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![[Post New]](/s/i/i.gif) 2020/06/24 15:59:10
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Dakka Veteran
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Drdotts wrote:So.....are we just gonna assume dakkabots are staying at 65? It’s been a little while with no FAQ
Assuming no new FAQs til 9th launches. GW probably figures there's not much casual playing going on and there's no super majors scheduled so why waste man hours writing FAQs that won't be in effect longer than a month.
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![[Post New]](/s/i/i.gif) 2020/06/24 16:23:15
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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RogueApiary wrote:Drdotts wrote:So.....are we just gonna assume dakkabots are staying at 65? It’s been a little while with no FAQ
Assuming no new FAQs til 9th launches. GW probably figures there's not much casual playing going on and there's no super majors scheduled so why waste man hours writing FAQs that won't be in effect longer than a month.
Because Engine War was the first of the 'intended for 9E' books.
Said it before, saying it again though:
I wouldn't be shocked if they are going to be doing a passthrough on what weapons things are said to have. Kastelans have always had a bit of a missed opportunity for an 'all-rounder' build of Fist, HPB, and HPB or Flamer shoulder. Might be that things are gonna get reclassified and what we do right now and point values adjusted via those specific taglines in the future.
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![[Post New]](/s/i/i.gif) 2020/06/24 16:59:38
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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If they follow the same process as with codex releases we would be expecting an errata or faq 'a couple of weeks' after the release of the book. So It's probably a little early to be jumping to conclusions on whether things are going to stay as they are until 9th.
People still submit questions via email, even in lockdown, there's no reason to not fix it just because there are no tournaments. UK lockdown restrictions would technically allow friends to meet for games of socially distanced 40k now. So people are certainly able to play the game now if they choose to.
The only possible explanation for HPB being zero points would be that the base cost of the Kastelan should have gone up as well and that isn't even listed in the books. But that also doesn't work out because an Onager Dunecrawler with zero cost HPB would be 70pts so it's base cost would have to go up in the book (also not listed) and also all the costs of its weapons: Neutron laser, icarus array and heavy stubbers. Also. Not. Listed.
In order this to be feasible the errata itself would have to adjust the costs of both the Kastelan and Onager as well as the points of all their available weapons. Sounds like a bigger job than simply "Whoops HPB arent zero cost, the phosphor carbine should have been zero and hpb remain at 15"
Onager Dunecrawler with them at 70pts is an even bigger mistake imo.
Its the biggest case of DBAD I've seen in a long time, there's no way its right and anyone trying to field Kastelan at 65pts or Dunecrawlers at 70pts should consider themselves the biggest heaviest bag of douche I've ever come across.
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![[Post New]](/s/i/i.gif) 2020/06/24 17:10:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Onager Dunecrawler has "twin Heavy Phosphor Blasters" rather than "two Heavy Phosphor Blasters".
Effectively they're the same thing but it's always been two different profiles for some reason.
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![[Post New]](/s/i/i.gif) 2020/06/24 17:12:30
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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im...painfully just avoiding them right now. Which really hurts because the first thing that came to mind with all the changes was dakkabots lol.
But 65pts is way, way too cheap. I would even say meleebots are too cheap that low, and melee bots suck
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/24 17:16:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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Kanluwen wrote:Onager Dunecrawler has "twin Heavy Phosphor Blasters" rather than "two Heavy Phosphor Blasters".
Effectively they're the same thing but it's always been two different profiles for some reason.
Ah yeah, that's too much Battlescribe for me right there lol. I guess in 7th they were twin-linked whereas those on Kastelan are just 3 x HPB.
Points about what is and isn't listed in EW still more or less stands though. That does leave the Archeopter feeling a tad overcosted though imo :|
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![[Post New]](/s/i/i.gif) 2020/06/24 17:21:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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"Twin" is just an homage leftover from Twinlinked days where it was a reroll instead of 2 guns. All "Twin" guns just became two guns counting as one. Dunno why they didnt just remove that verbage, since theyre not even cheaper than the "two gun" side option (yet cant splitfire, unlike the two guns option) In that sense, Twin guns are actually inferior lol
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This message was edited 1 time. Last update was at 2020/06/24 17:22:03
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/24 17:35:52
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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And you literally just explained why they didn't ditch the "twin"/"quad" verbage.
