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Made in us
Regular Dakkanaut






Now that the edition has had some time to breath, I don't think Admech is as bad as some people are making them out to be, but they definitely have issues. I've seen a couple unique lists pop up in medium sized events with 20-35 people that ended in the top 4, but right now there are a few armies that are capturing most of the meta with random outliers doing alright in most events.

My biggest issue is that some of the data sheets don't have a lot of depth and the points costs on most things is rather low as it is already, so it's hard for them to adjust Admech in the future by simply tweaking points. I'd rather they had made Ironstriders more expensive but have similar profiles to 9th Edition, as it would make it easier for new players getting into the game because they would need less units and offer GW more ways of adjusting the power level down the line.

With all of that being said, if they reign in the handful of dominant armies, Admech can probably be ok although they will have very weird lists most likely. So I don't hate the army in tenth, I'm just confused about some of their choices. I am a fan of simplifying the rules, but this might be a little too simple, though hopefully they roll out more modifiers and modifications with the advent of digital rules to give more Forge World options and the like so that there's more variety and optionality.

Now where I really take issue is the Combat Patrol, as it really sets up new players to fail with how it asks them to build out their units. It's still a good value, but it's both underpowered and not functional for larger games. If you're interested there's a whole video I made with my thoughts on the matter:

Spoiler:


Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in gb
Sagitarius with a Big F'in Gun





I've played 2.

I got kerb stomped during both but destroyers overwatching on a 5+ during the movement phase is a really powerful deterrent to a section of the board.

Breachers are pretty durable too but they don't seem to have the damage output to match their durability.

Dunecrawlers did nothing for me which I found disappointing.

Skitarii are just... bad... but they buff other units so are needed, I found them better hiding in a boat until they're required.

Dogs did nothing but they're a pretty good distraction.

I hope that helps.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in us
Regular Dakkanaut






 laam999 wrote:
I've played 2.

I got kerb stomped during both but destroyers overwatching on a 5+ during the movement phase is a really powerful deterrent to a section of the board.

Breachers are pretty durable too but they don't seem to have the damage output to match their durability.

Dunecrawlers did nothing for me which I found disappointing.

Skitarii are just... bad... but they buff other units so are needed, I found them better hiding in a boat until they're required.

Dogs did nothing but they're a pretty good distraction.

I hope that helps.

Kind of surprised the Destroyers did so well, I expected them to be on the weaker end but they do have a low price so you might be onto something. I don't really plan to run Skitarii, outside of a couple Vanguard units to support Breachers, which is a shame as they were the main focus in 9th Edition and that probably hurts a lot of players who built in that direction only to have the rug pulled out from under them.

What weapons did you run on the Dunecrawler?

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
Made in gb
Commoragh-bound Peer



Hamilton

I've only played one game so far (with a 2nd one due this Wednesday coming) feels like admech are a little unfinished atm, just need to wait until their actual release.

Anyway I used the following at 2k

Dominus with Steriliser
Manipulus with Annihilator
Enginseer
Vindicare
2x6 H-Arc Breachers one led by Dominus, one lead by Manipulus
10 Vanguard (1 Arc, 1 Plasma) led by Enginseer
2x6 Sulphurhounds with 2 Blaster Carbines
2x3 Sydonian Dragoons
2 Onager with Neutron and double stubbers

They were up against Iron Warriors the following is a rough estimate of what they brought

Chaos Lord in Termi Armor
Warpsmith
Dark Commune
Master of Executions
5 Terminators with Reaper
2 Obliterators
2x10 Legionaries with 1 Plasma, 1 Melta
3x20 Cultists
5 Havocs with Lascannons
2 Maulerfiends
Forgefiend

I think the game was just a case of I brought the right things it we called for time as it was looking as if he would be tabled by the end of the 3rd-4th round.

Turn 1 conquerers protocol slapped pretty hard.

This message was edited 1 time. Last update was at 2023/08/05 00:00:26


 
   
Made in gb
Dakka Veteran





Similarly to others in the thread I have also only played one game. It was not as bad as I expected at all, faced off against necrons in the rulebook mission and got a narrow win.

Things I noticed:
- Breachers are by far our best unit, especially with tech priest support and Skitarii nearby. Full re rolls is absolutely clutch, they are capable of crushing vehicles and heavy infantry without much of a struggle but they need to be properly supported.

- Ironstriders on paper look poor but protector imperative and sustained hits is actually quite good if engaging the enemy at range. I have 4 of them in my list and they were hitting alot more than I expected. Their points cost is extremely cheap as well and I could happily take more.

- Skorpius disintegrators have excellent firepower but the points cost is too high for what you are getting. If you compare space marine tanks to ours in terms of points its actually ridiculous.

There were a few other things I noted in passing, skitarii are pretty weak, rustalkers aren't anywhere near as good as they used to be and Onagers are very tough.
I'm playing again this week and I'm adding more Breachers to take me up to 12 and some pteraxii for objective stealing and action performance. Also playing at an event at the end of August and planning on bringing admech so that will be interesting, my general look on a 2k list is...

Dominus Omni sterilizor
Manipulus master anihilator
Tech priest engineseer.

1 x vanguard
2 x rangers

2 X 6 Breachers with arc rifles
4 ironstriders (2 individuals and a squad of 2)
2 X serberys raiders
1 x Pteraxii sterilizors

1 x Onager
1 x Skorpius disintegrator

Would ideally drop the rangers and put in more ironstriders but they aren't painted yet, will see how I get on.

   
Made in us
Moustache-twirling Princeps





PDX

Would love some feedback on this list!

Heavily contemplating dropping the Balistarii and Infiltrators for more Vanguard, just to make sure my two blocks of Breachers benefit as long as possible from the buff.

   
Made in us
Moustache-twirling Princeps





PDX

Well, big points drops.

List is looking a little different now!

AdMech (2000 points)
Adeptus Mechanicus
Strike Force (2000 points)
Rad-Cohort


CHARACTER

Tech-Priest Dominus (110 points)
• Warlord
• 1x Macrostubber
1x Omnissian axe
1x Volkite blaster
• Enhancement: Master Annihilator

Tech-Priest Dominus (100 points)
• 1x Macrostubber
1x Omnissian axe
1x Volkite blaster
• Enhancement: Excoriating Emanation


BATTLELINE

Skitarii Vanguard (80 points)
• 1x Skitarii Vanguard Alpha
• 1x Alpha combat weapon
1x Close combat weapon
1x Radium carbine
• 9x Skitarii Vanguard
• 1x Arc rifle
9x Close combat weapon
1x Omnispex
1x Plasma caliver
7x Radium carbine

Skitarii Vanguard (80 points)
• 1x Skitarii Vanguard Alpha
• 1x Alpha combat weapon
1x Close combat weapon
1x Radium carbine
• 9x Skitarii Vanguard
• 1x Arc rifle
9x Close combat weapon
1x Omnispex
1x Plasma caliver
7x Radium carbine


DEDICATED TRANSPORT

Skorpius Dunerider (80 points)
• 1x Armoured hull
1x Cognis heavy stubber array


OTHER DATASHEETS

Fulgurite Electro-Priests (120 points)
• 10x Fulgurite Electro-Priest
• 10x Electroleech stave

Kataphron Breachers (290 points)
• 6x Kataphron Breacher
• 6x Arc claw
6x Heavy arc rifle

Kataphron Breachers (290 points)
• 6x Kataphron Breacher
• 6x Arc claw
6x Heavy arc rifle

Onager Dunecrawler (140 points)
• 1x Broad spectrum data-tether
1x Cognis heavy stubber
1x Dunecrawler legs
1x Neutron laser

Onager Dunecrawler (140 points)
• 1x Broad spectrum data-tether
1x Cognis heavy stubber
1x Dunecrawler legs
1x Neutron laser

Onager Dunecrawler (140 points)
• 1x Broad spectrum data-tether
1x Daedalus missile launcher
1x Dunecrawler legs
1x Icarus array

