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Made in us
Longtime Dakkanaut




 LunarSol wrote:
What part of army rankings? Blood Angels have been doing great. Vanilla marines have pretty much lost all their tricks and fallen pretty far behind.


Quick search shows on BoK that BA are 3rd from last and Astartes 8 spots above as of a month ago.

I'm guessing you're a Goonhammer fan, where they think this next book will be S+ Tier and meta defining?

So far, numbers, pre-codex, don't lie and predictions are like buttholes.

[Edit] Corbulo isn't in the Codex

This message was edited 1 time. Last update was at 2024/08/22 18:42:56


 
   
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TalonZahn wrote:

So far, numbers, pre-codex, don't lie and predictions are like buttholes.



They lurk in my undies?

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 Mad Doc Grotsnik wrote:
TalonZahn wrote:

So far, numbers, pre-codex, don't lie and predictions are like buttholes.



They lurk in my undies?


I was going for everyone has one and they stink, but if you want him in your shorts, that's not my business.
   
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Never underestimate the wondrous nature of my skivvies 🤣🤣

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Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
Never underestimate the wondrous nature of my skivvies 🤣🤣

Demon to some, Angel to others 🤣🤣


Shouldn't you be getting me a Steel Rook or something.


Skivvies... been awhile since I've heard that one.


Either way!!

I don't like *any* army losing *any* unique units for *any* reason.

It just hurts more when it's "your" army.

This message was edited 1 time. Last update was at 2024/08/22 18:54:14


 
   
Made in us
Sadistic Inquisitorial Excruciator






 Fayric wrote:
Whats the verdict on poor Corbulo? Is he still in the codex?

I notice the positively ancient and tiny man Huron Blackheart is still in the recent Chaos Dex, so I guess there is still hope.


i think there was a rumor a while back about Huron getting a new model at some point, and there's speculation about a Trazyn model at some point. both of them getting released as black library tie-ins would make sense

she/her 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






I guess Corbulo is like the sacrosanct chamber in AoS: retiered to their laboratories to continue their important work and fighting the good fight science style.

About Huron, it actually makes sense to keep him as a tiny marine, because he is supposed to run bike armies, and Chaos bikes are old and more or less match his size.

This message was edited 1 time. Last update was at 2024/08/22 19:43:43


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Made in us
Fixture of Dakka





 TalonZahn wrote:
 LunarSol wrote:
What part of army rankings? Blood Angels have been doing great. Vanilla marines have pretty much lost all their tricks and fallen pretty far behind.


Quick search shows on BoK that BA are 3rd from last and Astartes 8 spots above as of a month ago.

I'm guessing you're a Goonhammer fan, where they think this next book will be S+ Tier and meta defining?

So far, numbers, pre-codex, don't lie and predictions are like buttholes.

[Edit] Corbulo isn't in the Codex


Not a Goonhammer or BoK fan really. Not even really a fan of overall win rates as popularity can skew that significantly and realistically a faction that reliably goes 3-2 has an above average win rate but isn't really doing well. I follow the lists of undefeated and X-1 mostly and there Blood Angels have been popping up quite regularly. Dark Angels tend to outpace them due to being the true "Space Marines+" option, but their units work quite well in either Gladius or SoS as a detachment option.
   
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Southern New Hampshire

 Manfred von Drakken wrote:
The book has 15 datasheets compared to the index's 19. I'd expect to lose both Tycho sheets, one Death Company sheet (leaving us with two Primaris versions), and the Jump Sanguinary Priest. That's four, leaving us with 15.

Given that it looks like they'll be adding a Blood Angels Captain (to account for the unique wargear), my next guess would be losing Corbulo to make up for it.

I think all three classic dreadnoughts will be safe.


This post didn't age well, did it?

I guess I have to stop complaining about Thousands Sons not having a psychic dreadnought, now?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in gb
Longtime Dakkanaut




 TalonZahn wrote:
 LunarSol wrote:
What part of army rankings? Blood Angels have been doing great. Vanilla marines have pretty much lost all their tricks and fallen pretty far behind.


Quick search shows on BoK that BA are 3rd from last and Astartes 8 spots above as of a month ago.

I'm guessing you're a Goonhammer fan, where they think this next book will be S+ Tier and meta defining?

So far, numbers, pre-codex, don't lie and predictions are like buttholes.

[Edit] Corbulo isn't in the Codex

BA have actually been doing pretty well recently, certainly better than regular SM. In terms of pure winrate they're the 4th best army since the dataslate. They've won a couple of decent-sized tournaments and placed highly in quite a few more. Partially this is because the buff to their detachment was really powerful but it's also because any non-Codex SM chapter will be better than a SM army using the detachments from the SM Codex. UM will always be worse than DA, or BA or BT because they just have fewer units to choose from. The only time that wouldn't be the case is if their special characters were so good they outweighed the lack of options from other armies.

