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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 CthuluIsSpy wrote:
 Grimskul wrote:
 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.


No, rapid fire still exists. I think you just missed it from previous articles. https://www.warhammer-community.com/2023/04/04/just-how-tough-are-terminators-in-the-new-edition-of-warhammer-40000/

Ah yes, so I did. It was in the Terminator article.
Kind of weird that they put it there instead of the weapon article, but ok.
So rapid fire is just double shots at half-range. Fair enough.


For Storm Bolters, yes. Technically, You add the X in "Rapid Fire X", which means it may not always be double.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Decrepit Dakkanaut





Slipspace wrote:
 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.

Which unless they give "pure" assault and heavy weapons something extra, former RF weapons are generally going to be better than their pure assault / heavy counter parts, as they get both of those rules with no drawbacks.

Rapid Fire still exists. I suspect the 2-shot Bolt Rifles are to emulate the current Bolter Drill rules, that gives SM 2 shots with RF bolters most of the time. It's a pretty good solution IMO.


It's just their best go at merging Assault 3, RF, and Heavy into one profile.

This helps balance First Born with Primaris. Primaris clearly have the better base gun, but First Born will have specials / heavies to throw in.
   
Made in us
Fixture of Dakka






Rapid Fire is +X shots in half range, which basically eats the Dakka rule. Geneva is probably right for 3A Rapid Fire 2 Assault shootas.

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Daedalus81 wrote:


It's just their best go at merging Assault 3, RF, and Heavy into one profile.


Which doesn't really work, because there was more to a Stalker than being Heavy.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Decrepit Dakkanaut





 Platuan4th wrote:
 Daedalus81 wrote:


It's just their best go at merging Assault 3, RF, and Heavy into one profile.


Which doesn't really work, because there was more to a Stalker than being Heavy.


For sure, but I think this is a great representation of tactical flexibility and getting 2 BS2 shots with AP1 seems quite decent in this system.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Platuan4th wrote:
Which doesn't really work, because there was more to a Stalker than being Heavy.
See what happens when you try to Jervis things? You get something that isn't really any of what came before, and what's left in the middle kind leaves you wanting.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Servoarm Flailing Magos




Germany

 Platuan4th wrote:

For Storm Bolters, yes. Technically, You add the X in "Rapid Fire X", which means it may not always be double.


Which is just common-sense futureproofing, who knows what crazy guns they want to model in the future, if you do universal rules that you plan to use for the whole edition it makes sense to key as much flexibility as possible into them, even if you end up never using it.
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
 Platuan4th wrote:
Which doesn't really work, because there was more to a Stalker than being Heavy.
See what happens when you try to Jervis things? You get something that isn't really any of what came before, and what's left in the middle kind leaves you wanting.


Come on now. It's a bit much to complain about bolter proliferation and then turn around and fret that you no longer have the same previous function.
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.

Which unless they give "pure" assault and heavy weapons something extra, former RF weapons are generally going to be better than their pure assault / heavy counter parts, as they get both of those rules with no drawbacks.


https://www.warhammer-community.com/2023/04/04/just-how-tough-are-terminators-in-the-new-edition-of-warhammer-40000/

Fknnily enough they showed rapid fire first. 10 days ago. Keep up


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 Grimskul wrote:
 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.


No, rapid fire still exists. I think you just missed it from previous articles. https://www.warhammer-community.com/2023/04/04/just-how-tough-are-terminators-in-the-new-edition-of-warhammer-40000/

Ah yes, so I did. It was in the Terminator article.
Kind of weird that they put it there instead of the weapon article, but ok.
So rapid fire is just double shots at half-range. Fair enough.


Actually no. Add specific amount. Could be 3 shot 2 at half range, 2 shot 4 at short range etc.

This message was edited 1 time. Last update was at 2023/04/14 15:22:22


2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka






 Platuan4th wrote:
 Daedalus81 wrote:


It's just their best go at merging Assault 3, RF, and Heavy into one profile.


Which doesn't really work, because there was more to a Stalker than being Heavy.


Could be that they too away the Dam 2 Stalker bolter so they can give it to the Heavy Bolt rifle instead, as say 30" S5 Ap -1 Dam 2

I wonder how some of the other weapon keywords will work. We know about Torrent and Blast. With Twin linked changing, I would love for Master Crafted X to become a keyword as say "on a Critical wound, increase the AP and Dam of the attack by x"
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Insularum wrote:
Hopefully all the other myriad bolter variants (carbines, marksmen, occulus etc) also get collapsed into just being a generic boltgun, with at most a unit level ability if they have an extra fancy targeter or something.

