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Made in fr
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 Gadzilla666 wrote:
 BlackoCatto wrote:
 Gadzilla666 wrote:
So, the same insanity that was applied to the CSM codex has also been applied to the Guard Codex. Lovely. /s


Except where with CSM their was seemingly some love, their is none here. Maybe units have been improved or fixed up, but the soul is withered and dead.

I'm sorry, you seem to have forgotten to add a "/s" after your first sentence to show that you were being sarcastic.

Wait.......were you, being........serious?


Why would there be a /s? The new codex may be good at winning games but it's been senselessly gutted of options and character.
   
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Biloxi, MS USA

Aecus Decimus wrote:
 Gadzilla666 wrote:
 BlackoCatto wrote:
 Gadzilla666 wrote:
So, the same insanity that was applied to the CSM codex has also been applied to the Guard Codex. Lovely. /s


Except where with CSM their was seemingly some love, their is none here. Maybe units have been improved or fixed up, but the soul is withered and dead.

I'm sorry, you seem to have forgotten to add a "/s" after your first sentence to show that you were being sarcastic.

Wait.......were you, being........serious?


Why would there be a /s? The new codex may be good at winning games but it's been senselessly gutted of options and character.


That's Gad's point? BlackoCatto is suggesting they gutted the CSM book "with love", an idea that most people would consider a sarcastic suggestion at best.

This message was edited 1 time. Last update was at 2022/11/14 04:07:17


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The dark hollows of Kentucky

Yup, Platuan4th gets it. There was absolutely no "love" involved in either codex.
   
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What is giving Kasrkin the edge over regular guardsmen?

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
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Versteckt in den Schatten deines Geistes.

Their height, I'd assume.


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General Hobbs wrote:


What is giving Kasrkin the edge over regular guardsmen?

Extra BS, more weapon saturation, and they get a bonus regiment rule just because.
   
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 BlackoCatto wrote:
 GiToRaZor wrote:
Did anyone have a chance to read the background section yet? I increasingly doubt I'm interested in the rules to play 40K before 10th even with a new dex. But I might grab a copy to read the current fluff section. That is, if it has any worth to it. If it's just one giant Cadian fan article I'll pass. There's only 10million left of them (according to the not very well written Cadia Stands book, or was that retconned), anything but a reservation is propaganda.

It's definitely that. Many of the other regiments are spoke of in passing but barely spoke of. It's the Cadian show, and they don't even do a good job of even that.

Makes one wonder why GW didn't simply release a codex: Cadian Armies instead and saved Astra Militarum as a whole for the 10th edition.
   
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Catachan

 OldMate wrote:
 Albertorius wrote:
 Dawnbringer wrote:
Back on page 74 there a couple photos which show the new Kasrkin are pretty much in sync with the old metal ones. So them being bigger than standard Cadians has been a thing for a while now.


That's only true of the sergeant, which is a whole head taller than every other Karskin.

All the other kasrkin minis were as tall as the rest of the contemporary IG minis, and exactly as tall as the older stormtroopers:



So, no, it's not been a thing for a while, unless you only use sergeants for your kasrkin.


And the sergeant is taller and not bigger in every dimension. I.e his gun looks pretty proportional next to another guardsmen's he is not carrying a whole 10% of bulk on his entire body.
In other words they made him a bigger human being, they didn't and could not just get a kasrkin model in blender and make it 10% bigger than a regular trooper.
Which is why the new ones are so visually jarring next to their regular counterparts.
To fix it all you'd need to do is scale that model down 10%. But the molds are made and the initial run of models produced now so its too frickin late.

I mean i want to like the new models, the cadians look great, the kasrkins look great but their size is a step backwards. The fact that the kasrkin are now incompatible not just with the exisiting kits but with the cadians they are meant to be intergrated with is just trademark stupidity.

The new sentinel is cool, but the armoured one is very much a battle walker and not a recon vehicle in layout and design, not necessarily a bad thing, just interesting. Its essentially a sidegrade from the old armoured sentinel model. I the new sentinel kit is a win especially as beside the old ones it will look cool, more armoued, more sophisticated legs/feet.

The new tank is a cool idea, but it fill a niche occupied by 2 very nice but completely garbage rules wise resin models from forgeworld. It is seemingly a victim of power creep and brings a decadently large arsenal to a game where power levels are sorta soaring out of control.