Losing unique units sucks, but I think the SM range is currently so bloated it was inevitable. I'm pleasantly surprised the DC have more weapon options than I was expecting. Librarian dreadnoughts were always a bit of a weird thing for BA. They came out of nowhere in 5th edition and raised a lot of questions about why they were the only chapter to have them. Yes, BA are supposedly a little more psychically powerful than the average chapter, but it just felt odd that no other chapter could take them. They have a lot of special characters and I think it makes sense to lose some. Personally, I'd have preferred to lose Astorath and keep Corbulo because I think the Sanguinary Priests are a more important part of the chapter's background as a whole than have a second Chaplain character.

I think the new Codex looks pretty decent. The detachments seem pretty flavourful. There's some decently powerful options available and a surprising amount of flexibility in how you can build your army even using only the detachments in the Codex.
   
Made in de
Huge Bone Giant






 Manfred von Drakken wrote:
 Manfred von Drakken wrote:
The book has 15 datasheets compared to the index's 19. I'd expect to lose both Tycho sheets, one Death Company sheet (leaving us with two Primaris versions), and the Jump Sanguinary Priest. That's four, leaving us with 15.

Given that it looks like they'll be adding a Blood Angels Captain (to account for the unique wargear), my next guess would be losing Corbulo to make up for it.

I think all three classic dreadnoughts will be safe.


This post didn't age well, did it?

I guess I have to stop complaining about Thousands Sons not having a psychic dreadnought, now?


Not sure how up to date I am on GW's crazy decision-making, but if the concept is no longer used to make a loyalist chapter feel super special, doesn't it make the concept more likely to reappear elsewhere?

Now you still have to get new models in the first place and dodge the daemon engine bullet, but in principle? A full on tin can would suit Thousand Sons better than using the normal, fleshy Helbrute model. And if GW were to go there, they might as well stick a sorcerer in it.

Nehekhara lives! Sort of!
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Made in ca
Longtime Dakkanaut





Somewhere in Canada

I'm not sure how performance rankings of Index BA indicate anything at all about what the new dex will play like.
   
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Southern New Hampshire

 PenitentJake wrote:
I'm not sure how performance rankings of Index BA indicate anything at all about what the new dex will play like.


Indeed, especially with the current detachment being 'broken up'. I will say, though, that the Death Company detachment looks kinda spicy. Also, expect Baal Predators to stay sold out for a while.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Emboldened Warlock





Got high-res sprue images of the new models in the Blood Angels army set in my review: https://taleofpainters.com/2024/08/review-blood-angels-death-company-army-set/

 
   
Made in at
Longtime Dakkanaut





 stahly wrote:
Got high-res sprue images of the new models in the Blood Angels army set in my review: https://taleofpainters.com/2024/08/review-blood-angels-death-company-army-set/


Huh the BA upgrade sprue is actually the same size as the DA one, just with less density for the bits. So it could be the same price as the DA one which would make the box and the CP of even better value (of course depending if you need that many upgrades sprues or if you even value it the same since it does have less bits than the DA one)
   
Made in au
Tunneling Trygon






Informative as always, Stahly

Just a minor correction, what you've called a heavy bolter part for the Brutalis Dreadnought on the upgrade sprue is a storm bolter for a Terminator Sergeant
   
Made in de
Emboldened Warlock





 Tim the Biovore wrote:
Informative as always, Stahly

Just a minor correction, what you've called a heavy bolter part for the Brutalis Dreadnought on the upgrade sprue is a storm bolter for a Terminator Sergeant


Right, I fixed it!

 
   
Made in fi
Posts with Authority






So anyone with the dex can tell me what weapon options remain for the DC with jump pack?

If too many weapon options were cut, GW have completely lost me as a BA player for good

"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
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Biloxi, MS USA

 tauist wrote:
So anyone with the dex can tell me what weapon options remain for the DC with jump pack?

If too many weapon options were cut, GW have completely lost me as a BA player for good


Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.

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Southern New Hampshire

 Platuan4th wrote:
 tauist wrote:
So anyone with the dex can tell me what weapon options remain for the DC with jump pack?

If too many weapon options were cut, GW have completely lost me as a BA player for good


Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.


This feels sufficient, especially when combined with the Lost to Rage stratagem.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in fi
Posts with Authority






 Platuan4th wrote:
 tauist wrote:
So anyone with the dex can tell me what weapon options remain for the DC with jump pack?

If too many weapon options were cut, GW have completely lost me as a BA player for good


Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.


Thanks for that. So aside from Thunder Hammers getting dropped, nothing else I deem important is missing. Hmm... I don't like it, but I might be able to live with it.. But, with the rate HH2 armour marks are releasing, recut MKV plastics are still a long time coming, 11th edition will probably be already out by then, further loadout changes might be coming by then as well..


This message was edited 2 times. Last update was at 2024/08/25 20:22:07


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in pt
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Porto

Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…

… what’s the bloody colour of Infernus Marines’ helmets??

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
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Albany, NY

 Destrado wrote:
Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…

… what’s the bloody colour of Infernus Marines’ helmets??


Don't know if there's an official answer but I'd go with blue based on their Heavy Support role in standard marking chapters.

   
Made in nz
Trigger-Happy Baal Predator Pilot



New Zealand

 Destrado wrote:
Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…

… what’s the bloody colour of Infernus Marines’ helmets??


From the Ultramarines pictures from the website, it shows VII on the shoulder. So squad 7 in a Battle Company. They must count as Close Support. So yellow helmets.
   
Made in pt
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Porto

I’ve seen good arguments for either, but I was hoping that the codex would definitely answer that question :p

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
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Albany, NY

Tygre wrote:
 Destrado wrote:
Out of curiosity, as it’s been nagging me for a long time, and hopefully the codex settles it…

… what’s the bloody colour of Infernus Marines’ helmets??


From the Ultramarines pictures from the website, it shows VII on the shoulder. So squad 7 in a Battle Company. They must count as Close Support. So yellow helmets.


The squad number isn't the relevant piece of info there. Primaris Marines using more 5-man squads and 3-man squads broke the 10x10-man squad company structure. They've got Fire Support chevrons on their shoulder.

This message was edited 1 time. Last update was at 2024/08/26 15:40:25


   
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Denison, Iowa

 Manfred von Drakken wrote:
 Platuan4th wrote:
 tauist wrote:
So anyone with the dex can tell me what weapon options remain for the DC with jump pack?

If too many weapon options were cut, GW have completely lost me as a BA player for good


Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.


This feels sufficient, especially when combined with the Lost to Rage stratagem.


So, like a complete idiot about two months ago I converted up some Death Company in Jump Packs for my Blood Angels. All models in the army are Stormcast legs and torsos with Venerable Dreadnought heads, Mk3 backpacks, and Primaris arms and weapons. Anyway, I had 5 DC with powerfist/plasma Pistol. Looks like the easiest way to fix this is to make ANOTHER squad with attached leader. That will save three of the PP/PF guys. Two will have to have their plasma pistols cut off and replaced with Inferno pistols. Then add in 6 guys with bolt pistol and chainsword/evicerator.

(edit)
Okay, found a pic of the unit entry one reddit. Looks like one guy in the squad can have any combination of (Heavy bolt pistol, plasma pistol, Inferno pistol, flame pistol) and (chainsword, powersword, power fist). Original post forgot about the plasma here.

This message was edited 1 time. Last update was at 2024/08/27 05:58:46


 
   
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Credit to Herschet on B&C for the find:

   
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Biloxi, MS USA

 cuda1179 wrote:
 Manfred von Drakken wrote:
 Platuan4th wrote:
 tauist wrote:
So anyone with the dex can tell me what weapon options remain for the DC with jump pack?

If too many weapon options were cut, GW have completely lost me as a BA player for good


Plasma Pistol for Every 5 Models, Eviscerator for Every 5, 1 model can have a Fist/Power Weapon, for Every 5 1 Model can have a combination of Hand Flamer/Heavy Bolt Pistol/Inferno pistol paired with Astartes Chainsword/Power Fist/Power Weapon. So a unit of 10 can have 2 Plasma Pistols, 2 Eviscerators, 3 Fists, 2 Inferno Pistols as an example.


This feels sufficient, especially when combined with the Lost to Rage stratagem.


So, like a complete idiot about two months ago I converted up some Death Company in Jump Packs for my Blood Angels. All models in the army are Stormcast legs and torsos with Venerable Dreadnought heads, Mk3 backpacks, and Primaris arms and weapons. Anyway, I had 5 DC with powerfist/plasma Pistol. Looks like the easiest way to fix this is to make ANOTHER squad with attached leader. That will save three of the PP/PF guys. Two will have to have their plasma pistols cut off and replaced with Inferno pistols. Then add in 6 guys with bolt pistol and chainsword/evicerator.

(edit)
Okay, found a pic of the unit entry one reddit. Looks like one guy in the squad can have any combination of (Heavy bolt pistol, plasma pistol, Inferno pistol, flame pistol) and (chainsword, powersword, power fist). Original post forgot about the plasma here.


Plasma is literally the first thing I listed. You'll also notice on the unit entry that it's separate from the guns that can be combined with a special melee.

This message was edited 1 time. Last update was at 2024/08/27 18:02:29


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
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U.k

Anyone got any ideas on why the vulture gunship has disappeared from legends. Guard legends were up after the other day?
   
 
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