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Kanluwen wrote: The things at the bottom are literally called "specialisms". While they might act like battle honours, it's what most people would have noted as "specialists" from the previous iteration of Kill Team.
But it doesn't exactly work like that unfortunately. Those "specialisms" in KT2 are only available in Narrative Play, they cannot be used in Matched Play.
I reckon I'll go "Open Play" in this edition as well. This time, one of the twists will be that every team can have an X number (max of 1 sounds the most appealing ATM) of specialists even in Matched Play missions.
Yeah, but who cares about Matched Play for Kill Team?
Why would you think that? This first box isn't (sure the barricades/junk piles are repackagings, but the buildings themselves and some of the scatter terrain are entirely new).
Fingers crossed so much for plastic Tyranid spore chimneys
I'm definitely thinking we'll see some. One of the warzones mentioned in the Core Rules for 40k proper is an Aeldari protected "archipelago" that Hive Fleet Ourobos is moving towards...and we have a few Rumor Engines that look to be Ranger related alongside some that look Lictor related. Would be an ace set up for a Kill Team box, Rangers vs Lictors.
This message was edited 1 time. Last update was at 2021/08/12 16:42:11
Here's hoping one of the new war zones involves a hive/built up location, with brand new Khorne Bezerkers rampaging round with their very noticeable kill counter visors on... Ideally murdering something really weak and insignificant like fire warriors which would have the double whammy of being an insult to Eldar again whilst they wait for new models.
My hobby instagram account: @the_shroud_of_vigilance My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
endlesswaltz123 wrote: Here's hoping one of the new war zones involves a hive/built up location, with brand new Khorne Bezerkers rampaging round with their very noticeable kill counter visors on... Ideally murdering something really weak and insignificant like fire warriors which would have the double whammy of being an insult to Eldar again whilst they wait for new models.
Well, Armageddon is a warzone that's in play...
Going from the main 40k rulebook?
Armageddon: Orks v Imperium(Inquisition, Grey Knights, Guard, Knights, you name it it's present) v World Eaters+Khorne Daemons
One that I don't have the name handy on: Craftworlds+Ynnari+Harlequins+Corsairs v Tyranids and "assorted native species". Lore has it that the Aeldari are pretty fractured in the area too, with Biel-Tan+Saim-Hann being in charge of the Craftworld aligned forces and the Ynnari doing their own thing with their own forces.
Fifth Sphere Expansion: Tau are invading a sector of Imperial space, taking advantage of the Imperium being at war...oh and it's Genestealer Cults.
Automatically Appended Next Post:
endlesswaltz123 wrote: Aren't Lictors a little too big for Killteam though, to get a meaningful size kill team out of I mean?
Though I suppose Custodes will never be more than 5 or so models so 4-5 Lictors could work
I could easily see a "Vanguard Organisms" Kill Team consisting of Lictors with some gribbly friends or terrain features, ala the Kommandos getting a Grot.
This message was edited 1 time. Last update was at 2021/08/12 17:11:28
Lictors are too iconic to leave out; actually showing up on a regular 40k battlefield is a secondary purpose for them. Pulling KT-like operations is what they are literally made for.
NinthMusketeer wrote: Lictors are too iconic to leave out; actually showing up on a regular 40k battlefield is a secondary purpose for them. Pulling KT-like operations is what they are literally made for.
The board layout of the mission was the best one so far IMO
This message was edited 2 times. Last update was at 2021/08/12 17:37:27
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
So do we know if the minis will be available at some point separately or are they going to be box set exclusive? I don't really play KT but want the Kommandos.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
Ahtman wrote: So do we know if the minis will be available at some point separately or are they going to be box set exclusive? I don't really play KT but want the Kommandos.
They were pretty adamant that everything in the box would be available separately at some point, but equally opaque about when that would be.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Ahtman wrote: So do we know if the minis will be available at some point separately or are they going to be box set exclusive? I don't really play KT but want the Kommandos.
They were pretty adamant that everything in the box would be available separately at some point, but equally opaque about when that would be.
Probably because it might be up in the air?
The general lead time from boxed set to general release has seemingly been going down a bit though.
Indomitus released on July 25th(2 week preorder period of July 11th to 25th), "Honoured of the Chapter" and "Royal Court" both went up for preorder on Feb 27th 2021. December and November traditionally tend towards being Christmas-y product bundles or releases for Specialist Games styled products so it's hard to count those two months, IMO.
