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Made in gb
Regular Dakkanaut





With any luck, the project has been abandoned. I don’t see what good can really come of it. It will be changed a lot for a variety of sound commercial reasons and split the modest WHFB community. It won’t be ‘new, shiny’ enough for the AoS boys, nor ‘true to the game you love’ enough for the WHFB crowd, and will splutter and die.

The fans are still playing 8th or 6th and I can’t see the new game being anything other than a watered down version of these, and the community is already well used to being outside of GW officialdom by now. Are there really enough looky-loos from total war to make it viable?
   
Made in us
Keeper of the Flame





Monticello, IN

Are we about to circle back to it being:

1. Warmaster AOS

2. Apocalypse AOS

3. Any of the other debunked rumors from the onset?

I'd love for this thread to literally start repeating itself like it has already done a few times.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Humming Great Unclean One of Nurgle






 lord_blackfang wrote:
I suggest you guys take a bit of paper or an old movement tray and some 32mm bases and see how many you can fit in a regiment footprint, see if that's a satisfying unit.
Or they just increase the size. Do you gain something from being this pointlessly toxic?

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Regular Dakkanaut





You forgot…

3. The whole game will be Empire civil war based
   
Made in se
Boom! Leman Russ Commander






Oslo Norway

 lord_blackfang wrote:
 Illumini wrote:
If GW does not go for a conquest / ASOIF / WOTR square tray with space for round based minis for this game, they are morons.

Going with individual square bases makes no sense except to cater to grognards. It takes a lot of time to rank up a horde of square bases on the board, for no real gain. As many have mentioned, it also strictly limits how the miniatures can be posed, and it just feels so outdated.


Well, the gain is that it looks like an actual regiment and not just 6 dudes vaguely moving in the same direction with enough elbow room for an Ogre to walk through the unit without touching anyone.


Just because some of these games have too wide space in their tray doesn't mean GW has to. Look at the example that was posted by KidCthulhu. IMO, full multi-basing like KoW is the best option, as that allows you to both pack a base with non-dynamic models if that is your preference, or to go with dynamic positions. It is also the fastest for set-up and play. I am however realistic enough to realise GW won't go that way, as they want full model count, which is too easy to ignore with full multi-basing.

Literally the very first we knew about TOW was a return to squares.


A square movement tray for round bases is still square. That was also several years ago. GW has done many rulesets since then.

I suggest you guys take a bit of paper or an old movement tray and some 32mm bases and see how many you can fit in a regiment footprint, see if that's a satisfying unit.


Those movement trays were already too small for most units back then. Why would GW re-use the same size tray? Something on 32mm bases would also be at least heavy infantry, which would need a bigger tray.

   
Made in si
Foxy Wildborne







 NinthMusketeer wrote:
 lord_blackfang wrote:
I suggest you guys take a bit of paper or an old movement tray and some 32mm bases and see how many you can fit in a regiment footprint, see if that's a satisfying unit.
Or they just increase the size. Do you gain something from being this pointlessly toxic?


Saying "try it for yourself" is toxic now? Wow, the standards really have fallen. removed - rule#1

This message was edited 1 time. Last update was at 2022/10/10 15:23:18


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
[DCM]
Stonecold Gimster






Luke82 wrote:
Changing it to rounds would torpedo the game straight away. Anyone who has switched to rounds is happily playing AoS and spending all their doll hairs with GW already, the Old World coming back is surely after the monies of those of us still playing WHFB but not really invested in the nuGW ecosystem, or those suffering through KoW wishing the game they really wanted was back. If these folk were willing to rebase they would have done so already.


In your opinion.
At first I was gutted GW nuked the old world, but it forced me into trying other games, and realising that GW rules often/usually sucked and there were far better games out there. Games that didn't take all day to play in a slow crawl. I missed the lore of the old world, but it never stopped me from playing out GW's Old World battles with KoW.

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in gb
Gavin Thorpe




It's a strange thing to think about, but basing is shaping up to be a big issue actually.
The desire to keep older collections valid is going to cause major headaches with anything new. Anything released after AoS is likely to be incompatible, either because they are posed too dynamically to rank up or because their bases are simply too big. Similarly anyone who has already taken steps to make the old collection usable in AoS will find themselves needing to undo all of their hard work.

