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![[Post New]](/s/i/i.gif) 2020/11/02 18:30:58
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Can someone explain to me what LoW means?
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/02 18:34:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Lord of War, its the superheavy slot for stompas, killtanks, gargsquigs, imperial knights, etc
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/02 18:54:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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tulun wrote:I bet the Mork / Gork get the monolith treatment.
They are freaking bigger than a Kill Tank.
LoW just need to be not so.. inaccessible.
They'd need a significant rework of their stats and rules though. I can accept a LoW naut IF it has the profile of a proper LoW.
AKA +40-50%W, +1save and 3x firepower. Then I could justify the LoW role and a fair price hike (400-450?).
At the moment nauts aren't particulary different than Stormravens or Impulsors (basically they have CC punch but less firepower, movement characteristic and transport capacity) which aren't LoW.
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![[Post New]](/s/i/i.gif) 2020/11/02 18:59:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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tulun wrote:I bet the Mork / Gork get the monolith treatment.
They are freaking bigger than a Kill Tank.
LoW just need to be not so.. inaccessible.
I seriously hope not. If they do, at least give them the Titanic keyword then.
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![[Post New]](/s/i/i.gif) 2020/11/02 19:18:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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So I just assembled some Killa kanz.. my first, Killa Kanz actually.
What the heck is wrong with the Killa Kanz loadout? You dont even get a ranged weapon of every kind to suppliment your army properly.
Why would i want 3 killa kanz with 3 different ranged loadouts? So weird.
And the CC weapons are also a bit weird.
What you get are:
1x Drilla
2x Buzzsaws
1x Klaw
As well as:
1x Rokkit launcher
1x Scorcha
1x Big Shoota
1x Grotzooka.
They could at least add 3 of each ranged weapons type, so you have a total of 3 rokkits or total of 3 big shootas.
Luckily i had the "start collecting orks" and i hadnt used the rokkit launchers from my Deff Dread. although they dont come with an arm so 2 of my Killa kanz will look a little weird.. sadly i have used the Big Shootas in a conversion from the Deff dread, and i did intend to have a loadout of 3 big shoota killa kanz but.. i cant properly do that now.
The Killa Kanz themselves look amazing, but this kinda ruins it. Id have to buy a total of 9 killa kanz, just to load 3 killa kanz with Rokkits, unless im being clever.
Such greed. the nerve.
Guess that was a small rant. What do you guys usually do to get items for Killa Kanz? Also Deff Dread spare parts?
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This message was edited 6 times. Last update was at 2020/11/02 19:24:01
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/02 19:51:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You get more boxes of killa kanz. Also, magnetize! Can't stress this enough, in every edition another load-out becomes the best one, and kanz are extremely easy to to magnetize.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/02 19:58:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Not to mention deffdreads come with plenty of extra rokkits, they arent arms (more like turrets that socket into the arm slot) but they work fine.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/02 20:14:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Vineheart01 wrote:Not to mention deffdreads come with plenty of extra rokkits, they arent arms (more like turrets that socket into the arm slot) but they work fine.
yea they have that tiny.. round thing that can fit in a Killa kan slot and they do work more like a mini turret instead of an arm.
thats exactly what im doing with the 2 extra Rokkit launchers i have from the Deff Dread. Its usable, but it doesnt look as good as the rocket arm the killa kan has...
Automatically Appended Next Post:
Jidmah wrote:You get more boxes of killa kanz. Also, magnetize! Can't stress this enough, in every edition another load-out becomes the best one, and kanz are extremely easy to to magnetize.
I am going to magnetize, and i wanted to have Big Shootas and Rokkit launchers (two different loadouts) sadly im out of big shootas. ill have to wait till i get another deff dread to do that :/
Also that tiny hole in the round ball thing that joins up with the body, is that where the magnet is supposed to go?
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This message was edited 2 times. Last update was at 2020/11/02 20:16:17
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/02 20:50:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, just cut the ball joint in half and glue it to one magnet, and then slot another one into the body.
Just make sure all your magnets on ALL your walkers are facing the same way, than you can switch arms between dreads and kanz - they use the same bits.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/02 21:00:18
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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tulun wrote:cody.d. wrote:How would you support them Tulun? Maybe throw a bunch of battle wagons alongside to flood the field with T8. A few mekboyz advancing alongside is almost mandatory unless you're running defskulls.
I'd have to run the numbers, but I'd probably have 1 KFF mek tripointed in the middle of them turn 1. they can't hide anyway, so put them forward unless you think they'll be charged T1 if you do, or you think they'll be alpha struck by eradicators or something.
1175 points is a lot of Ork stuff tbh. I'd definitely do Mech Orks, though. Field a wall of armour to overwhelm their anti tank.
Take some buggies, some trukk boys, a gun wagon maybe, drive it forward.
Re KFF: No, just make them death skulls and call it a day. Orks don't really have mobile KFFs. Frustrating as hell. Just try to keep them alive on the first turn. The KFF mek can go inside one at least.
