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Made in gb
Longtime Dakkanaut






Sticking to a stereotype or even subverting one is boring. There are a 1001 Tolkienesque settings that do that and multiple mini companies that just copy that trope. Lets have some fun throwing something completely new out there.
   
Made in us
Stormblade



SpaceCoast

The hammers don't bother me so much, but there's no way in heck I'm using those helmets.

This message was edited 1 time. Last update was at 2020/03/29 23:03:36


 
   
Made in gb
Decrepit Dakkanaut




UK

I do wonder how many who are dead-set against the helms might change their mind when they get or see the models in the flesh. Sometimes angles and the amount of enlargement that photos/video can give to models, can make things appear slightly different to how we perceive them when we see them in the flesh.

Overlarge weapons is a good one, but there's also other details and aspects that can seem odd in a model when seen on the screen; compared to when you hold them in the hand.


Sadly with the government shutdowns it might be a long while before Luminoth get to appear in peoples hands.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Kanluwen wrote:
And the hammers' size doesn't mean jack when the elves in question are mystically drawing upon the strength of a fricking mountain to be super beefy.


Sigh. Feel free to read a physics textbook once in a while.

Firstly, having hammers that size isn't actually useful. The point of warhammers is to concentrate force into a relatively small area. Hence, their heads are still hammer-sized, not Loony-Toons-mallet-sized. By having them be this big, you're making them much harder to move and swing for virtually no gain.

Secondly, in practical terms, strength isn't actually the main problem. it's certainly *a* problem as, for example, no human alive would be able to heft weapons like that, so one's suspension of disbelief is already strained.

However, the main problem with human-sized creatures wielding preposterously large and heavy weapons is that they simply don't have the weight or grip to maintain their balance whilst swinging them. And, for about the 4th time, this has nothing to do with the user's strength, so magic super-strength won't actually help one iota with this issue.


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Decrepit Dakkanaut




UK

They just have to channel their inner Gotrek

A Blog in Miniature

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Made in us
Longtime Dakkanaut





 vipoid wrote:
 Kanluwen wrote:
And the hammers' size doesn't mean jack when the elves in question are mystically drawing upon the strength of a fricking mountain to be super beefy.


Sigh. Feel free to read a physics textbook once in a while.

Firstly, having hammers that size isn't actually useful. The point of warhammers is to concentrate force into a relatively small area. Hence, their heads are still hammer-sized, not Loony-Toons-mallet-sized. By having them be this big, you're making them much harder to move and swing for virtually no gain.

Secondly, in practical terms, strength isn't actually the main problem. it's certainly *a* problem as, for example, no human alive would be able to heft weapons like that, so one's suspension of disbelief is already strained.

However, the main problem with human-sized creatures wielding preposterously large and heavy weapons is that they simply don't have the weight or grip to maintain their balance whilst swinging them. And, for about the 4th time, this has nothing to do with the user's strength, so magic super-strength won't actually help one iota with this issue.



It's hard to apply physics in a high fantasy setting though. Especially since novelty sized hammers aren't anything new. Dwarf Hammerers have existed forever and they're just as massive. Sure, dwarves look like they can wield them easier, but like you said, big hammers wouldn't matter. And this army already has tri-stringed bows, so evidently, these elves are strong as hell.

As for part 2, once again, humans have existed in the setting forever that wield such weapons. Not really Sigmarite priest, but look at the empire captain on foot and horse is using an even bigger hammer than these guys. I don't see the point in spending a ton of time going after these specific models, odd though they may be, when other guilty models have existed for years without people raising as much fuss. (I'm looking at you, vampire count skeleton that is somehow able to use a horn, despite lacking lungs.)
   
Made in us
Stealthy Sanctus Slipping in His Blade





There's a walking mountain shaped as a Minotaur. Physics applys to that too right?
Forget the new stuff, how does physics play into just about any of the AoS's settings? It's all psuedo science and magic. Trying to call a single weapon bad because it's unrealistic or exagerated amongst a sea of unrealistic or exaggerated weapons is pointless at this time. It's part of the setting.

