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![[Post New]](/s/i/i.gif) 2021/02/22 23:07:46
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Just adding my £0.02 as a WHQ 1995 player. When I saw this initially I was a little intrigued, because it seemed a little more Old World than AoS. But upon further inspection it seems like another Silver Tower, i.e. a fixed setting with little replay value outside of it's campaign. Hammerhal seemed a little better but it required a DM.
It's like GW can't make their mind up. They started with Silver Tower (which as I understand it is a standalone campaign), then released Hammerhal, which is a DM led affair a little more like WHQ 1995, and now they're releasing another standalone campaign set which back in the day would have been an expansion set to the core rules (like Lair of the Orc Lord or Catacombs of Terror), but is now deemed a new whole full box set game.
I love Warhammer Quest 1995 because, besides the Old World being a better setting imo, the game can encompass the whole Old World not just a specific fixed setting and has significantly more replay value. Very disappointed from what I've seen so far of the current iteration of Warhammer Quest.
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This message was edited 6 times. Last update was at 2021/02/22 23:27:29
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![[Post New]](/s/i/i.gif) 2021/02/22 23:10:04
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Rihgu wrote:Jackal90 wrote:“ This was the moment Radukar the Wolf arrived with his fleet, leading a company of Kosargi ogors in defence of the city.”
Not sure how people are missing this.
I don't think anybody is missing it. I think some people thing it means he is an Ogor while others are reading it just as he is leading them. Ogors are mercenaries and will often work with other races for food.
Oh of course.
But he leads ogors.
He is the same size as them.
He has the signature gut plate.
It was mentioned by the team during the live stream too.
So the factors against him being an ogor are....?
I’m just seeing a lot of things pointing out he is an Ogor and nothing suggesting other wise.
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![[Post New]](/s/i/i.gif) 2021/02/22 23:19:38
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Enigmatic Chaos Sorcerer
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Seems mostly like the new regime disagreed with gakcanning 30+ years of lore.
I personally had hoped for The End Times to end with Chaos succeeding in devastating the Old World and Naggaroth. Teclis and company seal the Northern Gate but still lose Ulthuan in the process of unchaining the winds of magic.
You end up with a Post Apoc setting with far more magic unleashed, the ability to focus on how the races adapt to the new reality and can shift the new developments to the unexplored corners of the map
Chaos while holding Naggaroth and the Old World is now based around the southern Gate relying on the sea lanes to reinforce their position and are more easily in conflict with the Lizards.
Most Elves are a Nautical faction now. Asur and Druchii already have strong ties to that theme and with the Vortex gone Idoneth aren't out of the question.
Humanity is pushed east and south with new designs to embrace their new reality and now you can get into Ind, Araby and Cathay more easily.
An alliance between Sigmar reborn and the Dwarfs makes sense given their past and Stormcast wouldn't be unreasonable given the Wind of Azyr has been unleashed.
Anyway just a ramble of how I'd have preferred things play out. Now that AoS is more established I quite like the narrative and the sandbox elements and I seem to be getting a lot of what I was after with the Old World seeming to explore those neglected corners
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This message was edited 2 times. Last update was at 2021/02/22 23:28:53
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2021/02/22 23:23:16
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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He is missing the gut for the gutplate, for one, he's got normal human proportions (just tall), and his face looks very little like even the newest ogor model (the tyrant released for AoS 2 years ago). He'd be a midget ogor, and you'd really think the lore for the character would mention he's a non-human. He's said to lead an unit of ogors, but as far as I know, mercenary ogors do exist in AoS, so that means not that much.
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![[Post New]](/s/i/i.gif) 2021/02/22 23:31:27
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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Cronch wrote:He is missing the gut for the gutplate, for one, he's got normal human proportions (just tall), and his face looks very little like even the newest ogor model (the tyrant released for AoS 2 years ago). He'd be a midget ogor, and you'd really think the lore for the character would mention he's a non-human. He's said to lead an unit of ogors, but as far as I know, mercenary ogors do exist in AoS, so that means not that much.
Except the gut plate covers it all.
And so have the other ogors, including the friendly one.
Midget Ogor? You may want to check his size again as he is larger than the friendly Ogor in the set.
From the looks of it, he is the second largest model in the entire set.
His looks and proportions match the ogors he leads too.
Just because they aren’t following the gut buster typical appearance doesn’t mean it’s not an Ogor.
