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Made in us
Evasive Eshin Assassin






EviscerationPlague wrote:
Psychomancers make the opponent's units braver with the subtraction.

feth these rules writers.
yeah hes kinda weird. the leadership thing is an issue and then he doesnt actually have any leader rule.
   
Made in us
Deathwing Terminator with Assault Cannon






 Sotahullu wrote:
Well atleast GSC are going to be fun to run. Very squishy but can be absolutely menace. Some consolidations in weapon profiles but not that much and you can have lot of Str 12 shooting.


I was pretty concerned after seeing the loss of Conceal and Crossfire, but the unit and character leader abilities have made up for a lot.

This message was edited 1 time. Last update was at 2023/06/15 15:11:07


 
   
Made in us
Regular Dakkanaut




 ProfSrlojohn wrote:
I guess they've solidified on the decision that Avengers shouldn't be troops-equivalent anymore? They're OC 1 now and aren't battleline.

EDIT: also holy feth, the spirit seer can revive a body-guard on the command phase, which means one wraithguard, blade, or lord revived a turn.


Just wanted to point out that the spirit seer won't be bringing back wraithlords. You can only revive in the command phase, and wraithlords are units of 1. Once the lord is killed, the seer is now his own unit, so there will be nothing to revive come the command phase. guard and blades? yes please.
   
Made in us
Waaagh! Warbiker





Necrons do look very good. Silver tide looks like it is back on the menu with so many additional/increased reanimation protocol activations.

Orks resurrecting mega-nobs and Eldar resurrecting wraithguard could be very strong depending on points.

This message was edited 1 time. Last update was at 2023/06/15 15:12:51


 
   
Made in pl
Dominating Dominatrix





 Sotahullu wrote:
Well atleast GSC are going to be fun to run. Very squishy but can be absolutely menace. Some consolidations in weapon profiles but not that much and you can have lot of Str 12 shooting.

Agreed.
   
Made in fi
Posts with Authority






Let's see how the points drop tomorrow will shake up things.. If there are no big surprises there, I have a feeling the Indexes will be received somewhat favourably?

Personally, I'm happy that there is now so many cool builds one can do with most armies, at least aesthetics-wise.

This message was edited 1 time. Last update was at 2023/06/15 15:18:45


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
Nasty Nob




Cary, NC

 H.B.M.C. wrote:
Oh boy... look at that Tankbusta entry.

They need a new kit.




100% correct. This is probably the most egregious thing I saw in the Ork list. I know that is how the box is packed, but holy cow, no one could have bought two or converted some models? Who takes five?

My only hope on this is that it might change with a new plastic kit in 2.7 years.

 
   
Made in us
Stealthy Warhound Titan Princeps







The use of token models is cool.
   
Made in us
Longtime Dakkanaut






Richmond, VA

 H.B.M.C. wrote:
Spoiler:
Ok, so, the Xenos data sheets are out. Let's see how I did with a prediction:

 H.B.M.C. wrote:
Wait 'til we see the Autarch sheet, or sheets. I fully expect them to reverse the current Autarch entry and give us two different types: Autarch, and Autarch with Swooping Hawk Wings. The former will have a Wargear option for a Warp Jump Pack, giving it Flicker Jump, and wargear options that match the newer kit. The Wings Autarch will just have the weapons that specific kit comes with.
Well... I was mostly right. Really hoping I wouldn't be.

What we have are three Autarch sheets. One of them is the Jetbike Autarch - I was completely wrong about that; I thought that one was a goner, but I guess not - but that leaves us with, as expected, a foot and wing Autarch sheet.


Unfortunately, they've fethed with the weapon options for no apparent reason. You have to take the Furion Pistol, Power Sword and Mandiblasters as a set. All the others can be mixed'n'matched, but these three options can only be taken as a package deal. There's also no Warp Jump Generator, despite the model having one.

This isn't as bad as I thought it'd be, but somehow makes even less sense.


The Winged Autarch counts as both the winged and the warp spider version.
   
Made in us
Nasty Nob




Cary, NC

There's very little else that I am deeply upset about with orks, but a lot of stuff that just doesn't make any sense to me--even from GW:

Meganobs are limited to 2-6. Why? A battlewagon can hold more than that. Terminators come in 5-10. What's the big fear of letting a unit of 9 Meganobs walk around (and while we're at it, let's revive the medi-squig in their suits and give them a Feel No Pain roll). Why would GW be bothered if you bought 3 boxes of Meganobs (say, like a particular someone)?

Grots are limited to 20? If there's a single unit that screams out 'pathetic nitwits that only have strength in numbers', it's grots. It would be awesome for them to break the 'unit limit' of 20 that seems to be in place. Throw the blighters a bone!

Stormboys in units of 10? Again, why? I can see that as a minimum, but why does GW care if we take 15 or 20? Losing the hidden powerklaw for more bodies seems like a reasonable tradeoff, and again, why worry about it--what benefit does it produce to reduce the unit maximum so much?

Spanners. Those freaking spanners. I know the box comes with 1 per 5; I know that. But GW unclenched their buttcheeks and let Deffkoptas choose whether to change rokkits to a Kustom Mega Blasta even though the kit comes with one per three and no parts to build the third without it. But not Lootas or Burnas? Again, why not set it as a maximum (no more than 1 Spanner per...) instead of a set number? What do they care if someone buys more Lootas than they need?


