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He’s a pretty solid sniper. First shot? Go for a Nob. Second shot? At S8 D4, maybe a Doc or a Mek. At S10 D6, he’s going to be quite the menace.

Though memory fails as to whether Precision is passive, or triggered by a 6 to hit?

He then grants re-rolls which should help you thin down the target unit. If it’s a Krieg army with loads of that artillery? Those re-rolls should be pretty punishing.

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The burning pits of Hades, also known as Sweden in summer

 cuda1179 wrote:
Tau perhaps getting Crisis Suit refresh with added options. He also mentioned new Broadside suits (I thought those were fairly new?)


New Crisis is no surprise. They don't fit well in at all in 10th edition's extremely restrictive listbuilding.

Almost all loadouts combinations in the box are illegal, including the loadouts featured on the box cover. Moreover, one of the few loadouts which are legal, Sunforge, cannot be built out of a single box.

10e massacred this unit, and I hope the 11e refresh doesn't dumb down the options... :(

I'd rather they refresh fire warriors instead, they need it a lot more in practice with their awfully soft detail. The armour parts around the hips and legs melt into the undersuits due to how the detail is cast, which is a royal pain to paint, and the armour recesses are extremely shallow, making them annoying to properly define. And this is not even getting into their tanks which are from 2001 and are, uh, rough.

This message was edited 1 time. Last update was at 2026/04/17 15:38:25


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Bristol

 Ashiraya wrote:

10e massacred this unit, and I hope the 11e refresh doesn't dumb down the options... :(


It will.

Still not bitter.

This message was edited 1 time. Last update was at 2026/04/17 15:41:57


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Leicester

 Geifer wrote:

 Crimson wrote:
I hope they completely redesign the crisis suits. They have held me back from getting a Tau force as they look really bad and outdated but are such a core unit that it is hard to omit them.


If I had to guess I'd expect the new Crisis suits and Broadsides to come for no other reason than to bring them in line with the rounder, beefier look of recent suits like the stealth suits, twins and Shadowsun.


Ironically the old Forgeworld XV88-2 Broadside variant was much closer to that more rounded aesthetic:


An update based on that would be nice, I’ve never liked the rifleman Broadside.

Don’t really see the need for new Crisis suits from a design point of view, particularly when the Devilfish/Hammerhead kit is a quarter of a century old! I still love the lines, but it’s a bit of a rough kit to work with.

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 Mad Doc Grotsnik wrote:
He’s a pretty solid sniper. First shot? Go for a Nob. Second shot? At S8 D4, maybe a Doc or a Mek. At S10 D6, he’s going to be quite the menace.

Though memory fails as to whether Precision is passive, or triggered by a 6 to hit?

He then grants re-rolls which should help you thin down the target unit. If it’s a Krieg army with loads of that artillery? Those re-rolls should be pretty punishing.


Hmm. It increments as long as you hit. Which he should be doing on a 2+, so not that bad. I thought it needed to wound on first glance. Still only a single AP -2 shot. And a lot of the things you want to kill are going to have a 2+ or some sort of invuln.

   
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Forget the sniper rifle for a moment, what the hell is that stubcarbine?

Stub weapons are basically WW2 tech guns. The Sicaran Infiltators have them, and they are S4 AP- D1. What on earth is he loading into this one to make it S5 AP-2 D2? Fist-sized heavy bolter shells? (Heavy bolter shells are AP-1, so presumably something even worse?)

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For anyone interested, the Defiler is back as available on the GW webstore for pre-order.
   
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 Ashiraya wrote:
Forget the sniper rifle for a moment, what the hell is that stubcarbine?

Stub weapons are basically WW2 tech guns. The Sicaran Infiltators have them, and they are S4 AP- D1. What on earth is he loading into this one to make it S5 AP-2 D2? Fist-sized heavy bolter shells? (Heavy bolter shells are AP-1, so presumably something even worse?)


Presumably some sort of funky Xenotech given everything else he’s packing?

But it is a bit ridiculous stat info. IIRC the GSC Kelemorph was similarly ott in its stub gun stats.

This message was edited 1 time. Last update was at 2026/04/17 16:50:12


 
   
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 Geifer wrote:


Don’t really see the need for new Crisis suits from a design point of view, particularly when the Devilfish/Hammerhead kit is a quarter of a century old! I still love the lines, but it’s a bit of a rough kit to work with.


