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2021/02/13 07:41:07
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
yukishiro1 wrote: I think it's a deliberate shift. They don't want to give you options, because the feeds the bits market, which they don't directly profit from. With a lot of their recent kits, they seem to have actually gone out of their way to make it difficult to swap or magnetize bits. So many kits have arms that come together with the body at weird, non-right-angles that seem to exist for no reason other than to make it hard to swap, and they almost all have fixed torsos these days.
They don't want to invest more, they want to minimize cost while selling it as the highest price possible, "bits market" had nothing to do with that. Back in the days they still let nerds and hobbyist in the studio handling the money so they made extra sprues and unnecessary bits because they just love the hobby, nowaday it's business man in suit maximizing profit and hitting the annual record, the "extra bits" only come if the tiny sprue still has space left.
This message was edited 5 times. Last update was at 2021/02/13 07:45:49
2021/02/13 07:47:18
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
Overall the Slaanesh book has me excited, its not seeming to have a big "I win" single combo in it and there's a lot of general chatter about different compositions and different focuses. To me that's a sign of a good solid battletome in that it internally offers you actual choices to make and offers varieties of playstyle and model choice. There's a few units that might appear weak now and I think its going to be interesting to see what people come up with and how the book plays out and see if there are oddities or if they settle into niches within the book. Overall really pleased
DoK is mostly what we expected, not a huge sweep of changes like the Slaanesh and some is a tune up on abilities (eg fully within appearing for auras and the like).
What I find most interesting about both books is that neither is showing is anything new to 2.0. I know there's a lot of "ooh 3.0 is near" thoughts going around, but right now these two books, if they are 3.0 ready, aren't showing us anything new. That's interesting because it means 3.0 might be a tune-up instead of a wholesale change. Perhaps introducing new complexities to things (eg how terrain works) but not fundamentally changing how the core of the game works. If they are 2.5 battletomes then it means 3.0 is likely quite a long way off; esp considering that whilst the Slaanesh is a big reworking; the DoK is more of an update and much of that was already covered in the recent Morathi book.
Overall interesting times are ahead!
Budget wise I wound up going for 3 units of the new Seekers in addition to some dice and battletome. It was a hard choice but the seekers really grabbed the most of everything GW released for Slaanesh and, as the most expensive of the models (for a non huge leader model) I'm just trying to get that cost out of the way. Though at 3 units only I'm bound to add some more in time.
Shame myrmedesh are just more fragile chaos warriors for 60 more points you get 1" move and wounds of 6 causing mortals, but lose the FNP and access to alternate weapon load outs.
Sigvald feels like he is designed with 3rd in mind as he is going to be very easy to snipe out with shooting. 6 wounds for a 260 point.
good news though the seekers are not tied to a mount as it looked like (both had been preview modelled with same body on each mount) so should be able add variety, the Myrmedesh should also get decent pose ability with the joint being at the torso for weapons.
This message was edited 1 time. Last update was at 2021/02/13 10:57:03
2021/02/13 11:14:23
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
Was it not only a short while ago that 5 man cavalry boxes were £15? Now they are £42... yeash. I do like some of the models though, think this might be more of a "buy a couple to paint" rather than fully collect for me.
The first rule of unarmed combat is: don’t be unarmed.
2021/02/13 11:19:32
Subject: Re:Age of Sigmar N & R: Soulblight and Lumineth p.83.
Mothman wrote: good news though the seekers are not tied to a mount as it looked like (both had been preview modelled with same body on each mount) so should be able add variety, the Myrmedesh should also get decent pose ability with the joint being at the torso for weapons.
I like that about the riders. Makes the kit more interesting to me as a source of bits.
Nehekhara lives! Sort of!
Why is the rum always gone?
2021/02/13 11:21:33
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
The new Slaanesh Seekers are 200ponts for the twinblades and near 200 for the archers. So they are elite style cavalry models. I would wager taking lots and lots of them isn't easily done. A full 20 unit would be 800 points which is a big chunk; even if you split it 10 close combat 10 ranged you're still hitting a big chunk of points.
So at least even though they are, what I think, overpriced (35 would have been a fairer amount but even there I see GW are slowly slipping to £36 for some infantry 5 man teams) ; they are at least elite style.
NinthMusketeer wrote: IMO these miniatures are gorgeous and I think criticizing the bits is missing the forest for the trees. If loosing a bunch of mundane pose options and some extra arms & heads means getting the fantastic dynamic poses these guys have I am all for it. This isn't a dwarf release where having the models in basic static pose looks good, these are the devoted of Slaanesh and their posing should be as excessive as they are. Besides two of these are dual kits; they will have a ton of bits left over.