. The only mobile kffs are mekadread, wazbom jet, and morkanaut. The meka dread i need to see loadout and price.
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![[Post New]](/s/i/i.gif) 2020/11/02 21:00:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Honestly if you use the mounts and weapons that the dread has you don't even need to magnatise. I always found they sit in place fairly well. Just need to make yourself up some grotzookas.
@Gungo,
Sadly the more mobile versions aren't able to hide like a foot mek can. Dearly wish we had wartrike mek kinda deal. That would be pretty solid.
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This message was edited 1 time. Last update was at 2020/11/02 21:02:20
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![[Post New]](/s/i/i.gif) 2020/11/02 22:47:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Jidmah wrote:Yeah, just cut the ball joint in half and glue it to one magnet, and then slot another one into the body.
Just make sure all your magnets on ALL your walkers are facing the same way, than you can switch arms between dreads and kanz - they use the same bits.
Yea, i have my 4 grot tanks still and their magnets arent turning the same way. Meaning i need to find a specific weapon for each little tank lol which fits it.. lesson learned.
I was thinking of trying out gluing magnet paper (that iron ish paper) on to the model itself, and then putting a magnet on the weapon. that way it shouldnt matter. Dunno if it will be good but ill give it a try.
The Killa Kan is an amazing model, and you can give them great poses because of their ball joints.
Cant wait till the codex comes out to see what they have in store for those with "Walkers" keyword.
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This message was edited 1 time. Last update was at 2020/11/02 22:48:54
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2020/11/02 23:37:13
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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On the topic of the walkers keyword I do find it odd that in the Buzzgob datasheet they listed many of the walkers but didn't simply use "GOFF WALKERZ" instead. Maybe because that would allow him to affect stompas? But lets be honest. That'd be fairly fun, maaaaybe pushing the stompa into usable.
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![[Post New]](/s/i/i.gif) 2020/11/03 02:01:00
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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cody.d. wrote:On the topic of the walkers keyword I do find it odd that in the Buzzgob datasheet they listed many of the walkers but didn't simply use "GOFF WALKERZ" instead. Maybe because that would allow him to affect stompas? But lets be honest. That'd be fairly fun, maaaaybe pushing the stompa into usable.
The Stompa should have always had BS4+ at their price point and from how many in built targeting systems it should have. It's possible future proofing depending on whether or not they follow through with the WALKERZ keyword, alongside excluding Stompas from getting the benefit.
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![[Post New]](/s/i/i.gif) 2020/11/03 02:26:12
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Maybe? I get what you mean but GW for a long time has been really attached to it's faction conventions. "Orks are BS2, Guard and tau are BS3, marines are BS4" Etc etc. Though they have been a little more varied of late, a few orks hitting on 3s and the like. Maybe we'll get lucky and GW will go, eh why not. I can see ork Meks putting the best targeting abilities in the stompa. The Mega Dreads have it don't they?
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![[Post New]](/s/i/i.gif) 2020/11/03 02:48:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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The best targeting abilities is a Grot with targeting squig....
Best ork shooting is usually just targeting squig..
Regardless stompas need a lot of work to be viable..
It needs void shields again.. grot riggers
It fails as a transport and needs a belly gun as standard.
It’s aura could at lest be something useful...
I don’t care if it’s bs5/bs4 but it needs a substantial more shots...
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![[Post New]](/s/i/i.gif) 2020/11/03 02:55:08
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Or actual stomp attacks in addition to it's chain saw attacks. Personally I'd prefer if it was a viable melee asset with a little shooting rather than a shooting unit with useful melee.
Like, remove the sweep attacks and when engaged with non vehicles it can make X attacks at another profile. So it can still slam that chainsaw on one poor sod but on the way he trampled the targets mates.
Because, come on the stompa is just a gigantic ork boy. And any boy worth his salt knows it's the choppa that does the work.
As for void shields. Generally the ork ones were known to pop and not be brought back online like the imperial ones. How would they represent it? -1 to wound until the wound value hits a threshold?
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![[Post New]](/s/i/i.gif) 2020/11/03 03:06:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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there are literally dozens of ways they could make the stompa better. Theres a lot of aspects of the Stompa that simply isnt in the game, for instance its known to be fighting at seemingly full power until it finally just explodes...i.e. it shouldnt be degrading at all (yet it has 4 freaking brackets)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/03 03:14:33
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Vineheart01 wrote:there are literally dozens of ways they could make the stompa better. Theres a lot of aspects of the Stompa that simply isnt in the game, for instance its known to be fighting at seemingly full power until it finally just explodes...i.e. it shouldnt be degrading at all (yet it has 4 freaking brackets)
Yup. Pretty much. We could bring back power fields, give it a ramshackle variant rule where it works on a 5+, stomp attacks, a built-in tellyporta array, higher BS, no wound brackets. Honestly, I feel like GW don't know what to do it with because:
a) it was originally an Apocalypse only model which meant they were much less limited by the constraints of what was considered strong since Apoc was a system that was already a super beer pretzels game, so they struggle to transition it into the mainline game
b) it's not a SM unit
c) Not something people buy multiples of, unlike Knights, so they have little incentive to make it good competitively
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![[Post New]](/s/i/i.gif) 2020/11/03 03:17:07
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Ppft. Are you kidding? If they made it cheap enough to have armies of I'd happily by a second and third! They're so cool!
