Switch Theme:

10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Ridin' on a Snotling Pump Wagon






Good Gravy!



https://www.warhammer-community.com/2023/05/08/warhammer-40000-faction-focus-astra-militarum-2/?utm_source=instagram&utm_medium=social&utm_campaign=gw-pre-orders&utm_content=factionfocus-astramilitarum&fbclid=PAAaZS2ABSxSTIznW_6-7g2wuN9y6CRA0IMC3ZThTa2_XdQTQRTz7UiqOJCsQ

This message was edited 1 time. Last update was at 2023/05/08 13:02:15


Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in de
Servoarm Flailing Magos




Germany

Militarum focus: https://www.warhammer-community.com/2023/05/08/warhammer-40000-faction-focus-astra-militarum-2







This message was edited 1 time. Last update was at 2023/05/08 13:03:11


 
   
Made in us
Decrepit Dakkanaut





 Shadow Walker wrote:
 Daedalus81 wrote:

I wonder what this means? No 30 Boyz?

They gave Nids 20 Termagants in the box, which also means just 2 Ripper bases. It could suggest that Termas are now 10-20, and Rippers are 1-2 bases or 1+bases?


And now, weirdly IS can take 20 mans!

I like how clean the orders are.
   
Made in de
Servoarm Flailing Magos




Germany



I don't really understand why they fell in love with randomizing the number of attacks in this edition - it's mostly pointless rolls for rolls sake, D3+1 could just be a flat 3 and nobody would bat an eye.
   
Made in ch
The Dread Evil Lord Varlak





Krak nade is S9!?!?!? Holy gak.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut






Richmond, VA

So Commands are 6" range and Vox does nothing to extend that. Weird.

I guess now you can have a Command Squad, Castellan, and 20 Guardsmen as a single unit, though, so maybe it's not much of a problem...?
   
Made in us
Decrepit Dakkanaut





Not Online!!! wrote:
Krak nade is S9!?!?!? Holy gak.


Makes sense for it to be useful on T9 / 10.

One thing here is it seems like Guard are going to be using lots of strats with that CP refund from Vox.

Based on the wording you could refund a CP from a destroyed unit you target and then redeploy? That strat makes me almost not want to kill off the unit. It seems really stronk, but I like how they go into reserves....but is it not valid after turn 3?



This message was edited 2 times. Last update was at 2023/05/08 13:14:33


 
   
Made in us
Fixture of Dakka






At least they are getting it out of their system early.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in au
Liche Priest Hierophant







I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...

This message was edited 1 time. Last update was at 2023/05/08 13:21:31


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly


It's to represent the old Platoon ability to mob up the Platoon.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Servoarm Flailing Magos




Germany

 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


Apparently you can also attach a whole command squad as a leader unit, and one additional leader unit.
   
Made in au
Liche Priest Hierophant







 Platuan4th wrote:
 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly


It's to represent the old Platoon ability to mob up the Platoon.

. . .
Oh wow that did used to be a thing, didn't it. Been so long I'd completely forgotten.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

IG seem . . . okay.

However, the first thing that sticks out to me is that the rules seem to heavily favour Plasmaguns even more than they do in the current edition (if you can believe that).

They've lost a pip of AP but S7 AP-2 D1 / S8 AP-3 D2 are still damn good statlines.

Compare that to the Flamer, which is still hilariously bad. The Melta, which gets a single shot and will be wounding most vehicles on 4s at best, and the Grenade Launcher, which has a profile that would be great . . . if we were still in 8th edition.

Regardless, you could probably still make an argument for the Melta . . . right up until you read the orders and realise that FRFSRK gives Plasmaguns 50% more shots at half range and 100% more shots at long range. Meanwhile, the best Meltas and Grenade Launchers can get is +1BS. And the best Flamers can get from Orders is nothing whatsoever.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


Presumably so existing armies can seamlessly be deployed as double size squads.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Decrepit Dakkanaut





 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


Just makes it less fiddly. Getting an extra model to replace the sarge would kind of suck.

I feel like this is the coolest rule they've written even if it might not always do much.




Automatically Appended Next Post:
 vipoid wrote:
Regardless, you could probably still make an argument for the Melta . . . right up until you read the orders and realise that FRFSRK gives Plasmaguns 50% more shots at half range and 100% more shots at long range. Meanwhile, the best Meltas and Grenade Launchers can get is +1BS. And the best Flamers can get from Orders is nothing whatsoever.


