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Every time someone tries to talk me out of something I end up wanting it even more (eg all the hate on the Direwolf has me wanting one all the more!)
Overread, for the love of the Omnissiah, you don't want that Direwolf. Even if Forgeworld paid me £50 to have one on the house, I'd still tell them to take a walk.
Its THAT friggin bad.
So.............. now I need 2
You don't seem to understand how unbelievably horrible that thing looks.
You obviously need four.
I hadn't seen this new mini and had to google it. Look at its piddly little arms! It's great how can people not like that little freakshow?
If I didn't already have zero money for new Eldar I'd buy one as well.
It IS adorable.
I freaking love the Direwolf. It's like it showed up for an audition to be in Battletech but accidentally wandered on to the wrong set and everyone just figured it was supposed to be there.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
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Every time someone tries to talk me out of something I end up wanting it even more (eg all the hate on the Direwolf has me wanting one all the more!)
Overread, for the love of the Omnissiah, you don't want that Direwolf. Even if Forgeworld paid me £50 to have one on the house, I'd still tell them to take a walk.
Its THAT friggin bad.
So.............. now I need 2
You don't seem to understand how unbelievably horrible that thing looks.
You obviously need four.
I hadn't seen this new mini and had to google it. Look at its piddly little arms! It's great how can people not like that little freakshow?
If I didn't already have zero money for new Eldar I'd buy one as well.
It IS adorable.
I really want a version of that scaled for the epic game. I'd include it in my IG army as a little robotic pet or mascot.
This message was edited 1 time. Last update was at 2022/02/04 00:19:27
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Every time someone tries to talk me out of something I end up wanting it even more (eg all the hate on the Direwolf has me wanting one all the more!)
Overread, for the love of the Omnissiah, you don't want that Direwolf. Even if Forgeworld paid me £50 to have one on the house, I'd still tell them to take a walk.
Its THAT friggin bad.
So.............. now I need 2
You don't seem to understand how unbelievably horrible that thing looks.
You obviously need four.
I hadn't seen this new mini and had to google it. Look at its piddly little arms! It's great how can people not like that little freakshow?
If I didn't already have zero money for new Eldar I'd buy one as well.
It IS adorable.
I really want a version of that scaled for the epic game. I'd include it in my IG army as a little robotic pet or mascot.
It... already is. AT scale is the proper scale for titans in Epic.
alextroy wrote: You mean a few of seconds per model per turn of them game, right? And that assumes you have a player who can decide on that move in an instant.
40 models times 5 seconds per model means three more minutes per turn.
5 seconds per model? What the hell kinda slow @$$ people do you play against?
I played jetbike Eldar for a decade when they had the move-shoot-move rule before and it never took more than 5 seconds to move my entire unit.
So even if it averages 1 second per model, that's less than a minute more per turn. That's 5-7 minutes more per game tops.
If that bothers you, maybe 40k isn't the game for you.
Sure players COULD take longer to make these extra moves, but it SHOULDN'T take that long. If it does, blame the slow player, not the game.
What I wanna know now is if BIKE still have auto 6" for Advance, does that also mean an auto 6" for a BF move?
If so, Windriders might actually have a purpose again.
And Shroud Runners would be annoying as hell
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No they can't. Read the 2nd bullet point on BF rules. The move after shooting counts as a Normal Move, Any rules for Advance therefore don't apply.
Why does no one ever read the context? I am saying that *IF* Bikes ALSO get an auto-6" BF move (to match their current auto-6" Advance) then they will be able to move NORMAL (ie without Advancing) shoot and then BF 6".
I am NOT saying they could Advance AND BF in the same turn, but that it's very likely they will get an auto-6" BF move written into their datasheet.
Afterall, Eldar Jetbikes had a 6" move after shooting for several editions prior to 8th taking it away. If GW is given back move-shoot-move, it only makes sense to give Jetbikes their full 6" back
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This message was edited 2 times. Last update was at 2022/02/04 03:49:14
What I wanna know now is if BIKE still have auto 6" for Advance, does that also mean an auto 6" for a BF move?
If so, Windriders might actually have a purpose again.
And Shroud Runners would be annoying as hell
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No they can't. Read the 2nd bullet point on BF rules. The move after shooting counts as a Normal Move, Any rules for Advance therefore don't apply.
Why does no one ever read the context? I am saying that *IF* Bikes ALSO get an auto-6" BF move (to match their current auto-6" Advance) then they will be able to move NORMAL (ie without Advancing) shoot and then BF 6".
I am NOT saying they could Advance AND BF in the same turn, but that it's very likely they will get an auto-6" BF move written into their datasheet.
