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![[Post New]](/s/i/i.gif) 2021/07/10 20:59:33
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Inspiring SDF-1 Bridge Officer
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Kommandos look kool, and being monopose with additional arms won't be a problem seeing not too many will be needed.
Krieg looks... ok. Kinda thick, and very clearly single posed with extra arms, which is probably not the best for a horde army.
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![[Post New]](/s/i/i.gif) 2021/07/10 21:20:34
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Battlewagon Driver with Charged Engine
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Scrub wrote:Sgt. Cortez wrote:I don't like the beast Boss on foot (will use the AoS Ironjaws Boss as planned - still GWs most awesome Ork of all times and systems) and the chariot is just too much. Even if I got one knowing me I'd never finish it. The Designer should have just stopped at some point instead of adding more and more things.
Couldn't agree more though have to commend the rest of the range, it's a bonkers nice update, refresh or however you'd want to term it. Even the regular boyz look great which always put me off starting orks... the 'gorilla butts' are well documented!
Though, we havn't seen the backsides of the models. Maybe they will have those Harembe butts that some crave.
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![[Post New]](/s/i/i.gif) 2021/07/10 23:22:13
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Regular Dakkanaut
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Some folks will just never be satisfied. KT box is a homerun, all the new Ork stuff is ace. More toys to choose from is better. Awesome!
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![[Post New]](/s/i/i.gif) 2021/07/10 23:26:04
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
Annandale, VA
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Albertorius wrote:Krieg looks... ok. Kinda thick, and very clearly single posed with extra arms, which is probably not the best for a horde army.
That's... How Krieg have always been, though. Legs, body, and head as one piece, with only the arms separate.
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This message was edited 1 time. Last update was at 2021/07/10 23:26:26
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![[Post New]](/s/i/i.gif) 2021/07/10 23:34:23
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Ancient Space Wolves Venerable Dreadnought
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The FW kriegers at least had three different sets of poses (standing, advancing, and running) you could choose from and/or mix’n’match to make different looking squads. This set appears to have bodies equivalent to each of those amongst the options.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2021/07/11 00:12:43
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Fixture of Dakka
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Wha-Mu-077 wrote: MajorWesJanson wrote: Wha-Mu-077 wrote:What if it's a single 5-men kit that can be build alternatively as Kommandos or Tankbustas?
Well, the question is would it be 5 + a nob, or 5 with the parts to upgrade a model to a nob? And at least 1 bomb squig, if not 2 for a tank bustas set.
5 with the parts of upgrade a model to a nob, and a single squig of course. It's modern GW we're talking about.
Turns out it is 9 plus a nob, a grot, and a bomb squig. 100 percent better than anticipated. Would love to see Tankbustas get a similar kit, but they are probably in the same boat as necron destroyers for now.
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![[Post New]](/s/i/i.gif) 2021/07/11 01:07:45
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Grim Dark Angels Interrogator-Chaplain
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I'm loving this release, mainly because I don't play Orks and so my wallet can take a well-deserved breather.
However, I'm really happy for all the Ork players everywhere; you've all got a lot to be excited about. The new models are truly awesome! The prices, I'm sure, won't be. The one that really worries me is Ork Boyz; are they going to cost what all the newer Troops kits cost (US $60) for just 10 Boyz and a Nob? When you consider that you need a LOT of Boyz in many if not most competitive Ork lists, that could add up real quick. Sort of like the Serberys Raiders in AdMech, except Boyz are your basic troops! I guess new Ork players better scour eBay for as many older Boyz as they can get if they want to keep the budget reasonable.
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![[Post New]](/s/i/i.gif) 2021/07/11 02:36:29
Subject: Re:40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
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ZergSmasher wrote:I'm loving this release, mainly because I don't play Orks and so my wallet can take a well-deserved breather.
However, I'm really happy for all the Ork players everywhere; you've all got a lot to be excited about. The new models are truly awesome! The prices, I'm sure, won't be. The one that really worries me is Ork Boyz; are they going to cost what all the newer Troops kits cost (US $60) for just 10 Boyz and a Nob? When you consider that you need a LOT of Boyz in many if not most competitive Ork lists, that could add up real quick. Sort of like the Serberys Raiders in AdMech, except Boyz are your basic troops! I guess new Ork players better scour eBay for as many older Boyz as they can get if they want to keep the budget reasonable.
