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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I think the most underrated feature of the Crusade Rules is that there's a mechanism for non-Crusade armies to contribute. You aren't limited to your friend group, and you can advance your story with pick-up games.

If your opponent agrees to play against your Crusade army with their normal army, they get a bucket of extra Command Points. You don't even necessarily have to play Crusade missions; you can just play an External War and still get +1 RP, any experience gained, and any scars incurred. On that note, I think I'll still prefer playing Crusade Missions with points instead of power levels.

It's definitely something I'll try to encourage at my local shop. I can't say enough about how excited I am to play with this system and carry the history of my army into each battle.
 CatachanDevil wrote:
Karol wrote:
How are people going to make it sure that people don't doctor their rolls or upgrades between games? Or do you have to hope that the other person isn't trying to cheat you?
Crusade is the sort of thing you would play with friends, or at least that will be the case with me. If you can't trust your friends, they aren't really good friends. The sort of people who are going to cheat on things like that, because they value winning over the experience of playing the game, probably won't play Crusade and will stick with regular match play.
Well, the system itself lets you pick your upgrades even though it provides a chart, much like Warlord traits and Psychic powers. More over, there's not really a *way* to cheat. At best you can lie about how many Crusade points your army is worth, but those numbers are small enough to easily calculate from your army list. There's always the balancing mechanism for gaining additional CPs for the weaker army. No matter how much you lie about how much experience your army has, so long as the numbers add up, the Crusade system will balance the game for the other player. I think their calculation is about right, most Battle Honors are worth about half a CP.

And hey, again, it's not really like anyone cares what you do to your own ledger unless you're in a strict league. You may play a couple games and realize you don't like the upgrade you picked for a unit's 2nd Battle Honor. While the rules require you reset its progress down to 0, then spend 5 or 6 games to get it back to Battle Hardened, I don't think anyone will care if you just change your upgrade. It certainly has no in-game affect, it's just a matter of saving time.

This message was edited 3 times. Last update was at 2020/07/07 22:32:20


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

I'm super stoked for these rules, as I really enjoy throwing dice and making up a silly, over exaggerated description of what just happened on the battlefield in special moments.

Will definitely try to get my local gaming club interested into these rules.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in us
Stealthy Kroot Stalker





 DarkHound wrote:
And hey, again, it's not really like anyone cares what you do to your own ledger unless you're in a strict league. You may play a couple games and realize you don't like the upgrade you picked for a unit's 2nd Battle Honor. While the rules require you reset its progress down to 0, then spend 5 or 6 games to get it back to Battle Hardened, I don't think anyone will care if you just change your upgrade. It certainly has no in-game affect, it's just a matter of saving time.


Feels like that should be a 1 pt Requisition Point purchase, akin to changing a unit's configuration/wargear - if its a skill, then the RP is for retraining the unit to the right skill, or whatever it needs to be.
   
 
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