact they never got around to Xenos is a damn travesty).

Besides which, again, this is a ludicrous double standard - where is the concern over GSC being defined purely by the brief outburst of violent insurrection right before they get eaten along with everything else, when the much more interesting part of the faction is their slow, insidious takeover of societies from within? If 40K characters with middling weaponry and equipment don't really merit inclusion, why do Guard get a bunch of auxiliary characters with middling weaponry and equipment?

If the 40K rules are broad enough to encompass artillery officers, minor astropaths, lowly priests, and naval attachés all the way up to Titans, the idea that an Inquisitor and their gaggle of specialists are beyond the pale is sheer farce. Especially when such characters have repeatedly been depicted as leaders of armies - hell, Rogue Traders often end up named as Lords of whole Crusades that can comprise dozens of Guard regiments and exceptionally large deployments of Marines.

And no, Coteaz and co are not still options in the GK book, that's one of the reasons people want a sodding Agents book so the rules for all the bits and bobs that have been stripped away from the supposed Chambers Militant of the Inquisition so the poor ickle marinelets don't have to share their spotlight with anybody will get proper non-Index rules.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Quick-fingered Warlord Moderatus






The verb for inquisitor is "inquire," not "inquisite."

I actually think an Agents codex would be pretty straightforward. However, it definitely would have to come after the Sisters codex.

At its core would be a special detachment called an Inquisitorial Retinue. The Retinue is essentially a Battalion, but you are only allowed to have one such detachment. You also must take one and only one Inquisitor in it, and that Inquisitor must be your Warlord and must take a relic in addition to the one it already carries; two relics if it is a custom Inquisitor. The WLT and relics should both grant auras or powerful once-per-game effects.

You may then freely take any unit from the Agents codex, which should includes the Inquistors' usual suspects, Sisters of Silence, Officio Assassinorum, Ecclesiarchy, Scholastia Psykana, and maybe Arbites and gangers. None of these units have special chapter tactics-style rules. Also, depending on your Inquisitor's Ordo, you can add units to the Retinue from certain codexes. Ordo Malleus can take Grey Knights; Ordo Xenos can take Deathwatch; and Ordo Hereticus can take Sisters of Battle. These units can keep their chapter tactics as long as they all have the same chapter tactic. They can also freely use any of the stratagems from their respective codexes.

   
Made in us
Decrepit Dakkanaut





 CaptainBetts wrote:
By going frame-by-frame through the Vigilus Defiant "trailer" book showcase, you can see an example of one of the new formation detachments - the Ork Blitz Brigade (Warlord Traits, Stratagems, etc.).
This is the video in question, from about 1:04 onwards: https://youtu.be/eqvsbgzzLKI

I consolidated all the Ork rules into a reddit post here:
https://www.reddit.com/r/Warhammer40k/comments/a0evgb/by_going_framebyframe_through_the_vigilus_defiant/

What do people think? Powerful? Not worth it?


Nice work. Pretty tame so far.

Though it seems like these will be Vigilus specific and not available for general matches play anyway.
   
Made in it
Longtime Dakkanaut





 Arachnofiend wrote:
 CaptainBetts wrote:
By going frame-by-frame through the Vigilus Defiant "trailer" book showcase, you can see an example of one of the new formation detachments - the Ork Blitz Brigade (Warlord Traits, Stratagems, etc.).
This is the video in question, from about 1:04 onwards: https://youtu.be/eqvsbgzzLKI

I consolidated all the Ork rules into a reddit post here:
https://www.reddit.com/r/Warhammer40k/comments/a0evgb/by_going_framebyframe_through_the_vigilus_defiant/

What do people think? Powerful? Not worth it?

Hold On, Boyz seems really strong, though I'm not sure how useful it is for orkz since I'm pretty sure they have multiple ways of getting a fast charge off already. I find the idea of their relic being a normal megaphone to be extremely funny but again, not sure if it's useful enough for a relic slot.


You can't charge after Hold On.
   
Made in us
Decrepit Dakkanaut




 CaptainBetts wrote:
By going frame-by-frame through the Vigilus Defiant "trailer" book showcase, you can see an example of one of the new formation detachments - the Ork Blitz Brigade (Warlord Traits, Stratagems, etc.).
This is the video in question, from about 1:04 onwards: https://youtu.be/eqvsbgzzLKI

I consolidated all the Ork rules into a reddit post here:
https://www.reddit.com/r/Warhammer40k/comments/a0evgb/by_going_framebyframe_through_the_vigilus_defiant/

What do people think? Powerful? Not worth it?

Seems like an equivalent of the other pregame Strategems to be honest. I think people can be relaxed.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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