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Made in de
Servoarm Flailing Magos




Germany

ERJAK wrote:
Voss wrote:
 Dysartes wrote:
Voss wrote:
they really need to fix the 'next up' at the bottom of the article. It keeps ending up as a pointer to itself, and it really shouldn't.

And, as of a minute or two ago, this Faction Focus isn't showing on the Articles page yet - but a Blood Bowl article posted after it is...


Huh. I actually see it there. Have since it was posted, and still do.


Well, we know whoever gets the next faction focus is the army GW cares the least about. Don't even get a proper 'coming soon' page.


I'd put it down to them being too lazy/incompetent to set up automated systems right, their social media posting was wonky today too, probably something to do with the country being on a three-day coronation bender
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

That is quite the glow-up on the Grenade Launcher. Just look at the improvements:

  • Strength (Krak): Krak Grenade from S6, one less than a Rhino's T7, to S9, the same as the Rhino's T9. Finally match up with Pre-8th Ed when the S6 of a Krak Grenade could penetrate the front armor of a Rhino. It also now doubles the toughness of a Marine, wounding on a 2+ unlike a standard charge Plasmagun. Nice.
  • AP (Krak): Krak Grenade from AP -1 to AP -2. The same as a standard charge Plasmagun and better than that of all the Autocannons we have seen so far. Solid.
  • Strength (Frag): Up from S3 to S4. That's much better into the two most common toughness values in the game. Excellent.
  • Attacks (Frag): First glance is a reduction from D6 to D3, but you have to consider the new Blast Rules. Into a 5-model squad, you are looking at d3+1 attacks, which give an average of 3 attacks versus 3.5 under the 9th rules. Into a 10-model squad, you get d3+2 attacks, so average of 4 just like the average in 9th. But it can get much better. A 30-model squad will give an average of 8 attacks, more than current rules allow. And all these attacks are at a higher strength. Brava!

  • I'm thinking that Grenade Launchers will be the 2nd Special Weapon taken after you decide if you want to go Flamer, Plasma, or Melta.
       
    Made in fr
    Trazyn's Museum Curator





    on the forum. Obviously

    So...are generic guardsmen still a thing, or is there just going to be a datasheet for every time of IG troops squad?

    What I have
    ~4100
    ~1660

    Westwood lives in death!
    Peace through power!

    A longbeard when it comes to Necrons and WHFB. Grumble Grumble

     
       
    Made in us
    Confessor Of Sins





    Tacoma, WA, USA

    Yes, they are.

    Keen-eyed commanders will notice that the Cadian Shock Troops can now form squads of 10 or 20 models – and they’re not alone. Catachan Jungle Fighters, Death Korps of Krieg, and classic Infantry Squads can all double-up their numbers, meaning each of your Orders can affect up to twice as many troopers as before.
       
    Made in fr
    Trazyn's Museum Curator





    on the forum. Obviously

    Oh good, GW haven't gone that silly then.
    I wonder if that implies that there's going to be a generic guard kit to distinguish them from Cadians.
    It would be rather confusing to have a unit that looks just like another distinct unit type.

    This message was edited 1 time. Last update was at 2023/05/08 22:38:37


    What I have
    ~4100
    ~1660

    Westwood lives in death!
    Peace through power!

    A longbeard when it comes to Necrons and WHFB. Grumble Grumble

     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

     CthuluIsSpy wrote:
    Oh good, GW haven't gone that silly then.
    I wonder if that implies that there's going to be a generic guard kit to distinguish them from Cadians.
    It would be rather confusing to have a unit that looks just like another distinct unit type.
    They could just take us by surprise and release a Kreig Command Squad, Krieg Heavy Weapon Squad (with parts to turn the artillery units into Krieg crew), and a Krieg Conversion pack that includes extra bits for vehicles and Rough Riders.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in fr
    Trazyn's Museum Curator





    on the forum. Obviously

     H.B.M.C. wrote:
     CthuluIsSpy wrote:
    Oh good, GW haven't gone that silly then.
    I wonder if that implies that there's going to be a generic guard kit to distinguish them from Cadians.
    It would be rather confusing to have a unit that looks just like another distinct unit type.
    They could just take us by surprise and release a Kreig Command Squad, Krieg Heavy Weapon Squad (with parts to turn the artillery units into Krieg crew), and a Krieg Conversion pack that includes extra bits for vehicles and Rough Riders.

    I don't see how that would make "classic" ig units stand out. Right now the generic option are Cadians, and Cadians are getting their own rules, which means the current "generic" models are no longer generic.

    Getting a Krieg command set would be nice, along with new kits for Mordians, Valhalla, Vostroyan, Steel Legion and Tallarn, but they still aren't generic.

    This message was edited 1 time. Last update was at 2023/05/08 22:57:22


    What I have
    ~4100
    ~1660

    Westwood lives in death!
    Peace through power!

    A longbeard when it comes to Necrons and WHFB. Grumble Grumble

     
       
    Made in gb
    Been Around the Block




    Krieg are coming im fairly certain. Seems like they'd print money. I just hope death riders get a separate kit as they are at cooler than the rough rider sculpts. I think Valhalla and tallarn, maybe mordian, could be made from the cadian kit and a big upgrade sprue with heads and a few unique torsos and weapons. Vostroyans are more unique, and I don't think any new kit will be better than the classics.
       
    Made in gb
    Decrepit Dakkanaut




    UK

    i'd imagine generic guard refers to old bobble head cadians, from before cadia went pop,

    and the cadians are the nu-cadians with their funky slighly smaller heads, and hands that can fit in gloves made for humans rather than steriod doped gorrillas

     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

     CthuluIsSpy wrote:
    I don't see how that would make "classic" ig units stand out. Right now the generic option are Cadians, and Cadians are getting their own rules, which means the current "generic" models are no longer generic.
    Truth is they never should have turned world-based Guardsmen into special pseudo-Aspect Warrior units and left them at just being regular Guard. It was a bizarre addition to the mess of a Codex the Guard currently have, and it just feels weird to suddenly have these odd world-specific units* showing up in Guard armies that many people fluff as their own regiments (or why someone would suddenly have a unit of Catachans in their Cadian or Mordian army). If they wanted to show specialist troops, they could've just included specialist unit types devoid of a world affiliation. Makes about as much sense as including a "Word Bearer Squad" or an "Iron Warrior Squad" in my Chaos army that is neither Word Bearers nor Iron Warriors**.

    The regimental type - something that is theoretically easy to do with the new detachment system - should allow you to theme your army around the type of infantry (or lack thereof) that make up that regiment - is what should give you your world or background. So a "Hardened Veteran" or "Guerrilla Fighters" detachment to represent Catachans, or a "Fanatical Warriors" detachment that could rep Krieg, an "Iron Disciplined" one for Mordians, "Human Wave" for Valhallans, and so on, without being strictly limited to that world (ie. your fanatical guys don't have to be Kriegers, but the example given for that archetype is the Death Korp).

    But, at the end of the day, this is all kit based. GW make a Cadian, Catachan and Krieg kit... so they get specific rules with nonsensical and maddening limitations (must take a plasma/can replace plasma with Vox, can only take 2 flamers, etc.).


    *This includes the Atillan Rough Riders. I had hoped that they'd be more generic, or at least have the options for different regiments in the kit.
    **But what about Berzerkers/Noise Marines/Plague Marines/Rubrics - you can have those in non WE/EC/DG/1KSons armies? With the exception of Rubrics, those aren't Legion specific, and they've written justifications for why Rubrics show up elsewhere. It's not the same thing.


    This message was edited 1 time. Last update was at 2023/05/08 23:14:12


    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in ca
    Regular Dakkanaut




     Matt.Kingsley wrote:
    I admit, I didn't pay much attention around the Guard release so I'm just going to assume this is already the case in 9th, but that unit size for the Cadians is beyond silly

    EDIT: nvm, the article says that's new in 10th. Just why is it only 10 or 20 and why 2 sergeants? Why GW...


    Because that's what is in the Cadian Shock Trooper box.
       
    Made in us
    Regular Dakkanaut




     Daedalus81 wrote:
     Lord Damocles wrote:
    How come a Baneblade is seemingly uniquely cover-granting? Does a Monolith not block incoming fire..?


    It's just a thematic thing where the units work closely enough together to create a benefit. Like soldiers walking behind a tank in WW2. It just kind of weirdly also benefits bigger stuff.


    Dosent the monolith have fly?
       
