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Made in gb
Longtime Dakkanaut





 Kanluwen wrote:
Likely the idea that suppression would seemingly be more of a sniper-y deal(suppressive fire) and Eliminators would have big guns.


Suppressive fire is more of a heavy weapon thing not a sniper thing if that helps.

What ones are the Suppressors? From the box set?
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

You mean you guys DONT run Sternguard with a combi-plasma, grav-gun, heavy bolter, power fist and two special-issue Bolters in a land raider redeemer supported by missile launcher drop pods??

Pfffft...amateurs.


One of them filthy casuals... 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Danny76 wrote:
 Kanluwen wrote:
Likely the idea that suppression would seemingly be more of a sniper-y deal(suppressive fire) and Eliminators would have big guns.

Suppressive fire is more of a heavy weapon thing not a sniper thing if that helps.

Yeah suppressive fire is, but suppression in itself isn't.

What ones are the Suppressors? From the box set?

They're the ones with the autocannons and the Grav Chutes.
   
Made in gb
Longtime Dakkanaut





Ah yeah I know the ones.
I’d say they fit the name quite well.
With Elimination being a good snipe type thing to name..

But I guess depends how everyone looks at it
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Slayer-Fan123 wrote:
 Malika2 wrote:
Are you guys as shocked as me to see GW posting pictures of non-Primaris marines?


I'm more shocked at how badly kitted the Sternguard are, because MY GOD that's terrible.


Meh, you guys are no fun.

You need to get out of your comfort zones and play more narrative. Like with my DW, sure if it's a tournament it will be SS/SB, but for narrative....kill teams get to be a lot more fun to build. Random rolling also makes it fun.
   
Made in ch
The Dread Evil Lord Varlak





i do like Heavy bolters for killteam.
And it looks fancy.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Longtime Dakkanaut





The Sternguard kit remade 1:1 with Primaris proportions would be the best thing ever. Guns for DAYS, seriously, I pimped a lot of my DI and Shadowspear dudes with a single Sternguard kit. I hacked away a Suppressor's ammo belt and gave it to the HB from the same kit, too. The autocannon now has the bolter mag and no belt to get stuck on stuff while he's jumping around with a heavy weapon.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Decrepit Dakkanaut




 bullyboy wrote:
Slayer-Fan123 wrote:
 Malika2 wrote:
Are you guys as shocked as me to see GW posting pictures of non-Primaris marines?


I'm more shocked at how badly kitted the Sternguard are, because MY GOD that's terrible.


Meh, you guys are no fun.

You need to get out of your comfort zones and play more narrative. Like with my DW, sure if it's a tournament it will be SS/SB, but for narrative....kill teams get to be a lot more fun to build. Random rolling also makes it fun.

It doesn't work for narrative games either. There's no unit composition that you would effectively force your opponent to bring that would make the unit a good idea at all. That's just insane.

This message was edited 1 time. Last update was at 2019/09/10 11:46:01


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

 Binabik15 wrote:
The Sternguard kit remade 1:1 with Primaris proportions would be the best thing ever.


Agreed and vangaurd vets as Primaris would be the best too.

That will be the day GW retires old marines for Primaris I think.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





Slayer-Fan123 wrote:
 bullyboy wrote:
Slayer-Fan123 wrote:
 Malika2 wrote:
Are you guys as shocked as me to see GW posting pictures of non-Primaris marines?


I'm more shocked at how badly kitted the Sternguard are, because MY GOD that's terrible.


Meh, you guys are no fun.

You need to get out of your comfort zones and play more narrative. Like with my DW, sure if it's a tournament it will be SS/SB, but for narrative....kill teams get to be a lot more fun to build. Random rolling also makes it fun.

It doesn't work for narrative games either. There's no unit composition that you would effectively force your opponent to bring that would make the unit a good idea at all. That's just insane.

This may be one of the dumbest comments I've read on here.of course it can work in a game where the story is more important than the outcome. The unit is equipped for versatility. You obviously never play narrative because you can't let go of the word "effective".
   
