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![[Post New]](/s/i/i.gif) 2021/02/04 23:22:51
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Major
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I hope this game has some kind of bestiary that includes models that aren't in the set. I could see vargheists being a decent enemy to throw in the mix along with bat swarms.
And i'll be disappointed if this game doesn't scale down to 2 players as well as silver tower. I really disliked how in blackstone fortress you had to take a full party and control more than 1 character. I prefer to just control my character and that's it. It feels better for a more rpg playstyle.
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![[Post New]](/s/i/i.gif) 2021/02/05 01:00:12
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Osprey Reader
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Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in the Old World.
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This message was edited 1 time. Last update was at 2021/02/05 03:07:51
Rivetbull "Overkill is always enough" |
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![[Post New]](/s/i/i.gif) 2021/02/05 01:30:02
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Rivetbull wrote:Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in Old World.
It did strike me as a bit of a callback to Mordheim in tone and concept - a cursed city with horrors stalking its streets and people running around with their own agendas.
I can't say I have a problem with that, but the high fantasy soulbinding soul magic spirity ness of AoS is the part I like the least about the setting. The old world will forever have that inimitable tone 'a grim world of perilous adventure'...
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![[Post New]](/s/i/i.gif) 2021/02/05 01:32:28
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Dakka Veteran
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Rivetbull wrote:Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in Old World.
Doesn't it sort of feel like GW realized, "Hey, all this other stuff is still our legacy too." I kind of thought one of the ideas behind Age of Sigmar, misguided however it may have been, was that it could basically be anything. But it has seemed like they've purposefully refused to flesh out the more classical fantasy side of things, they just kind of mention there are these recognizably Medieval/Renaissance fantasy cities and lands, without actually integrating them into things.
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![[Post New]](/s/i/i.gif) 2021/02/05 21:06:50
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Osprey Reader
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Hellebore wrote: Rivetbull wrote:Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in Old World.
It did strike me as a bit of a callback to Mordheim in tone and concept - a cursed city with horrors stalking its streets and people running around with their own agendas.
I can't say I have a problem with that, but the high fantasy soulbinding soul magic spirity ness of AoS is the part I like the least about the setting. The old world will forever have that inimitable tone 'a grim world of perilous adventure'...
I agree there is a tonal similarity to Mordheim, but it strikes me as more than that. The tone reminds me of WFRP, particularly first edition. “A grim world of perilous adventure” was very much a low fantasy medieval setting, at ground level. It was when the lens panned out (and GW’s tastes for WFB evolved) later that the Old World setting became more and more High Fantasy. At any rate, I accept the soul focused doings of Age of Sigmar because it gives that setting a unifying theme, which it largely otherwise lacks, and because the idea fits with the realms essentially just being pocket realities in the greater Realm of Chaos. Souls are what drives the Realm of Chaos after all.
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Rivetbull "Overkill is always enough" |
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![[Post New]](/s/i/i.gif) 2021/02/05 21:18:21
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Inquisitorial Keeper of the Xenobanks
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Low fantasy in the same way that 40k should be low fantasy sci fi. Agreed, this is and was a charm that also resonated with epic fantasy in WFB and space opera in 40k. I am excited to see it and like the sculpts. Style is new with exaggerated edges for easy highlighting.
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This message was edited 1 time. Last update was at 2021/02/05 21:20:32
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![[Post New]](/s/i/i.gif) 2021/02/05 21:47:59
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Mighty Vampire Count
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I really like the look of this - Warhammer was ALWAYs as low or high fantasy as you wanted it to be.
Look at the front cover of WFRP1 - ogres, wizard casting fireballs, Trollslayers. Mordheim was the same - you might be a ragged band of mercs but you also might encounter (or be joined) by a High Elf Swordsman with legendary sword or be a Vampire servant of Vlad von Carstein.
AOS is the same - choose which elements you want to explore in what format you want to.
The city here is somewhat like Mordheim in some ways which looks cool but also explores AOS themes like great cities ruled by the dead - although seems like a malign bunch in this case - but thats not always true in Underworlds. It would be quite cool to have a Wight or similar as part of the "good guys" here to clean up the city in his or her own way.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/02/05 23:10:37
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Experienced Saurus Scar-Veteran
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Considering how low fantasy everything has felt so far, I still feel that slight glimmer of hope that as we play we might be able to see some actual progress and upgradability in our heroes of choice.