With a few exceptions (Catachans, chaos bikes) we are now reaching a point where the ancient kits are vehicles that a) have aged really well and b) are kind of iconic designs. Especially with an Ork refresh on the way. This goes for the Falcon as well as the Devilfish; the Rhino and LR variants too although the whole Primaris experience and the existence of the HH range as updates of the really classic models complicates that a bit. They are maybe in a bit of a bind regarding what to do with them; it's not very marketable to just remake the same kits with modern processes.

This message was edited 2 times. Last update was at 2026/04/17 17:04:30


 
   
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It appears that the new Inquisitor is a faster version of the Vindicare Asassin.

I never saw many Vindicares in people's lists, do you think this sniper Inquisitor will appear often, or will he be one of those, "I love the model, hate the rules," type of units that only appear in painting competitions?

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– A conversation between the X and XVIII Primarchs


 
   
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 A Town Called Malus wrote:
 Ashiraya wrote:

10e massacred this unit, and I hope the 11e refresh doesn't dumb down the options... :(


It will.

Still not bitter.


Given I'm halfway through the 9 on my desk, I aren't either. But then I'd rather than easy life of even if it's just "anti infantry, anti problem and anti vehicle" profiles or whatever and I can model how I like rather than worrying about ~100 magnetised guns.
   
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You magnetise your guns? I am working on some atm and I built mine with mixed guns, as it made most sense to me that a unit this elite and aggressive would want a well-rounded loadout (so they're not caught out without fusions if a vehicle appears, for example).

But my Tau are mostly a hobby project rather than anything I expect will see gameplay, and a Crisis refresh will probably just nail that coffin solid.

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 Ashiraya wrote:
You magnetise your guns? I am working on some atm and I built mine with mixed guns, as it made most sense to me that a unit this elite and aggressive would want a well-rounded loadout (so they're not caught out without fusions if a vehicle appears, for example).

But my Tau are mostly a hobby project rather than anything I expect will see gameplay, and a Crisis refresh will probably just nail that coffin solid.


No I opted to smooth brain it and just build a unit of each tbh whilst everyone said "you should magnetise those". Tbh my knights were mostly magnetised but I found I'd paint one loadout and then cba with the other arms, so I largely don't any more. Live and die by the sword and all that.
   
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Bristol

Dudeface wrote:
 Ashiraya wrote:
You magnetise your guns? I am working on some atm and I built mine with mixed guns, as it made most sense to me that a unit this elite and aggressive would want a well-rounded loadout (so they're not caught out without fusions if a vehicle appears, for example).

But my Tau are mostly a hobby project rather than anything I expect will see gameplay, and a Crisis refresh will probably just nail that coffin solid.


No I opted to smooth brain it and just build a unit of each tbh whilst everyone said "you should magnetise those". Tbh my knights were mostly magnetised but I found I'd paint one loadout and then cba with the other arms, so I largely don't any more. Live and die by the sword and all that.


I went through a major revision of removing guns to magnetise them all. Luckily many had been superglued on rather than poly-cement, so they could come off easy.

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 Ashiraya wrote:
Forget the sniper rifle for a moment, what the hell is that stubcarbine?

Stub weapons are basically WW2 tech guns. The Sicaran Infiltators have them, and they are S4 AP- D1. What on earth is he loading into this one to make it S5 AP-2 D2? Fist-sized heavy bolter shells? (Heavy bolter shells are AP-1, so presumably something even worse?)


Inferno heavy bolter shells?


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 Lathe Biosas wrote:
Say what you want about dakkanaughts on this forum, but I love how we can get sidetracked on topless slave girl models.


To answer your earlier question: Manufaktura Miniatures. Google at your own risk.

This message was edited 2 times. Last update was at 2026/04/17 19:37:26


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LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

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Lord Zarkov wrote:
 Ashiraya wrote:
Forget the sniper rifle for a moment, what the hell is that stubcarbine?

Stub weapons are basically WW2 tech guns. The Sicaran Infiltators have them, and they are S4 AP- D1. What on earth is he loading into this one to make it S5 AP-2 D2? Fist-sized heavy bolter shells? (Heavy bolter shells are AP-1, so presumably something even worse?)


Presumably some sort of funky Xenotech given everything else he’s packing?

But it is a bit ridiculous stat info. IIRC the GSC Kelemorph was similarly ott in its stub gun stats.

Spare alien poison from his alien poison rifle, probably. I assume the thing does some sort of analysis of the target to adapt the next shot, but the stubber doesn’t have the tech for that so it’s merely a full auto submachine gun full of hollow point rounds with evil goo in the hollow.

