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![[Post New]](/s/i/i.gif) 2019/11/20 13:44:25
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Heroic Senior Officer
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Iago40k wrote: Hesselhof wrote:Iago40k wrote:
Now, with the change on the salamanders strat I am thinking of going imperial. Finally a tac to use for destroyers to be safe turn 1.
How you mean this?
Take a unit of scouts, deploy out of los for your opponent. Put your destroyer unit within 6 of the scouts and in your opponents shooting phase you pop the self sacrifice strat so your destroyers can't be shot.
I would read the FAQ for salamanders again, pretty sure the salamanders unit has to be visible now in order for that ability to work. If you hide them the opponent can just shoot the protected unit as normal. The new alpha legion shenanigans work in a similar way with their conceal strat if rumors are to be believed.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2019/11/20 13:58:27
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Been Around the Block
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Suzuteo wrote:
Awh. That's actually a con.
IG88 wrote:I just came from a 3 round tournament running a Metallica list. Though you lose a little durability (stygies) and a little mortal wound output, combining strafing run with a 5 man unit of shooty bots was awesome.
I ran the Metallica warlord trait on my Dominus and proceeded to run and gun. Moving around 11-12 inches a turn while firing off 45 shots with no downside was great.
I was able to get out of combat and still fire due to the warlord and in my one game where I needed the additional firepower I advanced to midfield, then popped binaric overide.
Running and gunning is not what opponents expect. And do to the order of effect you can strafing run at the top of the turn, advance, then pop binaric overide at the end of the phsycic phase and suffer no penalty for moving and shooting.
I also got tagged in one game by numerous berserkers double fighting but due to good shoulder to shoulder positioning I was able to fall back with my bots and ballistarri and proceed to break the world eaters back.
Metallica can be good but you have to build for it.
Yeah, a few months back, someone ran this sort of build with Graia. It works with Metallica too, but you don't get the WLT that lets you shoot while in melee; you can just wrap up enemy units or vehicles and shoot them to death. Instead, you get a WLT that lets you fall back and shoot with a penalty. Which is not too great, since you'd be hitting on 5s then without Cawl rerolls.
I guess if you really want to move and are willing to accept the downsides, this is an interesting option. Definitely strong in this meta, actually.
If you bring the Daladeosus guy he mitigates the -1, then the shooty bonus strat for the chicken walkers, so effectively no penalties when falling back. The Daladeosus guy is auto include now, fairly busted for 50pt Automatically Appended Next Post: Admech is the most powerful army in the shooting phase hands down. Were under the radar so we shouldn’t get price hikes.
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This message was edited 1 time. Last update was at 2019/11/20 14:00:12
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![[Post New]](/s/i/i.gif) 2019/11/20 14:01:39
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
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MrMoustaffa wrote:Iago40k wrote: Hesselhof wrote:Iago40k wrote:
Now, with the change on the salamanders strat I am thinking of going imperial. Finally a tac to use for destroyers to be safe turn 1.
How you mean this?
Take a unit of scouts, deploy out of los for your opponent. Put your destroyer unit within 6 of the scouts and in your opponents shooting phase you pop the self sacrifice strat so your destroyers can't be shot.
I would read the FAQ for salamanders again, pretty sure the salamanders unit has to be visible now in order for that ability to work. If you hide them the opponent can just shoot the protected unit as normal. The new alpha legion shenanigans work in a similar way with their conceal strat if rumors are to be believed.
Protected units must also be wholly within 6" of the protecting units now.
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![[Post New]](/s/i/i.gif) 2019/11/20 19:50:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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IG88 wrote:If you bring the Daladeosus guy he mitigates the -1, then the shooty bonus strat for the chicken walkers, so effectively no penalties when falling back. The Daladeosus guy is auto include now, fairly busted for 50pt
Automatically Appended Next Post:
Admech is the most powerful army in the shooting phase hands down. Were under the radar so we shouldn’t get price hikes.
You know what's better than cancelling out -1 to hit? Getting +1 to hit.
But yeah, he's a great addition. Practically mandatory given how universal he is.
I dunno. I think Tau is stronger now that IH got nerfed. Their new and improved Saviour Protocols is ridiculous.
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![[Post New]](/s/i/i.gif) 2019/11/21 08:31:11
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
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I hope this is joke.
- ANY knights
- Assassins
- Custodes
- etc...
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![[Post New]](/s/i/i.gif) 2019/11/21 09:26:38
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fully-charged Electropriest
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Quite contentious if true! I quite like Canticles really and considering I’ve just spent a lot of money on some IK allies and an entire Assassinorum Execution Force that won’t be tabletop-ready until post-CA, frequently play SM and am also an Ork player I fear I may be getting the shaft from this book.
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![[Post New]](/s/i/i.gif) 2019/11/21 10:04:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Cancticles are strong (or meh without Cawl after T2), but not strong enough to warrant the exclusion of Assassins AND Knights!