PourSpelur wrote:
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There's no rule that says I can't.
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Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 vipoid wrote:
 Kanluwen wrote:
And the hammers' size doesn't mean jack when the elves in question are mystically drawing upon the strength of a fricking mountain to be super beefy.


Sigh. Feel free to read a physics textbook once in a while.

Firstly, having hammers that size isn't actually useful. The point of warhammers is to concentrate force into a relatively small area. Hence, their heads are still hammer-sized, not Loony-Toons-mallet-sized. By having them be this big, you're making them much harder to move and swing for virtually no gain.

Secondly, in practical terms, strength isn't actually the main problem. it's certainly *a* problem as, for example, no human alive would be able to heft weapons like that, so one's suspension of disbelief is already strained.

However, the main problem with human-sized creatures wielding preposterously large and heavy weapons is that they simply don't have the weight or grip to maintain their balance whilst swinging them. And, for about the 4th time, this has nothing to do with the user's strength, so magic super-strength won't actually help one iota with this issue.



Spoiler:

This message was edited 1 time. Last update was at 2020/03/29 23:50:19


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





Ellicott City, MD

Wow... Those cow-head elves are bad. Wasn’t looking to update the elves I have, but definitely ain’t looking to now...

Valete,

JohnS

Valete,

JohnS

"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"

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Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

What frightens me most is that these Stoneguard are gonna end up with awesome rules that make them monsters on the table, so people are going to rush out and buy a ton of them.

GW: "See? People love the new look!"

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
[DCM]
.







There's always the chance that a lot of people do in fact love the new look?

I don't mind them at all - but they're not tempting enough for me to start a new army.

GW did something new with (A)Elves - good for them!
   
Made in vn
Longtime Dakkanaut




Problem with these mallet is that they look ugly. Only things missing is giving the mallet to the cavalry so they can play polo.

Probably need some whack a mole terrain (mountains) and endless spells too.

This message was edited 2 times. Last update was at 2020/03/30 03:24:56


 
   
Made in tw
Longtime Dakkanaut





To me they are a bit of a shame because I think the other infantry units, the spearmen and the archers look pretty great. (particularly as sources for conversions.

These guys have the double whammy of a not super appealing helm (but just using the bull heads as helmets looks promising, but also the mallets are not so great.

However, replace the mallet heads with double axe heads, and use the bull heads as helmets and suddenly you have a unit of angry Minoans!

   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Just really happy these aren't for me. Another possible new army dodged. Still excited/worried about Soulblight.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in si
Camouflaged Zero






I don't think I've seen a worse design of a fantasy miniature, it's so obvious they've been smoking something really strong.

They could have made elves with hammers, but they need to fit the aesthetics of the elves. Much more elegant and cohesive. The elves themself look slim, with pointy robes but
they wield huge cylinder on pole which could almost be a spear. They made them so long beacuse of the helmets so that can be swung around.
The dwarfs are milllion times more cohesive. Short and stocky with fullplate mail and the hammers are in the similar ballpark (short, stocky and heavy).

But the greatest sin are the helmets, there should be at least a minimal logic or physics taken into consideration. How these guys walk into a building, how they fight.
Even walking through the forest is mission impossible, half the army would die by breaking their necks.
Gross, pure and simple.

This message was edited 3 times. Last update was at 2020/03/30 07:31:13


 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Coenus Scaldingus wrote:
 TBD wrote:
The cow-head hammer Elves aren’t my cup of tea either, but all discussion about whether they are strong enough to wield the too big looking hammers is silly because it’s clearly stated these are MAGICAL hammers, so the magic obviously makes them light enough to swing around

If they are incredibly light, hitting someone with them won't have much of an impact though. Something about force equalling mass times acceleration.



Weight and mass are not the same though. A truck still hits like a truck, even on the moon where it's much lighter.

Removing gravity from the hammer would make it easier to wield without reducing the impact.

And you're missing the most important part of the equation: magic.

This message was edited 1 time. Last update was at 2020/03/30 09:00:55


 
   
Made in gb
Decrepit Dakkanaut







The "magic" here is in how they managed to make "elite Elf warriors" look so terrible.

