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![[Post New]](/s/i/i.gif) 2021/01/19 14:57:16
Subject: Re:Aeronautica Imperialis News - Marauder Colossus
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Prospector with Steamdrill
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Great! Just had a game against a friend who plays Tau, and we wondered when the Remoras might drop.
Now do the Manta (we've already got a Mega-Bommer, after all).
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This message was edited 1 time. Last update was at 2021/01/19 15:00:35
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![[Post New]](/s/i/i.gif) 2021/01/19 15:08:00
Subject: Aeronautica Imperialis News - Remora Drone
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Decrepit Dakkanaut
UK
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Wha-Mu-077 wrote:Seems like Aeronautica is basically a Forgeworld-only game by this point
All the specialist games are Forgeworld. Aeronautica - Adepticus Titanicus and Necromunda are all FW games. They just use plastic for core/common parts and then resin to expand forces.
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![[Post New]](/s/i/i.gif) 2021/01/19 16:23:12
Subject: Aeronautica Imperialis News - Remora Drone
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Longtime Dakkanaut
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Overread wrote: Wha-Mu-077 wrote:Seems like Aeronautica is basically a Forgeworld-only game by this point
All the specialist games are Forgeworld. Aeronautica - Adepticus Titanicus and Necromunda are all FW games. They just use plastic for core/common parts and then resin to expand forces.
TBH, that's not exactly true as for now. Orks only have the mega-bomber as resin, T'au have the drones and the ground assets, Imperium has the Vultures, the Argus and the ground assets. Oh, and the Marauder Colossus kit, which mainly use the plastic marauder as base.
They're not exactly needed to expand forces, plastic kits are way more than enough for that. The ground assets could be used to expand your army, I guess, but they're more specific to some scenarios to be honest. The mega bomber thing is really not necessary, the argus are a gimmick for special scenarios and only the Vultures are a good aircraft to consider.
A huge majority of your aircrafts will be in plastic in the current AI meta. The resin ones are mainly collector stuff.
I'm more concerned about the future factions for AI...not sure if the game is popular enough to justify full plastic kits as we were spoiled with the two first campaigns. We'll see.
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This message was edited 2 times. Last update was at 2021/01/19 16:25:44
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![[Post New]](/s/i/i.gif) 2021/01/19 17:07:18
Subject: Aeronautica Imperialis News - Remora Drone
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Did Fulgrim Just Behead Ferrus?
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I was kinda hoping for the Remora Drones to be deployed in 'swarms'. So instead of 1 per base, perhaps have 3 per base. But then again, it would have meant that GW had to invest in adding a bit for the kit's flight stand.
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![[Post New]](/s/i/i.gif) 2021/01/19 18:06:57
Subject: Aeronautica Imperialis News - Remora Drone
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Longtime Dakkanaut
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That's be pretty pointless and counterintuitive in AI, unless being in a squadron meant they get to keep their full fire power even when they lose structure points. Also Remora drone is huge, it's much bigger than the grot bomb and the infantry size drone that the ground force used.
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This message was edited 3 times. Last update was at 2021/01/19 18:15:35
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![[Post New]](/s/i/i.gif) 2021/01/19 20:21:25
Subject: Aeronautica Imperialis News - Remora Drone
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Grizzled Space Wolves Great Wolf
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Overread wrote: Wha-Mu-077 wrote:Seems like Aeronautica is basically a Forgeworld-only game by this point
All the specialist games are Forgeworld. Aeronautica - Adepticus Titanicus and Necromunda are all FW games. They just use plastic for core/common parts and then resin to expand forces.
I recall it being said that specialist games was an offshoot of FW, but I think for all intents and purposes, they're basically GW. You can buy the rules and most of the models in regular GW stores and you go to the GW online store to find the bulk of the range. Maybe GW's human resources team consider the specialist games employees as FW, but as far as your average gamer is concerned, it's just regular GW. Automatically Appended Next Post: Malika2 wrote:I was kinda hoping for the Remora Drones to be deployed in 'swarms'. So instead of 1 per base, perhaps have 3 per base. But then again, it would have meant that GW had to invest in adding a bit for the kit's flight stand.
They were single models in the previous edition of the game, they're pretty large models in regular 40k.
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This message was edited 1 time. Last update was at 2021/01/19 20:36:02
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![[Post New]](/s/i/i.gif) 2021/01/26 13:23:30
Subject: Re:Aeronautica Imperialis News - Remora Drone
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I recall it being said that specialist games was an offshoot of FW, but I think for all intents and purposes, they're basically GW. You can buy the rules and most of the models in regular GW stores and you go to the GW online store to find the bulk of the range. Maybe GW's human resources team consider the specialist games employees as FW, but as far as your average gamer is concerned, it's just regular GW.
From what I understand Forgeworld and the Specialist Games studio are basically synonymous at this point, the personnel, writers, and sculptors are literally the same people, the only difference is whether the minis come out in resin or plastic.