Plasma only gets +1A so it will be 3 shots in RF not 4. Same with Lasguns.

Flamers get +3" move, I guess?

This message was edited 2 times. Last update was at 2023/05/08 13:26:23


 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


So that you can just group 2 squads together without having to worry about needing a new non sargent model to replace the 2nd sergeant giving you flexability to build 2 squads capable of being deployed seperately or 1 double strenght squad. they do it in AOS a lot, i believe, multi box units are able to take squad leaders, musicians and standard bearers at whatever the "per box" rate is, so your not forced to have "replacements" for them, or tell your opponent "the ones with the green trim on thier hats are just regular guys, ignore their kit", etc.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Daedalus81 wrote:

 vipoid wrote:
Regardless, you could probably still make an argument for the Melta . . . right up until you read the orders and realise that FRFSRK gives Plasmaguns 50% more shots at half range and 100% more shots at long range. Meanwhile, the best Meltas and Grenade Launchers can get is +1BS. And the best Flamers can get from Orders is nothing whatsoever.


Plasma only gets +1A so it will be 3 shots in RF not 4. Same with Lasguns.


Yeah, that's why I said plasma gets 50% more shots at close range.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Daedalus81 wrote:
Makes me wonder how they'll handle conscripts, if true.


Eaten by tyranids

Jokes aside, haven't they already been removed from the current codex?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut






Richmond, VA

 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


It's because the sprues are designed so one model of the 10 is always the sergeant. They didn't bother to give that body a set of arms with a lasgun. I'm sure one of the extra lasguns would fit him, but since "the instructions say one's a sergeant!" that means 20 Cadians need 2 sergeants.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Daedalus81 wrote:
 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


Just makes it less fiddly. Getting an extra model to replace the sarge would kind of suck.

The Cadian Upgrade Sprue contains an "extra model" that can be used to replace the sergeant. Also comes with a lasgun arm that fits the sergeant, but no way we'll ever get that option...

Alternatively, the Cadian Shock Troops and Catachan Jungle Fighters could have just been left at 10 models or given a "Combat Squads" styled rule.

Personal first-take is "I don't like it, but I don't have to use it".

The disappointing part, however, is that this is a wildly missed opportunity to have some genuine differentiation between the various regiments. DKoK could have been the 20 model blob squads with room down the road for Valhallan and Conscript Squads while Catachans, Infantry Squads, and Cadians could have been the static 10 model "elite" units (with room down the road for Tallarn, Elysians, and Vostroyans).

Quibbly bits about unit composition/lore flavor aside, it's not a bad look for Guard going forward.


Automatically Appended Next Post:
 Jidmah wrote:
 Daedalus81 wrote:
Makes me wonder how they'll handle conscripts, if true.


Eaten by tyranids

Jokes aside, haven't they already been removed from the current codex?

They have been. But since they required you to use the previous Cadian kit(it had parts to build all 10 models with Lasguns, the new one does not), it's understandable as to why.

This message was edited 1 time. Last update was at 2023/05/08 13:48:21


 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
 Daedalus81 wrote:
Makes me wonder how they'll handle conscripts, if true.


Eaten by tyranids

Jokes aside, haven't they already been removed from the current codex?


Yeah, conscripts and veterans were already scrapped as units in the latest guard codex as part of the model/unit purge like Wrydvane Psykers as well as special weapon squads.

Not sure how I feel about the flat number of models you can take in an infantry squad, it gives AoS vibes, hope it won't be the same case for Ork infantry units.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

xerxeskingofking wrote:
they do it in AOS a lot, i believe, multi box units are able to take squad leaders, musicians and standard bearers at whatever the "per box" rate is, so your not forced to have "replacements" for them, or tell your opponent "the ones with the green trim on thier hats are just regular guys, ignore their kit", etc.


They do it for Musicians and Standards, but generally you only get one Unit Leader(the War Cry units being the notable exceptions) because the boxes are designed with arts to make a full set of generic troopers. Even the Dominion snap fits lets you build a generic instead of the Unit Leader.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Terrifying Doombull




Krak grenades (for grenade launchers) going to S9 -2 AP and d3 wounds is.. something. Since you can't double up on weapons (unless you double squad, in which case you can't quadruple up on weapons because... uh... nevermind), its not the worst option for a objective sitter.

Double sergeants (still stuck with pistols, or i guess the autogun) and vox-casters is just dumb. Easier for kits and making 10 or 20 man units, but still dumb.