There's 4 units with 4 different Bolt Carbines. There might be two more options for SW+DA--but I think it's just the Space Wolves locked one for a normal Lieutenant/Wolf Guard Battle Leader?

Reivers get the 'standard' Bolt Carbine.
Infiltrators get the 'Marksman' Bolt Carbine.
Incursors (and the Shadowspear Lieutenant) get the 'Occulus' Bolt Carbine.
Phobos Captains and Eliminator Sergeants get the "Instigator" Bolt Carbine.


A bit weird to get up in arms about the Carbine, specifically, I think. But whatever.

I'd personally rather keep different Bolt Carbines, and see meaningful differences made to them. The Instigator Bolt Carbine had a cool trait initially for the Eliminator Sergeant, but they yanked it out same time as they yanked out the Arc Mine as a deployable item.

It's not like the Bolt Rifle situation, where we had Stalker/Auto/Vanilla all on a single unit or the Heavy Bolt Rifle/Executor/Hellstorm all on a single unit as well.

Assault cannon actually looks worth considering for probably the first time since 2nd edition which is cool, hopefully the heavy flamer also gets a simple but appropriate ability from torrent other than just auto hits.

I'm hoping Sustained Hits/Wounds is a bit more widespread than they're making it out to be.

 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.
Making a shoota "attacks 2, rapid fire 1, assault" could be a thing now.

"Dakka" could remain as a thing, just letting Orks treat a weapon as always getting the full effect of whatever type it has.

This message was edited 1 time. Last update was at 2023/04/14 15:27:27


 
   
Made in us
Decrepit Dakkanaut





I'm 99% sure Dakka goes away. Why? Because they're not going to have a USR for a specific race. Orks will work within the same stuff as other weapons.
   
Made in fi
Locked in the Tower of Amareo





 Platuan4th wrote:
 Daedalus81 wrote:


It's just their best go at merging Assault 3, RF, and Heavy into one profile.


Which doesn't really work, because there was more to a Stalker than being Heavy.


Extra ap and damage doesn't allow much getting lethality down. Ap 1.5 doesn't make much sense


2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Daedalus81 wrote:
I'm 99% sure Dakka goes away. Why? Because they're not going to have a USR for a specific race. Orks will work within the same stuff as other weapons.


Dakka is easily representative with the new way Rapid Fire works.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Daedalus81 wrote:
I'm 99% sure Dakka goes away. Why? Because they're not going to have a USR for a specific race. Orks will work within the same stuff as other weapons.

You know that armies can still have special rules independent of USRs, right?
   
Made in fi
Locked in the Tower of Amareo





 Daedalus81 wrote:
I'm 99% sure Dakka goes away. Why? Because they're not going to have a USR for a specific race. Orks will work within the same stuff as other weapons.


Army specific rules were a thing for armies even with usr.

And in any case for dakka they need to come up with new bonus as old is same as rapid fire x in 10th

Dakka might go away or might not. If not benefit is different.

This message was edited 1 time. Last update was at 2023/04/14 15:40:29


2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut








While I didn't expect to see it on the Shuriken Cannon, I'm still going to say "Called it!" re Ignores Cover, HBMC

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in fi
Locked in the Tower of Amareo





What did you call it then? Ignore covers been around few editioes.

2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut







tneva82 wrote:
What did you call it then? Ignore covers been around few editioes.

When the Heavy Flamer profile was shown, HBMC was commenting about it being pointless to have Ignores Cover as its own thing distinct from Torrent - I pointed out it might appear on non-Flamer weapons, though I was initially thinking things like Mortars might get it. Still, the Shuriken Cannon shows what I was talking about, that's all.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in fi
Locked in the Tower of Amareo





 Dysartes wrote:
tneva82 wrote:
What did you call it then? Ignore covers been around few editioes.

When the Heavy Flamer profile was shown, HBMC was commenting about it being pointless to have Ignores Cover as its own thing distinct from Torrent - I pointed out it might appear on non-Flamer weapons, though I was initially thinking things like Mortars might get it. Still, the Shuriken Cannon shows what I was talking about, that's all.



Ah. Well that wasn't too hard. Flamers don't ignore cover in 8-9 as default and there are non-flamer weapons ignore in 8-9e.

So basically only it becoming usr was a change.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka






 Kanluwen wrote:

I'm hoping Sustained Hits/Wounds is a bit more widespread than they're making it out to be.



The sustained hits mechanic could work really well with blast weapons. Make the Blast X+ into "If the target unit size is more than the Attack value of this weapon, trigger the Sustained hits rule on the roll of a X+" Then they could cut back on base attacks for blast weapons but play with the values for both X+ and Sustained Fire X
   
Made in us
Decrepit Dakkanaut





 Kanluwen wrote:
 Daedalus81 wrote:
I'm 99% sure Dakka goes away. Why? Because they're not going to have a USR for a specific race. Orks will work within the same stuff as other weapons.