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![[Post New]](/s/i/i.gif) 2021/02/22 23:40:06
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Decrepit Dakkanaut
UK
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You've also got a common trope that vampires revert to 'prime' physical condition when changed (although it's not universal, others have them 'stuck' exactly as they were during the change) but if you go with the first option an ogre in their prime without the ever present hunger and eating (or a hunger for less fattening blood) might well be slimmer than other GW ogres (i'm not totally convinced he's shorter from the clips I've seen, if he is then it's a point against this explanation)
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This message was edited 2 times. Last update was at 2021/02/22 23:41:20
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![[Post New]](/s/i/i.gif) 2021/02/23 00:01:10
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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He’s definitely not short.
We’ve seen him next to the dwarf so know his height.
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![[Post New]](/s/i/i.gif) 2021/02/23 00:16:17
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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I never played (or was aware of at the time) the original warhammer quest, but I've see the box art enough times to be able to say that as amazing as everything in this game looks, its needs a barbarian!
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![[Post New]](/s/i/i.gif) 2021/02/23 00:28:35
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rob Lee wrote:Just adding my £0.02 as a WHQ 1995 player. When I saw this initially I was a little intrigued, because it seemed a little more Old World than AoS. But upon further inspection it seems like another Silver Tower, i.e. a fixed setting with little replay value outside of it's campaign. Hammerhal seemed a little better but it required a DM.
As another 1995 Quest player, I look at this box and immediately get ideas to fill all my leftover blank Event Cards. Undead Ogres? A Vargulf? An Ogre Vampire as an Objective Room boss battle? Yes please!
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![[Post New]](/s/i/i.gif) 2021/02/23 00:33:51
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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I think it's worth pointing out that Brutogg is clearly an Ogor, from the same set, who doesn't have a Gutplate. Yeah, it's probably on his shoulder, but he's still not using one in the traditional ogor sense. Plus, digging deeper, his bio says he's come to prove he's the toughest ogor in all of Shyish.
Yeah, it's not outright stated, but you can infer that his goal is to beat The Wolf to prove he's a stronger ogor than him.
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![[Post New]](/s/i/i.gif) 2021/02/23 00:40:25
Subject: Re:Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Dakka Veteran
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H.B.M.C. wrote:As another 1995 Quest player, I look at this box and immediately get ideas to fill all my leftover blank Event Cards. Undead Ogres? A Vargulf? An Ogre Vampire as an Objective Room boss battle? Yes please! 
Yeah I thought that about the skeleton models as I'd like to build an Undead only card deck (one of several level 1 table race specific decks). But then I woke up and realised I can get 90 Skeletons from Warlord Games's Warlords of Erewon range for £40!
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![[Post New]](/s/i/i.gif) 2021/02/23 00:41:49
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Shrieking Guardian Jetbiker
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Carlovonsexron wrote:I never played (or was aware of at the time) the original warhammer quest, but I've see the box art enough times to be able to say that as amazing as everything in this game looks, its needs a barbarian!
Haha, at least Cursed City doesn't have a barbarian fighting an orc and what not on the box art like Advanced HeroQuest (the predecessor of 1995 WHQ), while the 'hero' minis included in AHQ (apart from the quite nice magician) looked like basic empire/dwarf/elf infantry & the only enemy minis were a dozen or so near-identical skaven :p (Advanced HeroQuest had rules for whatever WH mini you might have around, but ...).
Well, let's see what expansions we'll get, or if there will be cards to use other AoS/Warcry/Underworlds minis, there's a couple of barbarians around that might fit the bill ^^ Automatically Appended Next Post: GaroRobe wrote:Yeah, it's not outright stated, but you can infer that his goal is to beat The Wolf to prove he's a stronger ogor than him.
That's what I thought, too.
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This message was edited 1 time. Last update was at 2021/02/23 00:43:13
~~~ I Love The Power Glove. It's So Bad. ~~~ |
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![[Post New]](/s/i/i.gif) 2021/02/23 01:05:15
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Just don't understand why GW doesnt make the new quest games a more open setting. Bought a ton of minis to fill my dungeons back in the days. And some of these fillers eventually turned into a full fledged army.
