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Made in au
Dakka Veteran




Australia

IanVanCheese wrote:
Yeah I wouldn't worry about these faction rules, they're clearly just old codex stuff being sold as good. Mephrit (and all dynasties will get two traits when the new rules rock up).

We may even get a make your own dynasty in pariah. A + 3 range trait might make Gauss Reapers more interesting. As it stands, yeah they're a little too short on range for my liking. I'd have preferred Assault 2 with 12" range, then at least they'd be OK for Deceiver shenanigans.

Still, we'll see. Maybe Night Scythes and Ghost Arks will be the order of business in 9th.


Yeah, looks like Mephrit is *still* worse than a doctrine lmao.
   
Made in us
Longtime Dakkanaut




Ute nation

 Eonfuzz wrote:
IanVanCheese wrote:
Yeah I wouldn't worry about these faction rules, they're clearly just old codex stuff being sold as good. Mephrit (and all dynasties will get two traits when the new rules rock up).

We may even get a make your own dynasty in pariah. A + 3 range trait might make Gauss Reapers more interesting. As it stands, yeah they're a little too short on range for my liking. I'd have preferred Assault 2 with 12" range, then at least they'd be OK for Deceiver shenanigans.

Still, we'll see. Maybe Night Scythes and Ghost Arks will be the order of business in 9th.


Yeah, looks like Mephrit is *still* worse than a doctrine lmao.


Different, I'd have a hard time saying which is better. Mephrit works in all turns and for all weapon types, with the disadvantage of having to be close, doctrines depend on turn and weapon type. The fact that Marines have an extra layer of rules that have no equivalent for necrons is the annoying part.

Still it's not all doom and gloom, new models are always welcome, and with the amount of new models coming at least some of them have to be good right? Warriors also got the smallest points increase we've seen so far, if that holds true for the rest of the codex we'll be in a pretty good place. The article was not great, and covered the literal least exciting news they could have given us, and padded the rest of the article with an attempt at inside humor, and a bunch of rules that didn't change. Not great, but I'll take the good with the bad.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in fi
Locked in the Tower of Amareo





 Drudge Dreadnought wrote:
Can anyone explain the current problem with RP for a non-necron player?


In theory it sounds cool. You come back alive on 5+! Yey! And the crypteks make it to 4+! And there's stratagems to give rerolls and various ways to do 2 or even 3 time for unit! Yey! Awesome!

Except the issue is unit needs to have survivors to roll it...If every model is dead no rolling. Unit is gone. And overall necrons are not that tough especially for point costs. Warriors we are looking at 20 wounds at T4 4+ save. Not hard to remove. And 9th ed makes it easier due to blast.

Immortals? 10 wounds with 3+ save. I would take warriors instead for durability.

Destroyers? 6 models, 3 wound each. T5 at least. But still not THAT super tough.

Only unit I regularly roll it is lychguard due to 4++(that can be buffed to 3++ in shooting phase) and even that's not that common. Too much high ROF -0/-1 dam2 or d3 guns out there to rely on that.

And it's not like how RP works is super secret so opponents know to focus stuff dead.

It also has issue in that it scales very badly. 500-1000 pts you can actually roll it sometimes and there RP can be frustrating to opponent. In 2k it's much less common. 3k? Just forget it. Rules that are sooooooooooo badly scalable are extra bad.

Problem though is it's not easy to fix. If units roll even after all dead then units are essentially undying especially if you go 2nd(good luck failing 10 5+ roll in a row...) so either opponents would not get any kill vps(you come back alive) or you would bleed them all the time. Stratagem would at least add cost but then back to non-scalability.

This message was edited 1 time. Last update was at 2020/06/16 07:06:25


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Made in gb
Longtime Dakkanaut




Really not sure what the point of that faction focus article was. Apart from revealing the Death Ray is Blast now and showing off the underwhelming statline for the new gun it was literally just showing stuff that's currently true but may well change in the upcoming Codex (which they haven't officially announced and therefore can't talk about yet).
   
