Thanks to killerturtle13 for the
summary
Warhammer Fest Monday
40k FAQ session notes
I went to the
40k Q&A at Warhammer Fest today and took some notes on the answers.
I think a lot is stuff that we know already, but in case it's interesting to anyone here are my notes (in the order asked)
- **Thousand Sons and different psychic powers between squads**
Squads with same datasheet will have same abilities (i.e. two rubric squads will be the same)
Adding characters can add their abilities (e.g. the librarian datasheet we've seen)
- **Alternating activations**
No, still not a thing.
- **Index cards**
Intending to keep the launch ones in stock until the relevant codex comes out.
When codex comes out, index cards will be replaced.
The launch version of the cards will be free to download (don't know if the codex versions will be, wasn't clear)
If some armies are creaking around the edges, other routes to change them may be done (presumably this just means balance dataslates etc)
- **Scalpers? Maybe physical pre-order day in store?**
Intend to have queues on page, throttle number can be put in cart, etc. Physical release day does raise legal issues, has to be able to be ordered from every possible location at the same time or the monopoly commission will get involved. They hadn't heard that particular suggestion before.
- **Psyker units and mortal wounds**
Less mortal wounds overall. Idea is for every army to have a way to deal with every other army
- **Preventing feels bad, super powerful units**
Usually unbalanced things are mistakes. Reducing layering of rules is intended to reduce snowballing rules and codex creep, that's why there are different detachments with one-in-one-out rules. Eddie Eccles mentioned Gladius strike force and iyanden force while answering this, but it sounded more like he was trying to come up with examples on the fly rather than confirming that Iyanden would be a named detachment and not being represented by a wraith host detachment or something.
- **Flyers**
Interesting one for making rules, as they don't really play in same ballpark as most of
40k.
Tried to make them impactful in the game, but not changing the game.
They will be generally terrible at holding objectives, but good at hitting things and flying away (so not really any change there?)
- **Flamers auto-hitting flyers**
Not all flamers auto hit, but auto-hit weapons will still auto-hit flyers - stated that sometimes to avoid awkward rule exceptions they have to accept a slightly weird interaction like this.
- **Space marine chapters**
BA,
DA,
SW,
BT,
DW have their own index decks.
With the codex release, there might be a bike detachment etc. It will say white scars typify it, but not limited. Imperial Fists-like siege detachment, etc.
- **Combat patrol**
To play combat patrol, you just use a combat patrol box. You can use a subset of each side of the Leviathan box as a combat patrol too (think there was a screenshot of the subset in question in the video). Combat patrol will generally ignore weapon options to make however you build the kit not matter - e.g. Dreadnought sheet might just have "Dreadnought long range weapons" or something like that (dunno if that is actually the case for a Dreadnought or just a random possible example)
- **Deny the witch**
There is no deny the witch. Some units have abilities that give feel no pain against attacks with psychic attacks. Eddie couldn't remember exactly, but Sisters of Silence have some kind of no psychic powers within 6" or something similar.
- **Relics/warlord traits**
Enhancements replace these
- **Will models that can only be bought with other things (the necron/
SM stuff from Indomitus that you can only buy together currently for example) be made available on their own?**
They don't have a blanket rule to ensure everything is available separately. Impossible to make every single thing in
40k available separately as the warehouses couldn't handle it. Stuff that shares a sprue would need redesigning on its own sprue. When codexes come out, they look at things that need refreshing, new things, things that aren't available on their own yet, etc, and decide from those what to make.
- **Any plan to make the remaining two c'tan available not in resin?**
"Who says there's only 2?"
- **Imperial armour**
Coming after launch, but not long after
- **Will there be more Heresy/
40k crossover units, tanks etc?**
Differences between the way legions and chapters fight. Things may not cross over. If you want space marines with crazy space marine stuff, then heresy will have lots.
- **Things coming new to Crusade?**
They decided it mostly works pretty well currently. Didn't want to rock the boat too much, so a lot the same. Rules are delivered differently to currently. Crusade rules likely delivered alongside narrative updates, 4th Tyrannic war etc. Crusade rules will be in codex. (I guess the biggest change will be power level going away, they didn't mention that here though)
- **Leagues of votann - faction still has large gaps**
Kill team coming soon, miniatures with codex release, avoided saying anything might happen before that despite the questioner repeating it
- **Balance dataslates still happening?**
Intent to keep trying to make
40k balanced. Probably still quarterly.
- **Will 10th have reactions like Horus Heresy?**
Not exactly like Horus Heresy, but a lot of stratagems are reactive. Overwatch a lot more flexible. Mentioned the deep strike on the opponent turn one.
- **True line of sight, cover**
New edition is more generous to defender than attacker than it is currently, easier to get ~~coffee~~ cover bonus across whole unit rather than individual models.
- **Plasma, does it still work the same?**
Different plasma weapons have different amounts of settings (they mentioned 1, 2, or even 3), mostly it's still just "safe" or "not safe" like currently
- **New model for Ezekiel?**
Probably update some minis with codex release and do some new stuff. Didn't confirm anything specific. Sounds like each codex will probably be accompanied by multiple miniatures being released for the faction.
- **Can leaders be joined to vehicles?**
No
- **Will
BT for example need both
BT and
SM Codex?**
No. In most cases you only need one codex. If taking allies e.g. Imperial knights you will need the datacard for the unit as well, but they don't get any of their codex rules so you don't really need anything beyond the data card and options
- **News about new
40k App?**
New app coming. Current app doesn't support new rules. Will still have benefits for
WH+. Can still unlock stuff with codes (so I'd guess all indices will be available on release and then have to unlock individual codices, like with the 9th ed app)
- **Space marine named characters**
Very few, if any, limits on which detachments you can take specific characters in. However, you can only take characters from one chapter in the same detachment, you can't mix and match and take Tigurius and Tor Garadon, for example.
- **Will Sergeant Chronus be able to pilot primaris vehicles?**
Didn't know off top of head, but if he works the same as currently then "probably" (they acknowledged that would make him stronger)
I missed the last question, but I don't think it revealed anything.
In addition, from playing 10th:
- **Blast**
Now you add 1 extra hit per 5 models in the target squad, it doesn't affect the dice roll. This does mean you can roll max shots and then still add more.
- **Charge**
This might have just been the guy taking us through having a melted brain after 3 days, but apparently you roll for the charge and then declare targets after you know the results.
The first model has to end base to base with the charged unit. Each model you move in has to end in base to base if it can. Models in base to base contact cannot pile in. Models that are base to base contact can fight, and also models in the same squad that are in base to base contact with them.
- **Battle shock**
Again, could be the guy's melting brain, but you check for battle shock in both your own and your opponent's command phase.
EDIT: Others have reported that their instructor person said it was only in your own command phase, which I think matches with the warcom article. This is what happens when you have people teaching non-stop for 3 days, they get muddled up!
- **
CP**
You start with 0, and gain 1 in both player's command phases.
Edit: also, you only consolidate if you wiped the squad you were engaged with, if you do you can do it towards an objective rather than towards an opposing unit.