Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2022/03/24 10:25:44
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Longtime Dakkanaut
|
Kid_Kyoto wrote:
So, yeah. We have our roadmap:
 House of ATVs
 House of Flea Riders
 House of Bikes
 House of Jeeps
 House of Air Conditioned Luxury SUVs
 House of Jalopies
 House of Muscle Cars
 House of Cyber Trucks
 House of Squad Cars
 No doubt about it!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 10:47:30
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
[MOD]
Otiose in a Niche
|
I wonder if there will be rules to repurpose 40k models. The GSC Jackals and Trucks, the humble Rhino and the Sentinel should all work in this environment and is a faster way to build the game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 10:50:34
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Decrepit Dakkanaut
UK
|
I'm hoping the necromancer will be tall enough to fit into my Delaques (might need a head swap, might not i'll need to see the plastic before deciding)
I love the fleas/roaches
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 11:19:14
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Boosting Ultramarine Biker
|
OrlandotheTechnicoloured wrote:
I'm hoping the necromancer will be tall enough to fit into my Delaques (might need a head swap, might not i'll need to see the plastic before deciding)
I love the fleas/roaches
Considering the size of the latest vampires in AOS... I'd rather be afraid he might be too tall...
|
My Element Games referal code: SVE5335 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 12:23:17
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
Danny76 wrote:You guys are off on your physics.
The only thing that goes behind the wheel point is the man on seat. Not enough to tip it. The gun is right above, there’s a good chunk of weight in the middle section there. I don’t think a man would tip it.
Plus it’s got Suspensor Grav Bearing Rods or some sci fi gak we don’t know how to explain in our current times or whatever 
My view would be that it is off, either the wheelbase should be longer (with rear wheels further back), have the engine further forward or the pillion lower down - I've done enough biking/quad-biking that when I looked at it I just thought "nope" - you would never see something that kind of weight behind the back! That thing would wheely like a MF and then you obviously wouldn't be able to steer at all (maybe that is the idea?!)
Suspension of disbelief is a funny one I agree. But while things like magical sea elves and eagle chariots are far away from what we can know, really the laws of physics should apply here! I know Judge Dredd's bike (and Marine ones for that matter) have to get excluded from this conversation but still..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 12:30:17
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
|
Heh. The fourth recruit from Necromunda in Ian Watson's "Space Marine" was from the wastes, and the hivers kept referring to him as "Sand Flea".
Now we know what size Necromunda's sand fleas are, that doesn't seem quite as insulting any more.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 12:41:33
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Longtime Dakkanaut
Germany
|
I gotta admit though, i'm positively suprised, even with the obviously repeated poses, there seems to be some variety of bits with the Sand Fleas
Hell, who knows, maybe some bits might be interchangeable with the guys on foot
|
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 12:43:19
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Stubborn Dark Angels Veteran Sergeant
|
The bug riders are exactly the kind of 40K OTT, somewhat impractical, aesthetic that the knee-dangling-rebreathers aren't, to my mind. I love them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 12:56:16
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Using Object Source Lighting
|
Ian Sturrock wrote:The bug riders are exactly the kind of 40K OTT, somewhat impractical, aesthetic that the knee-dangling-rebreathers aren't, to my mind. I love them.
Yeah they pull it off in the end, busy yet 40k fun models. Banners need to go though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 14:10:34
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Longtime Dakkanaut
|
Kid_Kyoto wrote:I wonder if there will be rules to repurpose 40k models. The GSC Jackals and Trucks, the humble Rhino and the Sentinel should all work in this environment and is a faster way to build the game.