    Made in gb
    Longtime Dakkanaut





     CthuluIsSpy wrote:
     H.B.M.C. wrote:
     CthuluIsSpy wrote:
    Oh good, GW haven't gone that silly then.
    I wonder if that implies that there's going to be a generic guard kit to distinguish them from Cadians.
    It would be rather confusing to have a unit that looks just like another distinct unit type.
    They could just take us by surprise and release a Kreig Command Squad, Krieg Heavy Weapon Squad (with parts to turn the artillery units into Krieg crew), and a Krieg Conversion pack that includes extra bits for vehicles and Rough Riders.

    I don't see how that would make "classic" ig units stand out. Right now the generic option are Cadians, and Cadians are getting their own rules, which means the current "generic" models are no longer generic.

    Getting a Krieg command set would be nice, along with new kits for Mordians, Valhalla, Vostroyan, Steel Legion and Tallarn, but they still aren't generic.


    Remember that fluff wise the most produced armour pattern for the Guard is the Cadian pattern.
    So many guard units just have that look, generic Guard if you will, albeit in different colour fatigues or whatever their home world or the planet the battle takes place on or whatever else to vary the colour scheme.
       
    Made in us
    Regular Dakkanaut




    I hope they do krieg
       
    Made in us
    Nihilistic Necron Lord






    I love the idea of Rolling Fortress, but I’m going to super hate seeing Baneblades drifting sideways up the board to make the most of it.

     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    I think the idea is that they want it at the front of an armoured column, providing cover for smaller tanks.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Ultramarine Chaplain with Hate to Spare






     AduroT wrote:
    I love the idea of Rolling Fortress, but I’m going to super hate seeing Baneblades drifting sideways up the board to make the most of it.
    There's an argument for vehicle facing rules if I ever saw one

    And They Shall Not Fit Through Doors!!!

    Tyranid Army Progress -- With Classic Warriors!:
    https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    And fire arcs...

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Ultramarine Chaplain with Hate to Spare






    Double post

    This message was edited 1 time. Last update was at 2023/05/09 02:28:13


    And They Shall Not Fit Through Doors!!!

    Tyranid Army Progress -- With Classic Warriors!:
    https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
       
    Made in us
    Enigmatic Chaos Sorcerer




    The dark hollows of Kentucky

    Insectum7 wrote:
     AduroT wrote:
    I love the idea of Rolling Fortress, but I’m going to super hate seeing Baneblades drifting sideways up the board to make the most of it.
    There's an argument for vehicle facing rules if I ever saw one


    H.B.M.C. wrote:And fire arcs...

    Gotta say, it's sooooo nice playing a game system with both of those.
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

     Gadzilla666 wrote:
    Gotta say, it's sooooo nice playing a game system with both of those.
    Your game system doesn't have my precious Tyranids, therefore it is inferior!

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Ultramarine Chaplain with Hate to Spare






     Gadzilla666 wrote:

    Gotta say, it's sooooo nice playing a game system with both of those.
    The lack of Xenos is an issue, and I'm very uninterested in playing Legions. My preference would just be playing 4th, 3rd or 2nd ed again, improving the current rule set, or just making my own.

    And They Shall Not Fit Through Doors!!!

    Tyranid Army Progress -- With Classic Warriors!:
    https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
       
    Made in us
    Enigmatic Chaos Sorcerer




    The dark hollows of Kentucky

    H.B.M.C. wrote:
     Gadzilla666 wrote:
    Gotta say, it's sooooo nice playing a game system with both of those.
    Your game system doesn't have my precious Tyranids, therefore it is inferior!


    Insectum7 wrote:
     Gadzilla666 wrote:

    Gotta say, it's sooooo nice playing a game system with both of those.
    The lack of Xenos is an issue, and I'm very uninterested in playing Legions. My preference would just be playing 4th, 3rd or 2nd ed again, improving the current rule set, or just making my own.

    Which is why I look forward to the inevitable Xenos fandexexes. Or gw could just release Xenos rules for HH on their own.. ..
       