Because quite a few of these items are actually meant to be a single weapon system rather than just a bunch of different guns.
Arguably, the Kastelans have always been lucky to get the 'two' instead of 'twin' that they did with 8th. It was another colossal cockup with the AdMech book since Cult Mechanicus had Kastelans replacing their fists with "twin-linked heavy phosphor blasters" not "two heavy phosphor blasters".
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![[Post New]](/s/i/i.gif) 2020/06/24 17:47:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Implacable Skitarii
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I’ve only ever used mine as screening units and to deter charges. Maybe now I can drop a unit of 20 within shooting distance of the enemy!
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![[Post New]](/s/i/i.gif) 2020/06/24 17:59:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Bounding Assault Marine
Madrid, Spain
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Do you think Questor Mechanicus Knights will have a "different codex" tax (if such tax finally materializes)?
I could stomach 2-3 CPs for a Superheavy Auxiliary detachment, but maybe not with further CPs on top.
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![[Post New]](/s/i/i.gif) 2020/06/24 18:26:25
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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New morale rules in AM focus : https://www.warhammer-community.com/2020/06/24/faction-focus-astra-militarumgw-homepage-post-4fw-homepage-post-4/
Tldr; you only lose one model for a failed morale test. But then you have to roll as if the unit was in a destroyed vehicle. With a -1 penalty if the squad is at half strength.
Oh and an unmodified morale test roll of 1 always passes.
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This message was edited 2 times. Last update was at 2020/06/24 18:27:27
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![[Post New]](/s/i/i.gif) 2020/06/24 19:57:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Been Around the Block
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so that means that we could run full 10 man skitarii squads and no fear morale quite so much anymore? Data tehers etc going to be very usual as well which explains the flyers leadership stuff.
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2500+ pts of Ad Mech
2000+ pts of Deathwatch
2000+ pts of Skaven |
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![[Post New]](/s/i/i.gif) 2020/06/24 21:17:25
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Regular Dakkanaut
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Agamembar wrote:
so that means that we could run full 10 man skitarii squads and no fear morale quite so much anymore? Data tehers etc going to be very usual as well which explains the flyers leadership stuff.
I probably wouldn't want to invite the Blast rule on T3 4+, so 5 mans are probably still going to be the norm.
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![[Post New]](/s/i/i.gif) 2020/06/24 21:22:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Blast rule exists on quite a few S4 weapons so hard pass on that.
Also when i take rangars/vanguards i want the special gun, not the troop himself. 2x5 = 4 special guns, 1x10 = 3 and can be wiped by a single shooting round. Definite hard pass.
They dont really benefit from being a 10man unless you absolutely have no use for the Skitarii + to BS strat elsewhere.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/24 22:09:44
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Sagitarius with a Big F'in Gun
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Vineheart01 wrote:Blast rule exists on quite a few S4 weapons so hard pass on that.
Also when i take rangars/vanguards i want the special gun, not the troop himself. 2x5 = 4 special guns, 1x10 = 3 and can be wiped by a single shooting round. Definite hard pass.
They dont really benefit from being a 10man unless you absolutely have no use for the Skitarii + to BS strat elsewhere.
However spamming troops can become Costly now cp wise.
I think a brigade will still be the go to in 9th because of that and our warlord traits. I hope we can bring a knight without cp.
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![[Post New]](/s/i/i.gif) 2020/06/24 22:13:29
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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It's funny because I read this as so much more punishing than the current rules. At the moment we tend to only lose a couple of models to morale anyway, even with a squad of 10 if 4 die and the alpha is still alive it's still 50-50 if we lose anything.
Now if we fail a morale test we auto-lose one, but then every model left in the unit also has a chance to flee instead of just the couple we would normally lose.
I personally dont like this adjustment. For one you auto pass morale on a 1 which lessens the value of every morale ability. And another it further promotes the MSU approach, which we were all doing because of morale anyway.
Furthermore, it punishes those armies with units that have a high minimum squad size and doesn't do anything to make morale more impactful. If you never have to take a morale test and the chance of failing is now even less than it was before then the consequences are irrelevant.
So was this an attempt to make failing morale more punishing...or less punishing. I'm really not sure at this point lol Automatically Appended Next Post: Also I cant believe no-one is talking about us finally being able to include Inquisitorial Psykers in our Admech detachments!
