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Made in is
Angered Reaver Arena Champion





 ZergSmasher wrote:
A lot of the complaining about "faction X is OP, they just got a better version of faction Y's ability", and other similar arguments may age like milk once we see the points. Maybe those Guardians that some people are complaining about (with their AP-1 Shuriken guns) are going to cost a lot of points and therefore will reduce the overall amount of "stuff" Aeldari lists will have. We just don't know yet, so quit yer whinin' everybody!


I agree.

Aeldari have historically been a somewhat elite glass cannon. They have never been a horde army yet Guardian Defenders are so weak right now that you can technically run almost as many Defenders as you can boyz.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Insularum wrote:
It's just a made up example. The image silhouette is Intercessors, the front of the datasheet features a statline for models and weapons that don't exist anywhere (and 9th edition Captain aura with out of date keywords), and the back of the datasheet is worded like a Tactical squad.
It's a legendary deep striking Intercessor Captain Tactical Squad!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Oozing Plague Marine Terminator





Okay, where is the caveat that you cannot deepstrike turn 1. It's listed in Strategic Reserves, but not mentioned in the Reserves section.

This old chestnut.
   
Made in it
Shas'la with Pulse Carbine





 Nightlord1987 wrote:
Okay, where is the caveat that you cannot deepstrike turn 1. It's listed in Strategic Reserves, but not mentioned in the Reserves section.

This old chestnut.

Likely to be in the mission rules, like now


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Nightlord1987 wrote:
Okay, where is the caveat that you cannot deepstrike turn 1. It's listed in Strategic Reserves, but not mentioned in the Reserves section.

This old chestnut.

The fact the Rapid Ingress strar has a restriction about not being able to use it during a Battle Round in which the unit couldn't normally arrive from Reserves implies that SOMEWHERE the rule exist preventing turn 1 Deep strike

-

   
Made in us
Nihilistic Necron Lord






 Galef wrote:
 Nightlord1987 wrote:
Okay, where is the caveat that you cannot deepstrike turn 1. It's listed in Strategic Reserves, but not mentioned in the Reserves section.

This old chestnut.

The fact the Rapid Ingress strar has a restriction about not being able to use it during a Battle Round in which the unit couldn't normally arrive from Reserves implies that SOMEWHERE the rule exist preventing turn 1 Deep strike

-


Strategic Reserves have a rule that says not on turn on, but other Reserves like Deep Strike don’t show that in what we’ve got.

 
   
Made in ca
Deathwing Terminator with Assault Cannon






 Nightlord1987 wrote:
Okay, where is the caveat that you cannot deepstrike turn 1. It's listed in Strategic Reserves, but not mentioned in the Reserves section.

This old chestnut.


Probably in the Matched Play / Crusade / Boarding Patrol mission packs - same as it is now.
   
Made in gb
Regular Dakkanaut






The 'making Blast weapons work properly without templates' problem is simple. You give those weapons a Blast (x) rule, and if a Blast attack hits the target suffers x hits instead of one; but x is capped by the number of models in the unit. You then generally give said weapons only small numbers of actual shots, and if you desperately want some random variance you can put D3, D6, D6+3 or whatever as the value for x. There, now unit size is relevant to effectiveness and the weapon behaves in a thematic fashion, but without relying on random numbers of shots (which makes no sense) or arbitrary model count cutoff points (which also makes no sense and can be gamed more easily).
Other, better games figured this out years ago; it's almost funny that GW remain in the 'banging rocks together' stage of rules design.

As an aside, what bright spark thought spreading USR's throughout the book was a good idea?
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 MalusCalibur wrote:

As an aside, what bright spark thought spreading USR's throughout the book was a good idea?


I'd wager there's a summary page, or at least I hope so, but if they're in the section they're relevant to that seems OK?
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
Stop the presses!

The example data sheet is for a Tactical Squad. Now it's just an example, but contains the following text:

"1 weapon from the Combi-Weapon list"

Now, again, it's just an example sheet, but why would one need a combi-weapon list if all combi-weapons were generic?


