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2022/03/15 00:53:55
Subject: Re:Codex Aeldari: No longer a dying race!
All this talk of core wraithlords just made me creative juices flowing.
This is the list im looking to play for my first dex game. All my wraith boys are magnetised so I can use whatever loadout.
Probably needs some refinemnt. Also on battle scribe it doesnt seem to allow for a second warlord trait so the cp doesnt reflect.. so will be starting with 7.. not sure if this will be an issue.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Argive wrote: All this talk of core wraithlords just made me creative juices flowing.
This is the list im looking to play for my first dex game. All my wraith boys are magnetised so I can use whatever loadout.
Probably needs some refinemnt. Also on battle scribe it doesnt seem to allow for a second warlord trait so the cp doesnt reflect.. so will be starting with 7.. not sure if this will be an issue.
I like it. would probably cut the firedragons, though. you have plenty of dam dealers, right?
Automatically Appended Next Post: no love for the prisms? I feel they could do work. I know they dont have rerolls, but between an autarch supplying 2 command rerolls, maybe a bieltan/ulthwe reroll and strands I think well be fine.
This message was edited 1 time. Last update was at 2022/03/15 11:05:55
2022/03/15 16:19:43
Subject: Re:Codex Aeldari: No longer a dying race!
no love for the prisms? I feel they could do work. I know they dont have rerolls, but between an autarch supplying 2 command rerolls, maybe a bieltan/ulthwe reroll and strands I think well be fine.
They look really good on paper, but I always run out of points in my lists. I feel you need two to have access to linked fire, and with upgrades you're looking at 350 pts, that I'd rather spend on more aspects right now. I'm definitely tempted to run a mech ulthwé list some time though, just to see what that does. 2 prisms, 2 spinners, some wraithlords, and a falcon (maybe a lynx?) could put a good amount of hurt.
This message was edited 1 time. Last update was at 2022/03/15 16:22:00
2022/03/15 16:34:30
Subject: Re:Codex Aeldari: No longer a dying race!
Been looking over the far flung craftworlds, has anyone thought of pairing Children of Khaine with Vengeful and leaning into high volume melee units, namely scorpions and banshees? Army-wide exploding 6's and +1 damage on 6's to wound seems really powerful with those two units, taking multiple units of each. Scorpions already have in-built exploding 6's, so now every natural six is two additional attacks, those extra attacks all give chances for 6's on wounds which is +1 damage. Doing something like 20-30 scorpions and 10-20 banshees could be really brutal; just back them up with defensive board control units like nightspinners, rangers, wraithlords etc. It's probably not top tier, but against mid-level competition it could be pretty devastating.
9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS
2022/03/15 16:43:50
Subject: Re:Codex Aeldari: No longer a dying race!
Argive wrote: All this talk of core wraithlords just made me creative juices flowing.
This is the list im looking to play for my first dex game. All my wraith boys are magnetised so I can use whatever loadout.
Probably needs some refinemnt. Also on battle scribe it doesnt seem to allow for a second warlord trait so the cp doesnt reflect.. so will be starting with 7.. not sure if this will be an issue.
Looks good, I think I favour going with just swords on my lords and distraction carnifexing them up the board to help keep other heavy backfield stuff safer by giving them three wraithlord's to deal with.
Automatically Appended Next Post:
peteralmo wrote: Been looking over the far flung craftworlds, has anyone thought of pairing Children of Khaine with Vengeful and leaning into high volume melee units, namely scorpions and banshees?
Spoiler:
Army-wide exploding 6's and +1 damage on 6's to wound seems really powerful with those two units, taking multiple units of each. Scorpions already have in-built exploding 6's, so now every natural six is two additional attacks, those extra attacks all give chances for 6's on wounds which is +1 damage. Doing something like 20-30 scorpions and 10-20 banshees could be really brutal; just back them up with defensive board control units like nightspinners, rangers, wraithlords etc. It's probably not top tier, but against mid-level competition it could be pretty devastating.