---
Orders are nice and flexible. Lots of effects, still have a range despite the fact that command squads can join squads, which seems...complicated and the wording the shock troopers card is weird.




-----
Ok. I'm underwhelmed by the giant strength scores. With the batlecannon, baneblade cannon, demolisher cannon and volcano cannon Its really blatant that they're tagged for wounding specific toughness values on a 2+. It feels unnecessarily mechanical and underwhelming.


Efficiency is the highest virtue. 
   
Made in us
Fixture of Dakka






 Matt.Kingsley wrote:
I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


Back in the day, this second one was a White Shield platoon/ Squad.

The unit would be a lot of las guns and not much else. 30 guys per squad.
I don't have the old list handy, but IIRC, you got the Sergeant and the special weapon, a Vox for the Leadership, but everyone else was lasguns.

https://www.warhammer-community.com/2021/10/12/the-whiteshields-are-back-and-codex-supplement-cadia-makes-them-hard-enough-to-shrug-off-lascannons/



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

 Gimgamgoo wrote:

Want the cards? No chance. GW will make the minimum amount as usual and only a handful of people will get them.
They'll not reprint the inital batch and tell us new ones will come out when the new codex is released. And then they'll also be in the usual limited supply.

I could be wrong, but that's how I see it.

 AduroT wrote:
Codexes are just excessively large packaging for app codes.

Which are useless in the long run. I've just about got all my 9th Ed app data, and I bet they don't keep supporting it, so all my codes will be dead unless I buy them all again.


I sold all my 8th edition cards and rulebooks as 9th was essentially just an evolution of 8th. For 9th I didn't buy any cards as they clutter up the table and I'd rather just have everything in a codex. With 10th being a complete rewrite I think I'll keep my 9th edition rulebooks, but I'm still not planning to buy 10th edition cards.

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Honestly not super keen on the fixed unit increments, nothing worse than being stuck 60 points spare and no units cheap enough to slot in.
   
Made in gb
Regular Dakkanaut





Voss wrote:

Ok. I'm underwhelmed by the giant strength scores. With the batlecannon, baneblade cannon, demolisher cannon and volcano cannon Its really blatant that they're tagged for wounding specific toughness values on a 2+. It feels unnecessarily mechanical and underwhelming.


I agree, hard to explain it but even though it's currently numbers on a sliding scale, having these huge numbers as multiples of toughness values, e.g S24 so it can wound T12 on 2+, somehow feels more arbitrary and immersion-breaking and I'm not sure why
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

World-specific squads as pseudo-Aspect Warriors and sprue-limited weapon options remain as pants-on-head as stupid as ever, but everything else that looks interesting.

I'm glad that Orders are a core Guard rule rather than a Detachment rule, and I think the orders they've got there are quite simple and well thought out. I like the stats for some of the weapons that are in there, and the double squad thing is an interesting way of somewhat showing platoons, if not exactly.

Weirdly, I've structured all my Guard platoons as 45-men (1 Command Squad + 4 Squads), so merging them into 20-man blobs would be very easy as I have all the models already.

48" range on the Battlecannon is a step down though. Wonder what the rationale for that is? And why turret weapons are back to hitting on a 4+ now?

I think that the Volcano Cannon's Strength is so high simply because they don't want to give it a "It auto-wounds" special rule, so might as well make it 2+ against most things.

This message was edited 1 time. Last update was at 2023/05/08 14:23:48


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Grot 6 wrote:

Back in the day, this second one was a White Shield platoon/ Squad.

The unit would be a lot of las guns and not much else. 30 guys per squad.
I don't have the old list handy, but IIRC, you got the Sergeant and the special weapon, a Vox for the Leadership, but everyone else was lasguns.

The earliest book I have for Guard is the Eye of Terror codex that introduced the Cadian Army List, featuring Whiteshields as a unit under the name "Youth Army Platoon".
2-5 Squads per Platoon, 10 lasgun armed models each with no sergeant. 1/10 could have a Flamer or Grenade Launcher while 2/10 could be organized into a Heavy Weapons Team limited to Heavy Bolters, Missile Launchers, and Autocannons. The whole unit fought as one big blob.

This composition was carried into the following doctrines book.

Worth mentioning that this was done quite some time before the new codex dropped and Conscripts were axed.
   
Made in fi
Dakka Veteran




Vihti, Finland

I am actually shocked that Heavy Stubber got Rapid Fire 3. 6 Str4 at 18' can be handy.
   
 
Forum Index » News & Rumors
Go to: