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![[Post New]](/s/i/i.gif) 2023/05/15 13:40:17
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:40:17
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Longtime Dakkanaut
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Never underestimate GW to write bad rules.
My mistake for being hopeful lol.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:42:32
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Terrifying Doombull
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Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/15 13:43:13
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Towering Hierophant Bio-Titan
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nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock isn't that big of a downside for turn 1 as most primary scoring happens from turn 2 onwards. As you typically won't get getting first-turn charged by AdMech, in most cases the only downside is no stratagems on that unit for a turn.
I'd be taking the 3+ roll.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:44:15
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Voss wrote:
Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)
In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:45:40
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Longtime Dakkanaut
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Well the Vanguard lost a point of armour and invulnerable save.
Probably means the Eldar saves will drop back to paper again, making guardians even less useful...
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![[Post New]](/s/i/i.gif) 2023/05/15 13:46:27
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Terrifying Doombull
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Tsagualsa wrote:Voss wrote:
Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)
In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.
Ah, I'd missed that. Its all just eldar to me still (dark or crafty).
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/15 13:49:45
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Voss wrote:Tsagualsa wrote:Voss wrote:
Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)
In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.
Ah, I'd missed that. Its all just eldar to me still (dark or crafty).
They changed that some time ago, probably because these newfangled terms are easier to claim intellectual property for
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![[Post New]](/s/i/i.gif) 2023/05/15 13:51:07
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Storm Trooper with Maglight
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Huh, did the BS and saves on skitarii get worse or am I remembering incorrectly?
I'm not sure how I feel about this, but its a case of we know precious little so not much to really work with. Obviously the saves got worse because of the whole army wide AP reduction ability which would be way too strong if the baseline was a 4+ save, same probably with an army wide boost to armor penetration on a 3+ to hit. Still, it seems like (from this singular data point), that the units have lost some of their luster in order to slap their former ability/make their new ability less broken on the army wide rule.
Also a bit interesting, their army ability is stay in your own deployment zone and bombard the enemy in theirs, but they actually have no bonus in the midfield. It seems like a mildly awkward anti-castling castle set of rules to me. We'll see how it turns out though.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:52:52
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Confessor Of Sins
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nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
How dare GW make rules that discourage MSU and footslogging your entire army!
Now I agree this is a boring detachment ability and the first we've seen that straight out does damage to the opponent, but it is certainly interesting in it's impact on the game.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:53:39
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Mighty Chosen Warrior of Chaos
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VladimirHerzog wrote:
Automatically Appended Next Post:
nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
its on a 3+, and then you're doing 1.5 wounds on average per unit
Oh, and its a new edition where transports seem like they'll be more intereseting so thats a good way to not be as affected tbh
The avg of a d3 ist 2 not 1.5 So on a 5 man unit 40% are dead
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![[Post New]](/s/i/i.gif) 2023/05/15 13:54:53
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?
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![[Post New]](/s/i/i.gif) 2023/05/15 13:56:48
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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Tsagualsa wrote:Voss wrote:
Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)
In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.
Codex: Aeldari covers Asuryani(Craftworld Eldar), Harlequins, Corsairs, and Ynnari. Hence why it's Aeldari vs the more specific Drukhari.
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![[Post New]](/s/i/i.gif) 2023/05/15 13:58:31
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Daedalus81 wrote:Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?
The ability specifies that the Battleshock lasts until the end of the Battleround, so i guess that supersedes the usual recovery from Battleshock.
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This message was edited 1 time. Last update was at 2023/05/15 13:58:47
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![[Post New]](/s/i/i.gif) 2023/05/15 13:58:40
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Mighty Chosen Warrior of Chaos
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Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:01:26
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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nordsturmking wrote:Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.
I'm not saying that it is a good rule, in fact i have stated that i find this stuff stupid, but it's not gamebreaking in itself imho. Also, it's only affecting stuff in your deployment zone, and you can opt to take the battleshock instead, or deploy in transports etc.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:01:48
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Mighty Chosen Warrior of Chaos
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Daedalus81 wrote:Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?
it says "... until the end of the battle round, that unit is battle-shocked. " that means you can't use strats on that unit.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:03:15
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Arch Magos w/ 4 Meg of RAM
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nordsturmking wrote: Daedalus81 wrote:Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?
it says "... until the end of the battle round, that unit is battle-shocked. " that means you can't use strats on that unit.
you weren't gonna use strats on your whole army turn 1 anyway, and you can chose to take the mortals on the few units you need to cap an objective.
I can guarantee its gonna be one of the weaker battalion abilities
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This message was edited 1 time. Last update was at 2023/05/15 14:04:25
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![[Post New]](/s/i/i.gif) 2023/05/15 14:03:43
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Liche Priest Hierophant
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Given you'll in all likelyhood only have 1-2 CP, you probably aren't going to be able/wanting to use many strats anyway.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:05:13
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Mighty Chosen Warrior of Chaos
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Tsagualsa wrote: nordsturmking wrote:Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.