 
   
Made in us
Stealthy Warhound Titan Princeps







It takes an average of 81 kannon shots to take down a battlewagon. Apropos of nothing.
   
Made in us
Longtime Dakkanaut






Richmond, VA

Good god, they really destroyed this new edition. All the weapons that get lumped together, nothing consistent from one datasheet to the next, and sprue-based restrictions everywhere. What a clusterfeth.
   
Made in us
Nihilistic Necron Lord






 H.B.M.C. wrote:
The Necrons are pretty cool.


Not a single complaint? From you?! Man, the Necrons stuff must truly be Amazing!

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Trickstick wrote:
 Daedalus81 wrote:
 Trickstick wrote:
What happened to d cannons?


They're really good. People were math hammering all over the internet on how 9 of them will blow stuff away. Index drops....you can only take 1 per datasheet.


Classic "known unknown". Until you see it written down, it is not 100% safe to assume anything with a rules change.


The best part was a GT had already banned Eldar because of the mathhammer + Playtester points.

This message was edited 1 time. Last update was at 2023/06/15 15:37:17


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Longtime Dakkanaut





After seeing the Eldar index, their wanting to ban it is laughable.

hello 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Daba wrote:
After seeing the Eldar index, their wanting to ban it is laughable.


It already was.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Longtime Dakkanaut




 AduroT wrote:
 H.B.M.C. wrote:
The Necrons are pretty cool.


Not a single complaint? From you?! Man, the Necrons stuff must truly be Amazing!

Nah, he just didn't do a deep dive. Pschomancer improves morale for enemy units, Stormlord does nothing in regards to buffing your army like other models of his stature besides 1CP per turn, Orikan is now once per battle with his ability, RP is still useless as hell, etc.

It being better written than some other indices doesn't make it good.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.
   
Made in us
Terrifying Doombull




Da Butcha wrote:
 H.B.M.C. wrote:
Oh boy... look at that Tankbusta entry.

They need a new kit.




100% correct. This is probably the most egregious thing I saw in the Ork list. I know that is how the box is packed, but holy cow, no one could have bought two or converted some models? Who takes five?

My only hope on this is that it might change with a new plastic kit in 2.7 years.


Orks are up on the roadmap for next spring. Fingers crossed for some replacement kits.

This message was edited 1 time. Last update was at 2023/06/15 15:47:29


Efficiency is the highest virtue. 
   
Made in fi
Dakka Veteran




Vihti, Finland

 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Yeah, there is lot of things that just make me gnash my teeth.

Wyches even lost their special weapons.
   
Made in us
Nasty Nob




Cary, NC

Gorkanaut and Morkanaut have finally displaced the Rhino from the top spot on the "There's No Way That Many Can Fit in There" chart.

Twelve orks can bundle into one of these sweet little numbers. Six Meganobs, even!

I am tempted to take spare arms, heads, and green stuff and model a scrum of orks packed into the hold.

 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Sotahullu wrote:
 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Yeah, there is lot of things that just make me gnash my teeth.

Wyches even lost their special weapons.


Yeah. I mean, I had low expectations for this edition. But clearly I didnt set the bar low enough.
   
Made in us
Nasty Nob




Cary, NC

 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Makes complete sense to me. Commissars can't join Command Squads, the unit they were REQUIRED to join as a priority previously--because, of course, you oversee your officers by being in squads with no officer in them.

Maybe there's an Incubi Union doing a work stoppage for more pain tokens?

 
   
Made in us
Waaagh! Warbiker





 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Yeah, I saw that as well and scratched my head wondering "WTF." Going back to the original Dark Eldar codex, Archons could always lead squads of Incubi as they represented his personal bodyguards. Change for the sake of change (or "churn" and more money for GW's continuously increasing record-breaking profits). . .

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Weird. Yvraine and the Visarch can join Corsair units, but the Ynnari rules say they can't have Anhrathe units in the first place.

This message was edited 1 time. Last update was at 2023/06/15 15:56:09


 
   
Made in de
Longtime Dakkanaut





The leader restrictions are a complete disaster and I hope they don't survive the codex releases.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Da Butcha wrote:
Gorkanaut and Morkanaut have finally displaced the Rhino from the top spot on the "There's No Way That Many Can Fit in There" chart.

Twelve orks can bundle into one of these sweet little numbers. Six Meganobs, even!

I am tempted to take spare arms, heads, and green stuff and model a scrum of orks packed into the hold.


To be fair, you're talking about a faction that once had the Transport capacity of "literally what models you could get to fit and balance". Orks shoving more bodies than should be able to fit in a space is par for the course.

This message was edited 1 time. Last update was at 2023/06/15 16:01:57


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Longtime Dakkanaut





If you give the shuriken rifle to a corsairs, they can't fight in melee.

hello 
   
Made in gb
Longtime Dakkanaut






Szeras lost rules for his lump of blackstone. Lol.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Daba wrote:
If you give the shuriken rifle to a corsairs, they can't fight in melee.


Was just gonna point that out. How freaking stupid.
   
 
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