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Made in de
Servoarm Flailing Magos




Germany

The 'Battle of Oghram' subsite is now live and has some background stuff and information:

https://warhammer40000.com/battleforoghram/
   
Made in si
Foxy Wildborne







 Sasori wrote:

As for the USRs, the only ones I've seen that has popped up a few times are reroll X when someone is on an objective, and sticky objectives. Let's see how common those actually are before we say that GW is failing at it.


Is sticky objectives what we're calling that for the next 3 years?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Nihilistic Necron Lord






 lord_blackfang wrote:
 Sasori wrote:

As for the USRs, the only ones I've seen that has popped up a few times are reroll X when someone is on an objective, and sticky objectives. Let's see how common those actually are before we say that GW is failing at it.


Is sticky objectives what we're calling that for the next 3 years?


It’s what people have been calling it for awhile, so I assume it’ll continue.

The rule I’m surprised they didn’t cover in the main book is defining units/single models below starting strength. They define half strength in the rulebook, but so many sheets we’ve seen have had to each define starting strength.

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Shadow Walker wrote:
 Skywave wrote:


I'm fine with that. I have melee warriors and shooty warriors already, so they'll have their own datasheet

Unless you have Warriors with Deathspitters and Swords, and the latter are for cc ones only, and suddenly you have illegal loadout
The 2 Tyranid Warrior datasheets will be interesting to see. I expect they will have different abilities to enhance ranged or close combat. The question is the weapons.

Will Ranged Biomorph Warriors have melee weapon options or be limited to “melee biomoph” with a unified stat block?

Will Melee Biomoph Warriors get some sort of Extra Attacks rule for their 2 sets of melee weapons? Will they be uniform or based on the two sets selected?

GW has an opportunity to make this split shine or splat.
AduroT wrote:
 lord_blackfang wrote:
 Sasori wrote:

As for the USRs, the only ones I've seen that has popped up a few times are reroll X when someone is on an objective, and sticky objectives. Let's see how common those actually are before we say that GW is failing at it.


Is sticky objectives what we're calling that for the next 3 years?


It’s what people have been calling it for awhile, so I assume it’ll continue.

The rule I’m surprised they didn’t cover in the main book is defining units/single models below starting strength. They define half strength in the rulebook, but so many sheets we’ve seen have had to each define starting strength.
I get the feeling the Core Book was off to print before they settled on using Below Starting Strength as a rule hook. I’m sure it will make it into 11th Edition
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 lord_blackfang wrote:
 Sasori wrote:

As for the USRs, the only ones I've seen that has popped up a few times are reroll X when someone is on an objective, and sticky objectives. Let's see how common those actually are before we say that GW is failing at it.


Is sticky objectives what we're calling that for the next 3 years?


At least it makes sense and is descriptive. We spend all 7th calling meta-formations “decurions” just because Necrons got theirs first.

   
Made in si
Foxy Wildborne







Uh, anyone see anything about tanks not being ableto drive up walls?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

No. I haven’t notice that.
   
Made in us
Regular Dakkanaut




 lord_blackfang wrote:
Uh, anyone see anything about tanks not being ableto drive up walls?


What you haven't seen the Batman movie where he drives the Batmobile up the side of a building?
   
Made in pl
Longtime Dakkanaut





 H.B.M.C. wrote:
Why couldn't the "Biologis" part of the Apothecary be an optional upgrade, meaning that you could have non-Gravis Apothecaries Biologis?

To be fair, he is carrying huge analyzer box that can be only lifted by SM in gravis or terminator plate, and since there are no termie apothecaries (besides two snowflake chapters), gravis only it is.

If anything, if there is something dumb here, it's the fact the saws on this model don't count as chainfist-y weapons other apothecaries have, or if GW really intended it to be buffer only character, the fact you can't replace analyzer thing with narthecium to have regular gravis apothecary who can add some melee punch to gravis squads (which would be really welcome seeing usual imbecile writer sabotaging primaris failed to give all non-aggressor gravis any melee options, when all SM players have lots of spare TDA weapons that go on gravis perfectly)

 H.B.M.C. wrote:
What's not well constructed is the arbitrary separation of certain abilities based on small things like what type of armour someone is wearing. Librarian in Power Armour gets Power X, but Librarian in Terminator Armour gets Power Y, but Primaris Librarian gets Power Z!

Why?

That was not only true in past editions (see phobos librarian getting their own obscuration domain that worked better with sneaky playstyle phobos want to do), but even if it was not, in the edition where characters have defined subsection of units they support you logically want the buffs they give to support said units. Terminator librarian would like power buffing ++ saves, but it would be utterly useless for phobos or squatmarine one. Phobos can buff infiltration or cover saves, something that would be useless to terminators, so on, so on. Do you really want them to have size-zero-fits-absolutely-no-one samey powers?
   