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![[Post New]](/s/i/i.gif) 2021/05/06 17:46:32
Subject: Aeronautica Imperialis News - Remora Drone
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2021/05/06 17:50:26
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![[Post New]](/s/i/i.gif) 2021/05/06 17:56:11
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Did Fulgrim Just Behead Ferrus?
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Is it just me or do the Xiphons look a bit... pudgy?
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![[Post New]](/s/i/i.gif) 2021/05/06 17:58:37
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Fixture of Dakka
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Yah they look like they've been into the pudding. The thunderhawks and the other ones look awesome though, as well as the eldar stuff.
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/05/06 18:03:22
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Longtime Dakkanaut
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First miniatures plastic, and Andy is hinting at maybe expansions...in FW resin.
Interview was very short this time, and on two topics. On the other hand, there's not much to say about AI honestly.
I don't get what you mean with them being "pudgy".
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This message was edited 1 time. Last update was at 2021/05/06 18:04:18
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![[Post New]](/s/i/i.gif) 2021/05/06 18:17:49
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Rampaging Reaver Titan Princeps
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Fantastic stuff. Definitely the best day for reveals. Looks like Aeronautica is hoovering up my hobby cash
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![[Post New]](/s/i/i.gif) 2021/05/06 18:36:52
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Legendary Master of the Chapter
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The Eldar fighters might be the first thing I buy from GW in years.
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![[Post New]](/s/i/i.gif) 2021/05/06 18:39:59
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Sarouan wrote:First miniatures plastic, and Andy is hinting at maybe expansions...in FW resin.
Interview was very short this time, and on two topics. On the other hand, there's not much to say about AI honestly.
I don't get what you mean with them being "pudgy".
"pudgy" means they look like they've gained some weight.
He's not wrong, they look shorter and wider than their 40k scaled counterparts.
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![[Post New]](/s/i/i.gif) 2021/05/06 18:43:57
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Grizzled Space Wolves Great Wolf
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I'm very happy they're sticking to FW designs for AI and not the horribly proportioned GW aircraft.
Hells yeah, I've gonna grab some of that Eldar.
Space Marines, meh, will grab a Thunderhawk but probably leave the rest. I always preferred the idea that Space Marines didn't maintain a full air force and only had landing craft.
Might even paint up the Eldar the same as my old ones...
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This message was edited 1 time. Last update was at 2021/05/06 18:51:30
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![[Post New]](/s/i/i.gif) 2021/05/06 19:53:07
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Regular Dakkanaut
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I'm not going to lie, I liked the Thunderhawk reveal...
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![[Post New]](/s/i/i.gif) 2021/05/06 20:13:57
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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[DCM]
Procrastinator extraordinaire
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Yep, the Eldar have me sold, didn't do anything silly and reused the classic designs. I now want to find a full sized Nightwing or Phoenix bomber for my own army.
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![[Post New]](/s/i/i.gif) 2021/05/06 20:27:41
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Fixture of Dakka
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chaos0xomega wrote:Sarouan wrote:First miniatures plastic, and Andy is hinting at maybe expansions...in FW resin.
Interview was very short this time, and on two topics. On the other hand, there's not much to say about AI honestly.
I don't get what you mean with them being "pudgy".
"pudgy" means they look like they've gained some weight.
He's not wrong, they look shorter and wider than their 40k scaled counterparts.
The detail is proportionatley larger due to the smaller scale, and the bright green edge highlighting is not doing it or the storm eagle any favors. The thunderhawk is much better painted.
I wonder if the storm eagle is designed like the tigershark and marauder so that they can swap out a sprue and make fire raptors instead.
Def going to get some of this to pretty up Titanicus battles.
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![[Post New]](/s/i/i.gif) 2021/05/06 21:24:12
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Longtime Dakkanaut
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Andy also let slip the term "Super Mega Bomma" for Orks. He was berating himself for letting that slip out.
So we may yet see more for Orks.
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![[Post New]](/s/i/i.gif) 2021/05/06 21:39:59
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Fixture of Dakka
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Not sure what else to expect from the Eldar range, but I assume that the Crimson and Hemlock ought to appear at some point?
Don't suppose Falcons, Wave Serpents and Swooping Hawks are a thing in Aeronautica?
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2021/05/06 22:30:30
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Longtime Dakkanaut
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SamusDrake wrote:Not sure what else to expect from the Eldar range, but I assume that the Crimson and Hemlock ought to appear at some point?
Don't suppose Falcons, Wave Serpents and Swooping Hawks are a thing in Aeronautica?
The valkyrie and vendetta are in, so I don't see why we wouldn't see Crimson and Hemlock. Will likely also see Stormraven too.
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![[Post New]](/s/i/i.gif) 2021/05/06 22:44:35
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Foxy Wildborne
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drbored wrote:SamusDrake wrote:Not sure what else to expect from the Eldar range, but I assume that the Crimson and Hemlock ought to appear at some point?
Don't suppose Falcons, Wave Serpents and Swooping Hawks are a thing in Aeronautica?