I'm not saying that it is a good rule, in fact i have stated that i find this stuff stupid, but it's not gamebreaking in itself imho. Also, it's only affecting stuff in your deployment zone, and you can opt to take the battleshock instead, or deploy in transports etc.
I know i am not saying its gamebreaking, it's just dumb.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:05:17
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Noise Marine Terminator with Sonic Blaster
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Voss wrote:I do like the 3 pick 1 specials (though we could lose special characters entirely and I wouldn't be sad- quite the opposite, really).
It gives some versatility and player choice without the overwhelming need to track a bunch of different things or being overpowered by doing everything at once (both of which were previously problems.).
I think it would have been more interesting if there were a normal 2 or 3 for each faction that got assigned to the "general" each game, and the "supreme commander" had a unique one on top of that, it would lean less into including the big guy all the time.
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Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" |
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![[Post New]](/s/i/i.gif) 2023/05/15 14:07:09
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Baragash wrote:Voss wrote:I do like the 3 pick 1 specials (though we could lose special characters entirely and I wouldn't be sad- quite the opposite, really).
It gives some versatility and player choice without the overwhelming need to track a bunch of different things or being overpowered by doing everything at once (both of which were previously problems.).
I think it would have been more interesting if there were a normal 2 or 3 for each faction that got assigned to the "general" each game, and the "supreme commander" had a unique one on top of that, it would lean less into including the big guy all the time.
We have not seen that many 'normal' commanders yet, that may be the case for some armies.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:09:23
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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Tsagualsa wrote:The ability specifies that the Battleshock lasts until the end of the Battleround, so i guess that supersedes the usual recovery from Battleshock.
Ugg. Thanks. Way too early in the morning for me, I guess.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:09:45
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Longtime Dakkanaut
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Tsagualsa wrote:I'm not saying that it is a good rule, in fact i have stated that i find this stuff stupid, but it's not gamebreaking in itself imho. Also, it's only affecting stuff in your deployment zone, and you can opt to take the battleshock instead, or deploy in transports etc.
Or do what people always did with these abilities, reserve relevant part of your army and come aboard after bombardment passes. Like in real life, where you really don't want to mass assault units where opponent can easily bomb them all at once.
Hellebore wrote:Probably means the Eldar saves will drop back to paper again, making guardians even less useful...
The sooner someone competent vaporizes the pile of  cheese Phil Kelly piled on them for the last five editions, the better. If they go back to 4th edition statlines (and having actual drawbacks, like Wraith units being strong but needing a support unit instead of being an army of Gorgonzola dispensers with zero weaknesses) I will feel optimistic about this edition for the pretty much first time...
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![[Post New]](/s/i/i.gif) 2023/05/15 14:10:02
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Dakka Veteran
Vihti, Finland
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Well Rad-Bombardment is interesting detachment rule but there is clear restrictions to it. Simply be in transport or get out of your deployment zone. Or be a Necron!
Now Vanguard is going to be interesting as Rad-Saturation does not decrease opponents toughnes but instead decreases OC by a model.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:10:21
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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nordsturmking wrote:Tsagualsa wrote: nordsturmking wrote:Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.
*shrug*
If you're running MSU then take the battleshock. That's the counterplay.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:11:18
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Space Marine Scout with Sniper Rifle
UK
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Having played a lot of Stalker Gamma recently, im digging the new Rad rules. Pretty rad.
The artillery rule makes me hope the Guard will be getting something similar.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:11:52
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Ridin' on a Snotling Pump Wagon
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If you go MSU, you can hardly complain about a hard counter. Because it’s still a strategic choice, and thus a risk.
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![[Post New]](/s/i/i.gif) 2023/05/15 14:23:05
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Arch Magos w/ 4 Meg of RAM
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Irbis wrote:
The sooner someone competent vaporizes the pile of  cheese Phil Kelly piled on them for the last five editions, the better. If they go back to 4th edition statlines (and having actual drawbacks, like Wraith units being strong but needing a support unit instead of being an army of Gorgonzola dispensers with zero weaknesses) I will feel optimistic about this edition for the pretty much first time...
lolwut? Wraiths have been the weaker part of the codex for a while now...
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![[Post New]](/s/i/i.gif) 2023/05/15 14:33:33
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Ridin' on a Snotling Pump Wagon
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Genuinely wondering how useful the Rad Bombardment will be.
It goes off in the first Battleround for the big impact. And after that, only units within their deployment zone are at risk.
Against stuff like Tau, where we might reasonably expect some units to setup and remain relatively static, it should be tasty.
But then, there’s now less benefit to remaining Stationary with Heavy Weapons. So even standardly static stuff, like Railgun Broadsides have less reason to stand around like a Lemon.
Vanguard are pretty useful though. -1 OC to enemies with 3” could entirely prevent scoring.
Hmmm. Yessir, I think I like it.
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