Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2020/08/08 13:55:35
Subject: Re:Necron 9th edition general discussion thread.
armisael wrote: I really love the theme of Skorpekh Destroyer and Skorpekh Lord.
But I just wonder, is it a chance for Skopekh Heavy Destroyer. The model would be cool.
There's mention of a ranged Skorpekh in the Indomitus novel, so those could be the Skorpehk Heavies.
Yes, salt because it's a Black Library book, but they've been a bit more strict about making sure things in the newer "modern era" novels line up with the actual game range.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2020/08/08 14:03:50
Subject: Necron 9th edition general discussion thread.
a_typical_hero wrote: Agreeing with most of what you wrote, I just think the part of the Canoptek units is less of a mystery than what you imply.
You have the stratagem REPAIR SUBROUTINES already which gives Canoptek RP for one round. So having an automatic 6 means you won't waste your command points.
We currently do, we have no idea if it's sticking around. It also seems really weird that crusade would give a buff for something you have to use a strategem to get, given nothing else in any other crusade upgrade path in the main book or the Necron book is that situational; every other one is useful all the time. I think there's a real clue here, I'm almost certain there's more to it than that!
For comparison, a brief summary of all the upgrades is:
Noble units:
1-2: Add 3" to MWBD ability.
3-4: Reroll hit rolls of 1 for this model.
5-6: If this model gained 3+ exp from the battle, gain 1 requisition point.
Core units:
1-2: Out of Action tests are auto passed for this unit.
3-4: This unit gets directive of active command protocol anywhere on board, not just within 6" of a non-C'tan character.
5-6: Each time you make Reanimation Protocol rolls for this unit, you can change a single dice result to a 6.
Cryptek units:
1-2: Once per battle, can use Harbinger of Destruction/Despair/Rites of Reanimation/Chronometron one more time.
3-4: Once per battle, can shoot again after shooting.
5-6: Improve weapon skill +1; successful hits automatically wound.
Canoptek units:
1-2: Reroll to wound rolls in melee if within 6" of a Cryptek.
3-4: Reroll advance and charge rolls for this unit.
5-6: Each time you make Reanimation Protocol rolls for this unit, you can change a single dice result to a 6.
So yeah, having the exact same wording as the core units seems super suspicious to me, so we'll see.
2020/08/08 14:16:23
Subject: Re:Necron 9th edition general discussion thread.
Number of shots does not denote if something is a 'mobile strike platform'. Ability to move and fire at a significant degree over normal units does. 10" vs 6", even if both had a 1 shot weapon, would suggest that the 10" moving unit is more mobile.
Yes you can move 10". You also then hit on 4+. Locust is too valuable to shoot such randomly. In theory you can move 10". In practice if you do you are wasting power and having inefficient unit.
Move with your lokus and you will lose games. If you want mobile at there's better units. Lokust is static gun platform.
This message was edited 1 time. Last update was at 2020/08/08 14:18:14
2024 painted/bought: 109/109
2020/08/08 14:52:03
Subject: Re:Necron 9th edition general discussion thread.
Bosskelot wrote: Lokhust's are 100% getting hardwired hatred and repulsor platform, allowing them to re-roll 1's and ignoring heavy penalties from moving.
Nothing on ever 100% certain, but it's safe to assume this is the case when discussing them.
2020/08/08 14:56:54
Subject: Necron 9th edition general discussion thread.
a_typical_hero wrote: Agreeing with most of what you wrote, I just think the part of the Canoptek units is less of a mystery than what you imply.
You have the stratagem REPAIR SUBROUTINES already which gives Canoptek RP for one round. So having an automatic 6 means you won't waste your command points.
We currently do, we have no idea if it's sticking around. It also seems really weird that crusade would give a buff for something you have to use a strategem to get, given nothing else in any other crusade upgrade path in the main book or the Necron book is that situational; every other one is useful all the time. I think there's a real clue here, I'm almost certain there's more to it than that!
So yeah, having the exact same wording as the core units seems super suspicious to me, so we'll see.
The running theory a few of on the Necrotyr discord has is that Necrons are getting a similar ability to the AoS Ossiarchs Boneshaper/SoB Hospitallar Medicae ability.
The question is the number of dice. It is likely a d6 base (with things like the Reanimator giving extra dice) or 2d3. Could be 3d3 but that is a bit over the top. Especially since units like Szeras can do Rites twice.
The issue is the character tax.