Another problem could be the way the kit is balanced
with the shootas/sluggas/choppas.
If they are monopose (and some are awkward poses at that),
it may be difficult.
The heavy weapon is clearly the same body with different arms,
so one can hope but still.
Not fan of somme of the faces either.
Kommandos on the other hand are gold.
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![[Post New]](/s/i/i.gif) 2021/07/11 03:10:38
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
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I really love the new Kommandos and will probably break the bank because of them. I love the quantity of options they seem to come with as well as all the little detail. I mean there is a frikin' ork sniper in the set if that's not an odd ball I don't know what is.
The new vanilla Warboss seen in previous teaser is awesome. It was much needed and missing for very long. The only thing I could possibly reproach is the fact that there seems to be little weapon option though I might be wrong on that and even if it doesn't. It's current loadout is versatile and cool looking enough as it is.
The new Koptas are great and I can finally add some to my list since I only got three from the old 5th edition starter box.
The new boyz are really well done, but I don't feel the need to add any to my current army. While they are certainly better looking then the current ones, they aren't worth replacing my 200 or so ork boyz.
From the Beast Snaggas side of things, now that we have a full picture of them I must say that most release are good.
The Beast Snaggas Boyz are my favortire addition if only because I really like how they look. I will certainly add a few to my army just for fun.
The Wurrboyz is fine looking but not all that great. I don't think I will be adding it to my force despite the fact that transforming the enemy into squigs is very attractive.
The Painbosses are basically mch better looking Doks and are a very welcome addition in my opinion. I love the little grot assistant on weels too.
The Squig riders are pretty darn cool and are also very a welcome addition.
The Beastboss on Squigosaur is very, very nice. I love the furr coat. Mozrog and Bog Chompa are also very impressive. I especially like the mangled face of Mozrog. It certainly makes him look like one tough son of squig.
The two rig version are okay without being great. Somehow the Squig looks to small to believably pull the rig at a good speed. The Hunting Rig is bit better looking in my opinion if only because the tower looks better with a giant harpoon launcher than the psyker.
The Beastboss on foot doesn't look great, especially compared to his warboss counterpart. He looks too squat and weighted down by his trophies/armor though I do like the Monster Hunter vibe of his kit.
The Boss Hut is pretty nice as a fortified point and I will take any all elements of non Imperial architecture I can get my hands on.
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![[Post New]](/s/i/i.gif) 2021/07/11 04:54:18
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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catbarf wrote:That's... How Krieg have always been, though. Legs, body, and head as one piece, with only the arms separate.
But if they'd been in plastic in the days before the great shift to GW's current design ethos, they would not have been so static.
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![[Post New]](/s/i/i.gif) 2021/07/11 05:01:40
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Grizzled Space Wolves Great Wolf
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H.B.M.C. wrote: catbarf wrote:That's... How Krieg have always been, though. Legs, body, and head as one piece, with only the arms separate.
But if they'd been in plastic in the days before the great shift to GW's current design ethos, they would not have been so static.
They also would have looked like crap
But really, it looks like we have 10 completely unique bodies, so even though the bodies might be monopose, that's pretty good and better than the old GW design ethos of multipose but with limited options. You can probably play around with the arms still (not sure how easily though, the FW ones if you tried to build them different you'd end up with big gaps to fill, we'll have to see how easy these ones are to adjust).
I'm hoping there's not a big ugly seam down the side of the greatcoat where the front joins to the back. If we have to putty every single model it's going to get very tedious.
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This message was edited 1 time. Last update was at 2021/07/11 05:03:40
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![[Post New]](/s/i/i.gif) 2021/07/11 05:25:53
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Oozing Plague Marine Terminator
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Scrub wrote:Sgt. Cortez wrote:I don't like the beast Boss on foot (will use the AoS Ironjaws Boss as planned - still GWs most awesome Ork of all times and systems) and the chariot is just too much. Even if I got one knowing me I'd never finish it. The Designer should have just stopped at some point instead of adding more and more things.
Couldn't agree more though have to commend the rest of the range, it's a bonkers nice update, refresh or however you'd want to term it. Even the regular boyz look great which always put me off starting orks... the 'gorilla butts' are well documented!
Yeah, didn't want to sound overly negative by pointing the only things out I dislike of that release, everything else is great. I purchased enough Boyz, Savage Orks and Shieldwolf Orks to build enough ferals for my basic troops, I'll only need one additional Set of these new Boyz to fill gaps and hopefully get some additional choppas and shootas for the Bits Box.