You know that armies can still have special rules independent of USRs, right?


Special rules, yes. Are they going to reprint Dakka on every single Ork detachment? I doubt it.
   
Made in us
Terrifying Doombull




 Dysartes wrote:
tneva82 wrote:
What did you call it then? Ignore covers been around few editioes.

When the Heavy Flamer profile was shown, HBMC was commenting about it being pointless to have Ignores Cover as its own thing distinct from Torrent - I pointed out it might appear on non-Flamer weapons, though I was initially thinking things like Mortars might get it. Still, the Shuriken Cannon shows what I was talking about, that's all.



That was weird anyway, since torrent was a recurring rule across several editions, being able to project spray templates 12" (or 18"?) from the flame cannon (or whichever). It had no interaction with ignore cover, beyond 'you can do it from further away')
Not sure what torrent will do without templates, but the odds that it interacts with ignore cover were pretty low.

This message was edited 1 time. Last update was at 2023/04/14 15:50:12


Efficiency is the highest virtue. 
   
Made in pl
Longtime Dakkanaut





Voss wrote:
 Asmodai wrote:

It's odd that the Aggressor Powerfist keys off of BS while the Terminator ones used WS - unless that's just a typo.

I suspect typo.
I find it weirder that its 4+ when powerfists on terminators are 3+

And twin linked rerolling to-wound rather than rerolling to-hit is going to take a bit of mental revision.

Yup, why is it 4+ when if anything, Aggressors are beefier and more stable? And why A3? If we bring old, trash rules back, it should be +1A for two identical weapons, at least. Also, why Aggressor dual gun is nerfed into the ground (no pistol or assault, either) when Termies get to keep theirs? If GW writer was in any way consistent, storm/twin/combi bolters should be now Bolter, A1, rapid fire 1, twin linked. Also, cyclones kept 2A instead of going back to old A1 with TL (or even older not twin linked in most past editions) because frak you.

And what about say tank sponsons? Are Predator heavy bolters now singular, or that dual weapon won't be twin linked because reasons? Or hurricane bolters, are they now twin-twin linked?

Aggressors used to be walking, durable tanks outputting massive firepower in 8th, now with cuts to their shots to mere 1/4 of what they had and no compensation in durability after squat wound inflation (they should be at least T6 W4 now merely to keep parity with 8th edition ones) they strongly compete for the hardest nerfs in 40K history.

Ditto with intercessors, huge cuts to damage output and loss of versatility in battlefield roles (plus loss of range, which is the main frakking point of longer barrels!) just because some clowns can't differentiate between sniper rifle and light machine gun. Hey, GW, maybe you should roll multilasers and lascannons together too, who can keep track of these? Or eldar reapers and dragons, both have S8 weapon, how about we merge these together too? And why 20 battlesuit weapons, when you can't keep track of 3 on SM unit?

Then there is the fact twin linking now works directly against faction bonus, making it worthless as soon as you point TL weapon at marked target. Which will be a really common occurrence seeing how many dual weapons SM have on pretty much all platforms. A+ rule writing here.

Overall, some really trash, stupid changes - now having two power swords is massively better than two claws. Unless the above clown forget his idiocy for a moment and gave them huge bonus to compensate (which he probably did, seeing they aren't primaris weapons). Dual weapon units, like SoB Seraphim, now became utter gak - wooo, all of 1 bolt pistol shot!

Shurikens now ignore cover because tiny, light discs that shatter or are deflected on lightest obstacle now magically teleport or something (and D2, because few milligrams of crystal is far better at wounding than big bolts from heavy SM sniper rifle, even though these were D2 too before whatever clown nerfed them to D1 they are in 10th). I could understand if that was light cover or something, but teleporting through bunker walls is just comically dumb.

 Daedalus81 wrote:
So Melta maintains the AT edge, but barely -- unless it's in half range then it still dominates. This is melta rifle vs asscan, which probably isn't a great comparison. I'm guessing MM will still have 2 shots, which would make MM far better even if it's wounding on 5s/6s.

Yup. GW writers still can't into math (as also evidenced by AT still being d6 damage). And that's with ass cannon, pretty meh weapon. After they gloated Tau gak keeps getting even more broken this edition, I dread to think what Tau/Eldar/Tyranid weapons that were OP last edition will output now (especially when GW writer forgets wombo combo spreading crit range and they will output mortal wounds on 2+, which is virtually a given, or in case of Phil Kelly, his standard mode of buffing pet army)

 bullyboy wrote:
Also, better get use to melta only wounding vehicles on 5s now!! My guess is the lascannon will make a big comeback this edition.