Made in gb
Freaky Flayed One





 MannyMcCoconut wrote:
Some FB posts since the pages went up today.

Take it for what its worth, but maybe better transportation for our new short range warriors.




Again, take it for what its worth.


This is kind of an interesting one since they certainly don't answer all questions and comments.


So if there are no plans to remove existing units then that makes me question what exactly they plan to do with the correct destroyer lord. Make it into a Lokhust lord, maybe a shooter lord like in the original sketch so it has 1 big and some kind of shoulder rocket pods?
   
Made in gb
Swift Swooping Hawk




UK

Bear in mind the warhammer facebook page is run by interns from a completely different department who know as much about what's coming as you or me.

Nazi punks feth off 
   
Made in gb
Freaky Flayed One





 Bosskelot wrote:
Bear in mind the warhammer facebook page is run by interns from a completely different department who know as much about what's coming as you or me.


OK lol didn't know that. I guess time will tell then
   
Made in no
Grisly Ghost Ark Driver





 Aza'Gorod wrote:

torblind wrote:
I created a kitbash of the new necron warrior weapon while waiting (well mainly the gun):
weapon made with an Immortal's sawed-off gauss blaster. Quiz: Can you guess which part from another muldi-model necron kit the weapon's claw is made from?
Spoiler:





Nice model and I'm leaning towards Canoptek spider?


It's taken from a pair of ribs from the cage that sits on the back of praetorians. (left over when building Lychguards)
   
Made in gb
Bloodthirsty Bloodletter





 Bosskelot wrote:
Bear in mind the warhammer facebook page is run by interns from a completely different department who know as much about what's coming as you or me.


It's funny when I read comments like this, because 'Social Media Staff' that have to handle disgruntled members of this 'community' are probably not interns.

 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 BroodSpawn wrote:
 Bosskelot wrote:
Bear in mind the warhammer facebook page is run by interns from a completely different department who know as much about what's coming as you or me.


It's funny when I read comments like this, because 'Social Media Staff' that have to handle disgruntled members of this 'community' are probably not interns.


I'm not sure about GW, but my companies Social Media is not handled by interns, or even low level employees. It's way to easy to someone to make a small mistake have such a huge cascading effect that is all public.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in gb
Longtime Dakkanaut




Yeah, having interns handle your social media is a recipe for disaster. I think it's just more likely that the social media staff have no real insight into the games development side of things. GW is run in a very siloed way and I think some people would be surprised at the amount of division between the various departments. It's really not a case of the whole company sitting in a big development studio all bouncing ideas for new rules off one another.
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Bosskelot wrote:
Bear in mind the warhammer facebook page is run by interns from a completely different department who know as much about what's coming as you or me.


Gonna need a citation for that, given they advertised such a role.

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Made in us
Lieutenant General





Florence, KY

 Aza'Gorod wrote:
 Bosskelot wrote:
Bear in mind the warhammer facebook page is run by interns from a completely different department who know as much about what's coming as you or me.


OK lol didn't know that. I guess time will tell then

Even if they do know more, they're not permitted to 'spill the beans' until GW has made an official announcement.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

They talked about RP on the stream today.

They mentioned right now that there are too many ways for opponents to mitigate it, so they gave it a big overhaul with the new codex.

RP is the unique factor for the army and they said you should expect to be able to bring more stuff back in the future.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Lieutenant General





Florence, KY

On the Warhammer Daily show, Stu Black said that Reanimation Protocols for Necrons will be updated "... when their book comes around..."

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Confirmed mixed units for the Necron Warrior weapons.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in pt
Fireknife Shas'el




Lisbon, Portugal

 Sasori wrote:
They talked about RP on the stream today.

They mentioned right now that there are too many ways for opponents to mitigate it, so they gave it a big overhaul with the new codex.

RP is the unique factor for the army and they said you should expect to be able to bring more stuff back in the future.


Now THAT I can get behind. Praise be!

