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Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Any thoughts on how to get the most out of Ophydian Destroyers?

The Circle of Iniquity
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Freaky Flayed One





 Marshal Loss wrote:
Any thoughts on how to get the most out of Ophydian Destroyers?


Proxy them as wraiths?

 
   
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Terrifying Doombull




 Marshal Loss wrote:
Any thoughts on how to get the most out of Ophydian Destroyers?

Focus on their deployment shenanigans, I guess. There is a strat for redeploying them as well.

Their big problem is they're exactly the same price as Skorpekhs and Wraiths, and in the same ballpark as praetorians, who do better with D2 attacks. And for anti-horde duties, flayed ones can get the same number of attacks (plus extra hits) for roughly the same points, advanced deployment as well, the LD debuff, have better strats, do better with RP, and aren't tying up the FA slots (which you have less of in battalions and brigades).
They're competing with four different units for overlapping roles, and come up short against each one.

They're good-looking models, but the don't have a clear purpose and somehow GW created a necron codex where close combat units feel redundant.

This message was edited 1 time. Last update was at 2020/10/06 16:14:38


Efficiency is the highest virtue. 
   
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Regular Dakkanaut




From two lychguard/praetorian boxes, is it a no brainer to build them as ten rod praetorians?

Or is there an argument for board and sword, or war scythes?

What about after you've built ten as praetorians - is it worth getting another two boxes to build some lychguard?

Is it worth taking any configuration in units of 5 in 2k pts games? What about smaller games?
   
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MrPieChee wrote:
From two lychguard/praetorian boxes, is it a no brainer to build them as ten rod praetorians?

Or is there an argument for board and sword, or war scythes?

What about after you've built ten as praetorians - is it worth getting another two boxes to build some lychguard?

Is it worth taking any configuration in units of 5 in 2k pts games? What about smaller games?


Both units got buffs, particularly in attacks.

But praetorians with rods and definitely better than pistol and void blade. D2 all the time and 3AP beats out an extra d1 pistol shot.

Lychguard have a useful bodyguard ability (though I think it works only on nobles? Fuzzy on details due to too much info running around).
Shields got the Stormshield upgrade (+1 to armor saves), and their sword is pretty decent. They're also Core, which helps them quite a bit.
Not really sold on the scythes, as they're relatively squishy without the shield.


5 is an RP math problem. But might be worth it if you're using praetorians to swoop in and steal things (or hunt MSU), and 5 might work for a lychguard bodyguard.

Efficiency is the highest virtue. 
   
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This message was edited 1 time. Last update was at 2020/10/06 16:36:38


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Made in gb
Ridin' on a Snotling Pump Wagon






Another lazy post.

My existing army has 5 Tomb Blades equipped with the Particle weapon, built for 6th/7th Ed, because blasts were funny to me.

From what we know, will they find a use in 9th?

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Voss wrote:
MrPieChee wrote:
From two lychguard/praetorian boxes, is it a no brainer to build them as ten rod praetorians?

Or is there an argument for board and sword, or war scythes?

What about after you've built ten as praetorians - is it worth getting another two boxes to build some lychguard?

Is it worth taking any configuration in units of 5 in 2k pts games? What about smaller games?


Both units got buffs, particularly in attacks.

But praetorians with rods and definitely better than pistol and void blade. D2 all the time and 3AP beats out an extra d1 pistol shot.

Lychguard have a useful bodyguard ability (though I think it works only on nobles? Fuzzy on details due to too much info running around).
Shields got the Stormshield upgrade (+1 to armor saves), and their sword is pretty decent. They're also Core, which helps them quite a bit.
Not really sold on the scythes, as they're relatively squishy without the shield.


5 is an RP math problem. But might be worth it if you're using praetorians to swoop in and steal things (or hunt MSU), and 5 might work for a lychguard bodyguard.
Both Units have a use. Praetorians have all the tools they are just a little softer. So they can't be the main threat. Lychgard are a front line unit and durable but they are also slow. Me Personally I went for Praetorians.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
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They're the cheapest version of Tomb Blades and have an alright amount of shots, so if you want something to harass/grab table quarters for engage/ fast ob-sec in that one Dynasty then yeah - they'll have a use.

 
   
Made in us
Quick-fingered Warlord Moderatus




He is nearly the cost of 3 doom stalkers. I think he will be on the shelf. He is impressive though. Albeit short ranged.