And less than 50% of S of weapon chucking magic pebbles Tau have. Because heavy rifle vaporizing half of Terminator per shot is obviously worse at killing than making 5 mm sized holes in things - which somehow magically kills greater daemons, gods, and primarchs alike in a single shot denying them magic wards/divine powers/tech millenia more advanced than anything Tau have, because frak you, 20th century weapon is better than all these overrated anti-matter guns, solar disintegrators, black hole cannons and stuff throwing chunks of reality into warp others use

As for lascannon, after utter fail that was heavy primaris/admech laser weapons last edition, or melta still being d6 damage, I admire your optimism...
   
Made in us
Decrepit Dakkanaut





 MajorWesJanson wrote:
The sustained hits mechanic could work really well with blast weapons. Make the Blast X+ into "If the target unit size is more than the Attack value of this weapon, trigger the Sustained hits rule on the roll of a X+" Then they could cut back on base attacks for blast weapons but play with the values for both X+ and Sustained Fire X


That would make more sense if blast weapons weren't random shots. Rolling 1 shot and then getting Sustained doesn't do much. And it would make for nested USRs and we don't want to go there if we can avoid it.
   
Made in au
Liche Priest Hierophant







Voss wrote:
 Dysartes wrote:
tneva82 wrote:
What did you call it then? Ignore covers been around few editioes.

When the Heavy Flamer profile was shown, HBMC was commenting about it being pointless to have Ignores Cover as its own thing distinct from Torrent - I pointed out it might appear on non-Flamer weapons, though I was initially thinking things like Mortars might get it. Still, the Shuriken Cannon shows what I was talking about, that's all.



That was weird anyway, since torrent was a recurring rule across several editions, being able to project spray templates 12" (or 18"?) from the flame cannon (or whichever). It had no interaction with ignore cover, beyond 'you can do it from further away')
Not sure what torrent will do without templates, but the odds that it interacts with ignore cover were pretty low.

Possibly overwatch auto-hits/auto-hits in general
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MajorWesJanson wrote:
 Kanluwen wrote:

I'm hoping Sustained Hits/Wounds is a bit more widespread than they're making it out to be.



The sustained hits mechanic could work really well with blast weapons. Make the Blast X+ into "If the target unit size is more than the Attack value of this weapon, trigger the Sustained hits rule on the roll of a X+" Then they could cut back on base attacks for blast weapons but play with the values for both X+ and Sustained Fire X

I was thinking of it more for stuff like Heavy Stubbers or the Guard crew-served version of the Heavy Bolter and Autocannon.
   
Made in us
Fixture of Dakka






 Daedalus81 wrote:
 MajorWesJanson wrote:
The sustained hits mechanic could work really well with blast weapons. Make the Blast X+ into "If the target unit size is more than the Attack value of this weapon, trigger the Sustained hits rule on the roll of a X+" Then they could cut back on base attacks for blast weapons but play with the values for both X+ and Sustained Fire X


That would make more sense if blast weapons weren't random shots. Rolling 1 shot and then getting Sustained doesn't do much. And it would make for nested USRs and we don't want to go there if we can avoid it.


I forgot we have already seen a blast weapon.
   
Made in us
Decrepit Dakkanaut





 Irbis wrote:
Yup. GW writers still can't into math (as also evidenced by AT still being d6 damage). And that's with ass cannon, pretty meh weapon. After they gloated Tau gak keeps getting even more broken this edition, I dread to think what Tau/Eldar/Tyranid weapons that were OP last edition will output now (especially when GW writer forgets wombo combo spreading crit range and they will output mortal wounds on 2+, which is virtually a given, or in case of Phil Kelly, his standard mode of buffing pet army)


Really jumping the gun, huh? ( ba dum tss - I'm here all week )

At S20 and assuming suitable AP4/5/6 with Devastating Wounds means it ignores invulnerable saves only on a 6 to wound, but still wounds a Rhino on a 2+. That's a nerf overall. It's entirely plausible that GW has other USRs that could improve the Railgun, but given that those changes come from Core Rules now and not the Codex it seems unlikely. If I were to guess it will get Heavy so that it will hit on a 3+ possible with a reroll still.

Melta is not a D6 weapon. It has advantages. The Lascannon will likely be S10/12 to give it an advantage for presumably having D6.
   
Made in si
Foxy Wildborne







Not sure I agree with all gun profiles, but the keyword system looks pretty slick.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
 
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