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

A few other tidbits:

-Sounds like support units are getting a bit of an overhaul. Tomb Spyders were called out by name in stream. We should expect these to provide better support
-Called out the Wargear and Crypteks supporting RP
-Said RP isn't the only Army-wide special rule. Said one is much more "proactive" Context implied it's more offensive.
-Seems the army will be a lot more customiziable, with the Overlord having some choices, followed by Dyanstys. Some kind of "Protocols"

This message was edited 1 time. Last update was at 2020/06/16 15:18:49


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Loyal Necron Lychguard





Working on it

 Sasori wrote:
A few other tidbits:

-Sounds like support units are getting a bit of an overhaul. Tomb Spyders were called out by name in stream. We should expect these to provide better support
-Called out the Wargear and Crypteks supporting RP
-Said RP isn't the only Army-wide special rule. Said one is much more "proactive" Context implied it's more offensive.
-Seems the army will be a lot more customiziable, with the Overlord having some choices, followed by Dyanstys. Some kind of "Protocols"


You, good sir, have made my day with this information. I shall celebrate by painting 20 Praetorians.


Hopefully Spyders move to a Canoptek support role, I feel that would make a little more sense

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Made in us
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Ute nation

I'm cautiously optimistic, because it probably means you always get a chance to reanimate, but as a balance you probably only get one chance. That other rule they talked about and the comment about the new warrior weapon sure sounds like a Gauss rule, like losing the -1 ap and gaining a special rule.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Lieutenant General





Florence, KY

 Kharne the Befriender wrote:
Hopefully Spyders move to a Canoptek support role, I feel that would make a little more sense

We'll probably see them keeping their vehicle repair support role. Hopefully they'll be better at it

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Dakka Veteran




I'm not optimistic yet. Kinda lost that after yesterday. If they want to show us that things are different, then they should just show it.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Darsath wrote:
I'm not optimistic yet. Kinda lost that after yesterday. If they want to show us that things are different, then they should just show it.


They won't preview rules from a book that might be 3 months off yet. Its not so far out nobody can wait though.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Darsath wrote:
I'm not optimistic yet. Kinda lost that after yesterday. If they want to show us that things are different, then they should just show it.



Yesterday wasn't a rules preview for anything that is going to be in our new codex or pariah. It was a focus on our current codex + 9th edition rules. You shouldn't be discouraged by that, as nothing was going to change for that article, as far as fundamental core rules go.

Supposedly this week we are taking a look at Dynasties, and they seemed to imply they were going to be new ones.

This message was edited 1 time. Last update was at 2020/06/16 17:16:14


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in gb
Dakka Veteran




 Sasori wrote:
Darsath wrote:
I'm not optimistic yet. Kinda lost that after yesterday. If they want to show us that things are different, then they should just show it.



Yesterday wasn't a rules preview for anything that is going to be in our new codex or pariah. It was a focus on our current codex + 9th edition rules. You shouldn't be discouraged by that, as nothing was going to change for that article, as far as fundamental core rules go.

Supposedly this week we are taking a look at Dynasties, and they seemed to imply they were going to be new ones.

I'm only really giving it till the end of the week tbh. If Games workshop are just gonna stretch this out, then I'm not interested. If it's coming out in 3 months, then they should talk about the stuff that's coming out this month. They're just spreading it too thin, and I'm on my wit's end with it as is. I don't have the time or energy to put up with it.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Here is an updated and more through transcript that somebody took of today's stream

stream highlights:
-Redesigning necron models provided insight into how GW wants necrons to play, both in strengths and weaknesses
-GW want to play up the horror aesthetic with the new necrons
-Reanimation Protocols have been given a big overhaul
-Right now there are a lot of ways to mitigate RP. GW wants to make it so bringing back your units is constant and consistent
-Canoptek Reanimator uses it's nano-scarab beam to break down and reconstruct necron units. For enemies, it's just the break down part.
-New necron codex has a lot of emphasis on being broken down and getting back up again.
-"A relentless, grinding playstyle" with a mid-field shooting emphasis
-Command phase will prompt decisions for in what way necron units should reanimate. The player should be responsible more making the decisions, they are the overlord
-"Dynastic noble" aesthetic will still exist with the triarch units
-While necrons do have fast units, they want necrons to be slow and methodical, with lots of firepower
-"100% more guns"
-Necrons will get other army-wide rules besides Reanimation Protocols
-Necrons main weakness is their speed. They also want necrons to use more infantry than vehicles