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Krieg! What a hole...

Hollow points with more AP than a Hotshot Lasgun?

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AP-2 is well beyond hollow points. Fraye's melta missiles are AP-2!

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Broadsides hopefully will return to the shoulder mounts. But I am sad that Tau are getting suits yet again when their tanks are ancient kits. Not quite Basilisk or Falcon bad, but the Devilfish hull and Railgun turret are from 3rd ed, and the Piranha and Sky Ray are from 4th.

Dais of Destruction hopefully will be a plasticized Tantalus skimmer.
   
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 Ashiraya wrote:
Forget the sniper rifle for a moment, what the hell is that stubcarbine?

Stub weapons are basically WW2 tech guns. The Sicaran Infiltators have them, and they are S4 AP- D1. What on earth is he loading into this one to make it S5 AP-2 D2? Fist-sized heavy bolter shells? (Heavy bolter shells are AP-1, so presumably something even worse?)


The tech is probably old but versatile. If you've got the right connections then presumably range of esoteric rounds are available that are either too rare for mass consumption or too primitive for other actions to bother stocking. If you can afford those rounds, then plasma pistols are not outside your reach so you can see why they might not be that common.

But if you've had a bad experience with high energy weapons in odd situations and environments, and want something a little quicker on the draw or able to put up with a bit more rough and tumble - assuming you have the authority to waive the bans on casting depleted volonium slugs...

This message was edited 1 time. Last update was at 2026/04/18 00:12:05


 
   
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 MajorWesJanson wrote:
Dais of Destruction hopefully will be a plasticized Tantalus skimmer.


Ideally, a dual-build kit. A plastic party bus would be awesome.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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 Ashiraya wrote:
AP-2 is well beyond hollow points. Fraye's melta missiles are AP-2!

Side point - why are Melta Missiles more effective inside half range?

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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 Dysartes wrote:
 Ashiraya wrote:
AP-2 is well beyond hollow points. Fraye's melta missiles are AP-2!

Side point - why are Melta Missiles more effective inside half range?


It has to do less of this:

https://youtu.be/bZe5J8SVCYQ?si=EsWU7Zpbz8UjitB4
   
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 BorderCountess wrote:
 MajorWesJanson wrote:
Dais of Destruction hopefully will be a plasticized Tantalus skimmer.


Ideally, a dual-build kit. A plastic party bus would be awesome.


I wouldn't expect a Tantalus port myself, but rather a new class of vehicle. Which also makes me doubt that we'd see a dual hull design like the Tantalus.

And yeah, we can only hope for a dual build kit. Unfortunately seeing Sisters get their second named character on a pulpit without generic alternative doesn't inspire hope in me. Not sure GW is game for that at the moment.

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 Geifer wrote:
 BorderCountess wrote:
 MajorWesJanson wrote:
Dais of Destruction hopefully will be a plasticized Tantalus skimmer.


Ideally, a dual-build kit. A plastic party bus would be awesome.


I wouldn't expect a Tantalus port myself, but rather a new class of vehicle. Which also makes me doubt that we'd see a dual hull design like the Tantalus.

And yeah, we can only hope for a dual build kit. Unfortunately seeing Sisters get their second named character on a pulpit without generic alternative doesn't inspire hope in me. Not sure GW is game for that at the moment.


Why not? They do it all the time for Age of Sigmar, and there are dual-build kits in 40k.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
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Exeter, UK

 BorderCountess wrote:
 Geifer wrote:
 BorderCountess wrote:
 MajorWesJanson wrote:
Dais of Destruction hopefully will be a plasticized Tantalus skimmer.


Ideally, a dual-build kit. A plastic party bus would be awesome.


I wouldn't expect a Tantalus port myself, but rather a new class of vehicle. Which also makes me doubt that we'd see a dual hull design like the Tantalus.

And yeah, we can only hope for a dual build kit. Unfortunately seeing Sisters get their second named character on a pulpit without generic alternative doesn't inspire hope in me. Not sure GW is game for that at the moment.


Why not? They do it all the time for Age of Sigmar, and there are dual-build kits in 40k.


The nearest 40k equivalent to Lord Vect would be the Silent King, and that was not a dual-build. The last 40k one was Lord Invocatus, right?
   
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What about the Starfang/Vyper?

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 RaptorusRex wrote:
What about the Starfang/Vyper?


I think the question is more Unique HQs that also have a non-unique build out of their kit.

   
 
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