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This message was edited 1 time. Last update was at 2021/02/23 01:05:56
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2021/02/23 01:09:28
Subject: Remember: You get what you pay for!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Rob Lee wrote:But then I woke up and realised I can get 90 Skeletons from Warlord Games's Warlords of Erewon range for £40! You might want to rethink that. streetsamurai wrote:Just don't understand why GW doesnt make the new quest games a more open setting. Bought a ton of minis to fill my dungeons back in the days. And some of these fillers eventually turned into a full fledged army.
I don't understand that. I have never played Warhammer Fantasy, but thanks to Quest and its Bestiary, I could field a small Chaos army with all the extra stuff I've bought. I've bought Skeletons, Beastmen, Savage Orcs, Dragon Ogres, Trolls, Chaos Warriors, Zombies and all sorts of other things just for Quest games. I've been thinking recently of picking up a couple of boxes of Dark Elf infantry to make some new adversaries for a DE deck. Why wouldn't GW want me doing that with all their games?
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This message was edited 2 times. Last update was at 2021/02/23 01:11:57
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![[Post New]](/s/i/i.gif) 2021/02/23 01:24:44
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Shrieking Guardian Jetbiker
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It's would also be such an obvious advantage over most of the other dungeon crawler IPs out there, too, wouldn't it? But much rather than throwing in a Bestiary for all the AoS stuff that's already out there, I guess we'll get a 50 € WHQ expansion with a single Fimir boutique mini that will be sold out two weeks later.
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~~~ I Love The Power Glove. It's So Bad. ~~~ |
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![[Post New]](/s/i/i.gif) 2021/02/23 01:29:38
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Looking at The Wolf again, I'm guessing his pelt is just a single creature with two heads, not two separate wolf pelts. It fits AOS' "unique" creature requirement, plus the "secret end game packet" has a two-headed wolf on it.
Now, the question remains, how easily can I turn him into a chaos champion? Two-headed wolf cloaks are all the rage with those guys
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![[Post New]](/s/i/i.gif) 2021/02/23 01:31:47
Subject: Remember: You get what you pay for!
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Utilizing Careful Highlighting
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H.B.M.C. wrote: I don't understand that. I have never played Warhammer Fantasy, but thanks to Quest and its Bestiary, I could field a small Chaos army with all the extra stuff I've bought.
I've bought Skeletons, Beastmen, Savage Orcs, Dragon Ogres, Trolls, Chaos Warriors, Zombies and all sorts of other things just for Quest games. I've been thinking recently of picking up a couple of boxes of Dark Elf infantry to make some new adversaries for a DE deck.
Why wouldn't GW want me doing that with all their games?
I think part of it is how things are packaged now a days. When I started the GW addiction hobby in the 90's, you could easily pick up a blister or two here and there to fill out your bestiary as randomly as you liked. Say for example, you need 4 witch elves; that was two $5 blisters back then compared to what, $60 for a box of 10 now? Most would balk at that. So maybe GW wants to focus entirely on armies and large boxed games.
I think a Ravening Hordes-style bestiary book for these Neo-Quest games would be an instant sell
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![[Post New]](/s/i/i.gif) 2021/02/23 01:44:45
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Mighty Vampire Count
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JSG wrote:Cronch wrote:Recycling "dead" fantasy characters is actually really annoying, cause it stops them from developing new ones. Unfortunately, they cottoned on to how well nostalgia sells some time ago, so AoS will now forever be just Old World characters "miraculously surviving/being reborn/trapped in mirrors" with minor spotlight on "current timeline" characters. After all, everyone loves Gotrek (even if the series should've ended where King wanted it to)
As lovely a narrative as that is, it's false.
There are quite a few characters that are from the Old World - BUT most of them have chnaged or more often been changed by the experience - for example
There is a incomplete list here https://ageofsigmar.lexicanum.com/wiki/Category:Survivors_of_the_World-That-Was
Ikit Claw is a good example - he only vaugely recalls who/what he was and the loss of of this seems to be his only (vague) regret on his self propelled path to godhood - which fits nicely with his original character IMO. He has also nicked powerful artefacts from pretty much ALL the gods.
Gelt is a Stormcast but Sigmar took the same from him and whilst looking in a undead manned library in Shyish he is seeing some pieces.
Mannfred has been re-written many times by Nagash and like the other Mortarchs may even be just Nagash's memories of them.
