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Made in ro
Servoarm Flailing Magos




Germany

 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.
   
Made in au
Longtime Dakkanaut





Never underestimate GW to write bad rules.

My mistake for being hopeful lol.
   
Made in us
Terrifying Doombull





Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)

Efficiency is the highest virtue. 
   
Made in gb
Towering Hierophant Bio-Titan






 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock isn't that big of a downside for turn 1 as most primary scoring happens from turn 2 onwards. As you typically won't get getting first-turn charged by AdMech, in most cases the only downside is no stratagems on that unit for a turn.

I'd be taking the 3+ roll.
   
Made in ro
Servoarm Flailing Magos




Germany

Voss wrote:

Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)


In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.
   
Made in au
Longtime Dakkanaut





Well the Vanguard lost a point of armour and invulnerable save.

Probably means the Eldar saves will drop back to paper again, making guardians even less useful...

   
Made in us
Terrifying Doombull




Tsagualsa wrote:
Voss wrote:

Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)


In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.


Ah, I'd missed that. Its all just eldar to me still (dark or crafty).

Efficiency is the highest virtue. 
   
Made in ro
Servoarm Flailing Magos




Germany

Voss wrote:
Tsagualsa wrote:
Voss wrote:

Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)


In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.


Ah, I'd missed that. Its all just eldar to me still (dark or crafty).


They changed that some time ago, probably because these newfangled terms are easier to claim intellectual property for
   
Made in us
Storm Trooper with Maglight






Huh, did the BS and saves on skitarii get worse or am I remembering incorrectly?

I'm not sure how I feel about this, but its a case of we know precious little so not much to really work with. Obviously the saves got worse because of the whole army wide AP reduction ability which would be way too strong if the baseline was a 4+ save, same probably with an army wide boost to armor penetration on a 3+ to hit. Still, it seems like (from this singular data point), that the units have lost some of their luster in order to slap their former ability/make their new ability less broken on the army wide rule.

Also a bit interesting, their army ability is stay in your own deployment zone and bombard the enemy in theirs, but they actually have no bonus in the midfield. It seems like a mildly awkward anti-castling castle set of rules to me. We'll see how it turns out though.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD
How dare GW make rules that discourage MSU and footslogging your entire army!

Now I agree this is a boring detachment ability and the first we've seen that straight out does damage to the opponent, but it is certainly interesting in it's impact on the game.
   
Made in de
Mighty Chosen Warrior of Chaos






 VladimirHerzog wrote:

Automatically Appended Next Post:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


its on a 3+, and then you're doing 1.5 wounds on average per unit

Oh, and its a new edition where transports seem like they'll be more intereseting so thats a good way to not be as affected tbh


The avg of a d3 ist 2 not 1.5 So on a 5 man unit 40% are dead
   
Made in us
Decrepit Dakkanaut





Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Tsagualsa wrote:
Voss wrote:

Elfs tomorrow.
Not craftworld or dark, just 'aeldari...'
(though the thumbnail is a swooping hawk)


In their marketing, Craftworld is Aeldari, Dark Eldar are Drukhari. At least that's how they labeled the card packs.


Codex: Aeldari covers Asuryani(Craftworld Eldar), Harlequins, Corsairs, and Ynnari. Hence why it's Aeldari vs the more specific Drukhari.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in ro
Servoarm Flailing Magos




Germany

 Daedalus81 wrote:
Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?


The ability specifies that the Battleshock lasts until the end of the Battleround, so i guess that supersedes the usual recovery from Battleshock.

This message was edited 1 time. Last update was at 2023/05/15 13:58:47


 
   
Made in de
Mighty Chosen Warrior of Chaos






Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.
   
Made in ro
Servoarm Flailing Magos




Germany

 nordsturmking wrote:
Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.


I'm not saying that it is a good rule, in fact i have stated that i find this stuff stupid, but it's not gamebreaking in itself imho. Also, it's only affecting stuff in your deployment zone, and you can opt to take the battleshock instead, or deploy in transports etc.
   
Made in de
Mighty Chosen Warrior of Chaos






 Daedalus81 wrote:
Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?


it says "... until the end of the battle round, that unit is battle-shocked. " that means you can't use strats on that unit.
   
Made in us
Arch Magos w/ 4 Meg of RAM






 nordsturmking wrote:
 Daedalus81 wrote:
Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Taking the battleshock could blunt an army turn 1, but we have to see all the strats. Also I'm confused on if it matters if the opponent takes the shock and goes first -- is the shock even relevant since it presumably will fade away immediately?


it says "... until the end of the battle round, that unit is battle-shocked. " that means you can't use strats on that unit.


you weren't gonna use strats on your whole army turn 1 anyway, and you can chose to take the mortals on the few units you need to cap an objective.

I can guarantee its gonna be one of the weaker battalion abilities

This message was edited 1 time. Last update was at 2023/05/15 14:04:25


 
   
Made in au
Liche Priest Hierophant







Given you'll in all likelyhood only have 1-2 CP, you probably aren't going to be able/wanting to use many strats anyway.
   
Made in de
Mighty Chosen Warrior of Chaos






Tsagualsa wrote:
 nordsturmking wrote:
Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.