That would be a kick to the mechanical groins of assassins, knights and admech in one foul blow....
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Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2019/11/21 11:48:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
UK
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Admech allying with their own Knights can't use Canticles? LOL. I thought GW were trying to make things "fluffy". Maybe it should be allowed if they are "Questor Mechanicus"? We won't know until we see the big, deserves an FAQ if not.
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![[Post New]](/s/i/i.gif) 2019/11/21 11:57:44
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
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Gareth_Evans wrote:Admech allying with their own Knights can't use Canticles? LOL. I thought GW were trying to make things "fluffy". Maybe it should be allowed if they are "Questor Mechanicus"? We won't know until we see the big, deserves an FAQ if not.
I have 4 Knights and ~1000 Custodes for my AdMech army....
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![[Post New]](/s/i/i.gif) 2019/11/21 12:14:38
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stalwart Tribune
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What exactly do you mean? Have I missed a FAQ?
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Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2019/11/21 12:21:53
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
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No. This leaks from Chapter Approved 2019 from French forum. And before we got inquisition index with words about this restriction....
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![[Post New]](/s/i/i.gif) 2019/11/21 12:21:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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I mean standard Knights are even in the very same codex... That would be ridiculous...
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Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2019/11/21 12:31:20
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Deranged Necron Destroyer
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Can't be true. There's no way they'd cut marine points without even seeing their new codex in action. Apart from that, it reads like a wishlist of nerfs to each top army.
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![[Post New]](/s/i/i.gif) 2019/11/21 12:34:25
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
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IanVanCheese wrote:Can't be true. There's no way they'd cut marine points without even seeing their new codex in action. Apart from that, it reads like a wishlist of nerfs to each top army.
As i understand CA was printed BEFORE new sm codex release....
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![[Post New]](/s/i/i.gif) 2019/11/21 12:46:51
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Deranged Necron Destroyer
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ImperialDwarf wrote:IanVanCheese wrote:Can't be true. There's no way they'd cut marine points without even seeing their new codex in action. Apart from that, it reads like a wishlist of nerfs to each top army.
As i understand CA was printed BEFORE new sm codex release....
That's crazy far out, why is the lead time on CA so much longer than the codexes? At any rate, they would have known internally that a new codex was coming and not randomly messed with it.
If true, no changes to any other army will make a difference. Marines are already on another level.
For my sanity, I'm hoping this is just a fake collection of some other rumours with a few lies sprinkled in to annoy people.
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This message was edited 1 time. Last update was at 2019/11/21 12:47:30
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![[Post New]](/s/i/i.gif) 2019/11/21 14:26:48
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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That CA leak has to be false They have never had updated points for an army that got a codex around CA time Why would CA complete 180 a faq on Tau that, again, just happened Making Canticles "all admech or nothing" makes no sense because we have a STRATAGEM to allow Knights to use it. And none of them are overly powerful these days since the +1 save is "counts as cover" and theres plenty of anti-cover now, which was the main big one we wanted anyway. Plus, Admech arent even a top tier army so why hurt them this badly? i'd expect that kind of behavior against orks because "orks only exist to make marines look good" but admech are imperials...
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This message was edited 2 times. Last update was at 2019/11/21 14:28:53
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2019/11/21 14:31:50
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
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Vineheart01 wrote:That CA leak has to be false
They have never had updated points for an army that got a codex around CA time
Orks last year and Idoneth Deepkin in AOS 2 year ago.
And read this again.
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![[Post New]](/s/i/i.gif) 2019/11/21 15:18:20
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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if they actually give marines a pts drop, i'm putting my 40k on shelf and going all-in with infinity. This is just getting ridiculous at that point.
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![[Post New]](/s/i/i.gif) 2019/11/21 15:21:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Eh i'll just flatout refuse to face vanilla marines. They are the only problem. Not gonna lie i am going to be extremely mad if the Canticles one is true and doesnt have an exception for knights. My primary point for having admech is i love the knight models, but had no imperial armies. Admech appealed to me the most outside of the Knight half so...obvious pick is obvious.
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This message was edited 1 time. Last update was at 2019/11/21 15:25:26
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2019/11/21 15:22:55
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Heroic Senior Officer
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So there's at least some truth to the rumors then. I really hope the marine one is false but the rest I can live with. Especially shield drones losing their BS FNP for the savior protocols, man that's annoying.
Honestly most of it sounds believable and things the community cried out for, aside from the marines and canticles. Maybe every army will have a special rule that only works if they're mono codex now? I.e. orders for IG and stuff like that
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2019/11/21 15:28:21
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Arch Magos w/ 4 Meg of RAM
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Vineheart01 wrote:Eh i'll just flatout refuse to face vanilla marines.
They are the only problem.
Not gonna lie i am going to be extremely mad if the Canticles one is true and doesnt have an exception for knights. My primary point for having admech is i love the knight models, but had no imperial armies. Admech appealed to me the most outside of the Knight half so...obvious pick is obvious.
Yeah, the problem is that almost everyone at my LGS is a marines player now. The canticle changes wouldnt affect me that much because i already play mono-admech (with an inquisitor but unless they change the ruling on this, i would keep my canticles anyway).
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![[Post New]](/s/i/i.gif) 2019/11/21 15:33:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Technically so are most of mine in my area but the main 3 people i play with arent. Or if they are, theyre not vanilla marines, which are laughably bad right now. (Spacewolves are...sad atm) Im actually hoping the upcoming BA stuff gives them a needed boost and fixes their wonkyness with primaris. My roommate doesnt even like playing them because theyre in such a weird state right now. In general loss of canticles wont affect me since that +1 via cover rarely helps anymore (so many ignore cover, or fast melee) and i usually have multiple Dominus' for static reroll bubbles, but losing the reroll 1s in shooting or melee with my knight via that stratagem will definitely hurt. That has saved my bacon countless times (2D6 shots, roll 5 1s and a handful of 2s....rerolled all 1s into successful hits OH THANK THE OMNISSIAH lol)
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This message was edited 1 time. Last update was at 2019/11/21 15:36:25
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2019/11/21 22:06:17
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Aspirant Tech-Adept
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Anyone seen the canticles rumoured changes? Legit? Nonsense?
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![[Post New]](/s/i/i.gif) 2019/11/22 01:40:25
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Heroic Senior Officer
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That Inquisition rule makes me wonder if it's legit. Why else would they feel to clarify that? It's never been that way before.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2019/11/22 09:46:53
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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Seems unlikely to have CA change ontop of a supplement. I mean, you would end up with all sorts of contradictions. Like a supplement increasing the points on an HQ because they buffed it, but CA dropping it (from its original value) because it sucks.
That being said, a part of me is wishing for it to be true, if only to kick Eldar and Tau in the shins.
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This message was edited 2 times. Last update was at 2019/11/22 09:47:41
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![[Post New]](/s/i/i.gif) 2019/11/22 11:32:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
UK
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I call bull on those leaks. It would invalidate a lot of the Admech codex, for example the strat that gives your knight cancticles, except it cant have cantices!
However, this is GW, so we can't totally rule anything out.
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![[Post New]](/s/i/i.gif) 2019/11/22 14:05:10
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Mysterious Techpriest
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Well maybe Questoris Mechanicus will give canticles (which I doubt) or Questoris Mechanicus are exempt from breaking canticles like Inquisitors (and hopefully assassins) are.
After a brief discussion on Discord that is a very likely change following the precedent set by SM to combat soup...
Which in turn means they can buff canticles to more reasonable levels which I would appreciate.
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Data author for Battlescribe
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![[Post New]](/s/i/i.gif) 2019/11/22 14:24:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Fresh-Faced New User
UK
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Well something to think about is they better Errata this stuff too and soon. Otherwise they are selling invalid rulebooks in their stores that make it a *requirement* for you to buy things like CA and PA just to make your army legal.
Previously GW have stated that if for example, you purchased an index, then this is valid. They've also gone out of their way to errata Codicies to keep them valid.
As an example i own the ePub for CSM 2.0 that I purchased some weeks ago. The Night Lords Stratagem "In Mindnight Clad" (-1 to hit) has been nerfed in PA2 to only apply in the Shooting Phase, whereas previously it was against shooting attacks. As others have found in this thread Auspex Scan on deep strike is deadly. It used to be that you could add an additional -1 to hit, making Auspex Scan -2 to hit.
With the "improved" CA2 rules you cannot do this. However, I don't intend to spend 40 USD on a book which has only 5 pages relevant to me. CSM 2.0 has not been errated so I will continue to use the version of "In Midnight Clad" in that book.
Or are GW now saying your Codex is invalid unless you buy *all supplements* like PA2 PA3, CA etc etc, that *may* have a a few rules on your codex?
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![[Post New]](/s/i/i.gif) 2019/11/22 14:24:32
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
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MrMoustaffa wrote:
That Inquisition rule makes me wonder if it's legit. Why else would they feel to clarify that? It's never been that way before.
I think the more likely scenario is that its future proofing the Inquisitors for a change in the AdMech PA book down the road. The level of rules re-design necessary for a Canticles re-design is beyond the scope of a CA book.
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![[Post New]](/s/i/i.gif) 2019/11/22 14:31:09
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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more than likely mechanicus knights will get a blurp saying they dont deny canticles. If its not in the CA to do that, it will probably be in the eratta that soon follows after all admech uproar like hell lol
Which would deny using imperialis knights but personally i couldnt care less about that lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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