Off the top of my head, I can think of:
- Literally every model who used to use a 20mm square, since the smallest round is 25mm. This includes all Empire, Elves, Dwarfs, Skaven, Vampire Counts and Goblins.
- The vast majority of 25mm squares who are now on 32mm. See Orcs, Beastmen, Daemons and Chaos.
- The vast majority of characters who are on larger, more impressive bases than their peers.
- Every unit which has been resculpted and embiggened during AoS. Examples include Chaos Knights and Blood Knights, who will never fit back on a 25*50mm base, or the new Greater Daemons who used to be a 50*50mm.

It's definitely quicker to list the models that won't need rebasing, which as far as I can tell includes Ogres and the occasional unit.

It begs the question of who the intended audience is, because the other parties are going to be stuck with an awful lot of work and I think players are going to have to choose between AoS and WFB.

a. Old players prioritised, which means old basing conventions and the need to rebase any AoS models. Probably need to re-release old versions of everything which has been resculpted in a larger scale.
b. AoS players and new blood, meaning larger bases and probably some spaced movement trays for older models. Seems more practical for reusing models avross games, but will alienate a lot of older players and look worse on the table.
c. Write the rules in such a way that the base size doesn't matter, like KoW unit footprints. The best solution for gamers but the worst for business, so no chance of that happening.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Regular Dakkanaut





 Gimgamgoo wrote:
Luke82 wrote:
Changing it to rounds would torpedo the game straight away. Anyone who has switched to rounds is happily playing AoS and spending all their doll hairs with GW already, the Old World coming back is surely after the monies of those of us still playing WHFB but not really invested in the nuGW ecosystem, or those suffering through KoW wishing the game they really wanted was back. If these folk were willing to rebase they would have done so already.


In your opinion.
At first I was gutted GW nuked the old world, but it forced me into trying other games, and realising that GW rules often/usually sucked and there were far better games out there. Games that didn't take all day to play in a slow crawl. I missed the lore of the old world, but it never stopped me from playing out GW's Old World battles with KoW.


Yes should have caveated that not all KoW players are unhappy with the game, just that a lot of players are playing KoW cause there is no official WHFB set of rules… which is a bizarre mindset to me but hey ho.

My main game is warlords of erehwon with Old World lore / armies so I’m kind of in the same boat as you, quite happy away from the GW teat. But looking at it from a GW point of view I still don’t know how they can win with this game. Feels like they are trying to have their cake and eat it in a way, blow up the world and put their fingers up to the fans, then try and snap their fingers and get them back after a lot of water has passed under the bridge.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Mozzamanx wrote:
IExamples include Chaos Knights and Blood Knights, who will never fit back on a 25*50mm base


Funny enough, the plastic Blood Knights fit on 25x50mm better than the metals did:

Spoiler:


And the newer Chaos Knights ALSO fit better than the previous versions did:

Spoiler:

This message was edited 3 times. Last update was at 2022/10/07 10:12:43


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Made in pl
Longtime Dakkanaut






Luke82 wrote:
With any luck, the project has been abandoned. I don’t see what good can really come of it. It will be changed a lot for a variety of sound commercial reasons and split the modest WHFB community. It won’t be ‘new, shiny’ enough for the AoS boys, nor ‘true to the game you love’ enough for the WHFB crowd, and will splutter and die.

The fans are still playing 8th or 6th and I can’t see the new game being anything other than a watered down version of these, and the community is already well used to being outside of GW officialdom by now. Are there really enough looky-loos from total war to make it viable?


Will it die the way the new Necromunda died, or the way the new Blood Bowl did?
   
Made in gb
Gavin Thorpe




 Platuan4th wrote:
Mozzamanx wrote:
IExamples include Chaos Knights and Blood Knights, who will never fit back on a 25*50mm base


Funny enough, the plastic Blood Knights fit on 25x50mm better than the metals did:

Spoiler:


And the newer Chaos Knights ALSO fit better than the previous versions did:

Spoiler:


Well look at all the egg on my face then. I suppose that's what happens when you ask /tg/ for model advice.
Very surprised to see those Chaos Knights because they look massive in the pictures, but well done for ranking them up.