Boss on Squigosaur is great, I'll buy him, find some legs and put the named character on Forgeworlds giant squig that I find even more awesome and is even larger to show that it's truly the "white squig"
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![[Post New]](/s/i/i.gif) 2021/07/11 05:31:38
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Ridin' on a Snotling Pump Wagon
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The differences between the Cadian kit and the Krieg kit?
Cadian Kit has separate torsos. Krieg kit has somewhat more interesting leg poses.
If you’re buying a bunch, you can get running squads, kneeling squads, advancing squads etc?
Certainly from what I can see on the sprues, each has 10 unique bodies, rather than 5 and doubled up.
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![[Post New]](/s/i/i.gif) 2021/07/11 05:37:59
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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This implies that all previous kits before the shift looked like crap. That certainly isn't true.
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![[Post New]](/s/i/i.gif) 2021/07/11 06:55:49
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Grizzled Space Wolves Great Wolf
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H.B.M.C. wrote:This implies that all previous kits before the shift looked like crap. That certainly isn't true.
A lot of them were though. And lets face it, DKOK are wearing greatcoats, even if they were broken at the waist to allow you to pivot it slightly, it'd look wrong because the greatcoat would not line up.
That was always my worry in the deep dark ages of multipose GW plastics, if they ever made Krieg they'd look like crap because the greatcoat is so critical to their aesthetic but wouldn't work with the way GW used to make their models.
Complaining about having 10 unique bodies seems like a bit of a storm in a tea cup. This is probably the best outcome we could have, they haven't compromised the design, and we also aren't left with only a few options.
There's things you can complain about with the DKOK, definitely, but lack of options seems like a silly one.
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![[Post New]](/s/i/i.gif) 2021/07/11 07:07:46
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Inspiring SDF-1 Bridge Officer
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catbarf wrote: Albertorius wrote:Krieg looks... ok. Kinda thick, and very clearly single posed with extra arms, which is probably not the best for a horde army.
That's... How Krieg have always been, though. Legs, body, and head as one piece, with only the arms separate.
Except for the fact that there were many more than ten sculpts, of course.
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![[Post New]](/s/i/i.gif) 2021/07/11 07:24:34
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That's simply not true. That's revisionist history, even.
Reminds me of when Daedalus81 called GW's multi-pose multi-option kits an "intermediary phase" with a straight face.
AllSeeingSkink wrote:And lets face it, DKOK are wearing greatcoats, even if they were broken at the waist to allow you to pivot it slightly, it'd look wrong because the greatcoat would not line up. Umm... no.
AllSeeingSkink wrote:That was always my worry in the deep dark ages of multipose GW plastics, if they ever made Krieg they'd look like crap because the greatcoat is so critical to their aesthetic but wouldn't work with the way GW used to make their models.
Deep dark age? Again, more revisionist history. Now you're acting as if multi-pose minis were a bad time in GW's history. You know these are multi-pose kits? And these? You going to say that those are crap? That those are from a "deep dark" age of multi-pose plastics?
To simplify things, I'll just quote what I said last time this came up, because it's happening right here again:
H.B.M.C. wrote:When I first pointed [ GW changing to mono-pose option-less kits] out the usual suspects said I was wrong, I was crazy, and that nothing had changed. Then when it became too obvious to ignore "You're wrong!" became "So what?" with all the usual excuses (ie. "They're not that posable now, so it's not that big a difference!"). Then it moved onto "We like it because they're dynamic!" or "The old ones were bad anyway!". At the moment it's "No options and nonposable is actually better for everyone/the game/etc.!".
Pretty soon the next step is "You should be thankful there are even options at all!".
There's actually another step in there, between the last two. The "it's just nostalgia/rose-tinted glasses that you think they were posable/easy to convert". That got added in as another silly excuse after I made that post.
AllSeeingSkink wrote:Complaining about having 10 unique bodies seems like a bit of a storm in a tea cup. This is probably the best outcome we could have, they haven't compromised the design, and we also aren't left with only a few options.
There's things you can complain about with the DKOK, definitely, but lack of options seems like a silly one.
To be honest I'm less concerned with the Kriegers as I am with the new Ork Boyz being overly dynamic to the point where there are few options. Perhaps this upcoming Kommando kit will show that fear to be baseless, but given everything GW's been doing since the seismic shift of the Death Guard, I'll have to be convinced of that.