I think it's quite interesting but I think that it might be worth sticking with vengeful and taking the reroll advance/charge trait to help get the units into combat in the first place.
peteralmo wrote:Been looking over the far flung craftworlds, has anyone thought of pairing Children of Khaine with Vengeful and leaning into high volume melee units, namely scorpions and banshees?
Yeah I like the look of Vengeful/Children of Khaine too - mainly as a lot of the shooting units I'm considering don't really need much support so I can focus on melee traits. One thing I really like about this combo is that even characters can get some mileage out of it, an Autarch with firesabre and mandiblasters ends up getting 2 benefits from either the hit or wound roll - so any spare strands of fate really make a difference.
I really like Hail of Doom. I was already taking lots of Shuriken weapons before and the cannon being Dmg2 makes me want to run even more.
It's a subtle thing and makes for less dice rolling (get that 6 to hit and no need to roll futher)
But I'm torn on what to pair it with. Expert Crafters, even nerfed, is still a good all-round trait but I also like Headstrong for my Autarch and 2x5 Spears.
I'm leaning more toward Expert Crafters as only having a few melee units isn't getting the most put of Hesdstrong. Plus, I can always use Strands of Fate to guarantee a few charges here or there.
Galef wrote: I really like Hail of Doom. I was already taking lots of Shuriken weapons before and the cannon being Dmg2 makes me want to run even more.
It's a subtle thing and makes for less dice rolling (get that 6 to hit and no need to roll futher)
But I'm torn on what to pair it with.
-
What about Masterful Shots or Mobile Figthers (which seems to appear in combo with Hail of Doom in more recent mech-based lists)?
Bye,
Stoni
2022/03/15 20:46:21
Subject: Re:Codex Aeldari: No longer a dying race!
Argive wrote: All this talk of core wraithlords just made me creative juices flowing.
This is the list im looking to play for my first dex game. All my wraith boys are magnetised so I can use whatever loadout.
Probably needs some refinemnt. Also on battle scribe it doesnt seem to allow for a second warlord trait so the cp doesnt reflect.. so will be starting with 7.. not sure if this will be an issue.
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Galef wrote: I really like Hail of Doom. I was already taking lots of Shuriken weapons before and the cannon being Dmg2 makes me want to run even more.
It's a subtle thing and makes for less dice rolling (get that 6 to hit and no need to roll futher)
But I'm torn on what to pair it with. Expert Crafters, even nerfed, is still a good all-round trait but I also like Headstrong for my Autarch and 2x5 Spears.
I'm leaning more toward Expert Crafters as only having a few melee units isn't getting the most put of Hesdstrong. Plus, I can always use Strands of Fate to guarantee a few charges here or there.
-
I think masterful shots is probably the best option, taking away the cover bonus on things like crisis suits and Custodes can really help the normal -1 ap sting
2022/03/15 22:06:34
Subject: Re:Codex Aeldari: No longer a dying race!
no love for the prisms? I feel they could do work. I know they dont have rerolls, but between an autarch supplying 2 command rerolls, maybe a bieltan/ulthwe reroll and strands I think well be fine.
They look really good on paper, but I always run out of points in my lists. I feel you need two to have access to linked fire, and with upgrades you're looking at 350 pts, that I'd rather spend on more aspects right now. I'm definitely tempted to run a mech ulthwé list some time though, just to see what that does. 2 prisms, 2 spinners, some wraithlords, and a falcon (maybe a lynx?) could put a good amount of hurt.
yeah, I haven't used them yet either. but I too have a strands heavy ulthwe mech'ish list that I desperately want to run.
Fire Prism [9 PL, 170pts]: Twin Shuriken Catapult, Vectored Engines
War Walkers [15 PL, 225pts]
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher
++ Total: [111 PL, 9CP, 1,997pts] ++
the war walkers could be a lynx, but I dont own one. Could be a crimson hunter exarch too. hmm. idk if they are good now. or a falcon plus another squad of DA, actually. Just went with with WW for the 6d6 s4 -1 blast option for crowd control.
Automatically Appended Next Post: argh, I just realize that scorpions dont have deep strike innately now. Ive read a lot about the phantasm trick where you set them up super offensively and then, if you dont get first turn, put them deep strike with that. it never came up in my 2 games with scorpions but I figured that meant they had deep strike built in.