Afterall, Eldar Jetbikes had a 6" move after shooting for several editions prior to 8th taking it away. If GW is given back move-shoot-move, it only makes sense to give Jetbikes their full 6" back
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Because context has nothing to do with what I wrote. The fact you mentioned auto Advance of 6" making you think they might get an auto BF indicated you thought it was an Advance move. I was just pointing out something you may have missed.
I also never said anything about you thinking they could Advance and BF in the same turn.
A Battle Focus move counts as a Normal Move, so any rules a unit might have that allows them to auto move 6" when they advance wouldn't apply. They'd still need to roll that D6 when they BF-Move after shooting.
It's also even further restrictive as the BF rule itself states you cant charge so any rules a unit might have that would allow them to advance and charge, also don't apply.
How about we wait for the full rules and data sheets to drop before anyone starts screaming at the sky.
I dont think anyone has any allusions GW will royaly screw the dex up and will be in dire need of several FAQ because people will notice obvious errors or misinterpretation of rules resulting in absurdity, geenral powercreep and unexpected power combo wombos which will be OP..
The question is how bad..
This message was edited 1 time. Last update was at 2022/02/04 13:01:45
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Octovol wrote: A Battle Focus move counts as a Normal Move, so any rules a unit might have that allows them to auto move 6" when they advance wouldn't apply. They'd still need to roll that D6 when they BF-Move after shooting.
That's absolutely correct...for now. Which is why I'm expecting GW to add a clause in the rule that allows Eldar BIKE units to auto Advance 6" to ALSO apply to BF.
I started playing Eldar in 4th ed and Eldar Jetbikes had a 6" move AFTER shooting rule from then until 8th ed.
So if GW is given move-shoot-move BACK to Eldar, it would be a missed opportunity for them not to give the full 6" back to JETBIKES.
If this happens, jetbikes will be able to EITHER:
Move 22" (16" move + 6" Advance) and shoot only their Catapults (because Cannons and Scatters are Heavy) or:
Move 16", shoot any of their weapons (Heavy or otherwise) and THEN be able to move 6" (no roll needed because it will be on their datasheet)
I am not saying that I desperately want this to happen, merely that it 100% makes sense that it should considering it's the way Jetbikes operated for over a decade.
Who knows, maybe they won't add the auto-6" BF to bikes? 7th ed Scatterbikes still need to be punished, right?
That's absolutely correct...for now. Which is why I'm expecting GW to add a clause in the rule that allows Eldar BIKE units to auto Advance 6" to ALSO apply to BF.
An expectation that they'll rewrite it seems... iffy.
Especially with the fairly widespread view that things will need to be toned down, not up.
That's absolutely correct...for now. Which is why I'm expecting GW to add a clause in the rule that allows Eldar BIKE units to auto Advance 6" to ALSO apply to BF.
An expectation that they'll rewrite it seems... iffy.
Especially with the fairly widespread view that things will need to be toned down, not up.
I won't be surprised if they dont add auto-6" BF to Bikes, but it just seems like a no-brainer. Bikes already get auto-6 for Advancing and they had move-shoot-move for over a decade before 8th ed.
It just seems so obvious to write their rule as such "when determining the distance a bike unit will Advance or move as part of Battle Focus, do not roll, the distance can be up to 6"
Or something to that affect
If they DON'T apply it to BF, then I hope they remove the auto-6 Advance as well. It would be inconsistent to have one but not the other.
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This message was edited 1 time. Last update was at 2022/02/04 15:05:49
Argive wrote: How about we wait for the full rules and data sheets to drop before anyone starts screaming at the sky.
I dont think anyone has any allusions GW will royaly screw the dex up and will be in dire need of several FAQ because people will notice obvious errors or misinterpretation of rules resulting in absurdity, geenral powercreep and unexpected power combo wombos which will be OP..
The question is how bad..
I'll start a custom trait that lets you roll 2 dice for Battle Focus (or just a flat 4"), followed by errata upon errata to "fix" it into worthlessness
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
Article also mentions each Farseer in your force will let you re-roll one of the dice.
Interesting the dice are applied before you roll, which somewhat mitigates the overall usefulness to me, as they don’t let you avoid botched rolls as we might normally expect.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Nevelon wrote: My main issue with move shoot move is the time it’s going to take to shuffle all the models around. With the random d6 movement I don’t think there are going to be a lot of pop up attacks where you can totally hide again. Will be nice to help dictate the range of the fight, but the randomness will make it hard to exploit.
There might be strats that can impact it. Would expect an auto-6 for a CP. but that’s one unit a turn.
If I may slightly flip that. I don’t think we’ll see many pop-up attacks relying on a high withdrawal move.
If a small unit, say Fire Dragons can meander a couple of inches out of cover and into view and blast something? They’ve got a decent chance of making it back out of LoS. Whereas someone not really thinking it through and gambling for a 6” withdrawal to save them is most likely to get caught with their trousers down.
