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Made in us
Mekboy on Kustom Deth Kopta






cannot wait for the kill teams box, i have some dkok (to be fair i collect to many models so have a bit of it all) but looks liek i have a project to build and paint on my vacation at the end of the month (assumign out by then)

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Made in ca
Gargantuan Gargant






I'm just glad that with Plastic, you don't have to worry about the bended swords and lasguns barrels that plagued so many of the DKoK sculpts, having something sturdier to work with will definitely engender more people to buying them, alongside hopefully not costing as much as an arm an a leg to start.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

why would tankbustas lose bombsquigs? they come with them, and GW makes rules for what is in the box.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Mekboy on Kustom Deth Kopta






 Vineheart01 wrote:
why would tankbustas lose bombsquigs? they come with them, and GW makes rules for what is in the box.


i doubt they do, likely its more of a several units can take squigs upgrade situation or at least that is my guess.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Funny you say that since the new Killteam trailer shows Kommandoz vs DKoK and theres a bombsquig in there. Also a Burna, which they currently cant use either.
Kill Team hardly means anything for 40k but could easily be a plastic Kommando kit instead of a kill team specific random sprues stitched together.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dakka Veteran






 Vineheart01 wrote:
Funny you say that since the new Killteam trailer shows Kommandoz vs DKoK and theres a bombsquig in there. Also a Burna, which they currently cant use either.
Kill Team hardly means anything for 40k but could easily be a plastic Kommando kit instead of a kill team specific random sprues stitched together.


It could be a "mutli box" of Kommandos/Burnas/Tankbustas?
   
Made in ca
Gargantuan Gargant






I think its still a Kommando box, simply for the fact that we did use to be able to take burnas in Kommando units, so they might just be reintroducing the weapon option in there. Bomb squigs also seem to be a new unit upgrade coming to newer kits.
   
Made in us
Regular Dakkanaut




According to the warhammercommunity site, its just kommandos. They specifically say DKoK vs Kommandos

Both happy and sad lol. I just got my hands on not only the old kommandos but the even older kommando upgrade resin for boys lol.

... at least every Kommando will be unique... and hopefully I need 15 of them.
   
Made in us
Longtime Dakkanaut




Kommandos use to be able to take burnas and thier use to be a kommando w burna model…

To be fair I prefer kommando w burna then current burnas rules. Burnas special rules just don’t add anything meaningful for its overpriced cost… whereas burnas in kommando units fixes one of the burnas weakness short range weapons and melee power weapons needing a transport to get in range. Assuming burnas gain the new 12in range upgrade… this would finally fix my problem w burnas and make kommandos w burnas awesome.
   
Made in hk
Regular Dakkanaut




Hong Kong

I have a question about the stormboyz reserve /kommandos reserve/tellyporta strat: those units can deploy on the first turn (end of mvt phase), right ?
I don't see any mention of 1st turn restriction in the rulebook, except in the "strategic reserve" (which is a stratagem, not a general reserve rule).
   
Made in ca
Gargantuan Gargant






XC18 wrote:
I have a question about the stormboyz reserve /kommandos reserve/tellyporta strat: those units can deploy on the first turn (end of mvt phase), right ?
I don't see any mention of 1st turn restriction in the rulebook, except in the "strategic reserve" (which is a stratagem, not a general reserve rule).


No they can't. I can't remember off the top of my head where its stated, but at least in matched play, you cannot use deep strike abilities or stratagem on the first turn barring rules that explicitly allow you to do so like SM drop pods.
   
Made in ca
Yellin' Yoof on a Scooter





Comrades

For a small list, 500pts, which Clan Trait would you adopt?

Sorting my list here: https://www.dakkadakka.com/dakkaforum/posts/list/799485.page#11163992

My thanks to those that have helped me out @SemperMortis!

In short Warboss Boss on Warbike w/ KillaKlaw. 3 groups of (10 or so) boys with Nobz, and three Smasha Gunz. Was going to mix the boys with mostly Slugga/Choppa and some Shootas.

Was originally thinking Death Skulls, as I have no protection (KFF), but am considering Evil Sunz to help me move across the table an charges. Or am I overlooking something else I should consider.

Appreciate your opinions in advance.

Da Groxx, WarBoss of the Da Aff-Kicka Korps (DAKK) 
   
Made in us
Regular Dakkanaut




Crazy huge release, but I must point out that we will be losing the vanilla KFF Mek again, unless GW decides to include the datasheet in the codex without a model.
   
Made in ca
Gargantuan Gargant






Yeah, that is something I noticed as well, not sure if they have some multi-build HQ that also creates the Big Mek with KFF. It really is an amazing release, I don't think Orks have gotten this much love in terms of models in a LONG time. This is the Orktober we were expecting way back and then some! DKoK and Black Templars to go along with this is just icing on the cake.
   
Made in es
Krazy Grot Kutta Driva




They said preorder next week right?

Orks 5000p 
   
Made in gb
Rampagin' Boarboy





United Kingdom

I don't know if we will lose the datasheet for the KFF mek. They only gave us back the rules (relatively) recently, models for meks exist, there are plenty of KFF's available across the range, and there are plenty of gubbins to just make some from scratch. Orks have always seemed to be the faction that was kind of the exception to "no model no rules" because of how versatile the range is.