Does this mean, if you want to do that, you pay 2 cp for phantasm and then another cp to put them in normal reserves or use the strat? thats rather steep, id say. Or is that option (to put stuff in reserve) included in the phantasm strats price of 2 cp?
This message was edited 2 times. Last update was at 2022/03/15 22:16:39
Any FW units that are decent in tje new paradigm? I dont have the actuak FW book apart from data sheets i own.
Hoping the wraithseer geys the -1d treatment
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
argh, I just realize that scorpions dont have deep strike innately now. Ive read a lot about the phantasm trick where you set them up super offensively and then, if you dont get first turn, put them deep strike with that. it never came up in my 2 games with scorpions but I figured that meant they had deep strike built in.
Does this mean, if you want to do that, you pay 2 cp for phantasm and then another cp to put them in normal reserves or use the strat? thats rather steep, id say. Or is that option (to put stuff in reserve) included in the phantasm strats price of 2 cp?
You can put them in reserve with phantasm without spending any extra CP. I've been deploying Scorpions aggressively along with a unit of rangers to RND in one of my opponents quarters. If I go first the Scorps charge and I get a difficult RND out of the way. If I go second I Phantasm the Rangers into reserve to RND later, and the scorps redeploy or go in reserve too.
This way I feel like Phantasm only costs 1CP, because I would have been paying 1CP to reserve the Rangers anyway.
This message was edited 2 times. Last update was at 2022/03/16 12:38:46
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
All this talk of core wraithlords just made me creative juices flowing.
Wraithlords are pretty underwhelming during all the editions.
Too slow, too less damage output, to less dang for the bucks.
Considering a list got a good placing running two of them last weekend, you may need to change that statement! Core, -1D and the options they can take put them well within the realms of comparisons to Dreadnoughts. Access to a tough body that can benefit from the range of psychic powers on offer is nothing to sniff at, and the toughness and damage output really makes them worth killing and distracts from squishier units that you need to score points.
On that note (I swear I posted last night but it seems to have gone missing), here is a list that is an evolution from my last Webway Warriors/Hail of Doom list, using two Lords in place of War Walkers and some infantry. Went for a Vanguard and a Patrol to access extra psychic support and an additional elite, while taking a guardian bomb for some turn 3 shenanigans. Light on ObSec, but I do feel Eldar lists can shoot things off objectives much more efficiently now. The Night Spinner adds to that fun, and while two is optimal, I think one is a decent tech.
Webway Warriors benefits quite well with Phantasm allowing me to lift units like the Scorpions from Advanced Positions if I don't get turn one and also allows me to feed in new units for Engage and/or Nachmund. Warp Spiders and Swooping Hawks will innately proc Webway Warriors so I think this is a pretty reasonable second pick after Hail of Doom.
The list is a wee bit strapped for CP, starting on 9 is fine but after Webway Strike and Phantasm, there isn't much space for strats other than Bladestorm, Lightning Fast and Martial Citizenry. Seer of the Shifting Vector might help gain one back and I think I may replace a power with Fateful Divergence for more utility.
Thoughts are welcome! I've been enjoying this kind of list over Ulthwe or Biel-Tan, but I know they are also strong options.
Elsewhere I found the idea of Thicc (CW) City with 15 Wraithguard, 2 Wraithlord accompanied by a Seer Council which push forward through the center.
What's the advantage in running Seer Council for this instead of Spiritseers? Seer Council is lacking character protection so they'd get blasted pretty quickly wouldn't they?
All this talk of core wraithlords just made me creative juices flowing.
Wraithlords are pretty underwhelming during all the editions.
Too slow, too less damage output, to less dang for the bucks.
Yeah but they are cool as hell....
So going to make it work.
I think it's all about target saturation, if you present a couple of wraithlord's and nothing else tough as targets then it's highly unlikely that they survive.
If you have a couple of lords, a couple of wave serpents carrying aspects, a unit of wraithblades with axes etc as targets then the wraithlord's become much more survivable.