The field weapons look good. I like the concept, towed heavy weapons for the guard have always made sense but the models are not even out and there is much nicer resin models now on the market that pin down that slammin forgeworld asthetic. Which to me, being an Australian will probably end up being cheaper, or like $10 dearer.


It's likely intentional.
They don't want us to supplement our existing forces with new kits.
They want us to replace them entirely.
   
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I think a lot of people also compound the DKoK Grenadier lore in with Karskins for them to be bigger, and also certain books, like the one Eisenhorn or Ravenor book where they show up being units.

Anyway, DKoK Grenadiers were specifically chosen for their height and being broad shouldered compared to standard troops.

Anyway, Karskin, Grenadiers etc... They are bigger in the lore.

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More and more, it feels like "the GW hobby" as a whole is this big chalice, right? And the good miniatures and interesting imagery, that's the Coca-Cola, right. And the community, at least the good parts of it, y'all're the ice cubes. And then you've got the rules, and the pixelbitching nonsense of modern Games Workshop armylists, and the offensive absurdities of the lore, and neckbeardity of the worst of us, each of those things is another quart of poison poured in on top.

And I've been sipping from that cup a long time, content with knowing that most of the dregs will sink to the bottom so the worst I'm liable to get is a bit of a weird aftertaste. But the poison's still there, man. And sure, we can add more ice or whatever, but the poison's still there. We can add paper umbrellas or slices of pineapple or little curls of lime peel on the chalice, but it doesn't change the fact that it's still poisoned, and probably always will be.

This has been the "Games Workshop cocktail theory." Thank you. Just keep being the ice cubes, 'yall. Stay frosty.

This message was edited 1 time. Last update was at 2022/11/14 07:06:15


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 endlesswaltz123 wrote:
I think a lot of people also compound the DKoK Grenadier lore in with Karskins for them to be bigger, and also certain books, like the one Eisenhorn or Ravenor book where they show up being units.

Anyway, DKoK Grenadiers were specifically chosen for their height and being broad shouldered compared to standard troops.

Anyway, Karskin, Grenadiers etc... They are bigger in the lore.

They get about three blips of characterization in Eisenhorn. Brave, skilled, and, yes, big/jacked.

   
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Richmond, VA

 BlackoCatto wrote:
Except where with CSM their was seemingly some love, their is none here. Maybe units have been improved or fixed up, but the soul is withered and dead.

I am sure you meant this kindly, but I just cackled so loud I think I woke my children. I assure you, there was no love for anything in the CSM Codex. Just disdain.
   
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EviscerationPlague wrote:
General Hobbs wrote:


What is giving Kasrkin the edge over regular guardsmen?

Extra BS, more weapon saturation, and they get a bonus regiment rule just because.


Are Kasrkin BS 3 in 40K and just 4 in Kill Team?

So Kasrkin are the Grey Hunters of IG....no heavy weapon but 2-3 special weapons? And on top of that the bonus rule....So yeah, if I were running Mech Guard or took 2 Valks I'd take Kasrkin over regular Guard.

<still grumbly over the 2 aircraft limit>


.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
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General Hobbs wrote:

Are Kasrkin BS 3 in 40K and just 4 in Kill Team?

They are BS3+ in 40k. They are BS4+ in KT because they have a special rule to get BS3+.

General Hobbs wrote:
So Kasrkin are the Grey Hunters of IG....no heavy weapon but 2-3 special weapons?

2x2 + 1 special weapons, actually. And they are Elites with no option to make them Troops. They are kinda like the classic pre-Kasrkin Storm Troopers but without Deep Strike.

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Quite interesting to me that this army set has not sold out yet, most 40k ones tend to. That said the AOS Chaos set from last week is still available , admittedly that has a paltry 14 miniatures in it.

So why do we think this one has stuck around?

Near to Christmas/cost of living crisis?
GW printed more copies?
Existing Guard players do not need 25 more infantry that do not match the 100+ Guard infantry they already have?
If starting the army 400 odd points with maxed out options is pretty poor?

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ListenToMeWarriors wrote:
Quite interesting to me that this army set has not sold out yet, most 40k ones tend to. That said the AOS Chaos set from last week is still available , admittedly that has a paltry 14 miniatures in it.