The board layout of the mission was the best one so far IMO
How much of this lopsided-ness is player experience / bad choices / dice? It seems like Ash struggles to finish anything off and then he gets out-activated. I also feel like super gobbo's potential gets wasted a lot.
It does seem like the Orks hit harder and last longer.
But I've read a few of the comments that say Ash's opponent is a better player in general. So I'm willing to believe that and continue hoping everything is balanced
Custodes fire teams are 2 guys, so a max of 4 on the table in the larger games.
They are pretty damn tough though, at 18 wounds 2+ save. They also ignore injuries and stun effects.
Im still confused how AP works exactly though when dealing with invunerable saves.
One game i saw them taking AP to reduce the pool of defence dice, which would make an invunerable save useless? Or would you for example get to roll 1 regular 2+ and two 4+ against AP2 if you had a shield?
This message was edited 1 time. Last update was at 2021/08/12 22:41:59
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No, no, you see, they're simply stabbing them in that one part of their armour when there's a milimeter-wide gap between two pieces, everytime without failure, with perfect precision.
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado
Eihnlazer wrote: Custodes fire teams are 2 guys, so a max of 4 on the table in the larger games.
They are pretty damn tough though, at 18 wounds 2+ save. They also ignore injuries and stun effects.
Im still confused how AP works exactly though when dealing with invunerable saves.
One game i saw them taking AP to reduce the pool of defence dice, which would make an invunerable save useless? Or would you for example get to roll 1 regular 2+ and two 4+ against AP2 if you had a shield?
Dune rules, the power fields don't work in melee. Though cover is one automatic pass on the defence dice, so some things could go that route.
Melee is actually pretty bad against Custodes unless your guy is buffed up.
They get 4-5 dice on a 2+ with Lethal 5+. Your almost never gonna win that fight.
You can of course Suicide guys in to deal some damage, but the Stode will almost always win.
Best route is Snipers with mortal wounds and just focus firing till they are down to less than 10 wounds, then suicide some guys into them to finish them off.
This message was edited 1 time. Last update was at 2021/08/12 23:18:14
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a_typical_hero wrote: Not going to lie, if they plan to release two newly designed troop boxes along with the same amount of imho amazing terrain, I'm quite excited for that.
Got no interest in KT at all, but the content makes good use for 40k.
I feel the same way, could be a great way for a lot of factions to get refreshes on their basic troops and some nice new terrain to boot. More Xenos terrain would be great!
1. Something you already know about.
2. New products for this product line, but we can't say what they are.
3. New products for this product line, but we can't say what they are.
4. And so on...
5. ... and so on...
6. ... and so on...
Such reveals. Much previews. Wow!
This strikes me as something they put together in a hurry to respond to the criticism leveled against them concerning the abandonment of previous skirmish games.
While only time will tell, it at least shows that they are thinking about support.
schoon wrote: This strikes me as something they put together in a hurry to respond to the criticism leveled against them concerning the abandonment of previous skirmish games.
While only time will tell, it at least shows that they are thinking about support.
That's actually a good point. I hadn't thought of that.
Still, they could at least tease the next immediate release with a silhouette or even the Warzone name or whatever (especially if it's a new Warzone).
schoon wrote: This strikes me as something they put together in a hurry to respond to the criticism leveled against them concerning the abandonment of previous skirmish games.
While only time will tell, it at least shows that they are thinking about support.
That's actually a good point. I hadn't thought of that.
Still, they could at least tease the next immediate release with a silhouette or even the Warzone name or whatever (especially if it's a new Warzone).
Yeah, this is highly likely. They're trying to put out fires from the hobbying standpoint without addressing other concerns people have with the company.
Cursed City was a victim of Covid and bad planning. Kill Team needs to be a success because it's a tool to get people to buy 40k sets.
kirotheavenger wrote: It does seem like the Orks hit harder and last longer.
But I've read a few of the comments that say Ash's opponent is a better player in general. So I'm willing to believe that and continue hoping everything is balanced
It does seem the Krieg operatives generally have more synergy than the Orks and work together better, but are softer and their average weapon deals less damage. That all said, I have watched GMG for years and I would agree that Owen is probably a bit better at the tactics element of games than Ash. They do make some great battle reports though, and do seem to have a lot of fun.
Some in depth modelling details concerning the new box
Also spotted a DW gunner datacard
This message was edited 2 times. Last update was at 2021/08/13 06:12:29
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
H.B.M.C. wrote: I want Sector Imperialis terrain to return to store shelves. And moonscape craters, 'cause eBay be crazyy'all.
After seeing the other thread, you have issues with GW terrain
M.
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Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."