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H.B.M.C. wrote: I noticed in WarCom's army list article that you can take 2 Tank Commanders in a list.
Does the new Guard 'Dex not have the "one commander" rule that every other Codex has been getting?
Who knows? They also said you can take 5x Heavy Weapon Squads in a list, so have they got that wrong or do they have a special rule (or does WarCom not use that rule of 3)
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Yep, that's weird and backwards.
I look at this historically for guard. In their first army list, the one I still style my guard army after. In that list the senior officers, “commanders”, were the only officers that didn’t HAVE to be attached to a command squad. Captains and lieutenants both had to. I see “Castellans” as the modern version of that old commander so for me I really like it, it’s how I want to run my commander anyway.
chaos0xomega wrote: The fact that people adhere so dogmatically to the idea that its actually M42, especially when actual insiders have very directly stated otherwise, just speaks to the obstinance of peoples beliefs.
The fact that people still think it's M41, when the fall of Cadia was 999.M41 and it's been at least 100 years since then in the fluff (if not more), says that certain other people are the ones clinging to things dogmatically.
'cept that the whole point of the retcon is basically that it wasn't actually 999.M41 when Cadia fell
H.B.M.C. wrote: And we thought the Chaos book was inconsistent.
Why couldn't Scions get a little end section with their own regiments (much like Harlis did with the Eldar book) rather than being mushed into the main list?
The Eldar book might be the best Codex in 9th, from a structural standpoint. It should be the blue-print, not the exception.
I would wager that some Harlequins fans might disagree and that they would have preferred to still be a standalone codex and to have received some new models/units to go along with it. That being said, as a Tempestus player I would really have liked the Tempestus to have proper levels of support and to feel like an actual army instead of just a deformed Kuato-like conjoined parasitic twin growing off the body of the Imperial Guard.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Yep, that's weird and backwards.
I look at this historically for guard. In their first army list, the one I still style my guard army after. In that list the senior officers, “commanders”, were the only officers that didn’t HAVE to be attached to a command squad. Captains and lieutenants both had to. I see “Castellans” as the modern version of that old commander so for me I really like it, it’s how I want to run my commander anyway.
Now I want a jump pack option for the Castellan...
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Am I missing something here? Doesn't having a Command Squad effectively remove the normal protection character models have?
So, rather than a command staff, what you're really asking for is a target range.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Am I missing something here? Doesn't having a Command Squad effectively remove the normal protection character models have?
So, rather than a command staff, what you're really asking for is a target range.
If a unit has a model with the character keyword it gets the benefits of "look out sir" which makes the command squad much more survivable. If you give the squad a medic then they have a +5 FNP, and an ogryn bodyguard raises the squad toughness to 5, and there is a relic which gives the squad a +4 invulnrable save. The command squad can becone quite durable.
The banners are also fairly nice with their re-roll 1's to wound.
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Am I missing something here? Doesn't having a Command Squad effectively remove the normal protection character models have?
So, rather than a command staff, what you're really asking for is a target range.
Fortunately command squads now have that kind of protection. If only heavy weapons squads could get something similar so they're not blasted off the board the moment they show themselves.
Dolnikan wrote: What I dislike more about the Castellan is that they come without a command squad while platoons come with one. I want my senior officers to also have a staff. It looks silly without them and it's also silly that the more junior leaders are the ones with access to esoteric equipment like radios.
Am I missing something here? Doesn't having a Command Squad effectively remove the normal protection character models have?
So, rather than a command staff, what you're really asking for is a target range.
If a unit has a model with the character keyword it gets the benefits of "look out sir" which makes the command squad much more survivable. If you give the squad a medic then they have a +5 FNP, and an ogryn bodyguard raises the squad toughness to 5, and there is a relic which gives the squad a +4 invulnrable save. The command squad can becone quite durable.
The banners are also fairly nice with their re-roll 1's to wound.
Oh fair enough.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
chaos0xomega wrote: I would wager that some Harlequins fans might disagree and that they would have preferred to still be a standalone codex and to have received some new models/units to go along with it.
Not really what I was getting at. The point of what I said was that if you were going to do a book that includes a section of units that can either be part of the army or an army unto themselves, the Eldar book is the best example GW have of that.
chaos0xomega wrote: 'cept that the whole point of the retcon is basically that it wasn't actually 999.M41 when Cadia fell
If you say so...
This message was edited 1 time. Last update was at 2022/11/15 21:48:00
Boosykes wrote: Cadians need done away with there planet is gone.... LONG LIVE KREIG
And yet there were survivors of the destruction of Cadia, hundreds of Regiments serving elsewhere in the galaxy, and in the 8th Ed Codex it outlines that not only are entire Regiments born and raised on the way to various warzones but that Cadian Regiments also recruit those non-Cadians they view as worthy of the mantle.
Regardless of background, the Cadian image is generic SciFi soldier and can fairly simply be modified to produce other results. The Krieg are very much one aesthetic and also have the stigma of being associated with the worst parts of the Warhammer fandom.
Sticking with Cadians is the only real choice.
I originally thought the Goff Rocker video was a teaser that he was still alive (says "Bale Eye got away" at 46 seconds). But then a few minutes later I started seeing posts talking about how the latest codex killed him.
The "Bale Eye Got Away" bit is a reference to Yarrick's escape from the Orks...and they already had an animation of it, which is what they reused it seems..
And it's a reference to "The Joker got away" or "Robin flew away" (take your pick), which are common lines from the common Batman-centric parody of Jungle Bells.
This message was edited 1 time. Last update was at 2022/11/16 03:07:49
H.B.M.C. wrote: And it's a reference to "The Joker got away" or "Robin flew away" (take your pick), which are common lines from the common Batman-centric parody of Jungle Bells.
This post felt like reading a Wikipedia entry for some reason.
I originally thought the Goff Rocker video was a teaser that he was still alive (says "Bale Eye got away" at 46 seconds). But then a few minutes later I started seeing posts talking about how the latest codex killed him.
They certainly keep that option open. Which makes sense. Somebody from design team gets idea to do new model and they need to introduce him back to game. Easier if original going away can be waved away as misinformation inside imperium than literally provenly killed
Is that another version of "Jingle in the Jungle"?
To me it sounds like an ethno-insensitive parody cartoon from the 1950's. If you are brave enough, google "Coal Black and the Sebben Dwarfs", it's a parody of Snow White from the 1950's.
I wouldn't wait. I bought a few Sentinels recently for that reason. Hell, I picked up 3 Start Collecting! Khorne Daemons about a week before they vanished. These things tend to go fast.
This message was edited 2 times. Last update was at 2022/11/16 14:26:57