"All Inquisition forces can be added into an Imperium Detachment without other units losing their Detachment abilities. So now is the perfect time to get Draxus to lead your Space Marines/Astra Militarum/Adeptus Mechanicus/Adepta Sororitas (delete as appropriate) army."
https://www.warhammer-community.com/2020/06/23/pariah-inquisition-rulesgw-homepage-post-1/
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This message was edited 2 times. Last update was at 2020/06/24 22:46:22
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![[Post New]](/s/i/i.gif) 2020/06/24 22:50:18
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Stalwart Tribune
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Because we could do that since Nov 2019? (Index Inquisition white dwarf)
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Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2020/06/24 23:57:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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I think I somehow merged several sentences together and came up with the revelation that we could use an Inquisitor as an HQ choice in our battalions. But unless something changes they don't take up a slot as per the White Dwarf rules. Which is a shame because if the inquisition is involved they are most certainly leading/instructing/commanding a force, not a bystander :|
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![[Post New]](/s/i/i.gif) 2020/06/25 00:27:50
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
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The difference is you can now include some monkeys along with the inquisitor, if you want. Or some acolytes, but those are terrible except in the gimmick xenos build where you make them unshootable and unchargeable unless the charging unit is within 6", and they nerfed the malleus power so I wouldn't be surprised if they nerf the xenos one too.
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This message was edited 1 time. Last update was at 2020/06/25 00:28:28
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![[Post New]](/s/i/i.gif) 2020/06/25 00:54:19
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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if your not playing KP monkeys and acolytes in unit of 1 can work now they are characters
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![[Post New]](/s/i/i.gif) 2020/06/25 02:52:11
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Lord Commander in a Plush Chair
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Octovol wrote:That's cool, I just didn't see what EW offered that would convince someone that Servitors would be a good thematic addition lol. I guess it's that Breachers are now even more awesome so having servitors with them lends itself to the theme.
I'm also buying more breaches, but I only had 3 before, so I'm replacing my troops with 3 x 3 Breachers and adding 3 x N Raiders to act as screens and skirmishers.
Automatically Appended Next Post:
I am dead tempts with more Pteraxii though, they have moderate usefulness they're just the coolest looking models. Same reason I wish Sulphurhounds were better, the dual pistol doggo is much cooler than the pseudo-cowboy rifle doggo.
I already have 2 units of pteraxii, 1 of each. Might fill out both though.
and Sulpherhounds are only really bad at first glance: Rad saturation and all 3 attacks at S4(better to-wound than Raiders), can always fire their pistols at full BS, only thing that is garbage on them is the carbine(which is optional). Effectively they have a 24" range on base pistols, there are a few ways to get them -1 or -2 or more AP bonus, and Strat that ups the effective range to 30".
When I first skimmed their rules, I was all "Why would I take these over Raiders, and why do they cost more? then I thought about it and read the rest of the book.
Pteraxii still mildly bother me with not having talons on the alpha(yes, the goad is better anyway, the model is supposed to have them though) in the rules: But everything else is great: a unit of 5 skystalkers will cause more MWs to a vehicle than the fusilave, but without as much range for cheaper, and 12" AP-1 no cover save flamers are great.
On the Archeopters: the Fusilave is in the same boat as the sulpherhounds, better after some thought. The Transvector is the only one I am "meh" about, mainly due to limited capacity, although could be a decent delivery system for electro priests or forward Obsec skitarii. the Stratoraptor really shines though, mostly in a data-hoard( BS 3+ w/reroll? yes, please).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2020/06/25 07:25:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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Honestly, they should get rid of Morale. It's just another one of those things you need to track throughout your turn that slows things down.
At the very least, they should just do a Morale check immediately after a unit suffers losses. Ideally, only once, such as when it falls under half-strength.
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![[Post New]](/s/i/i.gif) 2020/06/25 11:06:46
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Lord Commander in a Plush Chair
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Suzuteo wrote:
Honestly, they should get rid of Morale. It's just another one of those things you need to track throughout your turn that slows things down.
At the very least, they should just do a Morale check immediately after a unit suffers losses. Ideally, only once, such as when it falls under half-strength.
That was how it was done 3rd-5th, but not only once, end of any phase where you lost models; and you just straight up lose the whole unit if you fail.
This is both more balanced, and often less devastating than current... with some caveats.
