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Armiger fans can instead fill the battlefield with noble squires in the Spearhead-at-Arms Detachment, giving the diminutive Knights Battleline and letting your Bondsman abilities affect up to three models instead of just one.
...why they didn't create a special rule for running one Armiger as a warlord previously is beyond me, but at least it's here now.
Maybe hints of 11th ed proofing? I dont remember enhancements being expendable before, and Level of Control on an objective seems a new, more granular sticky objective.
MajorWesJanson wrote: Maybe hints of 11th ed proofing? I dont remember enhancements being expendable before, and Level of Control on an objective seems a new, more granular sticky objective.
I thought it was just me... I didn't recognize a lot of the new material.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
There's mention in the article that Knights have ways to refresh their enhancements, so it may just be a wording used specifically for them to allow that functionality rather than using a confusing "once per game" terminology, with another rule that overrides it.
Glad the FNP has gone. I see GW still have major problems understanding the power level of various things in their own game. The best Quality option is so laughably obvious I wonder whyt hey bothered with the other two options.
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
I imagine a Doc Brown meme saying "What year is this?!"
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
Well, crap. I totally forgot about that. Between being few and far between in games, and sternguard not being popular here, I spaced that this isn't a new weapon. I deserve ridicule.
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
Well, crap. I totally forgot about that. Between being few and far between in games, and sternguard not being popular here, I spaced that this isn't a new weapon. I deserve ridicule.
To be fair, I needed to look up the super special bespoke name they gave to the heavy flamer in the new kit. Because we can’t have normal sensible names anymore. At least they were consistent.
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
Well, crap. I totally forgot about that. Between being few and far between in games, and sternguard not being popular here, I spaced that this isn't a new weapon. I deserve ridicule.
To be fair, I needed to look up the super special bespoke name they gave to the heavy flamer in the new kit. Because we can’t have normal sensible names anymore. At least they were consistent.
Its because they want to be able to adjust stats independently for balance reasons without people complaining about how there are two different weapons called a heavy flamer with different stats
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
Well, crap. I totally forgot about that. Between being few and far between in games, and sternguard not being popular here, I spaced that this isn't a new weapon. I deserve ridicule.
To be fair, I needed to look up the super special bespoke name they gave to the heavy flamer in the new kit. Because we can’t have normal sensible names anymore. At least they were consistent.
Its because they want to be able to adjust stats independently for balance reasons without people complaining about how there are two different weapons called a heavy flamer with different stats
I get that it lets them fine tune balance, and adjust things on a per unit basis.
I also long for a return of simplicity, when all the weapons in the army fit on less then half a page in the codex.
Complicated feelings on the issue; I see both sides.
Its because they want to be able to adjust stats independently for balance reasons without people complaining about how there are two different weapons called a heavy flamer with different stats
Except they already do that. See: Soulshatter Lascannons for the Chaos Land Raider having different different abilities in World Eaters(Rapid Fire vs every other version not having Rapid Fire to make up for only hitting on 4+).
This message was edited 1 time. Last update was at 2025/09/06 18:46:29
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Its because they want to be able to adjust stats independently for balance reasons without people complaining about how there are two different weapons called a heavy flamer with different stats
Except they already do that. See: Soulshatter Lascannons for the Chaos Land Raider having different different abilities in World Eaters(Rapid Fire vs every other version not having Rapid Fire to make up for only hitting on 4+).
Different Codecs, though.
It’s pretty sensible to want the same weapon in the same Codex to be as similar as possible.
Clocks for the clockmaker! Cogs for the cog throne!
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
Well, crap. I totally forgot about that. Between being few and far between in games, and sternguard not being popular here, I spaced that this isn't a new weapon. I deserve ridicule.
To be fair, I needed to look up the super special bespoke name they gave to the heavy flamer in the new kit. Because we can’t have normal sensible names anymore. At least they were consistent.
Its because they want to be able to adjust stats independently for balance reasons without people complaining about how there are two different weapons called a heavy flamer with different stats
Instead there are a million different 'close combat weapons', and they're significantly different between Ork Nobs depending on which other models are in the unit...
Space Marine 2 (videogame) is introducing new weapons to the game including the Pyreblaser (we have that already) and a Pyre Cannon. I wonder if those will be introduced to the tabletop game.
Sternguard have them.
Well, crap. I totally forgot about that. Between being few and far between in games, and sternguard not being popular here, I spaced that this isn't a new weapon. I deserve ridicule.
To be fair, I needed to look up the super special bespoke name they gave to the heavy flamer in the new kit. Because we can’t have normal sensible names anymore. At least they were consistent.
Its because they want to be able to adjust stats independently for balance reasons without people complaining about how there are two different weapons called a heavy flamer with different stats
Instead there are a million different 'close combat weapons', and they're significantly different between Ork Nobs depending on which other models are in the unit...
Odd fight to pick, "close combat weapon" is defined as the generic whatever is to hand weapon (including hands), always has been. It makes perfect sense they don't have identical stats..