At least from what little art we've seen, none of the heroic looking characters are comparable to the top shelf elites that permeated Silver Tower and Hammerhal. I'm enjoying the fact that things look a bit more mundane than high ranking Stormcast, Skaven Warlords and Grey Seers, or Exalted Champions rubbing shoulders as they wipe out assorted minions.
Heck, maybe we'd even get to find loot to equip and the like? Level up and get new abilities? Dare I dream?
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![[Post New]](/s/i/i.gif) 2021/02/05 23:15:22
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Dakka Veteran
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highlord tamburlaine wrote:
Considering how low fantasy everything has felt so far, I still feel that slight glimmer of hope that as we play we might be able to see some actual progress and upgradability in our heroes of choice.
At least from what little art we've seen, none of the heroic looking characters are comparable to the top shelf elites that permeated Silver Tower and Hammerhal. I'm enjoying the fact that things look a bit more mundane than high ranking Stormcast, Skaven Warlords and Grey Seers, or Exalted Champions rubbing shoulders as they wipe out assorted minions.
Heck, maybe we'd even get to find loot to equip and the like? Level up and get new abilities? Dare I dream?
The witch hunter has an underslung stake launcher. I wouldn't be too hopeful for upgrades and progression.
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![[Post New]](/s/i/i.gif) 2021/02/06 15:43:49
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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They can do both.
Fixed “sample” characters with unique equipment, and create your own rules needn’t be mutually exclusive.
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![[Post New]](/s/i/i.gif) 2021/02/06 16:18:28
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Impassive Inquisitorial Interrogator
U.K.
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highlord tamburlaine wrote:
Heck, maybe we'd even get to find loot to equip and the like? Level up and get new abilities? Dare I dream?
Buys Garlic and practices concealed Holy Water vial throwing technique
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2021/02/06 17:16:12
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:They can do both.
Fixed “sample” characters with unique equipment, and create your own rules needn’t be mutually exclusive.
yes, but also, given that they "pivoted" both 40k and AoS to heavy focus on named characters having their own plotlines, seems unlikely they will have un-named characters.
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![[Post New]](/s/i/i.gif) 2021/02/06 17:25:05
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Mighty Vampire Count
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Mad Doc Grotsnik wrote:They can do both.
Fixed “sample” characters with unique equipment, and create your own rules needn’t be mutually exclusive.
You could get add ons in Blackstone - so there might be something like that but its going to be limited - look how bad it is in 40k now in terms of weapons options.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/02/06 17:53:45
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Changing equipments in new WQuest? Not in this timeline.
Manage your expectation.
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![[Post New]](/s/i/i.gif) 2021/02/06 18:57:19
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Impassive Inquisitorial Interrogator
U.K.
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Chopstick wrote:Changing equipments in new WQuest? Not in this timeline.
Manage your expectation.
Not the core weapons, no. but they may get upgrades and other equipment. For example a Witch Hunters sword could be blessed by a Priest, he may have silver tipped bolts or bullets, he could have 'grenades' that work against the undead or perhaps a monacle 'sight' to help him aim better. There are all kinds of different things you can add to help improve a characters combat effectiveness without having to change the aesthetics of the model. Urgh, now i'm taking myself into getting this, as if it wasn't bad enough resisting temptation after seeing some of the minis...
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2021/02/06 19:01:20
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Inquisitor Kallus wrote:Chopstick wrote:Changing equipments in new WQuest? Not in this timeline. Manage your expectation. Not the core weapons, no. but they may get upgrades and other equipment. For example a Witch Hunters sword could be blessed by a Priest, he may have silver tipped bolts or bullets, he could have 'grenades' that work against the undead or perhaps a monacle 'sight' to help him aim better. There are all kinds of different things you can add to help improve a characters combat effectiveness without having to change the aesthetics of the model. Urgh, now i'm taking myself into getting this, as if it wasn't bad enough resisting temptation after seeing some of the minis... That's no different than the HP potions, banana peels or some imaginary equipments in the previous games, hardly anything to be excited about.
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This message was edited 1 time. Last update was at 2021/02/06 19:03:01
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![[Post New]](/s/i/i.gif) 2021/02/06 20:21:53
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Dakka Veteran
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I imagine this will still be a highly "curated" experience in terms of heroes and scenarios, but I also think GW has to be seeing how people really love the little narrative extras. So I feel like we may seem some, maybe even expanding on BSF.