So why do we think this one has stuck around?

Near to Christmas/cost of living crisis?
GW printed more copies?
Existing Guard players do not need 25 more infantry that do not match the 100+ Guard infantry they already have?
If starting the army 400 odd points with maxed out options is pretty poor?


Also 2 week preorder/ Black Friday upcoming
   
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England

ListenToMeWarriors wrote:
starting the army 400 odd points with maxed out options is pretty poor?

This is because most of the options are free.

The other option could be widespread disillusionment amongst the Guard community.

Of course, we will likely never know.

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 MajorWesJanson wrote:
ListenToMeWarriors wrote:
Quite interesting to me that this army set has not sold out yet, most 40k ones tend to. That said the AOS Chaos set from last week is still available , admittedly that has a paltry 14 miniatures in it.

So why do we think this one has stuck around?

Near to Christmas/cost of living crisis?
GW printed more copies?
Existing Guard players do not need 25 more infantry that do not match the 100+ Guard infantry they already have?
If starting the army 400 odd points with maxed out options is pretty poor?


Also 2 week preorder/ Black Friday upcoming


Also a lot of U.K. uncertainty over energy bills coming up. I got mine, then gave meter readings. So right now budgetting is tricky, on account I’m yet to learn what my bills are going to be like going forward. That’s an impact entirely out of our or GW’s control.

Certainly a lot of my usual spending is being restrained at the moment, so if a shocker comes in I can handle it. And if it’s not as bad as feared, that money is still there for regular spending.

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ListenToMeWarriors wrote:
Quite interesting to me that this army set has not sold out yet, most 40k ones tend to. That said the AOS Chaos set from last week is still available , admittedly that has a paltry 14 miniatures in it.

So why do we think this one has stuck around?

Near to Christmas/cost of living crisis?
GW printed more copies?
Existing Guard players do not need 25 more infantry that do not match the 100+ Guard infantry they already have?
If starting the army 400 odd points with maxed out options is pretty poor?


If Dark Sphere's website is accurate they have 680 copies of the set on order with GW, which is a fair bit higher than any other army set. Perhaps GW made a lot more this time with the box being available for Christmas?
   
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 Mad Doc Grotsnik wrote:


Also a lot of U.K. uncertainty over energy bills coming up. I got mine, then gave meter readings. So right now budgetting is tricky, on account I’m yet to learn what my bills are going to be like going forward. That’s an impact entirely out of our or GW’s control.

Certainly a lot of my usual spending is being restrained at the moment, so if a shocker comes in I can handle it. And if it’s not as bad as feared, that money is still there for regular spending.


Also, anyone with a variable mortgage in the UK will be seeing their payments skyrocket due to interest rate hikes. So discretionary spending has taken a huge hit.
   
Made in gb
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 xttz wrote:
ListenToMeWarriors wrote:
Quite interesting to me that this army set has not sold out yet, most 40k ones tend to. That said the AOS Chaos set from last week is still available , admittedly that has a paltry 14 miniatures in it.

So why do we think this one has stuck around?

Near to Christmas/cost of living crisis?
GW printed more copies?
Existing Guard players do not need 25 more infantry that do not match the 100+ Guard infantry they already have?
If starting the army 400 odd points with maxed out options is pretty poor?


If Dark Sphere's website is accurate they have 680 copies of the set on order with GW, which is a fair bit higher than any other army set. Perhaps GW made a lot more this time with the box being available for Christmas?


It's the book + combat patrol pretty much, it makes sense there's more stock than usual.
   
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I was tempted to throw in with Dark Sphere - but decided that since it was seemingly going to be the codex+combat patrol, with not a lot of obvious discount on that, I could wait and see if Guard were grabbing me when everything is revealed.

Bought some Orks instead.
   
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South East London

The reason I didn't pre-order it was, after looking at the Kasrkin models, I was put off by the crazy scale creep and didn't want models that would look wildly out of place with my existing Cadians.

However, having seen pics online, it seems the new Cadians are actually only marginally taller than the current plastics and it's only the Kasrkin that are stupidly big....

I think GW should have made this a bit clearer, it might have encouraged people like me to order...