Gotrek like many of the fav chars from Warhammer was mainly from the novels and again IMO there are good selection of intersting characters from the AOS novels and stories - Gotreks new companion for instance......and I am enjoying Hamilcar Bear-Eater's romps
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2021/02/23 01:50:23
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Infiltrating Broodlord
Lake County, Illinois
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They aren't going to go back to a game like original Warhammer Quest, exactly because people still play that game. They don't want you to still be playing Cursed City 25 years from now, because they want you go buy a new one every few years.
But I don't think they ever realized how much they probably made off Warhammer Quest. My group of friends had never considered playing Warhammer Fantasy, but after buying a bunch of monsters for Warhammer quest, we all hard the start of armies (chaos warriors, undead, orks, dark elves), so we started playing. Every warhammer fantasy miniature any of us have bought to this day was because of Warhammer Quest. And I'm sure it wasn't just us.
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![[Post New]](/s/i/i.gif) 2021/02/23 01:58:32
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Longtime Dakkanaut
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Wait, Ikit is alive in AOS?!?!
I mean, I know he got deep-fried during the End Times, but wasn't outright killed. But I thought Skaven lived for maybe 50 years max. It's bad enough Thanquol is alive this long, but as the Great Horned Rat's favorite (and a powerful wizard), it's more understandable.
Overall, I think Chaos characters have the best reason to be alive. Most ascended to Daemonhood during the last minutes of the Old World, and mortals like Sigvald are now DPs. Though some lower tier people are still kicking, like Mordrek. Even the dead ones evidently are back, like Tamurkhan for some reason..? (Guess FW just wanted to keep the model around)
I'm glad some factions are getting new characters though. Lumineth got Telcis, eventually Tyrion, and Eltharion got a cool new model, but they also have a handful of new and interesting looking characters. The one issue I have with any character in AOS is that isn't AOS a moving timeline? How far has it jumped ahead since Sigmar reopened Azyrheim? There was the Realmgate Wars, Plague wars, the whole Godebeast thing, and the Necroquake. Stormcast and undead characters don't age, but what about the KO character? Or any other character without an extended lifespan?
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This message was edited 1 time. Last update was at 2021/02/23 01:59:53
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![[Post New]](/s/i/i.gif) 2021/02/23 02:03:14
Subject: Remember: You get what you pay for!
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Dakka Veteran
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Yeah he's doing it wrong. Wrong glue, fat fingers... GW's current Skeleton warriors box set aren't that much easier to build either looking at the sprues. Dunno about the new WHQ ones yet though, but probably a far more expensive way, initially, of obtaining Skeletons.
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This message was edited 2 times. Last update was at 2021/02/23 02:40:20
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![[Post New]](/s/i/i.gif) 2021/02/23 02:03:38
Subject: Remember: You get what you pay for!
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Nimble Skeleton Charioteer
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Honestly I built 60 of those Skeletons when they came out back in the day for my TK army and they aren't hard to put together that much (especially after dealing with version 1.0 of them, ugh). Small parts, very slim and thin that makes them more fragile, but still, unless you aren't good at modelling (that happen) you should manage easily. A very good bang for your buck I'd say
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2021/02/23 02:06:51
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Stealthy Warhound Titan Princeps
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Actually... he's mortal. Not a daemon, princely or otherwise.
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![[Post New]](/s/i/i.gif) 2021/02/23 02:06:52
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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GaroRobe wrote:Wait, Ikit is alive in AOS?!?!
I mean, I know he got deep-fried during the End Times, but wasn't outright killed. But I thought Skaven lived for maybe 50 years max. It's bad enough Thanquol is alive this long, but as the Great Horned Rat's favorite (and a powerful wizard), it's more understandable.
Overall, I think Chaos characters have the best reason to be alive. Most ascended to Daemonhood during the last minutes of the Old World, and mortals like Sigvald are now DPs. Though some lower tier people are still kicking, like Mordrek. Even the dead ones evidently are back, like Tamurkhan for some reason..? (Guess FW just wanted to keep the model around)
I'm glad some factions are getting new characters though. Lumineth got Telcis, eventually Tyrion, and Eltharion got a cool new model, but they also have a handful of new and interesting looking characters. The one issue I have with any character in AOS is that isn't AOS a moving timeline? How far has it jumped ahead since Sigmar reopened Azyrheim? There was the Realmgate Wars, Plague wars, the whole Godebeast thing, and the Necroquake. Stormcast and undead characters don't age, but what about the KO character? Or any other character without an extended lifespan?
