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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

armisael wrote:
I really love the theme of Skorpekh Destroyer and Skorpekh Lord.
But I just wonder, is it a chance for Skopekh Heavy Destroyer. The model would be cool.


There's mention of a ranged Skorpekh in the Indomitus novel, so those could be the Skorpehk Heavies.

Yes, salt because it's a Black Library book, but they've been a bit more strict about making sure things in the newer "modern era" novels line up with the actual game range.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Deranged Necron Destroyer




a_typical_hero wrote:
Agreeing with most of what you wrote, I just think the part of the Canoptek units is less of a mystery than what you imply.

You have the stratagem REPAIR SUBROUTINES already which gives Canoptek RP for one round. So having an automatic 6 means you won't waste your command points.

We currently do, we have no idea if it's sticking around. It also seems really weird that crusade would give a buff for something you have to use a strategem to get, given nothing else in any other crusade upgrade path in the main book or the Necron book is that situational; every other one is useful all the time. I think there's a real clue here, I'm almost certain there's more to it than that!

For comparison, a brief summary of all the upgrades is:

Noble units:
1-2: Add 3" to MWBD ability.
3-4: Reroll hit rolls of 1 for this model.
5-6: If this model gained 3+ exp from the battle, gain 1 requisition point.

Core units:
1-2: Out of Action tests are auto passed for this unit.
3-4: This unit gets directive of active command protocol anywhere on board, not just within 6" of a non-C'tan character.
5-6: Each time you make Reanimation Protocol rolls for this unit, you can change a single dice result to a 6.

Cryptek units:
1-2: Once per battle, can use Harbinger of Destruction/Despair/Rites of Reanimation/Chronometron one more time.
3-4: Once per battle, can shoot again after shooting.
5-6: Improve weapon skill +1; successful hits automatically wound.

Canoptek units:
1-2: Reroll to wound rolls in melee if within 6" of a Cryptek.
3-4: Reroll advance and charge rolls for this unit.
5-6: Each time you make Reanimation Protocol rolls for this unit, you can change a single dice result to a 6.

So yeah, having the exact same wording as the core units seems super suspicious to me, so we'll see.
   
Made in fi
Locked in the Tower of Amareo





 BroodSpawn wrote:


Number of shots does not denote if something is a 'mobile strike platform'. Ability to move and fire at a significant degree over normal units does. 10" vs 6", even if both had a 1 shot weapon, would suggest that the 10" moving unit is more mobile.


Yes you can move 10". You also then hit on 4+. Locust is too valuable to shoot such randomly. In theory you can move 10". In practice if you do you are wasting power and having inefficient unit.

Move with your lokus and you will lose games. If you want mobile at there's better units. Lokust is static gun platform.

This message was edited 1 time. Last update was at 2020/08/08 14:18:14


2024 painted/bought: 109/109 
   
Made in gb
Swift Swooping Hawk




UK

Lokhust's are 100% getting hardwired hatred and repulsor platform, allowing them to re-roll 1's and ignoring heavy penalties from moving.

Nazi punks feth off 
   
Made in no
Grisly Ghost Ark Driver





 Bosskelot wrote:
Lokhust's are 100% getting hardwired hatred and repulsor platform, allowing them to re-roll 1's and ignoring heavy penalties from moving.


Nothing on ever 100% certain, but it's safe to assume this is the case when discussing them.
   
Made in us
Mekboy Hammerin' Somethin'






Eyjio wrote:
a_typical_hero wrote:
Agreeing with most of what you wrote, I just think the part of the Canoptek units is less of a mystery than what you imply.

You have the stratagem REPAIR SUBROUTINES already which gives Canoptek RP for one round. So having an automatic 6 means you won't waste your command points.

We currently do, we have no idea if it's sticking around. It also seems really weird that crusade would give a buff for something you have to use a strategem to get, given nothing else in any other crusade upgrade path in the main book or the Necron book is that situational; every other one is useful all the time. I think there's a real clue here, I'm almost certain there's more to it than that!



So yeah, having the exact same wording as the core units seems super suspicious to me, so we'll see.


The running theory a few of on the Necrotyr discord has is that Necrons are getting a similar ability to the AoS Ossiarchs Boneshaper/SoB Hospitallar Medicae ability.
The question is the number of dice. It is likely a d6 base (with things like the Reanimator giving extra dice) or 2d3. Could be 3d3 but that is a bit over the top. Especially since units like Szeras can do Rites twice.

The issue is the character tax.
   
Made in us
Deranged Necron Destroyer




 Lysenis wrote:
The running theory a few of on the Necrotyr discord has is that Necrons are getting a similar ability to the AoS Ossiarchs Boneshaper/SoB Hospitallar Medicae ability.
The question is the number of dice. It is likely a d6 base (with things like the Reanimator giving extra dice) or 2d3. Could be 3d3 but that is a bit over the top. Especially since units like Szeras can do Rites twice.

The issue is the character tax.