The valkyrie and vendetta are in, so I don't see why we wouldn't see Crimson and Hemlock. Will likely also see Stormraven too.
Uh, so far there have been literally zero non- FW designs.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/05/06 23:19:27
Subject: Re:Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Rampaging Reaver Titan Princeps
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SamusDrake wrote:Not sure what else to expect from the Eldar range, but I assume that the Crimson and Hemlock ought to appear at some point? Don't suppose Falcons, Wave Serpents and Swooping Hawks are a thing in Aeronautica? Vampire Hunter and Vampire Raider. Outside chance of maybe seeing the Lynx as that was capable of flight. And a Firestorm ground defence of some sort
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This message was edited 1 time. Last update was at 2021/05/06 23:20:14
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![[Post New]](/s/i/i.gif) 2021/05/07 04:01:19
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Grizzled Space Wolves Great Wolf
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drbored wrote:Andy also let slip the term "Super Mega Bomma" for Orks. He was berating himself for letting that slip out.
So we may yet see more for Orks.
The Mega Bommer is already pretty absurd and doesn't really function well in the game.
I do hope they start revisiting the rules soon. Automatically Appended Next Post: lord_blackfang wrote:drbored wrote:SamusDrake wrote:Not sure what else to expect from the Eldar range, but I assume that the Crimson and Hemlock ought to appear at some point?
Don't suppose Falcons, Wave Serpents and Swooping Hawks are a thing in Aeronautica?
The valkyrie and vendetta are in, so I don't see why we wouldn't see Crimson and Hemlock. Will likely also see Stormraven too.
Uh, so far there have been literally zero non- FW designs.
Yeah, and it makes me happy they've stuck to the FW designs as the GW designs for the most part feel much more like toys than something that could be an aircraft.
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This message was edited 1 time. Last update was at 2021/05/07 05:21:40
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![[Post New]](/s/i/i.gif) 2021/05/07 05:24:40
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Longtime Dakkanaut
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rule change is unlikely. Ork is probably the easiest faction for expansion, mostly just cosmetic stuff, give the dakkajets and fighta bommer more customized look. They did use GW dakkajet design instead of the old one.
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This message was edited 1 time. Last update was at 2021/05/07 05:26:13
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![[Post New]](/s/i/i.gif) 2021/05/07 05:39:21
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Grizzled Space Wolves Great Wolf
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Yeah, I know, it's just really not a great game at this point. I wanted to like it, but got bored after a few games
I'm hoping the Eldar spice things up a bit, it sounds like they're introducing some rules to make manoeuvrability count for something, compared to the current rules where the most manoeuvrable has almost no advantage over the least manoeuvrable outside of a couple of missions.
Some changes I'd love to see are revising the manoeuvre table to have a bigger separation between low and high manoeuvrability aircraft, and having "to hit" modifiers that are reflective of how easy or hard it would be to bring guns to bear against a target. Also without changing the core rules, the ground attack rules could be expanded to make bombers more useful.
Ork is probably the easiest faction for expansion, mostly just cosmetic stuff, give the dakkajets and fighta bommer more customized look.
AI I think inherently isn't a great game for long term expansion, it'd probably be more beneficial to introduce more races once the basic roles are filled in the existing forces. Orks could still use a transport, I imagine we'll be getting some Vampires with the Eldar, hopefully not resin.
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![[Post New]](/s/i/i.gif) 2021/05/07 05:53:57
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Longtime Dakkanaut
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ace maneuver change should be easy enough. remove the dumb "choose your facing" of the maneuver.
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![[Post New]](/s/i/i.gif) 2021/05/07 06:22:53
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Ancient Venerable Dreadnought
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That would make maneuvering more of a "split second" decision and I really like it. We might institute that for our local games anyway.
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![[Post New]](/s/i/i.gif) 2021/05/07 06:35:02
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Fireknife Shas'el
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The main thing I don’t like is the amount of unlimited ammo weapons; it means there’s no reason not to take a shot even when it’s very speculative, bordering on impossible. It would be a much tenser, more tactical game if you had to wait until you were in a killer position to get off one of your few shots.
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![[Post New]](/s/i/i.gif) 2021/05/07 06:45:18
Subject: Aeronautica Imperialis News - Wrath of Angels, Eldar and Space Marine (with plastic Thunderhawk)
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Regular Dakkanaut
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Yep, the manuever rules do let the game down IMO, with the original IA (and X-Wing), picking the right move was about the most important part of the game, as beyond that you got very little choice of how to move.
With the new IA rules there seems to be so much choice as to how you actually move with each manuever, that they almost might as well not exist as you seem pretty much free to end up placing the plane wherever you want facing whatever direction you want, so there's not much left to the game after that.
I know when I first read the movement rules I went back and read through them multiple times as I was sure I must have been misreading them.
Nice models, the Thunderhawk looks a little small, but I'm only really familiar with the Transporter version, so maybe that is bigger than the gunship (it's basically as long as a Warlord Titan is tall (not counting the carapace weapons)) so about 5" in AI scale.
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