2020/08/08 16:16:09
Subject: Necron 9th edition general discussion thread.
Lysenis wrote: The running theory a few of on the Necrotyr discord has is that Necrons are getting a similar ability to the AoS Ossiarchs Boneshaper/SoB Hospitallar Medicae ability.
The question is the number of dice. It is likely a d6 base (with things like the Reanimator giving extra dice) or 2d3. Could be 3d3 but that is a bit over the top. Especially since units like Szeras can do Rites twice.
The issue is the character tax.
Indeed, I was there this morning when we were trying to figure out how rites and normal reanimation might be different. I doubt it'll use any D3 rolls honestly, given the crusade wording - I'd expect it to say you can count a result as a 3 instead of rolling a D3, or something rather than saying 6 (as technically a d3 isn't a d6 roll, you could make a dedicated d3 dice).
It feels logical though, replace living metal with that rule. Also might explain why so many of our units are getting wounds of exactly 2, 3, 6, 12, instead of what they were before...
2020/08/08 17:52:35
Subject: Necron 9th edition general discussion thread.
Lysenis wrote: The running theory a few of on the Necrotyr discord has is that Necrons are getting a similar ability to the AoS Ossiarchs Boneshaper/SoB Hospitallar Medicae ability.
The question is the number of dice. It is likely a d6 base (with things like the Reanimator giving extra dice) or 2d3. Could be 3d3 but that is a bit over the top. Especially since units like Szeras can do Rites twice.
The issue is the character tax.
Indeed, I was there this morning when we were trying to figure out how rites and normal reanimation might be different. I doubt it'll use any D3 rolls honestly, given the crusade wording - I'd expect it to say you can count a result as a 3 instead of rolling a D3, or something rather than saying 6 (as technically a d3 isn't a d6 roll, you could make a dedicated d3 dice).
It feels logical though, replace living metal with that rule. Also might explain why so many of our units are getting wounds of exactly 2, 3, 6, 12, instead of what they were before...
That is unless Rites is across the board on characters and non Cryptek's do it in D3's and Crypteks are d6 but that is overtly complicated
2020/08/08 18:27:59
Subject: Re:Necron 9th edition general discussion thread.
Sasori wrote: The Enmitic weapon looks even worse when compared to the new SM bike and turret...
I just feel that, with same PL as Lokust Heavy Destroyer, it seem that the turret is far better.
Well it's marines. Of course it's better. We are better off comparing our stuff to other non-imperial marines. Npc vs npc is meaningfull comparison. Npc vs master faction just leaves sour taste in mouth
One is highly mobile and 80 points, the other one is almost immobile and costs 130. I expect the second one to be better at shooting.
2020/08/08 18:36:48
Subject: Re:Necron 9th edition general discussion thread.
Yes, Stalkers get +2 wounds, Shredder is D2, the Gauss is losing the "Heavy" and seems to be going to a straight Gauss Cannon, Heat Rays is 12" on Dispersed... OH and Forelimbs is GREAT
Wraiths are....interesting
2020/08/08 20:50:35
Subject: Re:Necron 9th edition general discussion thread.
Wraiths work out pretty much the same as before in combat, but the beamer is bettet against multi wound moves now as it lost shots but gained +2 S and +2D per shot. I did the calculations before and it looks worse but really isn't. I think k Wraiths are gonna hinge on whether we still have the 3++
The stalker is straight up better with more wounds and stronger weapons then before
2020/08/08 21:57:22
Subject: Re:Necron 9th edition general discussion thread.
I was thinking the same thing regarding the wraiths and 3++. Stalker is looking really good honestly. Im hoping it keeps the targeting relay, not that it wouldnt
<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
2020/08/10 01:34:06
Subject: Necron 9th edition general discussion thread.
I mean there is only one way reanimation can change, it's either going to stay multiple attempts which will require an escape hatch like wiping the unit to be balanced. Or it will go to a fail once and remove the model, in which case it's just a better Disgustingly resilient because no amount of firepower can guarantee a kill. Maybe they will change the escape hatch to be the old 5th ed style of requiring a friendly model within 3", but that seems like extra work to keep track of.
If I were a gambling man, I'd bet on it being the later, combined with increasing the difficulty to get a +1 to RP roll. Also resurrected models will only get up with a single wound, which is why all of our multi-wound non-character models got living metal.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/08/10 02:04:19
Subject: Re:Necron 9th edition general discussion thread.
Sasori wrote: The Enmitic weapon looks even worse when compared to the new SM bike and turret...