Made in us
Decrepit Dakkanaut




That's not versatile! That's not effective against ANY target!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Slayer-Fan123 wrote:
That's not versatile! That's not effective against ANY target!


lol, you just can't help yourself. Hilarious.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

GW used to post tacticas where they said putting 4 different HWs in a Dev squad was good for "versatility".

Anyway, it's just a flashy picture using what they have painted. Hardly worth arguing over.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 H.B.M.C. wrote:
GW used to post tacticas where they said putting 4 different HWs in a Dev squad was good for "versatility".

Anyway, it's just a flashy picture using what they have painted. Hardly worth arguing over.
Agreed. And furthermore, GW has never been about showcasing the "best in-game combos" but rather showing off models. If a kit has multiple options, it 100% makes sense to model as many of those options as possible so they need less photos overall.

-

This message was edited 2 times. Last update was at 2019/09/10 13:29:12


   
Made in us
Decrepit Dakkanaut




 bullyboy wrote:
Slayer-Fan123 wrote:
That's not versatile! That's not effective against ANY target!


lol, you just can't help yourself. Hilarious.

So please explain to me how something can be versatile if it can't handle literally ANY target?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Slayer-Fan123 wrote:
 bullyboy wrote:
Slayer-Fan123 wrote:
That's not versatile! That's not effective against ANY target!


lol, you just can't help yourself. Hilarious.

So please explain to me how something can be versatile if it can't handle literally ANY target?


That's the point, being versatile allows it to handle any target. It may not be optimal, but that's not the point and why its not for competitive play. The pictured unit has bolters, hvy bolter, hvy flamer for light infantry work, and plasma, grav, powerfist, etc, for heavier armour.
You just can't get past the whole "if it can't wipe out a single unit in one turn shooting, its dumb" mentality. My guess is you really never play narrative.
   
Made in us
Decrepit Dakkanaut




 bullyboy wrote:
Slayer-Fan123 wrote:
 bullyboy wrote:
Slayer-Fan123 wrote:
That's not versatile! That's not effective against ANY target!


lol, you just can't help yourself. Hilarious.

So please explain to me how something can be versatile if it can't handle literally ANY target?


That's the point, being versatile allows it to handle any target. It may not be optimal, but that's not the point and why its not for competitive play. The pictured unit has bolters, hvy bolter, hvy flamer for light infantry work, and plasma, grav, powerfist, etc, for heavier armour.
You just can't get past the whole "if it can't wipe out a single unit in one turn shooting, its dumb" mentality. My guess is you really never play narrative.

It CAN'T handle any target though is the point. Not even over the course of a game. That's the opposite of versatile.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Exactly what can't it handle?
   
Made in us
Lieutenant General





Florence, KY

From Warhammer Community:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Longtime Dakkanaut




Raven Guard Chief Librarian: „With the hallowed techniques of Umbramancy, I will force the warp to my bidding and teleport this one person across the battlefield“.

Ork Weirdboy: „Impressive, Ummie!!

This message was edited 1 time. Last update was at 2019/09/10 16:44:07


 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Pretty disappointed with the reroll to hit and wound characters as this barely happen in a game except if facing tyranids and deamons

This message was edited 1 time. Last update was at 2019/09/10 18:02:51


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Or literally any faction that heavily utilizes buffing characters?
   
Made in se
Ferocious Black Templar Castellan






Sweden

 bullyboy wrote:
Exactly what can't it handle?


It doesn't have the quality of shot to handle elite, hard targets and it doesn't have the quantity of shots to handle soft horde targets. If you go up against a squad of Ork Boyz they're going to take some casualties on the way in but eventually paste you, whereas the same will happen if you face Meganobz.

"Versatile" isn't "does something to everything", it's "can adapt on the fly and still do well", with an emphasis on "well". You can't divorce the concepts of efficiency and effectiveness from versatility the way you're trying because whether or not something is versatile or not is dependent on comparing its effectiveness and efficiency to other things in the same situation.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in de
Longtime Dakkanaut




Yeah. Spamming Snipers, Eliminators, etc.. seems the obvious go-to and probably a terrifying build to face for some armies.