GSC tends to be themed toward mining colony and planetary defense forces… but it would be cool if they came out with some GSC hive ganger conversion kits to account for the hive world Genestealer cults that exist on necromunda and other hive worlds. The cult of the second son is the name of the actual gsc on necromunda. Essentially that gsc was bombarded but survived beneath the destroyed city and what remained of the cult is highly mutated after extended generations of mutations. https://warhammer40k.fandom.com/wiki/Cult_of_the_Second_Son
Maybe in the future we will get something like a house cawdor conversion kit for gsc and a rad mutated cultist box.
|
This message was edited 4 times. Last update was at 2022/03/24 14:27:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 14:27:57
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
The GSC kits already are basically there. One just needs to look at the Drudge art for Orlocks to see those same mining suits in use.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 16:25:12
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
Graphite wrote:Heh. The fourth recruit from Necromunda in Ian Watson's "Space Marine" was from the wastes, and the hivers kept referring to him as "Sand Flea".
Now we know what size Necromunda's sand fleas are, that doesn't seem quite as insulting any more.
Ah that's so cool - well done for the spot, I hadn't realise that!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 17:05:43
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Longtime Dakkanaut
|
SKR.HH wrote: OrlandotheTechnicoloured wrote:
I'm hoping the necromancer will be tall enough to fit into my Delaques (might need a head swap, might not i'll need to see the plastic before deciding)
I love the fleas/roaches
Considering the size of the latest vampires in AOS... I'd rather be afraid he might be too tall...
Delaque models already tower over puny traditional humans, so it'll probably work out.
I know people are largely disappointed with that Underworlds set from a "the game it's designed for" standpoint, but as a Necromunda player I look forward to using it for Hive mutants/zombies/whatever. These zombies will take a lot less "generification" at the end of a hobby knife to prepare for the Hive setting than most of the AoS zombies would.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/24 17:35:12
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Ancient Venerable Dreadnought
|
I have 2 different Orlock gangs, one is traditional underhive models and GSC Neophytes(w GSC stuff removed & orlock heads instead) for the miners out in the Wastes. Already anticipating the vehicle rules I have a Jackal Squad with similar look for the miners mounted on bikes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 08:40:16
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
|
God I hope the vehicle rules aren't too locked down. I have a BUNCH of old (2nd edition 40k) Ork vehicles which would look very nice as wheels for my Orlocks.
Not sure if I'm up for the boxed set. Very much depends on the price point. If that game mat is just paper, might indicate that it's a bit less on the crazy side.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 08:43:56
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Leader of the Sept
|
It’s probably platinum laced vellum from cows raised on beer and massage… or at least priced as if it was
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 09:00:56
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
|
Forged using traditional ancient egyptian paper crafting techniques, each mat takes a lifetime for a skilled artisan to create.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 12:58:43
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Leader of the Sept
|
Graphite wrote:Forged using traditional ancient egyptian paper crafting techniques, each mat takes a lifetime for a skilled artisan to create.
The inks used are that radioactive, the staff churn is rather steep.
Incidentally, we would like to sell you a special edition lead lined play mat carry case.
|
This message was edited 1 time. Last update was at 2022/03/25 12:59:40
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 15:27:42
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Ridin' on a Snotling Pump Wagon
|
Graphite wrote:God I hope the vehicle rules aren't too locked down. I have a BUNCH of old (2nd edition 40k) Ork vehicles which would look very nice as wheels for my Orlocks.
Not sure if I'm up for the boxed set. Very much depends on the price point. If that game mat is just paper, might indicate that it's a bit less on the crazy side.
At the very real risk of sounding like a TFG?
This is Necromunda. If you and your buddies are up for it? Go for it.
I know this always reads like excusing shonky rules, but I’ve literally never played Necromunda, any version of it, without house ruling and tweaking to suit taste.
I figure if everyone is allowed to scratch build/substitute vehicles for whatever, No Harm, No Foul. That can be as conservative as you want (only official models), Variance By Consent (so everyone sort of mutually agrees what’s a reasonable proxy, perhaps on roughly equivalent dimensions or aesthetic) or full on balls to the wall Anything Goes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 16:09:46
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Longtime Dakkanaut
|
Kid_Kyoto wrote:
It was a massive battle, a full company of Ultramarines versus nearly twice their number of orks. 3rd Squad opened fire at the oncoming boyz from 50 meters away. Their .75 caliber bolters ejaculated 4-round bursts of mass reactive explosive rounds, targeted by their enhanced senses and the machine spirts of their armor.