I'm not saying that it is a good rule, in fact i have stated that i find this stuff stupid, but it's not gamebreaking in itself imho. Also, it's only affecting stuff in your deployment zone, and you can opt to take the battleshock instead, or deploy in transports etc.


I know i am not saying its gamebreaking, it's just dumb.
   
Made in au
Noise Marine Terminator with Sonic Blaster





Melbourne

Voss wrote:
I do like the 3 pick 1 specials (though we could lose special characters entirely and I wouldn't be sad- quite the opposite, really).

It gives some versatility and player choice without the overwhelming need to track a bunch of different things or being overpowered by doing everything at once (both of which were previously problems.).


I think it would have been more interesting if there were a normal 2 or 3 for each faction that got assigned to the "general" each game, and the "supreme commander" had a unique one on top of that, it would lean less into including the big guy all the time.

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in ro
Servoarm Flailing Magos




Germany

 Baragash wrote:
Voss wrote:
I do like the 3 pick 1 specials (though we could lose special characters entirely and I wouldn't be sad- quite the opposite, really).

It gives some versatility and player choice without the overwhelming need to track a bunch of different things or being overpowered by doing everything at once (both of which were previously problems.).


I think it would have been more interesting if there were a normal 2 or 3 for each faction that got assigned to the "general" each game, and the "supreme commander" had a unique one on top of that, it would lean less into including the big guy all the time.


We have not seen that many 'normal' commanders yet, that may be the case for some armies.
   
Made in us
Decrepit Dakkanaut





Tsagualsa wrote:
The ability specifies that the Battleshock lasts until the end of the Battleround, so i guess that supersedes the usual recovery from Battleshock.


Ugg. Thanks. Way too early in the morning for me, I guess.
   
Made in pl
Longtime Dakkanaut





Tsagualsa wrote:
I'm not saying that it is a good rule, in fact i have stated that i find this stuff stupid, but it's not gamebreaking in itself imho. Also, it's only affecting stuff in your deployment zone, and you can opt to take the battleshock instead, or deploy in transports etc.

Or do what people always did with these abilities, reserve relevant part of your army and come aboard after bombardment passes. Like in real life, where you really don't want to mass assault units where opponent can easily bomb them all at once.

 Hellebore wrote:
Probably means the Eldar saves will drop back to paper again, making guardians even less useful...

The sooner someone competent vaporizes the pile of cheese Phil Kelly piled on them for the last five editions, the better. If they go back to 4th edition statlines (and having actual drawbacks, like Wraith units being strong but needing a support unit instead of being an army of Gorgonzola dispensers with zero weaknesses) I will feel optimistic about this edition for the pretty much first time...
   
Made in fi
Dakka Veteran




Vihti, Finland

Well Rad-Bombardment is interesting detachment rule but there is clear restrictions to it. Simply be in transport or get out of your deployment zone. Or be a Necron!

Now Vanguard is going to be interesting as Rad-Saturation does not decrease opponents toughnes but instead decreases OC by a model.
   
Made in us
Decrepit Dakkanaut





 nordsturmking wrote:
Tsagualsa wrote:
 nordsturmking wrote:
Wtf who came up with that Rad-Bombardment rule? With MSU Eldar the whole army is battle-shocked or half dead or did I miss something XD


Battleshock or a 3+ chance at D3 mortal wounds... That's 4/3 of a wound on average, not exactly 'half-dead'. Annoying, and again rolls for rolls for rolls, and you can always take the battleshock; if you're going second that has practically no effect anyway as far as we know.


Yeah and if you have 20 units thats 25MW with no counterplay. I really don't like rules that just pasively damage the whole army.


*shrug*

If you're running MSU then take the battleshock. That's the counterplay.
   
Made in gb
Space Marine Scout with Sniper Rifle




UK

Having played a lot of Stalker Gamma recently, im digging the new Rad rules. Pretty rad.

The artillery rule makes me hope the Guard will be getting something similar.
   
Made in gb
Ridin' on a Snotling Pump Wagon






If you go MSU, you can hardly complain about a hard counter. Because it’s still a strategic choice, and thus a risk.

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Made in us
Arch Magos w/ 4 Meg of RAM






 Irbis wrote:

The sooner someone competent vaporizes the pile of cheese Phil Kelly piled on them for the last five editions, the better. If they go back to 4th edition statlines (and having actual drawbacks, like Wraith units being strong but needing a support unit instead of being an army of Gorgonzola dispensers with zero weaknesses) I will feel optimistic about this edition for the pretty much first time...


lolwut? Wraiths have been the weaker part of the codex for a while now...
   
Made in gb
Ridin' on a Snotling Pump Wagon






Genuinely wondering how useful the Rad Bombardment will be.

It goes off in the first Battleround for the big impact. And after that, only units within their deployment zone are at risk.

Against stuff like Tau, where we might reasonably expect some units to setup and remain relatively static, it should be tasty.

But then, there’s now less benefit to remaining Stationary with Heavy Weapons. So even standardly static stuff, like Railgun Broadsides have less reason to stand around like a Lemon.

Vanguard are pretty useful though. -1 OC to enemies with 3” could entirely prevent scoring.

Hmmm. Yessir, I think I like it.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
 
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