I get it, and to a certain point agree- I love the dynamic poses that these kits, and most modern GW kits have.
Buuuuut... I feel like a few head options (at least) would go along way towards giving the illusion of multiple builds.
I got Sigvald and the dice. I'm a fan of Slaanesh in general and I really like the new models, but I've got too many projects on the go to invest in another army.
I haven't decided yet if I'm going to convert Siggy into an Emperor's Children Daemon Prince or just assemble him in his vanilla pose, either way he's a fantastic model.
2021/02/13 12:44:05
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
I can see the Mirror Wizard dude being a fairly popular choice. Being able to provide a native +1 to wound for your dudes, and the chance to make an enemy unit -1 to wound is pretty saucy.
Whilst it may not on its own define the outcome of a game, it’s a nice tool to really punish a unit, or even pull your bahookie out the fire.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
So at least even though they are, what I think, overpriced (35 would have been a fairer amount but even there I see GW are slowly slipping to £36 for some infantry 5 man teams) ; they are at least elite style.
They have 4 wounds and 5+ save, that's the same as basic ogre glutton. Not really what i'd describe as "elite" in any way. Even their damage profile is similar, with only the 6+ MW being distinctive advantage.
2021/02/13 13:21:29
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
So at least even though they are, what I think, overpriced (35 would have been a fairer amount but even there I see GW are slowly slipping to £36 for some infantry 5 man teams) ; they are at least elite style.
They have 4 wounds and 5+ save, that's the same as basic ogre glutton. Not really what i'd describe as "elite" in any way. Even their damage profile is similar, with only the 6+ MW being distinctive advantage.
True but at near and actual 200points for 5 I can't see them being run often in 15 model units. That's 600points. Put two full units in (6 sets) and you've got 1200 points. In contrast something like Deamonettes you've got 3 sets (30 models) in only 300 points or so.
Lovely models, but the prices ensure I will only be buying one box each of the myrmidesh/symbaresh, the foot archers and the shardspeaker, all for use in Warcry (although some of the archers might also end up converted into Slaanesh cultists for Kill Team). The seekers and slaangor are just too expensive for me to justify to myself, even for just a single box of each.
To be honest, I think I'm done with AoS and 40K and will be limiting my GW purchases to things I can use in skirmish-level games (i.e. Warcry, Kill Team and Necromunda) from now on. The cost of building full armies is just too high now. I could still afford it, but I can't justify it any more.
A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry.
2021/02/13 14:10:35
Subject: Re:Age of Sigmar N & R: Soulblight and Lumineth p.83.
Iracundus wrote: Is there anything new in terms of lore? Like anything new about the godspawn?
I've only heard bits here and there (didn't want to spoil it all hearing the entre read-through) however I don't think they elaborate on it yet. They mention that its out and in the world, but I think it might be something developed and revealed through the campaign books. Or even later into 3.0. Right now I think its a story hook. We've had the escape in the Morathi book and this Battletome backs that up. We've got the Hedonites defending it and the shape forming. What it becomes and what it is we have to wait and see.
A big part is if its going to be something like a new God or such which won't have a model and is purely story and background; or if its something that will have a model and thus might come with a campaign book or such later. The Hedonite book has no warscrolls without models, but they could always add another monster/leader/demon with just a warscroll and model.
Hollow wrote: Was it not only a short while ago that 5 man cavalry boxes were £15? Now they are £42... yeash. I do like some of the models though, think this might be more of a "buy a couple to paint" rather than fully collect for me.
Not commenting on price, but I do want to point out that these are 'monstrous cavalry' not regular cavalry; that's a 75mm oval they are on (as opposed to 60 mm) so they are a good chunk larger.
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Mothman wrote: Sigvald feels like he is designed with 3rd in mind as he is going to be very easy to snipe out with shooting. 6 wounds for a 260 point.
Have to read the whole warscroll; he has a 4+ fnp, so is effectively 12 wounds with a 3+ save and any healing he gets is worth twice as much. On top of look out sir and cover bonuses, he is actually somewhat of a 'shooting trap' where you want the opponent to target him instead of your large number of far, far squishier troops.
So at least even though they are, what I think, overpriced (35 would have been a fairer amount but even there I see GW are slowly slipping to £36 for some infantry 5 man teams) ; they are at least elite style.
They have 4 wounds and 5+ save, that's the same as basic ogre glutton. Not really what i'd describe as "elite" in any way. Even their damage profile is similar, with only the 6+ MW being distinctive advantage.
I am confused, you are saying they are on par with the most elite army in the game short Sons, but they are not elite? That does not make any sense.
Automatically Appended Next Post:
Mothman wrote: Shame myrmedesh are just more fragile chaos warriors for 60 more points you get 1" move and wounds of 6 causing mortals, but lose the FNP and access to alternate weapon load outs.