Yeah, that's my concern too. So many armies are geared to first-turn-kill knights, Morty, and Magnus that IDK how well this guy and his short range are going to do. He's a huge points sink. Hopefully this pans out to be incorrect because I LOVE the model, but right now I'm struggling to justify him. Especially with the craziness of the Knightbringer.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
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Decrepit Dakkanaut




Tycho wrote:
He is nearly the cost of 3 doom stalkers. I think he will be on the shelf. He is impressive though. Albeit short ranged.


Yeah, that's my concern too. So many armies are geared to first-turn-kill knights, Morty, and Magnus that IDK how well this guy and his short range are going to do. He's a huge points sink. Hopefully this pans out to be incorrect because I LOVE the model, but right now I'm struggling to justify him. Especially with the craziness of the Knightbringer.

Keep in mind Voidy can only take three wounds per phase. That is an increase to durability right there.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Omnipotent Necron Overlord






Slayer-Fan123 wrote:
Tycho wrote:
He is nearly the cost of 3 doom stalkers. I think he will be on the shelf. He is impressive though. Albeit short ranged.


Yeah, that's my concern too. So many armies are geared to first-turn-kill knights, Morty, and Magnus that IDK how well this guy and his short range are going to do. He's a huge points sink. Hopefully this pans out to be incorrect because I LOVE the model, but right now I'm struggling to justify him. Especially with the craziness of the Knightbringer.

Keep in mind Voidy can only take three wounds per phase. That is an increase to durability right there.

A good point and also living metal. So unless they can manage to do psychic phase damage to him. it will take you a minimum of 4 shooting phases to shoot him down (if that is the only way you can damage him).

Typically with the likely turn 2 assault he will be coming in with 7 wounds after he regens 1 of the wounds they dealt him. That turn though he is likely at risk of smite shooty assaulty death. It is probably best to reserve him.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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Tomb Blades. I've never had the good fortune to own them, mainly because I don't like the look of 'em.

BUT, they sound like they're a really important pick this time around, so...

What can you tell me about them? Strengths? Weaknesses? How should they be constructed?
   
Made in us
Quick-fingered Warlord Moderatus




Keep in mind Voidy can only take three wounds per phase. That is an increase to durability right there.


This is a good point and I do keep forgetting it!

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
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St. Louis, MO

Wakshaani wrote:
Tomb Blades. I've never had the good fortune to own them, mainly because I don't like the look of 'em.

BUT, they sound like they're a really important pick this time around, so...

What can you tell me about them? Strengths? Weaknesses? How should they be constructed?


- with shield vanes and shadowlooms they are T5, 2w, 3+/5++, -1 to hit, living metal, and in the middle ground for RP effectiveness.

- Gauss Blasters gives each model 4 S5, ap -2 shots at 15" and they have a strat that changes the type to assault and let's them advance without taking the -1 hit penalty, so your range is 30" and you are moving 14+d6" at that point.

- an additional strat will let them auto wound on 6s to hit

- they are Core so get all the buffs that are associated with that

They good.

Keep them out of combat (shouldn't be hard with their mobility), and support them with a CCB and I promise they will put work in. Use the dynasty trait to make them scoring.

Bonus points for using Szeras to make them T6 or BS2.

This message was edited 2 times. Last update was at 2020/10/06 18:31:21


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Still can't see how they can justify not letting us mix and match weapons in Lychguard squads. Especially as they are depicted in mixed squads in official artwork. There's a dozen obvious fixes that all of us would have put on our wishlists that GW just ignore. Triarch is an even more pointless keyword than before too
   
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Longtime Dakkanaut






Looking at the new rp rolls, I kinda wish they'd dome something that just gave you straight up reanimation points to spend.

So a cryptek uses rites of reanimation, roll a d3, get that many points to count toward successful rolls.

Maybe it'll get tweaked later on.

On the other hand, I've seen new batreps with new necron units and rules, and it is kind of amazing to see them absolutely kicking ass in the close combat phase now. Against iron warriors and now with the new codex against tyranids. I just saw a 1k point batrep with the new codex necrons vs tyranids and the necrons tabled the nids, much of said tabling happening in close combat.

Here: https://youtu.be/xErTT9rNyD0

We may have issues with the new codex, but one thing's for sure, the necron army got a lot more flexible in it. We're not just a shooting phase army anymore.



This message was edited 1 time. Last update was at 2020/10/06 18:58:08


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
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Working on it

Are scarabs back up to 9 bases a unit? Or is 6 still the cap?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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The best State-Texas

 Kharne the Befriender wrote:
Are scarabs back up to 9 bases a unit? Or is 6 still the cap?


They are back up to 9 now.

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Working on it

 Sasori wrote:
 Kharne the Befriender wrote:
Are scarabs back up to 9 bases a unit? Or is 6 still the cap?