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Freaky Flayed One





Darsath wrote:
 Sasori wrote:
Darsath wrote:
I'm not optimistic yet. Kinda lost that after yesterday. If they want to show us that things are different, then they should just show it.



Yesterday wasn't a rules preview for anything that is going to be in our new codex or pariah. It was a focus on our current codex + 9th edition rules. You shouldn't be discouraged by that, as nothing was going to change for that article, as far as fundamental core rules go.

Supposedly this week we are taking a look at Dynasties, and they seemed to imply they were going to be new ones.

I'm only really giving it till the end of the week tbh. If Games workshop are just gonna stretch this out, then I'm not interested. If it's coming out in 3 months, then they should talk about the stuff that's coming out this month. They're just spreading it too thin, and I'm on my wit's end with it as is. I don't have the time or energy to put up with it.


I'm pretty sure its coming out end of July and that's still over 4 weeks away. Plenty of time to reveal new things.

At end of the day if they reveal new rules it not like we can use them anyway, in glad to get new rules reveals but in all honesty I wouldn't care if we don't find out till the new edition as at least then I can use them
   
Made in us
Lieutenant General





Florence, KY

Darsath wrote:
I'm only really giving it till the end of the week tbh. If Games workshop are just gonna stretch this out, then I'm not interested. If it's coming out in 3 months, then they should talk about the stuff that's coming out this month. They're just spreading it too thin, and I'm on my wit's end with it as is. I don't have the time or energy to put up with it.

9th edition is going to be released in July, with Codex Necrons sometime after that (the first 8th edition codex came out a month after the game dropped). Expecting all of the information by the end of the week is an unrealistic expectation.

As for talking about what's coming out this month, what do you think they've been doing? They've already discussed all of the Psychic Awakening releases, the Lumineth and Sons of Behemat releases, etc.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Ute nation

 Sasori wrote:
Here is an updated and more through transcript that somebody took of today's stream

stream highlights:
-Redesigning necron models provided insight into how GW wants necrons to play, both in strengths and weaknesses
-GW want to play up the horror aesthetic with the new necrons
-Reanimation Protocols have been given a big overhaul
-Right now there are a lot of ways to mitigate RP. GW wants to make it so bringing back your units is constant and consistent
-Canoptek Reanimator uses it's nano-scarab beam to break down and reconstruct necron units. For enemies, it's just the break down part.
-New necron codex has a lot of emphasis on being broken down and getting back up again.
-"A relentless, grinding playstyle" with a mid-field shooting emphasis
-Command phase will prompt decisions for in what way necron units should reanimate. The player should be responsible more making the decisions, they are the overlord
-"Dynastic noble" aesthetic will still exist with the triarch units
-While necrons do have fast units, they want necrons to be slow and methodical, with lots of firepower
-"100% more guns"
-Necrons will get other army-wide rules besides Reanimation Protocols
-Necrons main weakness is their speed. They also want necrons to use more infantry than vehicles


Relentless grinding play style with a focus on infantry sure sounds like 7th ed necrons, when we were impossible to kill but hit like wet noodles.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I'm curious how they're going to make speed a weakness and shift emphasis onto infantry, for a faction that built most of its fire support into vehicles and has units like Jetbikes, Skimmer & Flyer transports, swarms & wraiths, etc that can get speed pretty much wherever it wants it. My gut says that they're probably not going to achieve this but will attempt to do so by adding gobs of special rules and ability interactions to infantry units

IRON WITHIN, IRON WITHOUT.

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