Just going to shift my goalposts to the new Chaos Chosen and Skeletons then...

This message was edited 1 time. Last update was at 2022/10/07 12:05:30


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Regular Dakkanaut





Cost of buy in is a lot smaller with those games though. A WHFB army is a big commitment. So I think the game will live or die on the efforts of those guys who are still keeping a WHFB community alive to foster the potential new players; cheese these guys off with a blanket base change / size increase and it’s gonna be hard to get that burst of momentum going.


Automatically Appended Next Post:
Cost of buy in is a lot smaller with those games though. A WHFB army is a big commitment. So I think the game will live or die on the efforts of those guys who are still keeping a WHFB community alive to foster the potential new players; cheese these guys off with a blanket base change / size increase and it’s gonna be hard to get that burst of momentum going.

This message was edited 1 time. Last update was at 2022/10/07 12:06:57


 
   
Made in us
Dakka Veteran




Mozzamanx wrote:
 Platuan4th wrote:
Mozzamanx wrote:
IExamples include Chaos Knights and Blood Knights, who will never fit back on a 25*50mm base


Funny enough, the plastic Blood Knights fit on 25x50mm better than the metals did:

Spoiler:


And the newer Chaos Knights ALSO fit better than the previous versions did:

Spoiler:


Well look at all the egg on my face then. I suppose that's what happens when you ask /tg/ for model advice.
Very surprised to see those Chaos Knights because they look massive in the pictures, but well done for ranking them up.

Just going to shift my goalposts to the new Chaos Chosen and Skeletons then...


Tbh I wouldn’t be surprised if the new squares they make are say 25 and 30 mm (and multiples thereof) instead of 20 and 25 mm as before and just write in the rules that old models can use the bases they came on like is officially the case in 40k and like they were doing for monsters back in 8th.

De facto people will probably start up sizing bases for tournaments etc, but doesn’t mean that’ll necessarily be the hard rules.
   
Made in gb
Infiltrating Broodlord





London

Movement trays with spacers can look fine with a bit of work too, they don't have to look rubbish. GW will no doubt even sell you something half decent.
   
Made in us
Humming Great Unclean One of Nurgle






 lord_blackfang wrote:
 NinthMusketeer wrote:
 lord_blackfang wrote:
I suggest you guys take a bit of paper or an old movement tray and some 32mm bases and see how many you can fit in a regiment footprint, see if that's a satisfying unit.
Or they just increase the size. Do you gain something from being this pointlessly toxic?


Saying "try it for yourself" is toxic now? Wow, the standards really have fallen. Maybe you need to install a baby filter or something.
I feel like I learn more from reading your posts than filtering them out, even if they do baffle me at times.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Powerful Pegasus Knight






 Gallahad wrote:
Honestly I can't believe this thread is still going nearly three years after GW announced the project. Longer wait than many a bad Kickstarter!

Probably time to move on guys. And I say that with a ton of empathy. Nostalgia for something long gone is a bleep of a drug.


Go
   
Made in gb
Decrepit Dakkanaut




UK

 BlackoCatto wrote:
 Gallahad wrote:
Honestly I can't believe this thread is still going nearly three years after GW announced the project. Longer wait than many a bad Kickstarter!

Probably time to move on guys. And I say that with a ton of empathy. Nostalgia for something long gone is a bleep of a drug.


Go


Thing is most "bad KS" that last that long tend to die because all the KS money got used up early on for the moulds and materials and production gear. What kills them are the inevitable delays and the lack of any income to sustain running costs for the firm. GW has money to keep running aplenty and invest in material and resources.

They have concurrent product lines coming out all the time which keeps us interested in them as a brand. So sure they've a long term project that is years off even now and yet we keep chatting about it. Plus Warhammer had 30 years in the market. It defined fantasy wargames for a very very long period of time. Some here grew up on it.

So yeah there's huge interest, huge chatter potential and lots of nostalgia all backed by a firm that can ride out the long development time and not vanish. Of course the project could still die or change - GW has other commitments; they have shareholders and managers and Cursed City is a fine example that things can go all kinds of strange and wrong .