MSU and large units will both lose about the same number of models. A 5-man squad that loses 3 models are more likely to have the last 2 flee, and a 10+ model unit that loses 3 models might see 2-3 more flee. Conversely that 10+ model unit that loses 4 will no longer automatically lose more to running away than actually attacked
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2020/06/25 17:30:52
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Enginseer with a Wrench
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Well this is interesting. Glad i havent already dropped a s hit load on Pteraxii: https://www.warhammer-community.com/2020/06/25/faction-focus-tau-empiregw-homepage-post-4fw-homepage-post-4/
Fly keyword no longer allows you to fallback and fire.
So....what DOES it do other than allow you to ignore terrain for movement? Is that it now? I mean that's still pretty good but lessens the value of flying units by a lot.
Also includes the changes to hit modifiers. looks like the cap to modifiers is so far ONLY on to-hit rolls, but I imagine it might apply to wound rolls as well...
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![[Post New]](/s/i/i.gif) 2020/06/25 19:57:34
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Really the only other modifier that should be limited like that is wound rolls. If saves were limited then a handful of extra-cover benefiting units would suddenly suck, LD isnt as painful now so disallowing LD stacking negatives wouldnt make sense, and the rest would break the game (i.e. stats) if it was locked to +/-1 Though im curious if theyre gonna do anything about rules that mod the BS stat rather than +1 to hit. Theyre rare, but technically they arent a modifier. Fly used to only be mobility, and that was plenty good in past editions. I personally couldnt believe it when i saw Fly let them fall back and shoot freely, too many armies have tons of Fly and a chunk of them even are a threat in melee on top of it. It might irritate Sterilyzers since theyre so short range and are actually decent in melee but Skystalkers generally didnt want melee anyway, they wanna sit at that 24" range unless theres not much out there so they can swoop in to bomb it. And before anyone flips out about Aircrafts, they already showed the rule for them. They dont "fall back" anymore, they just move as normal. Not technically falling back = no falling back penalties.
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This message was edited 1 time. Last update was at 2020/06/25 19:58:52
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/06/25 20:34:06
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Quick-fingered Warlord Moderatus
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I love how they used the Tau feature as an opportunity to s*** all over their army.
But hey, what hurts everyone else helps us. I am not sad at all that my Boats don't fly anymore.
Kommissar Kel wrote:That was how it was done 3rd-5th, but not only once, end of any phase where you lost models; and you just straight up lose the whole unit if you fail.
This is both more balanced, and often less devastating than current... with some caveats.
MSU and large units will both lose about the same number of models. A 5-man squad that loses 3 models are more likely to have the last 2 flee, and a 10+ model unit that loses 3 models might see 2-3 more flee. Conversely that 10+ model unit that loses 4 will no longer automatically lose more to running away than actually attacked
Oh yeah? I started in 7E. I think going back to that would really speed things up, not to mention help large units. Shoot at a unit, if it falls to half-strength, immediately roll for morale. If it fails, the entire unit dies.
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This message was edited 1 time. Last update was at 2020/06/25 20:36:55
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![[Post New]](/s/i/i.gif) 2020/06/25 21:38:54
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Longtime Dakkanaut
Glasgow
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well dragoons have been nerfed to oblivion
No tripple hits on 4+ and no -2 to hit
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![[Post New]](/s/i/i.gif) 2020/06/25 21:49:30
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Sagitarius with a Big F'in Gun
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Yeah.. So either they are going to become even cheaper... Or need a buff. I can see additional wounds as they are pretty tall and more attacks.
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![[Post New]](/s/i/i.gif) 2020/06/25 21:52:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Battlewagon Driver with Charged Engine
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Please don't make them cheaper in points, they're already a pain to buy, build and paint considering their points. Give them another attack and make them faster, 10" is way too slow I think. Make 'em 14", do they really look like they'd be slower than an armiger?
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![[Post New]](/s/i/i.gif) 2020/06/25 22:40:42
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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More attacks would be nice. The reason i wrote them off at first was only 3 attacks exploding on 6s. Meh, i say. MEH! But exploding on 4s meant quite a few attacks. Also the -2 is still a factor, its not a -1 period its a net total of +/-1. If they have a bonus, the -2 comes into play and it still -1 to hit them instead of "normal"
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This message was edited 1 time. Last update was at 2020/06/25 22:45:40
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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