Normally studios put all their effort into making sure the pointy-eared gits look gooooood...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in fi
Courageous Space Marine Captain






I'd just like to see the whole Lumineth line. I really like some models, others, not so much.

   
Made in gb
Blood-Drenched Death Company Marine





United Kingdom

Chopstick wrote:
Problem with these mallet is that they look ugly. Only things missing is giving the mallet to the cavalry so they can play polo.

Probably need some whack a mole terrain (mountains) and endless spells too.


Something like Eidolon's hammer would've been a way to do this, but maintain more of a traditional elven aesthetic

   
Made in at
Boom! Leman Russ Commander





 Manfred von Drakken wrote:
What frightens me most is that these Stoneguard are gonna end up with awesome rules that make them monsters on the table, so people are going to rush out and buy a ton of them.

GW: "See? People love the new look!"


That's what happened with Ossiarchs right? The reaction to the reveal was one big "Meeeeh" at best, even from a fandom that usually inflates itself to manchild levels of excitement over the slightest offering from GW. It felt like there was little in the way of hype, even compared to glorified updates like Ork Warclans.

Then it turns out their an S-tier army, extremely powerful and metadefining. Suddenly everybody and their mum is fielding them.

This message was edited 1 time. Last update was at 2020/03/30 13:09:12


 
   
Made in gb
Decrepit Dakkanaut




UK

Plenty of people like Ossiarchs just for what they are. I think at present one downside some of the online comments have for AoS is that every time an army comes out there's abit of a hang over of "Oh I hope they are a re-creation of XYZ army from Old World".

Not an unfair desire and GW has fed that beast themselves with "the return of pointy aelves". Though I note that the core infantry, horse and archers for Luminoth are fairly standard elves, so far we've people complaining about one specialist elite unit. It's a bit like complaining that you don't like warp-spiders in Eldar- its a fair comment, but its far from the whole army.


Ossiarchs got the same, a lot of people wanted a Tomb Kings style undead army and didn't get one. So Ossiarchs got a bit of a negative backlash from that segment of the fanbase. It wasn't a problem with the design; just that it wasn't Tomb Kings.

Plus like a lot of newer AoS armies they suffer a little bit from a small model range at present; but that's nothing unique to them.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Terrifying Doombull




 Overread wrote:
Plenty of people like Ossiarchs just for what they are. I think at present one downside some of the online comments have for AoS is that every time an army comes out there's abit of a hang over of "Oh I hope they are a re-creation of XYZ army from Old World".

Not an unfair desire and GW has fed that beast themselves with "the return of pointy aelves". Though I note that the core infantry, horse and archers for Luminoth are fairly standard elves, so far we've people complaining about one specialist elite unit.

And the characters. And the archers.
Why cherry pick what people are complaining about and ignore the rest?

At this point, the phalanx and the knights are the minority (apparently just to sucker people in with nostalgia), and the terribly wacky stuff is most of the range. With the hollow knight as a middle ground that works for some people and not others.

This message was edited 2 times. Last update was at 2020/03/30 13:35:38


Efficiency is the highest virtue. 
   
Made in fi
Courageous Space Marine Captain






So the Lumineth have four 'aspects' Zenith, Wind, Mountain, and River.

We have seen three mountain units: the cow, the hammer-elves and the floaty mage. The rest of the previewed units are generic, 'non-aspected,' right?

So does this mean that there are still at least nine more units to be revealed, three for each remaining aspect like the mountain got?


Automatically Appended Next Post:
Voss wrote:

And the characters. And the archers.
Why cherry pick what people are complaining about and ignore the rest?

At this point, the phalanx and the knights are the minority (apparently just to sucker people in with nostalgia), and the terribly wacky stuff is most of the range. With the hollow knight as a middle ground that works for some people and not others.

Personally the archers and the floaty mage are my favourites. I like the more apparent Chinese influence they have over the Greek vibe the other units have.


This message was edited 1 time. Last update was at 2020/03/30 13:39:29


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

We haven't seen much with the Zenith bit, and the article I had pulled the runic mandala from made it sound like Zenith is a rarity so it might not get more than a character/mage.
   