Indeed, I was there this morning when we were trying to figure out how rites and normal reanimation might be different. I doubt it'll use any D3 rolls honestly, given the crusade wording - I'd expect it to say you can count a result as a 3 instead of rolling a D3, or something rather than saying 6 (as technically a d3 isn't a d6 roll, you could make a dedicated d3 dice).

It feels logical though, replace living metal with that rule. Also might explain why so many of our units are getting wounds of exactly 2, 3, 6, 12, instead of what they were before...
   
Made in us
Mekboy Hammerin' Somethin'






Eyjio wrote:
 Lysenis wrote:
The running theory a few of on the Necrotyr discord has is that Necrons are getting a similar ability to the AoS Ossiarchs Boneshaper/SoB Hospitallar Medicae ability.
The question is the number of dice. It is likely a d6 base (with things like the Reanimator giving extra dice) or 2d3. Could be 3d3 but that is a bit over the top. Especially since units like Szeras can do Rites twice.

The issue is the character tax.

Indeed, I was there this morning when we were trying to figure out how rites and normal reanimation might be different. I doubt it'll use any D3 rolls honestly, given the crusade wording - I'd expect it to say you can count a result as a 3 instead of rolling a D3, or something rather than saying 6 (as technically a d3 isn't a d6 roll, you could make a dedicated d3 dice).

It feels logical though, replace living metal with that rule. Also might explain why so many of our units are getting wounds of exactly 2, 3, 6, 12, instead of what they were before...


That is unless Rites is across the board on characters and non Cryptek's do it in D3's and Crypteks are d6 but that is overtly complicated
   
Made in it
Longtime Dakkanaut





tneva82 wrote:
armisael wrote:
Spoiler:
 Sasori wrote:
The Enmitic weapon looks even worse when compared to the new SM bike and turret...



I just feel that, with same PL as Lokust Heavy Destroyer, it seem that the turret is far better.


Well it's marines. Of course it's better. We are better off comparing our stuff to other non-imperial marines. Npc vs npc is meaningfull comparison. Npc vs master faction just leaves sour taste in mouth


One is highly mobile and 80 points, the other one is almost immobile and costs 130. I expect the second one to be better at shooting.
   
Made in us
Loyal Necron Lychguard





Working on it

Anyone see the new stats for Wraiths and Triarch stalkers?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Mekboy Hammerin' Somethin'






 Kharne the Befriender wrote:
Anyone see the new stats for Wraiths and Triarch stalkers?
Yes, Stalkers get +2 wounds, Shredder is D2, the Gauss is losing the "Heavy" and seems to be going to a straight Gauss Cannon, Heat Rays is 12" on Dispersed... OH and Forelimbs is GREAT

Wraiths are....interesting
   
Made in gb
Freaky Flayed One





 Kharne the Befriender wrote:
Anyone see the new stats for Wraiths and Triarch stalkers?


Wraiths work out pretty much the same as before in combat, but the beamer is bettet against multi wound moves now as it lost shots but gained +2 S and +2D per shot. I did the calculations before and it looks worse but really isn't. I think k Wraiths are gonna hinge on whether we still have the 3++


The stalker is straight up better with more wounds and stronger weapons then before
   
Made in us
Loyal Necron Lychguard





Working on it

I was thinking the same thing regarding the wraiths and 3++. Stalker is looking really good honestly. Im hoping it keeps the targeting relay, not that it wouldnt

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Longtime Dakkanaut




Ute nation

I mean there is only one way reanimation can change, it's either going to stay multiple attempts which will require an escape hatch like wiping the unit to be balanced. Or it will go to a fail once and remove the model, in which case it's just a better Disgustingly resilient because no amount of firepower can guarantee a kill. Maybe they will change the escape hatch to be the old 5th ed style of requiring a friendly model within 3", but that seems like extra work to keep track of.

If I were a gambling man, I'd bet on it being the later, combined with increasing the difficulty to get a +1 to RP roll. Also resurrected models will only get up with a single wound, which is why all of our multi-wound non-character models got living metal.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Terrifying Doombull




Spoletta wrote:
tneva82 wrote:
armisael wrote:
Spoiler:
 Sasori wrote:
The Enmitic weapon looks even worse when compared to the new SM bike and turret...



I just feel that, with same PL as Lokust Heavy Destroyer, it seem that the turret is far better.


Well it's marines. Of course it's better. We are better off comparing our stuff to other non-imperial marines. Npc vs npc is meaningfull comparison. Npc vs master faction just leaves sour taste in mouth


One is highly mobile and 80 points, the other one is almost immobile and costs 130. I expect the second one to be better at shooting.

Its only 130 for the las-talon version. Which frankly marines have better platforms for (either faster vehicles with lastalons, or just lascannons in general). and they're getting a grav-tank with twin lastalons and multimeltas, so... seriously whatever (a quad lascannon predator is 170, by way of example.).
The turret with autocannon is only 90, and compares really, really well (by virtue of being better) with the Lokhust at 70.

This message was edited 1 time. Last update was at 2020/08/10 02:06:13


Efficiency is the highest virtue. 
   