I must say I'm not too keen on the Kill Rig/Hunta Rig. Everything else in the previews looks fantastic though. I can't wait to start seeing some rules.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

so much ork releases....my wallet cant handle it!!!

Least i dont need the deffkoptas lol...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Battlewagon Driver with Charged Engine





 Vineheart01 wrote:
so much ork releases....my wallet cant handle it!!!

Least i dont need the deffkoptas lol...


Didja notice the middle deffkopta though? Armed with a KMB and Bigbomm. We may be getting our options back.

Side note, anyone wanna get the new ork terrain even though we all know it's likley to be bad. Though, all those speakers, and they did show it off with a boss inside. Am I being too hopeful in saying it could let use use auras from it?
   
Made in nz
Longtime Dakkanaut





New Zealand

Koptas are back from the dead, and yes with some new weapon options - here's hoping the rules/points make them worthwhile.

And a new Boyz kit, equipped with pretty much the same gear as the old kit :( so it's anyone's guess what that means rules-wise, other than surely GW will give us a rules reason to buy the new kit.

The Kill/Hunta Rig just looks wrong IMHO, although happily should be fairly easily convertible into an all-mechanical version for those preferring a squig-less army. Rules-wise? At a guess it has some decent close combat skills, perhaps a devastating charge or similar? And a big short-ranged gun, although apparently no transport capacity.

And hopefully GW have worked out that we'll only buy ork terrain like the new Bossbunka if it comes with useful rules...
   
Made in ca
Longtime Dakkanaut




Well, I'm pretty hyped.

I think it's a good time to be a member of the Waaagh.
   
Made in gb
Fresh-Faced New User




I'm absolutely looking forward to all these new releases, I think they have smashed it out of the park with the new kits with the great white squig being my personal favourite. Is it just me or does Mozrog have a definite Cowboy vibe to him, kind of like a Clint EastOrk ? Be interested to see if he is a snakebite named character of it he can be taken in any clan...
   
Made in us
Nasty Nob




Crescent City Fl..

Have to agree I hate that Kill rig. it looks like a toy I remember seeing as a child but for the life of me I can't recall which franchise it was from.
It looks so bad it makes the stompa look that much better.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Regular Dakkanaut




MrStressy wrote:
I'm absolutely looking forward to all these new releases, I think they have smashed it out of the park with the new kits with the great white squig being my personal favourite. Is it just me or does Mozrog have a definite Cowboy vibe to him, kind of like a Clint EastOrk ? Be interested to see if he is a snakebite named character of it he can be taken in any clan...


Pretty sure he has a Snakebite banner on him.

 
   
Made in au
Battlewagon Driver with Charged Engine





Hopefully the snakebite trait gets an improvement. It feels so darn boring and fairly weak ATM.
   
Made in ca
Gargantuan Gargant






Given the emphasis on squigs and "old ways are best" vibes with Beast Snaggas, I wouldn't be surprised if they're one of the traits that get the biggest revamp.
   
Made in nz
Longtime Dakkanaut





New Zealand

Yup, Snakebites will get some stupidly good trait (or the new Snakebites-only models will get stupidly good rules), coz GW needs to sell all them new kits. Then a year later, that will be nerfed... :(


Automatically Appended Next Post:
The new kommandos are interesting too. A bomb squig as somewhat expected, but also a 'kommando grot' with some sort of grappling hook, and boys with 'breacher' weapons and other new gear. Doesn't look like a dual-build kit.

This message was edited 1 time. Last update was at 2021/07/11 00:07:19


 
   
Made in hk
Regular Dakkanaut




Hong Kong

 Grimskul wrote:
XC18 wrote:
I have a question about the stormboyz reserve /kommandos reserve/tellyporta strat: those units can deploy on the first turn (end of mvt phase), right ?
I don't see any mention of 1st turn restriction in the rulebook, except in the "strategic reserve" (which is a stratagem, not a general reserve rule).


No they can't. I can't remember off the top of my head where its stated, but at least in matched play, you cannot use deep strike abilities or stratagem on the first turn barring rules that explicitly allow you to do so like SM drop pods.


Thanks and... Okay too bad ;(
   
Made in us
Regular Dakkanaut




 Grimskul wrote:
Given the emphasis on squigs and "old ways are best" vibes with Beast Snaggas, I wouldn't be surprised if they're one of the traits that get the biggest revamp.


I hope so! They've always been my favorite clan in the lore!

 
   
Made in us
Longtime Dakkanaut




Comments hit all my thoughts on head.
Where’s the big Mek w kff?
The hunter rig/chariot is meh…
The great white beast rider is named snakebite so won’t see the table unless major changes!
And this is a massive release!
So our only resin kit left are snikrot zagstruk grotsnik and tankbustas?
How they don’t squat the big Mek w kff or any of the other resin models.

Very pleased with the size of this release overall I’m excited and have lots to purchase…

This message was edited 2 times. Last update was at 2021/07/11 03:38:18


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

More than likely they go a Speedfreek route.

Snakebites has a generic trait, possibly lackluster, but Beast Snaggas get doubledipping duty.

Though i'd be surprised if snakebites remain just a 6+++. Given how loud the comments were that its totally worthless lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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