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Regular Dakkanaut





As some one who is very excited about the Old World, i am hanging on every update and building and painting new units for my army waiting for the release date to be reveiled.

Other then the cities of sigmar, lizardmen, Ogres and some chaos and greenskin models it is very unlikely that any AoS models with see the light of day in the Old World.

The Old World will likely be inspired by 6th edition, which was the most ballanced edition, with elements from the other editions added in. GW stated that the Old World setting will be durning the time of three emperers, which saw huge changes to the Warhammer World setting, like the Rise of the Vampire Counts, The Waaagh of Gorbad Ironclaw, and the Great War of Chaos. This is going to be a great setting for Warhammer since so many of the nations got their chance rise whlie the Empire was at its weakest. I am pumped. GW also said that all of the armies from the Old World would be playable. So that would make 6 Old World armies ( Empire, Bretonia, Tilea/Dogs Of War, Dwarfs, Wood Elves, and Skaven), 3 Armies from The Badlands and the East (Greenskins, Chaos Dwarves and Ogres), One army to the South (Tomb Kings) and 3 armies to the West (High Elves, Dark Elves and Lizardmen) and Chaos to the North. That is 14 armies to start (15 if you count Beastmen). If thier is any truth to the talk about new armies we may see armies for Kislev, Gand Cathey, Norsica, and Golden Hoard of Hobgobla Khan. It is so hard not to get excited about this game.

When it comes to basing, GW said that square bases are returning fo rthe Old World. I am willing to take them at their word. I know people who rebased their Warhammer models to play AoS, but most of the people i know put their Warhammer models on a shelf, switched to KoW (Which released several WHFB themed armies right after the Death of Warhammer) or bought new if they started up AoS. Basing is importent in Warhammer, it determines who can fight, how many ranks you have, how your units manuver on the battlefeild. So this would have to fall back on the Hobby skills of the different players to make the basing options that work for them. I remember seeing units mounted on strips and monster bases. I know that if you wanted to reuse you AoS models for Warhammer i am sure you could figure out a way to to do it with out rebasing a single model.

I hope that in the Warhammer Day tomorrow that they will finally release news for the Old World. I am looking forward to returning to Warhammer.


Automatically Appended Next Post:
Thing is most "bad KS" that last that long tend to die because all the KS money got used up early on for the moulds and materials and production gear. What kills them are the inevitable delays and the lack of any income to sustain running costs for the firm. GW has money to keep running aplenty and invest in material and resources.

They have concurrent product lines coming out all the time which keeps us interested in them as a brand. So sure they've a long term project that is years off even now and yet we keep chatting about it. Plus Warhammer had 30 years in the market. It defined fantasy wargames for a very very long period of time. Some here grew up on it.

So yeah there's huge interest, huge chatter potential and lots of nostalgia all backed by a firm that can ride out the long development time and not vanish. Of course the project could still die or change - GW has other commitments; they have shareholders and managers and Cursed City is a fine example that things can go all kinds of strange and wrong .


This guy has a very real point. The only real reason we do not have this game in our hnads right now is because of Covid. Everything has been delayed accross the board, not just at GW. I am willing to give GW the benifit of the dought. Please give me a update one where we are on the project and let us know a possible release date.

This message was edited 1 time. Last update was at 2022/10/08 02:09:16


 
   
Made in us
Humming Great Unclean One of Nurgle






Ehh, I think we'd still be waiting either way, but I do agree in that it would have been among the first projects put on the backbones during the pandemic.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in de
Regular Dakkanaut





 Paymaster Games wrote:
I hope that in the Warhammer Day tomorrow that they will finally release news for the Old World. I am looking forward to returning to Warhammer.

I share your enthusiasm for the Old World, and you make a couple of good points in general. Concerning todays "Warhammer Day" though: not a snowballs chance in hell for anything regarding this topic. It will be all 40K all day today - and GW has left no doubt about it from its first announcement.
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

 Paymaster Games wrote:
Other then the cities of sigmar, lizardmen, Ogres and some chaos and greenskin models it is very unlikely that any AoS models with see the light of day in the Old World.