Well let's break it down:
-Myrmedesh have 1 more move but no +1 to run/charge and -1 bravery, but given the warriors' bonus in that department are from music/banner which can be killed I'd say this more or less evens out between the two units.
-Myrmedesh re-roll saves all the time but only in melee. Warriors re-roll saves against both melee and shooting but only when at 10+ models. This is a big deal, as warriors losing that benefit when they go below 10 models is extremely significant in terms of gameplay and listbuilding. Myrmedesh have the advantage here.
-Warriors get halberd and dual-wield weapon options (also great weapon but that isn't viable) so have flexibility, or a 5+ fnp against mortals with sword n board. However, the Myrmedesh weapon option does significantly more damage between rend and extra MWs on 6s to wound. Against a 5+ save its 0.48 damage vs 2.7 damage per attack, against a 4+ save it's 0.41 damage vs 0.22 damage per attack.
Long story short; a 5-man Myrmedesh unit is significantly better than a 5-man Warrior unit, but the Warriors even out when it comes to 15+ blob squads. Does that justify the point difference? I personally don't think so; IMO the Myrmedesh should cost more but not 60 points more.
NinthMusketeer wrote: IMO these miniatures are gorgeous and I think criticizing the bits is missing the forest for the trees. If loosing a bunch of mundane pose options and some extra arms & heads means getting the fantastic dynamic poses these guys have I am all for it. This isn't a dwarf release where having the models in basic static pose looks good, these are the devoted of Slaanesh and their posing should be as excessive as they are. Besides two of these are dual kits; they will have a ton of bits left over.
I get it, and to a certain point agree- I love the dynamic poses that these kits, and most modern GW kits have.
Buuuuut... I feel like a few head options (at least) would go along way towards giving the illusion of multiple builds.
You do have a good point there.
This message was edited 6 times. Last update was at 2021/02/13 14:55:50
If its a demon model it could well cross over both games easily. Though I've long felt that 40K could do with an upgrade or some unique demons for its setting alone for each of the Gods. things like Seeker Chariots look fantastic in fantasy, in 40K they still look neat, but they feel kind of "odd". Great against swarms of guardsmen or termagaunts but not the kind of thing you can envision running over fleet eldar or hulking marines; nor taking on a gun-line of tau etc....
Who knows we could get the snake tailed many armed one back!
Carlovonsexron wrote: Thought: could it be a model they are waiting for an Emperor's children release to give us, as it may work for both systems?
You mean like Fulgrim? The old Epic Space Marine Fulgrim didn't have any obvious ranged weapons or technology so could also have worked in fantasy.
Overread wrote: If its a demon model it could well cross over both games easily. Though I've long felt that 40K could do with an upgrade or some unique demons for its setting alone for each of the Gods. things like Seeker Chariots look fantastic in fantasy, in 40K they still look neat, but they feel kind of "odd". Great against swarms of guardsmen or termagaunts but not the kind of thing you can envision running over fleet eldar or hulking marines; nor taking on a gun-line of tau etc....
Who knows we could get the snake tailed many armed one back!
All the old Eye of Terror worlds could basically have been WHFB Chaos in space basically. Feral warriors fighting it out with primitive weapons and daemons. Thing to remember about the daemon constructs is they are meant to be unnatural warpstuff, so they may have a durability that seems hard to believe against technological weapons like plasma and railguns.
This message was edited 1 time. Last update was at 2021/02/13 15:00:15
2021/02/13 15:06:09
Subject: Age of Sigmar N & R: Soulblight and Lumineth p.83.
Hearing about new locus of distraction: Wow! That is inventive, thematic, and way way more fun on top of being extremely tactical. Seriously, two thumbs up GW great work.
Hearing about new depravity points: Hey, that is a great way to re-spin the mechanic so it doesn't focus just on high wound models! Further, with this we could see Slaanesh not being defined by summoning spa-
"it takes 12 depravity to summon a Keeper of Secrets"
Dammit GW.
Take an epitome, some cultist units, and some spawn, huck a burning head or gnashing jaws through them, bam 12 depravity. Those units will be around to do it again round 2, paying for themselves a second free keeper and still having dudes left to camp an objective and/or screen the backfield against deep strikes. If things are going well doing some of that again round 3 is reasonably possible, and all this depravity generation can still be doubled via Syll'Esske host.
This message was edited 2 times. Last update was at 2021/02/13 23:48:58
Carlovonsexron wrote: Thought: could it be a model they are waiting for an Emperor's children release to give us, as it may work for both systems?
You mean like Fulgrim? The old Epic Space Marine Fulgrim didn't have any obvious ranged weapons or technology so could also have worked in fantasy.