TBH - Chaos characters can be brought back because, well, to be frank Chaos ruled the Realms for a significant amount of time and probably got all the 'creation' rights that went with the tenure.
I'm honestly sad Lizardmen (Seraphon) don't have more of their SCs alive, especially considering they're essentially 'memories' being made manifest. Still, am I allowed to hope beyond hope that maybe well see a Broken Realms Mazdamundi and they'll just drop a nice fat £100 centrepiece model on us of him with his Stegadon? Pulled forth from Kroak's memories or something like that?
I mean, Seraphon -do- lack a big imposing Centrepiece model for their range... Carnosaurs, Stegadons and Basis are just...tiny compared to even the CoS Griffon....
I do rather like the Cursed City's nods to the old WFB aesthetics and the blend of old and new with some of them. Mind you, the Wight King previewed had the same sort of aesthetics. Like GW realised they don't need to make everything wildly 'new' and different and the classic nods are much appreciated.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2021/02/23 03:54:57
Subject: Remember: You get what you pay for!
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Auspicious Aspiring Champion of Chaos
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Rob Lee wrote:
Yeah he's doing it wrong. Wrong glue, fat fingers... GW's current Skeleton warriors box set aren't that much easier to build either looking at the sprues. Dunno about the new WHQ ones yet though, but probably a far more expensive way, initially, of obtaining Skeletons.
Why not just get 32 per box with Wargames atlantic?
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I collect:
Grand alliance death (whole alliance)
Stormcast eternals
Slaves to Darkness - currently Nurgle but may expand to undivided.
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![[Post New]](/s/i/i.gif) 2021/02/23 03:58:57
Subject: Remember: You get what you pay for!
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Longtime Dakkanaut
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Well tweezers is a thing.
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![[Post New]](/s/i/i.gif) 2021/02/23 04:12:19
Subject: Remember: You get what you pay for!
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Dakka Veteran
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They are about 40% more expensive for fewer than Warlord Games Skeletons. Being £25 for 32. (at current rates that's $35ish). Plus having looked at their sprues they don't look any less difficult to put together. Skeletons are skeletons, whoever they're made by, unless they're all in one part you're probably going to have spindly bits to attach to small attachment points and will be tedious and require a modicum of modelling skill to assemble competently. Yup, and plastic weld glues that set quick, but don't evaporate before you even get the part attached.
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This message was edited 6 times. Last update was at 2021/02/23 04:19:54
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![[Post New]](/s/i/i.gif) 2021/02/23 04:26:52
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Ship's Officer
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I'm not exactly all that thrilled with the skeletons either. The design is cool but the poses are a bit questionable. The one sculpt that has grown on me is whatever his name is, the big bad with the wolf pelts. I like the restraint and minimalism of the sculpt. It's kind of a 'different' take on a vampire. I could see myself using him as a vampire lord in warcry too.
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This message was edited 1 time. Last update was at 2021/02/23 04:27:08
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![[Post New]](/s/i/i.gif) 2021/02/23 05:57:35
Subject: Remember: You get what you pay for!
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Auspicious Aspiring Champion of Chaos
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Rob Lee wrote:
They are about 40% more expensive for fewer than Warlord Games Skeletons. Being £25 for 32. (at current rates that's $35ish). Plus having looked at their sprues they don't look any less difficult to put together.
Skeletons are skeletons, whoever they're made by, unless they're all in one part you're probably going to have spindly bits to attach to small attachment points and will be tedious and require a modicum of modelling skill to assemble competently.
Yup, and plastic weld glues that set quick, but don't evaporate before you even get the part attached.
From personal experience:
Wargames factory/warlord games skeletons: Thin, brittle, break from drybrushing
Wargames Atlantic. Just thicker than the above, and enough to where breakage is not an issue. in short, they are a sturdy kit.
As to your points about spindlyness = Plastic glue solves all
As to price:
Wargames atlantic has a 3 box deal for $95 USD which nets you 96 skeletons.
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This message was edited 1 time. Last update was at 2021/02/23 05:58:05
I collect:
Grand alliance death (whole alliance)
Stormcast eternals
Slaves to Darkness - currently Nurgle but may expand to undivided.
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![[Post New]](/s/i/i.gif) 2021/02/23 06:21:09
Subject: Warhammer Quest: Cursed City - LotMR preview page 18 full box contents revealed
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Enigmatic Chaos Sorcerer
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I'm keen to give the Oathmark ones a go.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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