    Made in gb
    Stubborn Dark Angels Veteran Sergeant






    Danny76 wrote:
     CthuluIsSpy wrote:
     H.B.M.C. wrote:
     CthuluIsSpy wrote:
    Oh good, GW haven't gone that silly then.
    I wonder if that implies that there's going to be a generic guard kit to distinguish them from Cadians.
    It would be rather confusing to have a unit that looks just like another distinct unit type.
    They could just take us by surprise and release a Kreig Command Squad, Krieg Heavy Weapon Squad (with parts to turn the artillery units into Krieg crew), and a Krieg Conversion pack that includes extra bits for vehicles and Rough Riders.

    I don't see how that would make "classic" ig units stand out. Right now the generic option are Cadians, and Cadians are getting their own rules, which means the current "generic" models are no longer generic.

    Getting a Krieg command set would be nice, along with new kits for Mordians, Valhalla, Vostroyan, Steel Legion and Tallarn, but they still aren't generic.


    Remember that fluff wise the most produced armour pattern for the Guard is the Cadian pattern.
    So many guard units just have that look, generic Guard if you will, albeit in different colour fatigues or whatever their home world or the planet the battle takes place on or whatever else to vary the colour scheme.


    Also remember, fluff wise, all those regiments leaders would be absolutely livid to be attached to Krieg Squads...

    My hobby instagram account: @the_shroud_of_vigilance
    My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
    Blog 
       
    Made in gb
    Longtime Dakkanaut





    Yeah I don’t mean for using other models or rules.
    I just talking the Generic Guard profile and why we wouldn’t get a new kit for generic Guard just because Cadians have a separate entry.
       
    Made in gb
    Gore-Drenched Khorne Chaos Lord




    Danny76 wrote:
    Yeah I don’t mean for using other models or rules.
    I just talking the Generic Guard profile and why we wouldn’t get a new kit for generic Guard just because Cadians have a separate entry.


    Cadians use generic guard equipment and designated as cadain via iconography and schemes. Sorted.
       
    Made in pl
    Dominating Dominatrix





    Tsagualsa wrote:
    ERJAK wrote:
    Voss wrote:
     Dysartes wrote:
    Voss wrote:
    they really need to fix the 'next up' at the bottom of the article. It keeps ending up as a pointer to itself, and it really shouldn't.

    And, as of a minute or two ago, this Faction Focus isn't showing on the Articles page yet - but a Blood Bowl article posted after it is...


    Huh. I actually see it there. Have since it was posted, and still do.


    Well, we know whoever gets the next faction focus is the army GW cares the least about. Don't even get a proper 'coming soon' page.


    I'd put it down to them being too lazy/incompetent to set up automated systems right, their social media posting was wonky today too, probably something to do with the country being on a three-day coronation bender

    I could only access it via link provided here. BTW it is still not visible for me today when all other articles are. Guess it is some regional thing that is not working in their system.
       
    Made in de
    Nihilistic Necron Lord






    Germany

     H.B.M.C. wrote:
    I think the idea is that they want it at the front of an armoured column, providing cover for smaller tanks.


    Which works very well with current tournament terrain placement
       
    Made in de
    Servoarm Flailing Magos




    Germany

     Shadow Walker wrote:
    Tsagualsa wrote:
    ERJAK wrote:
    Voss wrote:
     Dysartes wrote:
    Voss wrote:
    they really need to fix the 'next up' at the bottom of the article. It keeps ending up as a pointer to itself, and it really shouldn't.

    And, as of a minute or two ago, this Faction Focus isn't showing on the Articles page yet - but a Blood Bowl article posted after it is...


    Huh. I actually see it there. Have since it was posted, and still do.


    Well, we know whoever gets the next faction focus is the army GW cares the least about. Don't even get a proper 'coming soon' page.


    I'd put it down to them being too lazy/incompetent to set up automated systems right, their social media posting was wonky today too, probably something to do with the country being on a three-day coronation bender

    I could only access it via link provided here. BTW it is still not visible for me today when all other articles are. Guess it is some regional thing that is not working in their system.


    That, or your browser randomly decided that the cached version of the site is good enough for you and you don't need new articles. Happens to me from time to time, usually a cache refresh does the trick.
       
    Made in gb
    Longtime Dakkanaut





    Looks like the faction focus article has been updated with today’s faction - Chaos Daemons

    Edit- the imperial guard article doesn’t show for me on my phone when I click All News to list the articles, but the link is in the banner for the WarCom homepage.

    This message was edited 1 time. Last update was at 2023/05/09 08:20:59


     
       
     
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