Serberys Raiders (60 points)
• 1x Serberys Raider Alpha
• 1x Archeotech pistol
1x Cavalry sabre and clawed limbs
1x Galvanic carbine
• 2x Serberys Raider
• 2x Cavalry sabre and clawed limbs
1x Enhanced data-tether
2x Galvanic carbine

Serberys Raiders (60 points)
• 1x Serberys Raider Alpha
• 1x Archeotech pistol
1x Cavalry sabre and clawed limbs
1x Galvanic carbine
• 2x Serberys Raider
• 2x Cavalry sabre and clawed limbs
1x Enhanced data-tether
2x Galvanic carbine

Sicarian Infiltrators (70 points)
• 1x Sicarian Infiltrator Princeps
• 1x Flechette blaster
1x Taser goad
• 4x Sicarian Infiltrator
• 4x Flechette blaster
4x Taser goad

Sydonian Dragoons (120 points)
• 2x Sydonian Dragoon
• 2x Taser lance

Sydonian Dragoons (120 points)
• 2x Sydonian Dragoon
• 2x Taser lance

Wasn't sure if I should do 2x2 Dragoons or 1x3 and squeeze in a character for the Fulgurites.

   
Made in gb
Commoragh-bound Peer



Hamilton

Depends on where you are putting both the dominus. Assuiming you have the models to do so I would probably swap some units around like so.

Swap Master Annihilator Dominus to a Manipulus with the same enhancement. You lose out on the FnP but hit harder with lethal hits and still have access to a 4++ for when people do try and hit them with the big guns.

Swap Infiltrators to Rustalkers. I think this change is more dependant on your plan to use them and your local opponents but I feel that Rustalkers will fare better than Infiltrators for most cases of usage.

Swap both units of Raiders for Sulphurhounds. Again not entirely certain on your plan to use these guys outside of harassing and eating shots/charges for you core units. Devasting Wounds is nice for them but with how small and fragile 3 model units will be Sulphurhounds should be able to put out more hurt in a turn and have the benefit of being cheaper.

With these ideas in mind changing the Dragoons to 1x3 would leave you with 90 (60 if you only remove a dragoon) it does leave the matter of what leader to get for your electropriests.

Technoarcheologist, having the extra OC is nice for objectives but at the same time the anti reinforcement bubble could end up doing more harm than good, depends entirely on how you use it.

Manipulus, with omni steriliser (if affordable) the flamer is really nice to have and again access to a 4++ for a phase can also come in clutch. Just a shame that lethal hits synergizes poorly with the staves.

Enginseer, is the cheapest option and can buff their transport to 4++ before moving out (afaik you don't have to deploy already embarked in a transport) and has upgradable melee should the transport (or a nearby dragoon) end up destroyed close by.

If my changes did end up being used I would personally use the following leaders:

Manipulus (Breachers) - Magnarail Lance, Master Annihilator

Techpriest Dominus (Breachers) - Volkite Blaster, Phosphor Serpenta, Omni-Steraliser

Tech Priest Enginseer (Fulgarites) - Excoriating Emanation
also if your opponents allow their use you could have X-101 accompany the Enginseer but you would need to give up the steraliser on the Dominus.

Sorry is this was a long read and ended up not being helpful.

This message was edited 1 time. Last update was at 2023/09/08 23:31:31


 
   
Made in ru
Fresh-Faced New User




From my point of view FNP is way more important than invul. And you must declare at the start of the phase which easily can be wasted that way. I still run manipulus with omni-ster but only because of thic relic.
Infiltrators and raiders I assume are here for missions. And with their's scout moves and infiltration they are good at it (I mean for our index of course). Ruststalkers are probably one of the worst unit in index because they do no damage.
   
Made in us
Moustache-twirling Princeps





PDX

Xirmant wrote:Depends on where you are putting both the dominus. Assuiming you have the models to do so I would probably swap some units around like so.

Swap Master Annihilator Dominus to a Manipulus with the same enhancement. You lose out on the FnP but hit harder with lethal hits and still have access to a 4++ for when people do try and hit them with the big guns.

Swap Infiltrators to Rustalkers. I think this change is more dependant on your plan to use them and your local opponents but I feel that Rustalkers will fare better than Infiltrators for most cases of usage.