I think Fulgrim would work great design wise in AoS (a parody of Morthai would be a PERFECT demon prince of Slaanesh!) but maybe something huge, but not Fulgrim.
However, I don't know of anything already established in 40k lore that might be suitable for that idea.
True, but some of the depravity ability sources have reduced and a lot of the models have had point increases. I think they've baked depravity more into the army than before. Hellstriders went up by nearly 50% in points yet if anything are perhaps a touch weaker than they were before in terms of damage output. Clawspears only get bonus damage on the charge and neither can get a bonus attack if they killed/attacked the turn before.
I think opponents will also be more suited to the idea that you either avoid combat or try and remove an entire unit in one fell swoop of damage to reduce depravity generation
Plus iwth the army no longer demanding that you take heroes at least other options are more open now if you want to generate depravity.
I do agree some of the costs sound cheap; however I think the core of the mechanics generation of the resource is better than it was. Much easier to jiggle 1 table of cost values and just the sort of thing GW can update in a latter FAQ/Errata/Generals Handbook.
Carlovonsexron wrote: Thought: could it be a model they are waiting for an Emperor's children release to give us, as it may work for both systems?
You mean like Fulgrim? The old Epic Space Marine Fulgrim didn't have any obvious ranged weapons or technology so could also have worked in fantasy.
I think Fulgrim would work great design wise in AoS (a parody of Morthai would be a PERFECT demon prince of Slaanesh!) but maybe something huge, but not Fulgrim.
However, I don't know of anything already established in 40k lore that might be suitable for that idea.
What about this utterly awesome beast from the Libre Chaotica
This message was edited 1 time. Last update was at 2021/02/13 15:22:10
Yeah, the mechanic is still a far better design. They will be able to fix it by eratta'ing the depravity values like they did last time, only this time the core mechanic doesn't push list skew nearly as hard so the situation is much better. It is just like, almost comical how such brilliant rules design (and I mean that--between the new locus and the redesigned depravity there is some extremely well done rules here) can be right next to such a painfully obvious flaw.
NinthMusketeer wrote: What the actual feth is Libre Chaotica and how do I get my hands on it because hot dam that is awesome.
It's an utterly awesome lore book.
It basically is 5 books in one. BL produced 4 god specific books of chaos. They are loosely written as a first person diary/account of a person studying Chaos and whilst they reference the Old World they have lots of cross over between the two. They are basically the Go-To classic lore reference for Chaos. The four god books still appear on ebay etc.. from time to time. However all four along with a mortals chapter were reprinted in full in the Libre in hardback. BL published it ages ago, but did a recent (year or two back) limited reprint again. So you might still find stock out there, but its again out of print and very popular so tricky toget.
If you can get it GET IT because its utterly utterly awesome and has some of the best classic chaos art that still gets pulled out and used today.
As a price reference it was £30 originally from BL new. Some of the individual god books now go for that much on ebay if you're lucky - the full book is £70 at cheapest and rapidly rises from there sadly. BL might do another print some time, but like a lot of the art/lore books you've got no clue if or when they might.
This message was edited 1 time. Last update was at 2021/02/13 15:41:33
Overread wrote: True, but some of the depravity ability sources have reduced and a lot of the models have had point increases. I think they've baked depravity more into the army than before. Hellstriders went up by nearly 50% in points yet if anything are perhaps a touch weaker than they were before in terms of damage output. Clawspears only get bonus damage on the charge and neither can get a bonus attack if they killed/attacked the turn before.
I think opponents will also be more suited to the idea that you either avoid combat or try and remove an entire unit in one fell swoop of damage to reduce depravity generation
Plus iwth the army no longer demanding that you take heroes at least other options are more open now if you want to generate depravity.
I do agree some of the costs sound cheap; however I think the core of the mechanics generation of the resource is better than it was. Much easier to jiggle 1 table of cost values and just the sort of thing GW can update in a latter FAQ/Errata/Generals Handbook.
Carlovonsexron wrote: Thought: could it be a model they are waiting for an Emperor's children release to give us, as it may work for both systems?
You mean like Fulgrim? The old Epic Space Marine Fulgrim didn't have any obvious ranged weapons or technology so could also have worked in fantasy.
I think Fulgrim would work great design wise in AoS (a parody of Morthai would be a PERFECT demon prince of Slaanesh!) but maybe something huge, but not Fulgrim.
However, I don't know of anything already established in 40k lore that might be suitable for that idea.
What about this utterly awesome beast from the Libre Chaotica
Seems like it might work! (But honestly, makes me pine for a new Champion of Slaanesh on a boob snake)
This message was edited 1 time. Last update was at 2021/02/13 15:48:57