This message was edited 1 time. Last update was at 2022/11/14 14:46:43


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Sweden

A question.

Given the previews, there seems to be the possibility to upgrade your Baneblade to a Tank Commander via the Tank Ace option: Vaunted Praetorian. Are you then able to give that Tank Commander the Warlord trait: Lead By Example? I.e. give your Baneblade the ability to order itself?

Or would you even be able to give an ordinary officer the Warlord Trait: Superior Tactical training and give that model Vehicle Orders. I can't see anything that says that you can't order a Superheavy.

This message was edited 1 time. Last update was at 2022/11/14 15:59:55


 
   
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 Insularum wrote:
Dirk Reinecke wrote:
So various Youtubers are doing reviews, and the rules for the Death Korps is just weird. By default you have 8 Guardmens, 1 Plasma Gunner and 1 Sargeant. It lists that you can take two special weapons, (but it lists no Plasma Guns). Then it says that you can replace the Plasma gun with a vox?

So you can have 2 special weapons + plasma but no vox, or 2 specials but no plasma + vox.

Why would they do that? It isn't no model no rules, as the kit doesn't come with 2 special weapons of one type. It also says that you can't take more than 2 of the same special weapon (they also have this on the Cadian Shock Troops).

Very strange wording.
Vox bro/plasma gunner is built off the same model - officially you cannot build both out of the same box. There is no limit to how nitpicky NMNR based datasheets can go.

This is absolutely demented; the vast majority of the arms in the DKoK kit are interchangeable and the even the instructions (at least those that came with my Octarius box), while not making this clear, show the plasma / melta guns as interchangeable options on two separate models.

While I'm not keen on the NMNR restrictions generally, I can sort of understand the reasoning as to why a lot of them exist. This, on the other hand, is just completely <removed - language please...>.

This message was edited 2 times. Last update was at 2022/11/14 18:25:38


 
   
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 Nazrak wrote:

While I'm not keen on the NMNR restrictions generally, I can sort of understand the reasoning as to why a lot of them exist. This, on the other hand, is just completely <removed - language please...>.

First they came for the Death Guard, and I said nothing...

This message was edited 1 time. Last update was at 2022/11/14 18:25:26


 
   
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Knee deep in bone ash, gore and mud

Ignore this, I'm stupid

This message was edited 2 times. Last update was at 2022/11/14 17:51:54


 
   
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 Nazrak wrote:
 Insularum wrote:
Dirk Reinecke wrote:
So various Youtubers are doing reviews, and the rules for the Death Korps is just weird. By default you have 8 Guardmens, 1 Plasma Gunner and 1 Sargeant. It lists that you can take two special weapons, (but it lists no Plasma Guns). Then it says that you can replace the Plasma gun with a vox?

So you can have 2 special weapons + plasma but no vox, or 2 specials but no plasma + vox.

Why would they do that? It isn't no model no rules, as the kit doesn't come with 2 special weapons of one type. It also says that you can't take more than 2 of the same special weapon (they also have this on the Cadian Shock Troops).

Very strange wording.
Vox bro/plasma gunner is built off the same model - officially you cannot build both out of the same box. There is no limit to how nitpicky NMNR based datasheets can go.

This is absolutely demented; the vast majority of the arms in the DKoK kit are interchangeable and the even the instructions (at least those that came with my Octarius box), while not making this clear, show the plasma / melta guns as interchangeable options on two separate models.

While I'm not keen on the NMNR restrictions generally, I can sort of understand the reasoning as to why a lot of them exist. This, on the other hand, is just completely <removed - language please...>.
I mean for dkok the NMNR restriction is a bit more silly considering the killteam set contains an extra sprue allowing you to turn the meltagunner into a plasmagunner and a few extra loadouts… and there is still a huge dkok section in forgeworld which allows you to customize your squad with weapon loadouts.
   
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NE Ohio, USA

ListenToMeWarriors wrote:

So why do we think this one has stuck around?


Well, on my end the primary answer is Votann. I've spent the bulk of November & December's "hobby budget" already..
Other than that? I have 10s of thousands of pts worth of Guard already. All I really need from this release is a Codex, 3 Dorn, 2 Lord Solar, 1 squad of Rough Riders, & a bunch of those new arty pieces. This list will get spread out over 2023.

   
 
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