Made in gb
Decrepit Dakkanaut







Dudeface wrote:
 H.B.M.C. wrote:
You're right: It would make sense for the options to survive, but then I look at the Plague Flail and see that it is a different weapon completely depending on what unit has it and I start to wonder if we get Rending Claws on Genestealers, but "Bio-Melee Weapons" on Tyranid Warriors that mush ScyTals and Rending Claws into one.

Once upon a time Boneswords vanished from 40k and in their place was the more organic less holding-a-sword-ish Scything Talon. Then Boneswords came back. I wonder if they'll be merged once again.


Quite possibly, ultimately they're for the same targets: infantry in melee, a mixed profile of a little ap and d2 on the melee duders then model as you please might tick the box.

You're saying that like it would be a good thing.

HINT - It would not be a good thing.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Dysartes wrote:

You're saying that like it would be a good thing.

HINT - It would not be a good thing.



according to your opinion
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Dysartes wrote:
Dudeface wrote:
 H.B.M.C. wrote:
You're right: It would make sense for the options to survive, but then I look at the Plague Flail and see that it is a different weapon completely depending on what unit has it and I start to wonder if we get Rending Claws on Genestealers, but "Bio-Melee Weapons" on Tyranid Warriors that mush ScyTals and Rending Claws into one.

Once upon a time Boneswords vanished from 40k and in their place was the more organic less holding-a-sword-ish Scything Talon. Then Boneswords came back. I wonder if they'll be merged once again.


Quite possibly, ultimately they're for the same targets: infantry in melee, a mixed profile of a little ap and d2 on the melee duders then model as you please might tick the box.

You're saying that like it would be a good thing.

HINT - It would not be a good thing.


You're right having a "best melee weapon" option and 3 weapons all sharing a very similar design space is much better. I don't mind either way, but if they're not consolidated they need to be differentiated better. Remind me when the last time you ever saw warriors with 4 scything talons was?
   
Made in us
Decrepit Dakkanaut





What bugs me about the Apothecary is that his abilities are somewhat non-complimentary - perhaps it is by design? I don't know.

e.g. Lethal Hits is great on Eradicators and likely decent on Heavy Intercessors, but the opportunities for his OC boost to matter from within those units are few and likely only on defense.

In Aggressors I can see him on the front and being a boss holding an objective, but the Lethal Hits don't offer much when their weapons are twin linked.

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Daedalus81 wrote:

In Aggressors I can see him on the front and being a boss holding an objective, but the Lethal Hits don't offer much when their weapons are twin linked.



how so? Isnt lethal hits "crit hits auto wounds"? Thats much better when shooting into high T targets
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Jidmah wrote:

3) GW axing two thirds of the 40k FW range out of nowhere.


Sure, if by "out of nowhere" you mean "gradually over the past several years".

This message was edited 2 times. Last update was at 2023/06/06 13:30:35


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dudeface wrote:
You're right having a "best melee weapon" option and 3 weapons all sharing a very similar design space is much better.
Why not use the opportunities pretended by a new edition to not have 3 weapons sharing a very similar design space and actually further differentiate them using a combination of changed stats and the new weapon USRs?

This message was edited 1 time. Last update was at 2023/06/06 13:32:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 VladimirHerzog wrote:
 Daedalus81 wrote:

In Aggressors I can see him on the front and being a boss holding an objective, but the Lethal Hits don't offer much when their weapons are twin linked.



how so? Isnt lethal hits "crit hits auto wounds"? Thats much better when shooting into high T targets


It’s not nothing, but when you are already re-rolling to wound, it’s not as much a boost as adding it to a normal attack

   
Made in gb
Longtime Dakkanaut




 H.B.M.C. wrote:
Dudeface wrote:
You're right having a "best melee weapon" option and 3 weapons all sharing a very similar design space is much better.
Why not use the opportunities pretended by a new edition to not have 3 weapons sharing a very similar design space and actually further differentiate them using a combination of changed stats and the new weapon USRs?



that would be good, three loadouts that are different, equally useful but in different situations against different targets, with the "jack of all trades" weapon worse enough at each its a genuine choice with no real "bad" option, just different and used in different ways
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 H.B.M.C. wrote:
Dudeface wrote:
You're right having a "best melee weapon" option and 3 weapons all sharing a very similar design space is much better.
Why not use the opportunities pretended by a new edition to not have 3 weapons sharing a very similar design space and actually further differentiate them using a combination of changed stats and the new weapon USRs?



Exactly, all for that
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
What bugs me about the Apothecary is that his abilities are somewhat non-complimentary - perhaps it is by design? I don't know.
His shooting buff could work for the units he's part of pretty well. Even Eradicators, which might suffer in 10th due to Melta weapons being left behind in the strength/toughness arms race can benefit a bit.