That's a bit of good news...


In context of the Vanguard datasheet it makes sense. They didn't want Vanguard to do well in melee ( presumably ) and they didn't want the characters shown so far to have an outstanding ranged weapon. So they cut them down.

So, hopefully that's the case.


Automatically Appended Next Post:
 Hellebore wrote:
The current blast rules aren't great but they work.

The thing I don't like about them is that you roll to hit with each part of the blast, which is nonsensical to me. The ability for the blast to strike people is based on physics not the shooters accuracy.

It really should be a single to hit roll that inflicts X hits. You can monkey with the hit roll to reflect the glancing strike if you want:

Blast (X)
Roll to hit. If you succeed roll X wound rolls. If you fail, roll 1/2x wound rolls. If you roll a 1 roll no wound rolls. If you roll a 6, roll 2X wound rolls.



Real life explosions are random number generators big time. You can be next to one and dodge shrapnel entirely while some guy 150' away draws the short straw.

This message was edited 2 times. Last update was at 2023/05/17 12:52:24


 
   
Made in us
Terrifying Doombull




Huh. The grenades strat is... not terrible. Its basically ~3 mortal wounds on any target.

I also like shifting heroic intervention to a strat. That ability got very silly for certain factions.


[Precision] does less than I thought it would. I figured it would be a general 'attacker picks target model' (to get rid of special weapons or sergeants) but its only for picking out characters.

This message was edited 1 time. Last update was at 2023/05/17 13:01:41


Efficiency is the highest virtue. 
   
Made in pl
Dominating Dominatrix





https://www.warhammer-community.com/2023/05/17/warhammer-40000-faction-focus-death-guard-2/
   
Made in us
Decrepit Dakkanaut





Voss wrote:
Huh. The grenades strat is... not terrible. Its basically ~3 mortal wounds on any target.

I also like shifting heroic intervention to a strat. That ability got very silly for certain factions.


Smoke is great, too. Cover and -1.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Daedalus81 wrote:
Voss wrote:
Huh. The grenades strat is... not terrible. Its basically ~3 mortal wounds on any target.

I also like shifting heroic intervention to a strat. That ability got very silly for certain factions.


Smoke is great, too. Cover and -1.


Plus you get to do it reactively, and it doesn't impact your shooting.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Longtime Dakkanaut




problem with this sort of thing as a strat, especially when such are limited by how many can be done per turn is that it basically doesn't scale with game size, becoming more powerful in smaller games and basically irrelevant in larger ones

not saying its better than on the actual profiles or army wide, just that there needs to be a way of scaling it
   
Made in us
Decrepit Dakkanaut





 Shadow Walker wrote:
https://www.warhammer-community.com/2023/05/17/warhammer-40000-faction-focus-death-guard-2/


No -1 damage anymore. The Plaguecaster seems like a more interesting psyker than the Warseer.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Shadow Walker wrote:
https://www.warhammer-community.com/2023/05/17/warhammer-40000-faction-focus-death-guard-2/


This is the first one I've seen and gone "they look they'll be a problem" pending further context.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

* Bringing a whole new meaning to the term “sticky objectives”. Gross.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in pl
Dominating Dominatrix





Dudeface wrote:
 Shadow Walker wrote:
https://www.warhammer-community.com/2023/05/17/warhammer-40000-faction-focus-death-guard-2/


This is the first one I've seen and gone "they look they'll be a problem" pending further context.