I'm sure that once the AoS Dawnbringer Crusade humans are out, the old Empire models will be retired from the line and just shuffled back across to the Old World.

Given the Old World name, I'm thinking that lizardmen (along with maybe High and Dark elves) won't be included in the first batch of armies, as GW 'focus' on the 'original' continent and leave Lustria, Ulthuan et al to an expansion down the line. It's sure to piss of players, which is why I'm confident it's what GW will do. Maybe there'll be some 'get you by' Ravening Horses-style lists, but no great attention paid.
   
Made in gb
Decrepit Dakkanaut




UK

 NinthMusketeer wrote:
Ehh, I think we'd still be waiting either way, but I do agree in that it would have been among the first projects put on the backbones during the pandemic.


Yep it would also have been a natural "just cancel it" project due to Covid or due to the fact that GW's production can't keep up right now etc....

Or its entered a dangerous spot where resources for it got moved around internally and suddenly it ends up running on a skeleton crew and development time gets stretched out too far; or it gets put on the endless "next business meeting we'll make a firm choice" list. Which can lead to super long delays in getting through key steps which, again, can kill a project because it never gets underway.


There are a lot of ways it could just up and die. GW could also not throw away material either; if they cancelled it they could still just go "Ok we are sorry, Old World isn't coming, Covid blah blah - but we are releasing the armies into AOS. Behold the bear riding, icy army of the Velsik!"

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Longtime Dakkanaut






Old World is not getting cancelled. There's no way current GW would pass up on the biggest nostalgia trip to the bank possible, when even brave new AoS is dredging ideas from WFB's past.
   
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[MOD]
Otiose in a Niche






Hyderabad, India

 His Master's Voice wrote:
Old World is not getting cancelled. There's no way current GW would pass up on the biggest nostalgia trip to the bank possible, when even brave new AoS is dredging ideas from WFB's past.


I agree but I think we all have to brace for disappointment.

My guess:
Launch box with 2 factions.
3-5 insanely priced army books for the old factions
Made to order?
Death

 
   
Made in gb
Decrepit Dakkanaut




UK

 Kid_Kyoto wrote:
 His Master's Voice wrote:
Old World is not getting cancelled. There's no way current GW would pass up on the biggest nostalgia trip to the bank possible, when even brave new AoS is dredging ideas from WFB's past.


I agree but I think we all have to brace for disappointment.

My guess:
Launch box with 2 factions.
3-5 insanely priced army books for the old factions
Made to order?
Death


I dunno. Death are really popular as a GA in AOS and GW could make a killing bringing back Tomb Kings. AT the same time Demons are a natural cross-over faction and the core models can at least jump into Old World with zero modification save for base size elements.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
[DCM]
Stonecold Gimster






 Paymaster Games wrote:
As some one who is very excited about the Old World, i am hanging on every update and building and painting new units for my army waiting for the release date to be reveiled.

Other then the cities of sigmar, lizardmen, Ogres and some chaos and greenskin models it is very unlikely that any AoS models with see the light of day in the Old World.

The Old World will likely be inspired by 6th edition, which was the most ballanced edition, with elements from the other editions added in. GW stated that the Old World setting will be durning the time of three emperers, which saw huge changes to the Warhammer World setting, like the Rise of the Vampire Counts, The Waaagh of Gorbad Ironclaw, and the Great War of Chaos. This is going to be a great setting for Warhammer since so many of the nations got their chance rise whlie the Empire was at its weakest. I am pumped. GW also said that all of the armies from the Old World would be playable. So that would make 6 Old World armies ( Empire, Bretonia, Tilea/Dogs Of War, Dwarfs, Wood Elves, and Skaven), 3 Armies from The Badlands and the East (Greenskins, Chaos Dwarves and Ogres), One army to the South (Tomb Kings) and 3 armies to the West (High Elves, Dark Elves and Lizardmen) and Chaos to the North. That is 14 armies to start (15 if you count Beastmen). If thier is any truth to the talk about new armies we may see armies for Kislev, Gand Cathey, Norsica, and Golden Hoard of Hobgobla Khan. It is so hard not to get excited about this game.