The only thing that doesn't really work with him is the OC boost. Yes, it could work with Aggressors, but I imagine that'll getting to use that rule will be rather rare.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Oozing Plague Marine Terminator





 Nevelon wrote:
 VladimirHerzog wrote:
 Daedalus81 wrote:

In Aggressors I can see him on the front and being a boss holding an objective, but the Lethal Hits don't offer much when their weapons are twin linked.



how so? Isnt lethal hits "crit hits auto wounds"? Thats much better when shooting into high T targets


It’s not nothing, but when you are already re-rolling to wound, it’s not as much a boost as adding it to a normal attack


It's less rolls to fish for. Same with the Death Guard granting -1 toughnesson top of lethal wounds. Sure your 6s auto wound, but what about every other hit that needs a roll to wound in the next step? Well, now you have an easier time with that roll.
   
Made in us
Nihilistic Necron Lord






Have they said what all items will be available alongside Leviathan? Are all the Indexes going to be out on the same day? Able to play full games with all our stuff?

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

They said all the downloads will be staggered over the preorder period, with Tyranids & Marines getting their full indices later this week.
   
Made in de
Servoarm Flailing Magos




Germany

 AduroT wrote:
Have they said what all items will be available alongside Leviathan? Are all the Indexes going to be out on the same day? Able to play full games with all our stuff?


Download schedule, courtesy of Valrak:

- The entire month of June will be hyping up free products that you can download
- 2nd of June: core rules and quickstart guide
- 5th of June: Leviathan datasheets
- 8th of June: Tyranid datasheets
- 9th of June: SM datasheets
- 12th of June: non-codex SM datasheets
- 13th of June: Chaos SM datasheets
- 14th of June: Imperium datasheets
- 15th of June: Xenos datasheets
- 16th of June: GT packs and points list
- 20th of June: Datasheets for Combat Patrol
- 23rd of June: Boarding Patrol and Crusade material


You can also find that in the OP. As you can see, everything will be released alongside Leviathan, with the exception of the Imperial Armour datasheets (i.e. for everything Forgeworld, despite the name) which is said to release 'shortly' after.

This message was edited 1 time. Last update was at 2023/06/06 13:59:49


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

By the time Leviathan hits we'll have all the unit rules and points.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Sasori wrote:
Yes, I am absolutely want that. A good example is Battle Sisters giving you extra Miracle dice when holding an objective gives you a reason to bring them over just something that can kill better. This actually seems like it will make list building a lot more fun, than trying to cram as much of the most efficient weapon possible into my list.


I would agree with this point.

I think this is a nice way of making troops desirable without them needing to be as good at killing as elites.

My frustration would be that, like so many things in 40k, it's not been implemented remotely consistently.

Sisters of Battle and Eldar Guardians both get abilities that benefit the core mechanic of the army, allowing them to generate extra dice for more elite models to make use of. Awesome.

But then the moment we get to other troop choices, that design philosophy is flushed straight down the toilet. DE Kabalites, for example, don't generate extra Pain Tokens except by killing units (like everything else in the army). So immediately we're back to troop choices needing to be as killy as elites to be worth a damn.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut




They got sticky objectives though, didn't they?
   
Made in us
Decrepit Dakkanaut





 VladimirHerzog wrote:
 Daedalus81 wrote:

In Aggressors I can see him on the front and being a boss holding an objective, but the Lethal Hits don't offer much when their weapons are twin linked.



how so? Isnt lethal hits "crit hits auto wounds"? Thats much better when shooting into high T targets


It helps certainly. As I think on it - of the top level grantable buffs ( Ignore Cover / Sustained / Lethal ) then Lethal is probably the most useful, but not over the top buff that works for the units he can join. Sustained on Eradicators could be silly especially with OoM. All of the buffs are totally useless to Flamers though, which already have Ignore Cover. What buff can Flamer Aggs even get? Anti-X, I guess?

In terms of efficacy - one shot that hits on 3s and wounds on 5s produces a wound 22% of the time. With TL it's 37%. LH is 33%. LH & TL is 44%. That's the high end though. If you wound on 3s it goes from 59% to 61%. At the same time with toughness creeping up it can be useful.

   
Made in us
Regular Dakkanaut




Vorian wrote:
They got sticky objectives though, didn't they?


Yes kablites did so replace them with plague marines and his point still stands.

Plague marines +1 to leadership rolls when in range of an objective markers.

This message was edited 1 time. Last update was at 2023/06/06 15:08:36


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Vorian wrote:
They got sticky objectives though, didn't they?


Oh yes, I forgot how useful an ability that was for a unit that wants to be flying around in a transport. Definitely not a waste of ink.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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