It also allows to scuttle out of one bit of terrain, shoot, then scuttle on to the next.
Advancing through pockets of cover is the way I picture the ability used, though poking a head out a pop a shot before slinking back under a rock also suits.
Article also mentions each Farseer in your force will let you re-roll one of the dice.
Interesting the dice are applied before you roll, which somewhat mitigates the overall usefulness to me, as they don’t let you avoid botched rolls as we might normally expect.
Rolling all the 1's gunna suck But at least having the potential of a guranteed 6 on something tanky with decent invuln is nice.
It would be nice if my wraithseer survives a bit longer
This message was edited 1 time. Last update was at 2022/02/04 16:18:30
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Article also mentions each Farseer in your force will let you re-roll one of the dice.
Interesting the dice are applied before you roll, which somewhat mitigates the overall usefulness to me, as they don’t let you avoid botched rolls as we might normally expect.
Thematically I like that quite a lot, with Miracle dice 'saving' you from a botched roll whereas the Eldar ability is foreseeing so you are guided to the correct roll before rolling.
I'm actually looking forward to using Strands of Fate, seeing this layout makes it look a lot easier than when I read the first leak.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Nevelon wrote: I wonder if you could use 2 to make a 12” charge.
Nope. The rule specifically states that if it's a 2d6 or more sort of roll you replace one of the rolls with the Strands dice, and roll the additional dice as normal.
Nevelon wrote: I wonder if you could use 2 to make a 12” charge.
Nope. The rule specifically states that if it's a 2d6 or more sort of role, you replace one of the tolls with the Strands dice, and roll the additional dice as normal.
Guaranteed 7 on 2d6 is not shabby though. Considering Ive lost games because I couldn't roll a 7 (with runes of fate re-roll!) on a doom/guide/portect test its a vast improvement
This message was edited 3 times. Last update was at 2022/02/04 16:26:29
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Article also mentions each Farseer in your force will let you re-roll one of the dice.
Interesting the dice are applied before you roll, which somewhat mitigates the overall usefulness to me, as they don’t let you avoid botched rolls as we might normally expect.
Thematically I like that quite a lot, with Miracle dice 'saving' you from a botched roll whereas the Eldar ability is foreseeing so you are guided to the correct roll before rolling.
I'm actually looking forward to using Strands of Fate, seeing this layout makes it look a lot easier than when I read the first leak.
You guys made me check my Sisters codex again, still says you replace the die before you roll - did this get changed somewhere?
Nevelon wrote: I wonder if you could use 2 to make a 12” charge.
Nope. The rule specifically states that if it's a 2d6 or more sort of role, you replace one of the tolls with the Strands dice, and roll the additional dice as normal.
Guaranteed 7 on 2d6 is not shabby though.
Considering Ive lost games because I couldn't roll a 7 (with runes of fate re-roll!) on a doom/guide/portect test its a vast improvement
Definitely. Provided you’ve the relevant dice, you’re guaranteed to make short to medium charges. That in itself could be game winning.
Also, am I reading it right, if I have say, four dice which allow me to fate To Hit rolls, there’s nothing stopping me expending all four on a single model’s attacks? Or indeed all the Wounds if that’s what the dice allow.
This message was edited 1 time. Last update was at 2022/02/04 16:36:31
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Can someone explain to me how these strats work? It reads like if I just take one of each weapon, the strat still works on the whole unit (as opposed to just the attacks of the model with the indicated weapon), but that doesn't seem right.
Unless there is more rules in the full codex, I don’t see anything about one die per model/phase.
So feel free to blow them all at once?
Which was my thought on the 12” charge. Those are the rules for if you replace one of the die in a multi-roll. Would there be an exception for doing both? Might be worth a FAQ, but RAW I agree that one is probably what we get.
Can someone explain to me how these strats work? It reads like if I just take one of each weapon, the strat still works on the whole unit (as opposed to just the attacks of the model with the indicated weapon), but that doesn't seem right.
Yes that seems to be exactly how it works. It seems a bit odd to say the least.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Article also mentions each Farseer in your force will let you re-roll one of the dice.
Interesting the dice are applied before you roll, which somewhat mitigates the overall usefulness to me, as they don’t let you avoid botched rolls as we might normally expect.
Thematically I like that quite a lot, with Miracle dice 'saving' you from a botched roll whereas the Eldar ability is foreseeing so you are guided to the correct roll before rolling.
I'm actually looking forward to using Strands of Fate, seeing this layout makes it look a lot easier than when I read the first leak.
Oh good, in addition to everything else they've taken away from us in the past month, they now give Eldar better miracle dice. Wonderful.
I'm going to bet when the new Eldar Codex drops they'll FAQ Miracle dice to not work on damage either so we'll REALLY have nothing going for us.