Automatically Appended Next Post: @Tyranid horde
I think it's a great list but a couple of quibbles/questions.
Is webway warriors really worth it? It's not bad by any means but you've already got exploding 6's. Wouldn't the 5+++ Vs mortals or ignoring cover be more beneficial since they work on every turn?
Also, maybe the wraithlord's load outs could just be a couple of shuriken cannons? Doing that with both gets you 70 PTS so potentially a spirit seer or something else?
This message was edited 1 time. Last update was at 2022/03/17 14:48:37
Elsewhere I found the idea of Thicc (CW) City with 15 Wraithguard, 2 Wraithlord accompanied by a Seer Council which push forward through the center.
What's the advantage in running Seer Council for this instead of Spiritseers? Seer Council is lacking character protection so they'd get blasted pretty quickly wouldn't they?
Indeed, the Council looses character protection so the buff to a Farseer disappears quickly.
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AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
10 axe wraithguard plus sword wraithlord coming out of webway gate is a only a single CP. Or just go 3 wraithlords coming out webway for 1CP. At least you remove the slow aspect to them,
2022/03/17 16:16:33
Subject: Re:Codex Aeldari: No longer a dying race!
bullyboy wrote: 10 axe wraithguard plus sword wraithlord coming out of webway gate is a only a single CP. Or just go 3 wraithlords coming out webway for 1CP. At least you remove the slow aspect to them,
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
I think it's a great list but a couple of quibbles/questions.
Is webway warriors really worth it? It's not bad by any means but you've already got exploding 6's. Wouldn't the 5+++ Vs mortals or ignoring cover be more beneficial since they work on every turn?
Also, maybe the wraithlord's load outs could just be a couple of shuriken cannons? Doing that with both gets you 70 PTS so potentially a spirit seer or something else?
My line of thinking was impact damage output, but I have run into the occasion where I don't roll the average amount of 6s and it can feel underwhelming. Having faced Crusher Stampede last weekend and Grey Knights and their mortal spam I am seriously considering the 5+++ vs mortals option. I am hesitant though as you'd then be running a not-so-good Ulthwe. I may give Masterful Shots a go, I saw your list and there's real merit in forcing more wounds with shuriken fire that doesn't auto-wound.
With Wraithlords I feel that the Bright Lances are the threat and makes the opponent choose between aspect warriors in serpents or a monster that will eventually hit your lines and pop shots out as it goes. With cannons I feel the threat level is much lower and with so much -1D in the game, cannons are not my favourite. Would be interested in other arguments, I was thinking of cheap cannon lords.
I think it's a great list but a couple of quibbles/questions.
Is webway warriors really worth it? It's not bad by any means but you've already got exploding 6's. Wouldn't the 5+++ Vs mortals or ignoring cover be more beneficial since they work on every turn?
Also, maybe the wraithlord's load outs could just be a couple of shuriken cannons? Doing that with both gets you 70 PTS so potentially a spirit seer or something else?
My line of thinking was impact damage output, but I have run into the occasion where I don't roll the average amount of 6s and it can feel underwhelming. Having faced Crusher Stampede last weekend and Grey Knights and their mortal spam I am seriously considering the 5+++ vs mortals option. I am hesitant though as you'd then be running a not-so-good Ulthwe. I may give Masterful Shots a go, I saw your list and there's real merit in forcing more wounds with shuriken fire that doesn't auto-wound.
With Wraithlords I feel that the Bright Lances are the threat and makes the opponent choose between aspect warriors in serpents or a monster that will eventually hit your lines and pop shots out as it goes. With cannons I feel the threat level is much lower and with so much -1D in the game, cannons are not my favourite. Would be interested in other arguments, I was thinking of cheap cannon lords.
The wraithlord's load out is probably a question of preference, I like to keep 'em cheap.
I look at it as you get the best part of ulthwe with a big damage boost by focusing on shuriken fire. Masterful shots gives you an all out aggressive boost, the 5+++ gives you a bit of both.