Made in gb
Regular Dakkanaut




If GW are getting rid of all green rod kits, does that mean a new doomsday ark and ghost ark kit?

Which leads to the very interesting question - will we see reaper arrays as well as flayer arrays?

With the Arks speed, reapers would be devastating on ghost arks (probably too risky on a DDA).

As far as a new kit goes, I hope they go down a mini monolith route rather than sticking with the existing design minus the rods. Something like a small rectangular base monolith with Barge style pilots at the back...
   
Made in dk
Loyal Necron Lychguard






DDA and GA don't have green rods. All QS vehicles are a bit weird, the new Canoptek walkers fill the same niches so if you don't like the look of DDAs and GAs you don't need them anymore.
   
Made in gb
Regular Dakkanaut





Looks like GW are swinging the nerf bat hard to clear the way for people to buy their new destroyer models when the multi-part kit comes out. Praetorians next.
   
Made in gb
Regular Dakkanaut




 vict0988 wrote:
DDA and GA don't have green rods. All QS vehicles are a bit weird, the new Canoptek walkers fill the same niches so if you don't like the look of DDAs and GAs you don't need them anymore.


Well now, don't I feel stupid! I guess that means no chance for reaper arrays then!
   
Made in us
Fresh-Faced New User





MrPieChee wrote:
If GW are getting rid of all green rod kits, does that mean a new doomsday ark and ghost ark kit?

Which leads to the very interesting question - will we see reaper arrays as well as flayer arrays?


No.
   
Made in us
Lieutenant General





Florence, KY

New Necron Power Levels can be found on page 45 of the 2020 Power Rating Update. There's also been a few Necron changes in the Munitorum Field Manual FAQ.

This message was edited 1 time. Last update was at 2020/08/10 16:34:32


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Ute nation

Sumilidon wrote:
Looks like GW are swinging the nerf bat hard to clear the way for people to buy their new destroyer models when the multi-part kit comes out. Praetorians next.


We've seen the prats stats, they got +1 attack, and an extra damage on the rod in both CC and shooting.I think they'll be ok.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in no
Grisly Ghost Ark Driver





 Ghaz wrote:
New Necron Power Levels can be found on page 45 of the 2020 Power Rating Update. There's also been a few Necron changes in the Munitorum Field Manual FAQ.


Seems .. as expected I guess?
   
Made in dk
Loyal Necron Lychguard






 Ghaz wrote:
New Necron Power Levels can be found on page 45 of the 2020 Power Rating Update. There's also been a few Necron changes in the Munitorum Field Manual FAQ.

Immortal spam holds up a lot better in PL games. PL decreases on named HQs is really nice. I might just play PL instead of pts when possible, it's not like I'll get a discount for taking the weaker weapon options most of the time anyway. Leave it to GW to make a 20 times less granular pts system more right than the alternative, Grots are 4 pts/model, Guardsmen are more expensive per model than Conscripts and same price as Cultists.

This message was edited 1 time. Last update was at 2020/08/10 17:35:02


 
   
Made in gb
Numberless Necron Warrior




Scotland, UK

Not sure if anyone has compared everything, so I took a quick look compared to the 8th Codex. Everything has stayed the same, gone down by 1, or gone down by 2, except for: The Monolith, which has dropped by 5, and the Tesseract Vault, which is up by 3.

Weirdly, the Warriors have stayed at 6 despite the straight up better profile listed in the Indomitus supplement being at 5. So... I guess I'm using the better units at lower power?
[Thumb - necron.PNG]
Necron PL comparison

This message was edited 2 times. Last update was at 2020/08/10 23:23:14


 
   
Made in fi
Locked in the Tower of Amareo





New datasheet replaces old one. There's only 1 datasheet for warriors with one power level value.

Funnily enough means ATM overlords have zero options as well.

This message was edited 1 time. Last update was at 2020/08/11 07:22:12


2024 painted/bought: 109/109 
   
Made in gb
Hungry Ork Hunta Lying in Wait





-5 pl for both Monolith and I think the Land Raider got the same treatment!

I mean, it's a great start
   
Made in gb
Numberless Necron Warrior




Scotland, UK

tneva82 wrote:
New datasheet replaces old one. There's only 1 datasheet for warriors with one power level value.

Funnily enough means ATM overlords have zero options as well.


Is this true? Do you have a source on that?

Seems strange to expect Necron players to have to buy a limited run boxed set and stranger still to update the power levels without referencing it's giving a power level for a unit that you're no longer allowed to play. Are we no longer allowed to run units of 20 Necron Warriors too?
   
Made in fi
Locked in the Tower of Amareo





Uuh...yes? Unit size didn't change. Why you wouldn't be? New sheet has 10-20 same as old.

2024 painted/bought: 109/109 
   
Made in gb
Numberless Necron Warrior




Scotland, UK

Ah yes, I double checked, the unit size is covered. So the correct data sheet to use is the new one (with RP rerolls) and the updated power level of 6?

It still seems strange.
   
 
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