Edit: nevermind. Misread it

This message was edited 2 times. Last update was at 2023/05/17 13:24:53


 
   
Made in us
Terrifying Doombull




 Shadow Walker wrote:
https://www.warhammer-community.com/2023/05/17/warhammer-40000-faction-focus-death-guard-2/


Why does the contagion range include empty circles with no additional information? (Yes, I know its a visual representation. But it doesn't show anything)

The FF feels undercut by the rules leak. But it also seems... dull? Tougher, yeah, toughness penalty yeah, roll for 6s a lot. \shrug


I decided to go look at [Hazardous], because I couldn't figure out how it worked with a torrent weapon (the plaguecaster). Its an extra die roll! For each hazardous weapon fired, afterwards roll a d6, on a 1, a model is destroyed [takes 3 MW if character, monster or vehicle]

This message was edited 2 times. Last update was at 2023/05/17 13:19:20


Efficiency is the highest virtue. 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Voss wrote:
Why does the contagion range include empty circles with no additional information? (Yes, I know its a visual representation. But it doesn't show anything)


That would be the base size of whatever is giving off the contagion.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Terrifying Doombull




 Trickstick wrote:
Voss wrote:
Why does the contagion range include empty circles with no additional information? (Yes, I know its a visual representation. But it doesn't show anything)


That would be the base size of whatever is giving off the contagion.


It... isn't. The only thing that changes is the radius. Which is the contagion range. Which is the number identical to the other number.
It feels like they ended up with a short rules sheet and added in a picture to fill space.

This message was edited 1 time. Last update was at 2023/05/17 13:23:06


Efficiency is the highest virtue. 
   
Made in gb
Longtime Dakkanaut




 Trickstick wrote:
Voss wrote:
Why does the contagion range include empty circles with no additional information? (Yes, I know its a visual representation. But it doesn't show anything)


That would be the base size of whatever is giving off the contagion.

It does seem kind of pointless though. We already know how auras work so why do they feel the need to have a diagram for this specific one?

Overall there are a lot of changes here. Looks like everything gets Lethal Hits to represent plague weapons and Terminators are back to 4" move but up to T6, which makes sense given regular Terminators are T5 now. Reducing Toughness is pretty powerful as an army rule.
   
Made in pl
Dominating Dominatrix





So Imperial Knights tomorrow. I was hoping for Orks.
   
Made in us
Pestilent Plague Marine with Blight Grenade





I'm liking a lot of what I see with the Death Guard, but I'm bothered by seeing no Disgusting Resilience.
   
Made in ro
Servoarm Flailing Magos




Germany

Imperial Knights next.
   
Made in us
Terrifying Doombull




 Shadow Walker wrote:
So Imperial Knights tomorrow. I was hoping for Orks.

Same. They're basically the foundation 'enemy faction' for 40k so it really matters how they turn out. The Johnny-come-lately subfactions can wait for the big lads.

And IK tomorrow likely means chaos knights friday. (I'm a little surprised they aren't one article)

This message was edited 2 times. Last update was at 2023/05/17 13:47:55


Efficiency is the highest virtue. 
   
Made in is
Angered Reaver Arena Champion





Love most of the Death Guard changes, hated some.

Not a fan of Blightlord Terminators going back to 4" as it means they move like molasses. However, it is made up by the fact that DG now has sticky objectives so they can move more freely around and don't have to sit around and babysit an objective.
Termies going to T6 is also really nice, and that both sword and axe is just one weapon now is excellent. It means the pool of eligible termies that I own almost doubled.

The overall changes to the malignant plaguecaster are nice, but does kind of remove him from the old "he can do whatever needs to be done" role I had him in. Pestilient fallout looks good on paper, but since it requires shooting and hitting with a pistol its usability lowers somewhat, since pistols have only 12" range.

The big thing is the mortar. D6+3 shots means min 4 shots and average 6 shots, and forcing battleshock on units can play a key role in how the game works. If the rest of the profile of the Plagueburst Crawler is good I can easily imagine fielding 2-3 in a force.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Shadow Walker wrote:
So Imperial Knights tomorrow. I was hoping for Orks.


Specifically not chaos knights, despite them sharing datacards.
   
Made in us
Virulent Space Marine dedicated to Nurgle




Its a bad version of sticky objectives. It only becomes sticky and infected in your command phase. Sticky control is lost at the start or end of any turn. No -1D, -1" move...

Yikes.
   
 
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