Wraithlord loadouts really depend on the target saturation in your army. If they are the only brightlance or high Strength/dmg platform in your army they're going to get nuked early on. If you have multiple sources they may get ignored for a bit, especially if they are footslogging up the board.
I think twin-bright lances is a solid choice as long as you have something that hits the midfield quickly like a wave serpent full of fire dragons or wraith guards.
I do wonder if there's a place for massed vipers with bright lances when dealing with Crusher Stampede.
All this talk of core wraithlords just made me creative juices flowing.
Wraithlords are pretty underwhelming during all the editions.
Too slow, too less damage output, to less dang for the bucks.
Considering a list got a good placing running two of them last weekend, you may need to change that statement! Core, -1D and the options they can take put them well within the realms of comparisons to Dreadnoughts. Access to a tough body that can benefit from the range of psychic powers on offer is nothing to sniff at, and the toughness and damage output really makes them worth killing and distracts from squishier units that you need to score points.
On that note (I swear I posted last night but it seems to have gone missing), here is a list that is an evolution from my last Webway Warriors/Hail of Doom list, using two Lords in place of War Walkers and some infantry. Went for a Vanguard and a Patrol to access extra psychic support and an additional elite, while taking a guardian bomb for some turn 3 shenanigans. Light on ObSec, but I do feel Eldar lists can shoot things off objectives much more efficiently now. The Night Spinner adds to that fun, and while two is optimal, I think one is a decent tech.
Webway Warriors benefits quite well with Phantasm allowing me to lift units like the Scorpions from Advanced Positions if I don't get turn one and also allows me to feed in new units for Engage and/or Nachmund. Warp Spiders and Swooping Hawks will innately proc Webway Warriors so I think this is a pretty reasonable second pick after Hail of Doom.
The list is a wee bit strapped for CP, starting on 9 is fine but after Webway Strike and Phantasm, there isn't much space for strats other than Bladestorm, Lightning Fast and Martial Citizenry. Seer of the Shifting Vector might help gain one back and I think I may replace a power with Fateful Divergence for more utility.
Thoughts are welcome! I've been enjoying this kind of list over Ulthwe or Biel-Tan, but I know they are also strong options.
I really like this list, but I would lose web way warriors. its strong and all, but I simply dont see it kicking in often enough. or does it do work?
Automatically Appended Next Post: Here is my ulthwe strands list. I've tried working out a few lists. my first build leant into fire dragons in a falcon and scorpions doing phantasm shenanigans if they didn't get first. much more of and alpha list. this is more toned down in ralation to pure damage output, but it Plays the mission way better. It can harass with suppressive fire, will of Assyrian and stuff like that. the list is very resilient through 5+++ vs mw's, 6++ and heavy focus on strands. its good in the psychic phase and packs a mw machine in the doom seer to compensate for the lack of firepower compared to my first iteration.
my question here is; would it make sense to swop guide on eldrad for focus will? that way I could setup a super smite on a +2 every turn on the doom seer followed by executioner. I mean, theres really only one good guide target (or at least only one amazing one) in the list and thats the spears. also, focus will would make doom every turn a lot more reliable. He usually ends up casting three with the strat so I feel its ok to lean into focus will, maybe? guide is just so good, though.
btw this list performs very well. its well rounded, decent shooting, two very brutal melee threats and an amazing cp-economy. has speed too and scores very well.
(edited a thousand times for spelling)
This message was edited 5 times. Last update was at 2022/03/17 21:53:29
@Scoundrel80 So Webway Warriors will proc off of Warp Spiders, Swooping Hawks, Guardians and the additional units I put in strat reserves through phantasm. My older list worked off of it more as I had a Falcon and jetbikes from reserve so there were more procs but even at this level I don't think it is too bad.
Just a comment on your list too, my first Ulthwe list was quite similar to what you're running now and I felt it was fine but a bit scattered. Your list is sharper than mine but I do feel strands isn't worth leaning on and more of a nice to have. Just my two cents though.
@TheRedHobbit my wraithlords have lances so they're a deliberate target that takes away from my shuriken units while still offering a portion of strong anti-tank instead of forcing wounds with small arms fire.