Swap both units of Raiders for Sulphurhounds. Again not entirely certain on your plan to use these guys outside of harassing and eating shots/charges for you core units. Devasting Wounds is nice for them but with how small and fragile 3 model units will be Sulphurhounds should be able to put out more hurt in a turn and have the benefit of being cheaper.

With these ideas in mind changing the Dragoons to 1x3 would leave you with 90 (60 if you only remove a dragoon) it does leave the matter of what leader to get for your electropriests.

Technoarcheologist, having the extra OC is nice for objectives but at the same time the anti reinforcement bubble could end up doing more harm than good, depends entirely on how you use it.

Manipulus, with omni steriliser (if affordable) the flamer is really nice to have and again access to a 4++ for a phase can also come in clutch. Just a shame that lethal hits synergizes poorly with the staves.

Enginseer, is the cheapest option and can buff their transport to 4++ before moving out (afaik you don't have to deploy already embarked in a transport) and has upgradable melee should the transport (or a nearby dragoon) end up destroyed close by.

If my changes did end up being used I would personally use the following leaders:

Manipulus (Breachers) - Magnarail Lance, Master Annihilator

Techpriest Dominus (Breachers) - Volkite Blaster, Phosphor Serpenta, Omni-Steraliser

Tech Priest Enginseer (Fulgarites) - Excoriating Emanation
also if your opponents allow their use you could have X-101 accompany the Enginseer but you would need to give up the steraliser on the Dominus.

Sorry is this was a long read and ended up not being helpful.


Dominus each go into the Breachers. 5+ FNP is better than situational 4++, imo. Plus, Sustained Hits 1 is a nice perk for one of the squads.

Infiltrators are there for Infiltrators shenanigans. They aren't there for fighting, they are there for the mission objectives. Same with Raiders, who have excellent mobility, and those also can act as a screen for the Breachers.

One thing I had thought might work was tossing a Dragoon or two (or maybe cutting the Infiltrators if they don't wind up working out) for a TPD to add to the Fulgurites to boost their FNP to 4+.

young_chemist wrote:From my point of view FNP is way more important than invul. And you must declare at the start of the phase which easily can be wasted that way. I still run manipulus with omni-ster but only because of thic relic.
Infiltrators and raiders I assume are here for missions. And with their's scout moves and infiltration they are good at it (I mean for our index of course). Ruststalkers are probably one of the worst unit in index because they do no damage.


Yep, exactly that. Gotta have some units that play the mission. A relatively slow gunline needs mobile units to go score.

   
Made in gb
Regular Dakkanaut





United Kingdom

Hi all,

been on the lookout for a new project for after christmas. I've liked the look of Ad Mech for a while now and think i could do a decent job of painting them in a somewhat timely manner

Just got ahold of the Omnisiah's Talon christmas box from 2021 at a decent price and wondering where to build from there.

Included in that box will be the following:

- Pteraxii
- Ruststalkers
- Serberys Raiders
- Ironstrider
- Skitarii Rangers
- Tech-priest Manipulus

Thanks all!


Adeptus Mechanicus
Tyranids  
   
Made in ca
Archmagos Veneratus Extremis




On the Internet

 Crafter91 wrote:
Hi all,

been on the lookout for a new project for after christmas. I've liked the look of Ad Mech for a while now and think i could do a decent job of painting them in a somewhat timely manner

Just got ahold of the Omnisiah's Talon christmas box from 2021 at a decent price and wondering where to build from there.

Included in that box will be the following:

- Pteraxii
- Ruststalkers
- Serberys Raiders
- Ironstrider
- Skitarii Rangers
- Tech-priest Manipulus

Thanks all!


With a book coming out likely in the next month I don't know if there is a wrong answer of what to get next, but Destroyers are a safe bet assuming that datasheets don't change.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Speaking of the new book...






This all has me very pleasantly excited. I even like the model!
   
Made in gb
Master Engineer with a Brace of Pistols





Northumberland

I honestly keep changing my mind about the model every time I see it

Interested to see what other detachment rules we get.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Longtime Dakkanaut





He's perfect to me. I love how the Ad Mech mix body horror with high tech/low tech.