To me the "weapon loadout" options and such are sort of window dressing anyway (something people may find radical, admittedly), looking at dungeon crawlers and RPGs if you actually strip it all down to the math either the difference in comparable-type weapons is not really experientially different, or is just part of the level-up-treadmill where you get a better weapon to slay tougher enemies with. I'm perfectly happy with characters having their given weapons and it not being a video game like Doom, with your combat style as a player coming from which hero you choose to play and not what loot cards you flip over.
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![[Post New]](/s/i/i.gif) 2021/02/07 03:56:54
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Didn't Blackstone fortress have progressive loot and things? Since the city has a Kharadron port, I could see that serving as the "trading post." Maybe you've got unlock it by beating the boss or something, and after that you can return to it after missions for loot or selling stuff or getting assignments
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![[Post New]](/s/i/i.gif) 2021/02/07 08:42:36
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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GW's style of "loot" are randomized and offer little change on how a character play,, or anything that'd resembling a "character builds". A character will do the exact same thing in every battle, over and over again. With BSF new addition of "crit" mechanic, simplified every damage deal into crit = worthwhile damage, non-crit = waste of dice, things got boring really quickly.
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This message was edited 1 time. Last update was at 2021/02/07 08:47:47
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![[Post New]](/s/i/i.gif) 2021/02/08 11:56:07
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Ghastly Grave Guard
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Rumours are stating about prices. 300 for the American price
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![[Post New]](/s/i/i.gif) 2021/02/08 12:02:46
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Fixture of Dakka
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That’s Necromunda Dark Uprising levels of pricing approx £180 there would want to be a serious amount in the box to justify the price. I was expecting €160 not €240.
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![[Post New]](/s/i/i.gif) 2021/02/08 12:02:47
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Boom! Leman Russ Commander
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BSF is $150 in Colony Tax right? I know GW has been trying to squeeze it's whales recently, but literally double the price of their last offering seems a bit much, even for GW.
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This message was edited 1 time. Last update was at 2021/02/08 12:02:57
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![[Post New]](/s/i/i.gif) 2021/02/08 12:10:37
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Bloodtracker
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Yeah the only way this price would be ok is if Cursed City has around 100 miniatures.
I believe that makes it the biggest box ever and too much of a commitment...
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![[Post New]](/s/i/i.gif) 2021/02/08 12:22:17
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Fixture of Dakka
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Great! I look forward to not spending $500+ on a dozen characters and the same again in chaff, if we're lucky.
For that price I want at minimum, at the absolute fething least, BaC/BoP amounts of miniatures. AND terrain.
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![[Post New]](/s/i/i.gif) 2021/02/08 12:22:25
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Infiltrating Broodlord
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Or it comes with plastic terrain akin to the Necromunda starter sets?
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![[Post New]](/s/i/i.gif) 2021/02/08 12:24:21
Subject: Re:Warhammer Quest: Cursed City - Skeletons page 7
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Boom! Leman Russ Commander
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Snrub wrote:Great! I look forward to not spending $500+ on a dozen characters and the same again in chaff, if we're lucky. For that price I want at minimum, at the absolute fething least, BaC/ BoP amounts of miniatures. AND terrain.
And if it doesn't are 'you' still going to buy it anyway? That's the question GW want to know the answer to. Unfortunately I think the answer will be 'yes' from a lot of people regardless, just because of how hyped up it's already been. For once I'm sceptical about that price, but then again, I thought the Dark Uprising 'price leak' was a troll too.
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This message was edited 1 time. Last update was at 2021/02/08 12:26:20
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![[Post New]](/s/i/i.gif) 2021/02/08 12:32:47
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Regular Dakkanaut
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I kind of expected a price increase over BSF but upping it to the level of dark uprising seems far fetched unless the contents equally match that box. That would involve terrain pieces or a significant upscale in volume of miniatures.
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![[Post New]](/s/i/i.gif) 2021/02/08 12:36:19
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Initial rumours were well off for Indomitus.
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![[Post New]](/s/i/i.gif) 2021/02/08 12:54:05
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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Rumours are starting. Based on various people saying what they think it will be.
We could have said that last week due to some of the posts on here guessing prices.
There’s no source, no retailer price sheet. It’s still too far off for that yet.
That said, it would be a pass for me at that price.
£150 would be a high limit and that’s if it had greatness in terms of content.
£120/130 more if it has the numbers of BSF I’d be happy.
How much was that box?
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![[Post New]](/s/i/i.gif) 2021/02/08 13:12:12
Subject: Warhammer Quest: Cursed City - Skeletons page 7
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Longtime Dakkanaut
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if true: Hahaha. No.
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