1/3 of the bursts just missed completely. Another 1/3 struck the savage greenskins but despite exploding inside the target did not actually wound them. The final 1/3 actually caused casualties.
Captain Cracius watch the three orks fall to the ground and nodded sagely. A blow well struck by the Emperor's elite.
They wouldn't have to write it in such a way that it emphasized the mechanics, but writing it in a way that what happened in the book could be reasonably expected on the table would be nice. I can't read marine stories because they are bull$#!+.
"The full Regiment of Guard and the Commandery of Sisters were about to fall to the genestealer cult, when five marines showed up and executed every xenoform on the planet." (Literally the ending of Cult of the Warmason)
Maybe if the battles in the books resembled something that could reasonably be expected to occur in a game we'd have fewer self entitled marine players whining about how their models on the tabletop should be able to decimate everything in the galaxy without effort cuz Bolterz are awesome (while completely ignoring that sisters are their shooting equivalents).
Maybe if other species were actually portrayed as a genuine threat to marines, GW would not have to warp their range to cater to marine die hards and everyone would get to have somewhere close to the same number of models for their army. I feel like 8th and 9th came a long way by giving every faction rules content specific to their subfactions, which marines alone have enjoyed in every edition since 2nd; if we could close the modelling gap, that be fabulous.
But in order to do that, BL authors and GW itself has to stop telling stories about how marines can curb stomp anything and everything without breaking an acidic sweat, because it is and always has been pure bull$#!+ when you compare it to what actually happens in the game those stories are supposed to be based on.
|
This message was edited 1 time. Last update was at 2022/03/25 16:10:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 16:10:05
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Foxy Wildborne
|
I'm gonna guess so far that ATV (and the fleas) will be functionally identical to a 40k cavalry model, ie. a single, non-divisible game piece. With to day's obsession with WYSIWYG I cannot see GW allowing you to dismount a vehicle and possibly an enemy ganger jumping in and driving off with it if there's no way to pysically add/remove models from the seats. Maybe something changes later in the Book of Trucks.
|
This message was edited 2 times. Last update was at 2022/03/25 16:11:27
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 16:30:54
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
How are you going to mark crew loss during a game?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 16:58:52
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Foxy Wildborne
|
I'm guessing same way 40k does.
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 19:15:50
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Regular Dakkanaut
|
wow, I like everything in that release.
The buildings remind me of waterworld setting; maybe swap out the ash wastes for water battlemat?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 19:29:04
Subject: Re:Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Ancient Venerable Dreadnought
|
PondaNagura wrote:wow, I like everything in that release.
The buildings remind me of waterworld setting; maybe swap out the ash wastes for water battlemat?
Or playing a game set before the imperial showed up...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 20:14:24
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Foxy Wildborne
|
Yea tempted to do waterworld. Also there's a bit of a sump movement on Necromunda facebooks, with barges and derricks and so on too.
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 20:51:52
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Stealthy Warhound Titan Princeps
|
I remember an old Necro story featuring a barge called the Queequeg, plying the byways of some kind of sewer : D
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 20:54:40
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Terrifying Doombull
|
I suddenly want the Ewok village, made out of insect resin 'homes' and attached to the rotting stumps of skyscrapers.
|
Efficiency is the highest virtue. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 21:02:57
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Foxy Wildborne
|
Oh, a Book of the Sump fan supplement is available here, includes a gallery of scratch built boats and rafts and stuff https://drive.google.com/drive/u/0/folders/1uI-xvSi3YJfvHtluQ0nwuahwspaErCu0
|
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2022/03/25 21:32:30
Subject: Necromunda Underhive news & rumours-Ash Wastes Nomad pg 184
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
JWBS wrote:I remember an old Necro story featuring a barge called the Queequeg, plying the byways of some kind of sewer : D
There's a whole subsection of Orlock Prospectors that do exactly that.
|
|
 |
 |
|