When it comes to basing, GW said that square bases are returning fo rthe Old World. I am willing to take them at their word. I know people who rebased their Warhammer models to play AoS, but most of the people i know put their Warhammer models on a shelf, switched to KoW (Which released several WHFB themed armies right after the Death of Warhammer) or bought new if they started up AoS. Basing is importent in Warhammer, it determines who can fight, how many ranks you have, how your units manuver on the battlefeild. So this would have to fall back on the Hobby skills of the different players to make the basing options that work for them. I remember seeing units mounted on strips and monster bases. I know that if you wanted to reuse you AoS models for Warhammer i am sure you could figure out a way to to do it with out rebasing a single model.

I hope that in the Warhammer Day tomorrow that they will finally release news for the Old World. I am looking forward to returning to Warhammer.



I don't understand your first line. If you love Warhammer that much, then why don't you still keep playing it. You still have your old rulebooks and Army books I assume - as will most of your old regular gamers. Why do you need GW to sell you more stuff - most likely with changes that will affect your existing army?
I know when new editions come out and people say to keep on playing the old version, it's harder, as many move onto the new version, but when GW didn't make a new version, why didn't you just keep on playing the game you already had?

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in gb
Longtime Dakkanaut






 Overread wrote:
 Kid_Kyoto wrote:
 His Master's Voice wrote:
Old World is not getting cancelled. There's no way current GW would pass up on the biggest nostalgia trip to the bank possible, when even brave new AoS is dredging ideas from WFB's past.


I agree but I think we all have to brace for disappointment.

My guess:
Launch box with 2 factions.
3-5 insanely priced army books for the old factions
Made to order?
Death


I dunno. Death are really popular as a GA in AOS and GW could make a killing bringing back Tomb Kings. AT the same time Demons are a natural cross-over faction and the core models can at least jump into Old World with zero modification save for base size elements.


I think you far overestimate TK's popularity against people who say they would do the army Vs those who actually would. In about three editions of the game, I saw the army once. And that was with a guy who math hammered to the extreme.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Gimgamgoo wrote:
 Paymaster Games wrote:
As some one who is very excited about the Old World, i am hanging on every update and building and painting new units for my army waiting for the release date to be reveiled.

Other then the cities of sigmar, lizardmen, Ogres and some chaos and greenskin models it is very unlikely that any AoS models with see the light of day in the Old World.

The Old World will likely be inspired by 6th edition, which was the most ballanced edition, with elements from the other editions added in. GW stated that the Old World setting will be durning the time of three emperers, which saw huge changes to the Warhammer World setting, like the Rise of the Vampire Counts, The Waaagh of Gorbad Ironclaw, and the Great War of Chaos. This is going to be a great setting for Warhammer since so many of the nations got their chance rise whlie the Empire was at its weakest. I am pumped. GW also said that all of the armies from the Old World would be playable. So that would make 6 Old World armies ( Empire, Bretonia, Tilea/Dogs Of War, Dwarfs, Wood Elves, and Skaven), 3 Armies from The Badlands and the East (Greenskins, Chaos Dwarves and Ogres), One army to the South (Tomb Kings) and 3 armies to the West (High Elves, Dark Elves and Lizardmen) and Chaos to the North. That is 14 armies to start (15 if you count Beastmen). If thier is any truth to the talk about new armies we may see armies for Kislev, Gand Cathey, Norsica, and Golden Hoard of Hobgobla Khan. It is so hard not to get excited about this game.

When it comes to basing, GW said that square bases are returning fo rthe Old World. I am willing to take them at their word. I know people who rebased their Warhammer models to play AoS, but most of the people i know put their Warhammer models on a shelf, switched to KoW (Which released several WHFB themed armies right after the Death of Warhammer) or bought new if they started up AoS. Basing is importent in Warhammer, it determines who can fight, how many ranks you have, how your units manuver on the battlefeild. So this would have to fall back on the Hobby skills of the different players to make the basing options that work for them. I remember seeing units mounted on strips and monster bases. I know that if you wanted to reuse you AoS models for Warhammer i am sure you could figure out a way to to do it with out rebasing a single model.