They have all this technology but the best they can manage is a guy on stilts with goggles and a sniper rifle.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 dan2026 wrote:
He's perfect to me. I love how the Ad Mech mix body horror with high tech/low tech.

They have all this technology but the best they can manage is a guy on stilts with goggles and a sniper rifle.

Not even a "the best they can manage" moment, but rather "they stick to a weird regional tradition that is now codified as dogma" by keeping with the stuff that Sydonians did to stay out of a toxic mist...

Anyways, I'm stoked for the Skitarii detachment. The Beep Boyz are going to be back in town for me!
   
Made in us
Moustache-twirling Princeps





PDX

I'm excited for the Explorator one, I think it was. I feel like that will focus on Katas, which will probably stay strong in the book.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I feel like Explorator will be a balanced one rather than focusing on one side or the other.

Feels like they want 2-1-2 for Skitarii, Balanced, and Cult.
   
Made in ca
Archmagos Veneratus Extremis




On the Internet

Fingers crossed for some preview articles soon.
   
Made in fr
Locked in the Tower of Amareo





Would people have good tips to relay on how to fight on no man land objectives and secondaries? Would be nice to have bit of a challenge as i'm winning by points eventhough i set up board lighter than usual.

Today vanquard nids just ran past middle objectives with lone op's keeping them(so no shooting outside 12" and if he moves within 12" but outside 6" can use stratagem to make it 6"). He was busy shooting front line nevermind 2nd line nor getting past my nids.

Based on tournament results admech can win but obviously we don't know how.

Are the kataphron's good? Opponent is quite heavy on those(plus 3 onager).

2024 painted/bought: 109/109 
   
Made in de
Mysterious Techpriest






Breachers are the only thing holding up the entire index.
That and Sydonians by virtue of being cheap and durable.
Everything else? Sucks monkey balls. The codex barely has any damage and is unable to survive a war of attrition.
If you dont spam breachers, the index is a 40% faction im at best.

Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I'm trying to get my AdMech guys ready for maybe being okay when the codex comes out.

What weapon am I supposed to give the Manipulus?

Do people typically run forward with them with skitarii vanguard blobs? Or do they tend to sit back where the longer range weapon would make sense?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in de
Mysterious Techpriest






Manipulus usually gets the omni sterilizer with the transonic cannon. Overwatch, autohit, dev wounds on 2+ with D6+3 Attacks.
There are no "blobs", as there are 10 vanguards max - and those s***.
Manipuluses usually go, concurrently, with breachers to give them lethal hits with above deterrant should something sneak through.

Data author for Battlescribe
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Made in de
Mysterious Techpriest






I guess it says a lot that even after several days, noone is discussing the rules preview.

My supply of copium has been huffed a long time ago, I can't even at this point.

Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It's hard to really discuss anything without context. Are our points changing? Squad sizes? Squad composition?
   
Made in us
Moustache-twirling Princeps





PDX

 Kanluwen wrote:
It's hard to really discuss anything without context. Are our points changing? Squad sizes? Squad composition?


Squad sizes and composition likely won't change. The boxes are now mostly dictating that and we are pretty in alignment there.

As for the previews, I was disappointed. The detachment rule is roughly the same as a 70pt character for Space Marines, who also get Oath of Moment and a detachment rule too. So, as a detachment rule it just feels lackluster.

Here's hoping the remaining three are better, as I assume the Index one will go in unchanged, because GW clearly hasn't realized how bad that is (or don't care).
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

We know the Hunter Cohort and we know Rad-Cohort's been tweaked.

We don't know if the Skitarii are locked sizes, still, or if they're back to variable sizes again.
   
Made in us
Master Engineer with a Brace of Pistols





Northumberland

It's tragic that we got one circus performer with a sniper rifle and that was it.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The datasheet weirdness is now accounted for. Sydonian Dragoons are split into Jezzails and Lancers from the looks of things.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Datasmiths no longer make their Robot friends into Infantry.

Thank the Omnissiah!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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