I just feel that, with same PL as Lokust Heavy Destroyer, it seem that the turret is far better.
Well it's marines. Of course it's better. We are better off comparing our stuff to other non-imperial marines. Npc vs npc is meaningfull comparison. Npc vs master faction just leaves sour taste in mouth
One is highly mobile and 80 points, the other one is almost immobile and costs 130. I expect the second one to be better at shooting.
Its only 130 for the las-talon version. Which frankly marines have better platforms for (either faster vehicles with lastalons, or just lascannons in general). and they're getting a grav-tank with twin lastalons and multimeltas, so... seriously whatever (a quad lascannon predator is 170, by way of example.).
The turret with autocannon is only 90, and compares really, really well (by virtue of being better) with the Lokhust at 70.
This message was edited 1 time. Last update was at 2020/08/10 02:06:13
Efficiency is the highest virtue.
2020/08/10 09:41:46
Subject: Necron 9th edition general discussion thread.
If GW are getting rid of all green rod kits, does that mean a new doomsday ark and ghost ark kit?
Which leads to the very interesting question - will we see reaper arrays as well as flayer arrays?
With the Arks speed, reapers would be devastating on ghost arks (probably too risky on a DDA).
As far as a new kit goes, I hope they go down a mini monolith route rather than sticking with the existing design minus the rods. Something like a small rectangular base monolith with Barge style pilots at the back...
2020/08/10 09:50:06
Subject: Necron 9th edition general discussion thread.
DDA and GA don't have green rods. All QS vehicles are a bit weird, the new Canoptek walkers fill the same niches so if you don't like the look of DDAs and GAs you don't need them anymore.
2020/08/10 10:03:42
Subject: Re:Necron 9th edition general discussion thread.
Looks like GW are swinging the nerf bat hard to clear the way for people to buy their new destroyer models when the multi-part kit comes out. Praetorians next.
2020/08/10 11:59:03
Subject: Necron 9th edition general discussion thread.
vict0988 wrote: DDA and GA don't have green rods. All QS vehicles are a bit weird, the new Canoptek walkers fill the same niches so if you don't like the look of DDAs and GAs you don't need them anymore.
Well now, don't I feel stupid! I guess that means no chance for reaper arrays then!
2020/08/10 12:53:36
Subject: Necron 9th edition general discussion thread.
This message was edited 1 time. Last update was at 2020/08/10 16:34:32
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2020/08/10 16:51:58
Subject: Re:Necron 9th edition general discussion thread.
Sumilidon wrote: Looks like GW are swinging the nerf bat hard to clear the way for people to buy their new destroyer models when the multi-part kit comes out. Praetorians next.
We've seen the prats stats, they got +1 attack, and an extra damage on the rod in both CC and shooting.I think they'll be ok.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2020/08/10 17:15:31
Subject: Re:Necron 9th edition general discussion thread.
Immortal spam holds up a lot better in PL games. PL decreases on named HQs is really nice. I might just play PL instead of pts when possible, it's not like I'll get a discount for taking the weaker weapon options most of the time anyway. Leave it to GW to make a 20 times less granular pts system more right than the alternative, Grots are 4 pts/model, Guardsmen are more expensive per model than Conscripts and same price as Cultists.
This message was edited 1 time. Last update was at 2020/08/10 17:35:02
2020/08/10 23:19:19
Subject: Re:Necron 9th edition general discussion thread.
Not sure if anyone has compared everything, so I took a quick look compared to the 8th Codex. Everything has stayed the same, gone down by 1, or gone down by 2, except for: The Monolith, which has dropped by 5, and the Tesseract Vault, which is up by 3.
Weirdly, the Warriors have stayed at 6 despite the straight up better profile listed in the Indomitus supplement being at 5. So... I guess I'm using the better units at lower power?
tneva82 wrote: New datasheet replaces old one. There's only 1 datasheet for warriors with one power level value.
Funnily enough means ATM overlords have zero options as well.
Is this true? Do you have a source on that?
Seems strange to expect Necron players to have to buy a limited run boxed set and stranger still to update the power levels without referencing it's giving a power level for a unit that you're no longer allowed to play. Are we no longer allowed to run units of 20 Necron Warriors too?
2020/08/11 08:11:44
Subject: Necron 9th edition general discussion thread.
Ah yes, I double checked, the unit size is covered. So the correct data sheet to use is the new one (with RP rerolls) and the updated power level of 6?