I hope that in the Warhammer Day tomorrow that they will finally release news for the Old World. I am looking forward to returning to Warhammer.



I don't understand your first line. If you love Warhammer that much, then why don't you still keep playing it. You still have your old rulebooks and Army books I assume - as will most of your old regular gamers. Why do you need GW to sell you more stuff - most likely with changes that will affect your existing army?
I know when new editions come out and people say to keep on playing the old version, it's harder, as many move onto the new version, but when GW didn't make a new version, why didn't you just keep on playing the game you already had?


I get what you are saying here, but for many players its not that simple. Lots of gaming communities and clubs are 'tied' to the latest GW releases, not everyone is lucky enough to have a group of playing friends that will play games which are not current. I think a good percentage of gamers are basically in the position of Timmy standing outside of Scrooge's window, waiting for the half-eaten chicken leg to be thrown to them, and for whatever reason they can't tuck in to the feast that they already have. Usually this is because they have to go with whatever their club or store goes with, and quite often that framework is provided by the parent company making the game, for good or ill.

I'm very fortunate that I can play older versions of 40k and we are running a Necromunda campaign which is a combination of old and new versions and has the new version's most egregious rule imbalances or campaign stuff ignored. But, if you look around you at the community you see people putting their head in their hands because of some new rule that they know will torpedo their campaign, or the new HH release for example which has suddenly invalidated an army costing hundreds of £s and that took hundreds of hours to complete. You can see why people get highly strung about this stuff!

But I remember what happened in some of my local gaming groups when WHFB was torched - its the only time, in my lifetime, that I have seen a grown man reduced to tears by what happened with that game. He and his gaming colleagues used to travel across Europe playing WHFB tournaments, gaming every week, really into the game and multiple armies. Then the game was killed and replaced with something where you could do a dance on the side of the table or speak to your characters for bonuses re-rolls, and was markedly a completely different game than what had come before. Despite this, despite the bond that group of gamers had, very few of them carried on with the old game. Some switched to AoS, some moved to other rank & file games, others stopped altogether. But it's remarkable how it managed to fracture that community. So not everyone can carry on with what they want to, and I've seen personally even very close gaming groups get split apart by new releases, either because the game has been killed (as with WHFB), or because a poor new version of it has made people want to stop playing - this seems to afflict numerous companies, not just GW.

This message was edited 1 time. Last update was at 2022/10/08 10:21:21


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 Inquisitor Gideon wrote:
 Overread wrote:
 Kid_Kyoto wrote:
 His Master's Voice wrote:
Old World is not getting cancelled. There's no way current GW would pass up on the biggest nostalgia trip to the bank possible, when even brave new AoS is dredging ideas from WFB's past.


I agree but I think we all have to brace for disappointment.

My guess:
Launch box with 2 factions.
3-5 insanely priced army books for the old factions
Made to order?
Death


I dunno. Death are really popular as a GA in AOS and GW could make a killing bringing back Tomb Kings. AT the same time Demons are a natural cross-over faction and the core models can at least jump into Old World with zero modification save for base size elements.


I think you far overestimate TK's popularity against people who say they would do the army Vs those who actually would. In about three editions of the game, I saw the army once. And that was with a guy who math hammered to the extreme.


Yeah, Tomb Kings are likely very niche. Even if that isn't true, you just have to look at Blood Bowl to see what happens just because GW believes so. It's been what, six years since the game relaunched? We've had second helpings of humans and orcs, and we're still waiting to get even a hint of the Khemri team.

I don't believe Tomb Kings would do badly if they got a consistent and well designed plastic range. GW has seen that time and again both in 40k and AoS. What cripples Tomb Kings most is that GW has historically given them barely any attention, and the one plastic update they got came with some major flaws. It's a pretty mismanaged army, and that's before it was squatted.

But regardless of GW's mistakes, I don't think a shiny new Tomb Kings army would have the same draw as the same investment in Empire. Chaos or Orc plastics. Unless The Old World literally started with only two factions for a year, and Tomb Kings was one of them. You don't have to beat the competition if there is no competition.

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