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![[Post New]](/s/i/i.gif) 2020/11/03 03:20:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Its cheaper than a naut, if it was made good enough for multiples people would totally do it.
Only reason i even have one is completionism-sake.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/11/03 03:37:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Same, but I also have three naughts because I love them, one with a fun little bit of conversion. Hell tempted to buy a second for Kustom Mek conversions.
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![[Post New]](/s/i/i.gif) 2020/11/03 04:10:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Oh, believe me I think there's definitely a market for it, considering Kromlech effectively just made their own MDF stompas. I meant that GW personally doesn't believe people will buy more than one because it's not an Imperial unit and there isn't a super-heavy framework they've created to push it.
I would love to see the stompa get more love in general.
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![[Post New]](/s/i/i.gif) 2020/11/03 07:15:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Hey guys, going to start collecting my Orks soon and wanted some advice on what I'm thinking to start with first. Money is a little tight so im wanting to finalize my list before making purchases. Now I know the New Codex is coming out sooner rather than later so I'm trying to only purchase things that I think will be relevant moving forward as I will be slow growing it somewhat. What I'm thinking:
-Ghaz and Makari (*already own*)
-Weirdboy
-x60 Boys (using the Rokkit Boys for Tankbustas)
-x1 Painboy
Besides that I don't know what other stuff to add. I will be running Goffs so any other advice to help build a good army around them I'm all ears.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2020/11/03 08:08:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:I was thinking of trying out gluing magnet paper (that iron ish paper) on to the model itself, and then putting a magnet on the weapon. that way it shouldnt matter. Dunno if it will be good but ill give it a try.
For walker arms, it's rather important to use powerful magnets, otherwise the arms will slowly slide down. Automatically Appended Next Post: gmaleron wrote:Hey guys, going to start collecting my Orks soon and wanted some advice on what I'm thinking to start with first. Money is a little tight so im wanting to finalize my list before making purchases. Now I know the New Codex is coming out sooner rather than later so I'm trying to only purchase things that I think will be relevant moving forward as I will be slow growing it somewhat. What I'm thinking:
-Ghaz and Makari (*already own*)
-Weirdboy
-x60 Boys (using the Rokkit Boys for Tankbustas)
-x1 Painboy
Besides that I don't know what other stuff to add. I will be running Goffs so any other advice to help build a good army around them I'm all ears.
Can't go wrong with that, just make sure to buy a plastic shamans from AoS like the weird nob instead of the weird boy - it's a fincast model that is extremely likely to be heavily damaged. Or try to get a metal one from ebay, but they have gotten quite expensive recently.
Other than that, the best bets would probably be MANz or mek guns, just make sure to magnetize the guns on the later - there are some great tutorials for that if you look for them.
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This message was edited 2 times. Last update was at 2020/11/03 08:13:51
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/11/03 08:17:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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Beardedragon wrote:
I was thinking of trying out gluing magnet paper (that iron ish paper) on to the model itself, and then putting a magnet on the weapon. that way it shouldnt matter. Dunno if it will be good but ill give it a try.
For walkers 3mm x 2mm N52 is the bare minimum, probably 5mm x 2mm is the best size. Don't try with smaller magnets, only big shootas and skorchas could be ok (mine have 2mm x 1mm and work barely fine for dreads).
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![[Post New]](/s/i/i.gif) 2020/11/03 08:23:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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With the Walkerz keyword, I wonder if we might get a "Dradmob" detachment in our next codex which only allows units with >MEK< and >WALKERZ<, which would just have HQ, Elites, Heavy Support and Lord of War slots. I'd play it!
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![[Post New]](/s/i/i.gif) 2020/11/03 08:24:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Locked in the Tower of Amareo
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That's basically spearhead though...
Don't expect to get one with free CP.
And with no faction specific detachments in new codexes it's pretty safe to say nothing in orks either. Unless ork codex is like 2 years from now
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This message was edited 1 time. Last update was at 2020/11/03 08:25:02
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/11/03 08:27:50
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Always use 2 magnets and bigger are better. And triplecheck the side of magnets to work together
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![[Post New]](/s/i/i.gif) 2020/11/03 08:30:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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tneva82 wrote:That's basically spearhead though...
Don't expect to get one with free CP.
And with no faction specific detachments in new codexes it's pretty safe to say nothing in orks either. Unless ork codex is like 2 years from now
I wonder if it might be a faction then, perhaps with a rule stating that "if this army contains only models with MEK and WALKERZ keywords, refund the CP spent on detachments". It would be good to get some love for the walkers!
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