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![[Post New]](/s/i/i.gif) 2021/07/11 07:41:23
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Humming Great Unclean One of Nurgle
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You're right // in GW's defense they haven't completely abandoned multi-pose // personally I like the newer dynamic poses // and find the 'multi-pose' to often have 1-3 poses which actually look good but still look stiff // I can understand your frustration even if I do not share it.
It's a little better.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/07/11 07:48:38
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Grizzled Space Wolves Great Wolf
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H.B.M.C. wrote:That's simply not true. That's revisionist history, even.
Reminds me of when Daedalus81 called GW's multi-pose multi-option kits an "intermediary phase" with a straight face.
I mean obviously it's subjective, but yeah I think a lot of those kits are mediocre.
AllSeeingSkink wrote:And lets face it, DKOK are wearing greatcoats, even if they were broken at the waist to allow you to pivot it slightly, it'd look wrong because the greatcoat would not line up. Umm... no.
That's exactly the sort of compromise I mean, they have a big open cape instead of the WW1 style greatcoat.
With a WW1 style you can't alter the leg position without changing how the coat drapes. The Skitarii get around it by being open at the front and the cape doesn't have all the ripples and whatnot you get from a greatcoat draping around the waist and knees.
If GW made the DKOK look like the Skitarii I would have been far more disappointed.
AllSeeingSkink wrote:That was always my worry in the deep dark ages of multipose GW plastics, if they ever made Krieg they'd look like crap because the greatcoat is so critical to their aesthetic but wouldn't work with the way GW used to make their models.
Deep dark age? Again, more revisionist history. Now you're acting as if multi-pose minis were a bad time in GW's history. You know these are multi-pose kits? And these? You going to say that those are crap? That those are from a "deep dark" age of multi-pose plastics?
You first example is a Space Marine with no robes / capes / coats that have to follow the waist and knees. They are not remotely comparable to DKOK.
Your 2nd example is basically the same as the DKOK, for 2 out of the 3 models the waist positioning is fixed by the legs being attached to the torso, and the one with separate legs, from the look of the instruction manual you don't have any option on waist positioning there anyway.
So if the Exalted Sorcerers are your example of a good kit, congratulations! DKOK are the same.
To be honest I'm less concerned with the Kriegers as I am with the new Ork Boyz being overly dynamic to the point where there are few options.
Fair enough, I was obviously being a bit hyperbolic when I said "deep dark age", but I do think the DKOK are about as good as GW could have made them in terms of options and not compromising the aesthetic to add more posability. I'd rather have 10 poses with fixed waists than 5 poses with waist joints that in practice won't lend any real variety once built.
The Ork Boyz are a concern, but we haven't seen the sprues yet, maybe they'll be a pleasant surprise. If they are similar to the Goliath models from Necromunda it'd be a good compromise between aesthetics and options.
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This message was edited 3 times. Last update was at 2021/07/11 08:01:20
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![[Post New]](/s/i/i.gif) 2021/07/11 08:05:42
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Inspiring SDF-1 Bridge Officer
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The more bodies you need, the more obvious the monoposed bodies become.
Guess two armies that need lots of bodies.
Automatically Appended Next Post:
AllSeeingSkink wrote:The Ork Boyz are a concern, but we haven't seen the sprues yet, maybe they'll be a pleasant surprise. If they are similar to the Goliath models from Necromunda it'd be a good compromise between aesthetics and options.
The Goliath models are ok... as long as you restraint yourself to a gang, where any specific pose is seen twice, maybe thrice (on account of there just being five of them). For an army it would be absolute garbage. But unfortunately, Necromunda sprues are very limited due to... money, I would guess.
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This message was edited 2 times. Last update was at 2021/07/11 08:08:21
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![[Post New]](/s/i/i.gif) 2021/07/11 08:16:11
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Grizzled Space Wolves Great Wolf
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Albertorius wrote:The more bodies you need, the more obvious the monoposed bodies become.
Guess two armies that need lots of bodies.
I do think the DKOK are going to look fine as a horde of 50 or 100 models. The arms are still adjustable and there looks to be lots of options for gubbins and, for those so inclined, clipping and regluing stuff.