Made in us
Lieutenant General





Florence, KY

And now for something completely different, the Battletome Seraphon Errata and Designers' Commentary have been posted.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in nl
Longtime Dakkanaut





 vipoid wrote:
 Kanluwen wrote:
And the hammers' size doesn't mean jack when the elves in question are mystically drawing upon the strength of a fricking mountain to be super beefy.


Sigh. Feel free to read a physics textbook once in a while.

Firstly, having hammers that size isn't actually useful. The point of warhammers is to concentrate force into a relatively small area. Hence, their heads are still hammer-sized, not Loony-Toons-mallet-sized. By having them be this big, you're making them much harder to move and swing for virtually no gain.

Secondly, in practical terms, strength isn't actually the main problem. it's certainly *a* problem as, for example, no human alive would be able to heft weapons like that, so one's suspension of disbelief is already strained.

However, the main problem with human-sized creatures wielding preposterously large and heavy weapons is that they simply don't have the weight or grip to maintain their balance whilst swinging them. And, for about the 4th time, this has nothing to do with the user's strength, so magic super-strength won't actually help one iota with this issue.



That is a nice story, but this is magic so anything goes.



 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

GW wrote:Q: How does the Rend characteristic of attacks interact with the Bastiladon while it has a 1+ Save characteristic?

A: An unmodified save roll of a 1 always fails. When a
save roll is modified by the Rend characteristic of an
attack, it can never be modified to less than 1. When
a model has a Save characteristic of 1+, modified save
rolls of 1 are successfully saved. This means, while
the Bastiladon has a Save characteristic of 1+, only
unmodified save rolls of 1 will inflict damage regardless
of the Rend characteristic of the weapon used for
the attack.[/i]


Holy crap... time for people to start looking for 1+ saves...

This message was edited 2 times. Last update was at 2020/03/30 15:05:21


She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I think they overcomplicated themselves there and making bastilodons ignore rend as long as they are 1+ looks a little too powerfull.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Auspicious Aspiring Champion of Chaos






Spoiler:
Wait. So that means my Fatemaster with the Paradoxical Shield seriously has a 1+ save (and technically a -1+ against non-flying attacks). Yikes.


edit Ignore me. I had a brain fart and forgot for a second what "unmodified" means.

This message was edited 1 time. Last update was at 2020/03/30 21:22:35


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Humming Great Unclean One of Nurgle






 Arbitrator wrote:
 Manfred von Drakken wrote:
What frightens me most is that these Stoneguard are gonna end up with awesome rules that make them monsters on the table, so people are going to rush out and buy a ton of them.

GW: "See? People love the new look!"


That's what happened with Ossiarchs right? The reaction to the reveal was one big "Meeeeh" at best, even from a fandom that usually inflates itself to manchild levels of excitement over the slightest offering from GW. It felt like there was little in the way of hype, even compared to glorified updates like Ork Warclans.

Then it turns out their an S-tier army, extremely powerful and metadefining. Suddenly everybody and their mum is fielding them.
Uh, I disagree. A ton of people really like the look of them and committed to buy them even before the rules were out. Same with pointy elves.


Automatically Appended Next Post:
 Manfred von Drakken wrote:
GW wrote:Q: How does the Rend characteristic of attacks interact with the Bastiladon while it has a 1+ Save characteristic?

A: An unmodified save roll of a 1 always fails. When a
save roll is modified by the Rend characteristic of an
attack, it can never be modified to less than 1. When
a model has a Save characteristic of 1+, modified save
rolls of 1 are successfully saved. This means, while
the Bastiladon has a Save characteristic of 1+, only
unmodified save rolls of 1 will inflict damage regardless
of the Rend characteristic of the weapon used for
the attack.[/i]


Holy crap... time for people to start looking for 1+ saves...
This only applies to 1+ save CHARACTERISTICS not saves that can be modified to become that. Unless the number printed on the warscroll is 1+ this does not apply.

Or in simple terms, there is nothing else in the game this applies to. Right now. Which is good because IMO it is totally broken, but then bastiladons were already stupid so nothing new.

This message was edited 3 times. Last update was at 2020/03/30 23:39:13


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