They are back up to 9 now.


Awesome, thank you.

I should also assume that Cryptothralls are still only 2 to a unit and plasmacytes are still one per destroyer unit?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
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Locked in the Tower of Amareo





Voss wrote:
MrPieChee wrote:
From two lychguard/praetorian boxes, is it a no brainer to build them as ten rod praetorians?

Or is there an argument for board and sword, or war scythes?

What about after you've built ten as praetorians - is it worth getting another two boxes to build some lychguard?

Is it worth taking any configuration in units of 5 in 2k pts games? What about smaller games?


Both units got buffs, particularly in attacks.

But praetorians with rods and definitely better than pistol and void blade. D2 all the time and 3AP beats out an extra d1 pistol shot.

Lychguard have a useful bodyguard ability (though I think it works only on nobles? Fuzzy on details due to too much info running around).
Shields got the Stormshield upgrade (+1 to armor saves), and their sword is pretty decent. They're also Core, which helps them quite a bit.
Not really sold on the scythes, as they're relatively squishy without the shield.


5 is an RP math problem. But might be worth it if you're using praetorians to swoop in and steal things (or hunt MSU), and 5 might work for a lychguard bodyguard.


Though void blades isn't that hopeless. Still kills 7 primaris aka squad wipeout. And if your local meta isn't that marine filled void blades can still do wonders. The s6 shot and 4 attacks made mincemeat out of orks today.

For lychguard there's core keyword which gives some bonuses. 4++ melee t5 w2 obsec for example has value in midfield crawl.

Lychguard with scythe could be interesting as if you can keep at least 1 night scythe alive you can get automatic charge where-ever you can land night scythe plus lychguard.

Overall praetorians are less resource intensive and safe so if you take lychguard make damned sure you take advantage of core keyword


Automatically Appended Next Post:
 BroodSpawn wrote:
They're the cheapest version of Tomb Blades and have an alright amount of shots, so if you want something to harass/grab table quarters for engage/ fast ob-sec in that one Dynasty then yeah - they'll have a use.


It's essentially 4 hits vs 6 hits vs tesla. As long as no -1 to hit it's not that bad and as you jia cheapest

This message was edited 1 time. Last update was at 2020/10/06 21:14:19


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Florence, KY

 Kharne the Befriender wrote:
I should also assume that... plasmacytes are still one per destroyer unit?

No. Canoptek Plasmacytes are their own separate unit now.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Working on it

 Ghaz wrote:
 Kharne the Befriender wrote:
I should also assume that... plasmacytes are still one per destroyer unit?

No. Canoptek Plasmacytes are their own separate unit now.


Right on, so what's their unit size?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in au
Hissing Hybrid Metamorph






 Kharne the Befriender wrote:
 Ghaz wrote:
 Kharne the Befriender wrote:
I should also assume that... plasmacytes are still one per destroyer unit?

No. Canoptek Plasmacytes are their own separate unit now.


Right on, so what's their unit size?


1, and you can only have 1 per Destroyer unit haha. But they are now a seperate unit and don’t take up a slot.
   
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UK

I think its mostly not "in the unit" so that it doesn't complicate reanimation protocols and gets used for unit tricks and such in the game.

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Is it a character?


Automatically Appended Next Post:
Is it a character?

This message was edited 1 time. Last update was at 2020/10/06 23:32:39


   
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 CKO wrote:
Is it a character?


Automatically Appended Next Post:
Is it a character?

It has a rule that it can't be targeted by ranged attacks whilst within 3" of a Destroyer unit.
   
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Loving the updated C'tan rules. These guys are finally starting to live up to their fluff, especially the pure destruction that is the Nightbringer. Its amusing to see that he is now proportionally stronger than he was back when he was supposedly fully formed
   
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 Sasori wrote:
 Kharne the Befriender wrote:
Are scarabs back up to 9 bases a unit? Or is 6 still the cap?


They are back up to 9 now.

That is good. Hard to completely wipe them. Even needing 4 success to bring 1 back if you lose 6 bases you are rolling 24 dice!

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Hissing Hybrid Metamorph






 Xenomancers wrote:
 Sasori wrote:
 Kharne the Befriender wrote:
Are scarabs back up to 9 bases a unit? Or is 6 still the cap?


They are back up to 9 now.

That is good. Hard to completely wipe them. Even needing 4 success to bring 1 back if you lose 6 bases you are rolling 24 dice!


Yeah you statistically get 1 back for every 3 bases they kill, if I’m not really bad at math (which I am). Same as Skorpekh Destroyers and Wraiths and the like.
   
 
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