Automatically Appended Next Post:
AllSeeingSkink wrote:The Ork Boyz are a concern, but we haven't seen the sprues yet, maybe they'll be a pleasant surprise. If they are similar to the Goliath models from Necromunda it'd be a good compromise between aesthetics and options.
The Goliath models are ok... as long as you restraint yourself to a gang, where any specific pose is seen twice, maybe thrice (on account of there just being five of them). For an army it would be absolute garbage. But unfortunately, Necromunda sprues are very limited due to... money, I would guess.
Do we know how many Ork Boy bodies there are? I would have thought 10 bodies in a similar style to the Goliath would be okay.
But maybe they'll suck, I dunno, haven't seen enough yet.
Even the current Ork kit if you get a big horde and start looking at it closely, you start spotting the similarities. I'm well familiar with Mr. 3 Spikes on his back and Mr. Furry Hat and Mr. Scar on Right Eye and Mr. Axe Head Held On By 2 Hex Nuts. You look at enough Orks and you start picking up on those shared features.
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![[Post New]](/s/i/i.gif) 2021/07/11 09:11:08
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
Germany
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Krieg kit seems like it'll work exactly like the Skitarii kit, which I'm fine with.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2021/07/11 10:35:20
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Nasty Nob
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Although the skitarii legs are separate, they aren't poseable. Each torso has a specific set of legs which only fits it and (in almost every case) gives absolutely no freedom of movement.
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![[Post New]](/s/i/i.gif) 2021/07/11 11:13:21
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
Germany
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Perfect Organism wrote:
Although the skitarii legs are separate, they aren't poseable. Each torso has a specific set of legs which only fits it and (in almost every case) gives absolutely no freedom of movement.
Well that's a given with Greatcoat infantry, is it not?
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2021/07/11 12:06:22
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
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AllSeeingSkink wrote:.
Do we know how many Ork Boy bodies there are? I would have thought 10 bodies in a similar style to the Goliath would be okay.
I am counting at least 8 different pairs of legs from pics on Warhammer Community site. I guess each model has at least two builds (shoota or choppa) but it doesn't seem likely that all options are interchangeable. My personal guess is that their design might be similar to new Soulblight Gravelords Zombies, which are divided into groups of 2-4 models that have interchangeable parts.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2021/07/11 12:20:47
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Ridin' on a Snotling Pump Wagon
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Ork Boy sprue, and the Snaggas are definitely going to be interesting to contrast and compare with the Kommandos.
Are we seeing GW move wholesale back to more interchangeable kits, or is it currently to give flexibility to Kill Team specific kits?
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![[Post New]](/s/i/i.gif) 2021/07/11 13:12:28
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Grizzled Space Wolves Great Wolf
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Mad Doc Grotsnik wrote:Ork Boy sprue, and the Snaggas are definitely going to be interesting to contrast and compare with the Kommandos.
Are we seeing GW move wholesale back to more interchangeable kits, or is it currently to give flexibility to Kill Team specific kits?
Some previous shots of the Snagga Boyz suggested no interchangeability, because there were 100% identical models shown in the preview shots. But maybe for some whacky reason they are interchangeable and some whacko at the GW studio decided to build them 100% identical anyway.
This shot...
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This message was edited 1 time. Last update was at 2021/07/11 13:16:41
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![[Post New]](/s/i/i.gif) 2021/07/11 13:56:31
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Dakka Veteran
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I expect army set Beast Snaggas to be monopose with zero options similar to Sisters of Battle from army set or CSM and Vanguard from Shadowspear. Kommandos monopose with fair amount of options (alternative builds) but no interchangeability, and new Boyz to be semi-modular.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2021/07/11 14:03:27
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Longtime Dakkanaut
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H.B.M.C. wrote:This implies that all previous kits before the shift looked like crap. That certainly isn't true.
Cadians and Catachans continued existence demonstrates you are wrong.
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![[Post New]](/s/i/i.gif) 2021/07/11 14:03:34
Subject: 40K Beast Snaggas - new info on pp7. T5 Boyz.
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Oozing Plague Marine Terminator
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jullevi wrote:I expect army set Beast Snaggas to be monopose with zero options similar to Sisters of Battle from army set or CSM and Vanguard from Shadowspear. Kommandos monopose with fair amount of options (alternative builds) but no interchangeability, and new Boyz to be semi-modular.
They said the Beast Snagga Box has the full kit, though. Doesn't mean they're not monopose, but they are what they're sold as separately later.
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