Pretty hard pigeonhole there, though, and ideally you‘d want the bonus on Devastator doctrine for the Snipers or on Assault for the close combat.

That said, if they get strats, relics, WL Traits, etc... that allow more units to target characters, this could escalate quickly.

You also get Lascannons that hit and wound Morty, Knights with a Relic/Trait, etc.. on 2+, so that‘s something.

This message was edited 2 times. Last update was at 2019/09/10 17:05:45


 
   
Made in us
Dakka Veteran




Is it just me or does Raven Guard look orders of magnitude worse than the other chapters?

VS character ability is way worse than re-roll 1s and no move penalty on heavy weapons or counts as standing still or even +1 to damage. The RG ability works all game which is a plus but I'm not sure it compares to the others. A lot of armies have 3-4 characters max it seems way more situational than the others.

The psychic power is wack without a way of getting 3d6 or < 9" charges. And just slinging one character around is extremely situational.

Fall back shoot and charge for 2cp? Unless you can fly most of the time you are trying to fall back you are wrapped (by a good opponent) so this one seems really bad as well.

Maybe they have cool stuff and GW just doesn't know what makes for a good power/strat but if these are the best of the lot I think RG got screwed.

This message was edited 2 times. Last update was at 2019/09/10 17:05:26


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 godardc wrote:
Pretty disappointed with the reroll to hit and wound characters as this barely happen in a party except if facing tyranids and deamons


Except it does happen often, as every army will have characters?
It doesn't specify in close combat, so you can use this with snipers, who can target characters at will.


Automatically Appended Next Post:
bananathug wrote:
Is it just me or does Raven Guard look orders of magnitude worse than the other chapters?

VS character ability is way worse than re-roll 1s and no move penalty on heavy weapons or counts as standing still or even +1 to damage. The RG ability works all game which is a plus but I'm not sure it compares to the others. A lot of armies have 3-4 characters max it seems way more situational than the others.


Spam snipers. Congrats, you just got an relatively easy slay the warlord / first blood from killing a character that was out in the open. You also managed to rob the other player of his buffs, which means that he won't get his rerolls 1.
I really don't see why people are disappointed about this, its a good tactical ability.

This message was edited 5 times. Last update was at 2019/09/10 17:16:12


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Longtime Dakkanaut




 CthuluIsSpy wrote:


Spam snipers. Congrats, you just got an relatively easy slay the warlord / first blood from killing a character that was out in the open. You also managed to rob the other player of his buffs, which means that he won't get his rerolls 1.
I really don't see why people are disappointed about this, its a good tactical ability.


Well, it‘s no better than existing sniper armies already are on turn 1. Gotta wait turn 2, forgo Vindicares and hope it‘s a matchup where it matters.
   
Made in us
Dakka Veteran




Elims are already pretty good at killing foot characters and marines have lots of tools to deal with t7 and vehicles with no armor save. Helps vs Morty, Disco lords, Knights and TCs which are all really meta ATM so it is not terrible by any stretch but I still don't think it is as good as the others (I'm a huge fan of being able to move heavy weapons).

I'm surprised they didn't preview a scout deploy or deepstrike strat (hopefully they get something like this) which is what I really want as this mitigates the lack of mobility issue I find with most of my marines. I'm curious to see what other goodies they are getting. All it takes is one or two good strats to help capitalize on some combos and that can make/break a faction.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Are you all playing 5th edition ? You CANNOT target characters...
Basic rule of 8th.
So except for shooting at 10 or more wounds characters or with one unit in the codex, the eliminators, this special RG doctrine seems underwhelming, I confirm.

This message was edited 2 times. Last update was at 2019/09/10 18:05:56


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 godardc wrote:
Are you all playing 5th edition ? You CANNOT target characters...

Unless the weapon allows for it(sniper rifles/bolt sniper rifles/master crafted instigator bolt carbines) or the character is closer than any enemy units that aren't characters.
   
 
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