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Made in au
Morphing Obliterator





rAdelaide

Ok - Ive been busily greenstuffing scales on my Alpha Legion Chosen, and have acquired 5 Meltaguns for a full Melta 'tank destruction' infiltrate squad. On the presumption that I will not always want to field these meltas, I was considering alternate chosen fit outs, and was looking for suggestions.

I currently have 1 with a powerfist and plasma pistol
5 with melta guns
5 with standard CSM fit out (ablative wounds)

I was thinking of doing a powerweapon + plasma pistol
2 flamers and
1 plasma gun
to round out my Chosen options.

Any other suggestions?

Also interested in hearing about tactics - In the main, I intend to infiltrate these guys - get them within 12 if possible (playing cityfight, so shouldnt be too hard) and force the opponent to pay attention/deal with them or suffer the melta consequences. However If people have a better idea or use for them, Im all ears (or eyes technically as this is a forum).

Thanks for your attention.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Champ w/ Power Fist + 3 Meltas

5x Plasma Guns

You could also do something like 2 Meltas + 3x Combi-Meltas.

You do not really want Fist + 5 Meltas I do not think.

They sort of complement Terminators. More shooty but the fist is good in there too.


Automatically Appended Next Post:
Best Tactics? Infiltrate and fire plasma or else Infiltrate/ flank with a Rhino and Melta something. Good times. Otherwise stick with Troop. Lots of flamers sounds cool too.

This message was edited 2 times. Last update was at 2009/08/10 03:35:49


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Made in us
Missionary On A Mission




The Eye of Terror

It's hard to go wrong with chosen as long as they have full options, and have a focus. They're good at anything you kit them out for.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

They can get expensive, and with only 10 guys they are going to get sniped from wound allocation.

But yeah they are cool.

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Made in us
Fixture of Dakka



Chicago, Illinois

Their best if you focus their job in your army as to what exactly you want them to do. Do not mix the squads focus.


Also, 6 to 8 models seem to be the sweet spot that I have seen.

Ultimately you have to incorporate them very well into your army ; IE use their ICON to deepstrike Terms etc.. off of.

An Aspiring to be possessed by a Greater is also a favorite.

This message was edited 1 time. Last update was at 2009/08/10 04:10:24


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

I'd like to know why you wouldnt want 5 meltas in a 6-8 man chosen squad? They arent really expensive, so why not? 5 flamers is pretty terrifying as well against infantry.

They just need to be used properly to avoid having them wiped out before doing anything, but that isnt impossible.

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in au
Morphing Obliterator





rAdelaide

Halsfield wrote:I'd like to know why you wouldnt want 5 meltas in a 6-8 man chosen squad? They arent really expensive, so why not? 5 flamers is pretty terrifying as well against infantry.

They just need to be used properly to avoid having them wiped out before doing anything, but that isnt impossible.


Oh, I will be fielding 5 meltas, and reasonably frequently! But I think that (like all tactics) they will become tired, cheesy and ultimately countered if I do the same thing over and over. 5 plasma guns at bs4 can give a horrendus amount of st7 ap2 fire, shredding termis and giving rear armour a shot.

I also prefer plasmas to meltas when targeting Eldar. Flamers 5 against tyranids is devastating.

I appreciate the advice, give them a goal, keep them to it. I like the daemon bomb idea too.
   
Made in us
Spawn of Chaos




Columbus OH

I'm not sure how popular a choice this is but if you're looking for a relatively cheap Chosen squad, I've had great success with a 5-man squad w/ 4 TL-Bolters and 1 Heavy Bolter. Infiltration with that in a Take and Hold or Seize Ground mission is devastating for the points cost. Give them all meltabombs and you've got a cheap anti-tank unit too. Or upgrade one to a champ and if they get caught in assault they're not totally helpless.

Death to the false emperor and to light beer!
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Made in ca
Infiltrating Broodlord






I dont use them often, but when I do, I like the 5 flamers in a rhino for 160 points option. Really hurts armies like Eldar or Guard that depend on cover.

Tyranids
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Nashville, TN

7 Chosen (126), 5 Meltaguns (50), Rhino (35)...

The look on your opponent's face when they Outflank and blow up their Land Raider? PRICELESS!

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Fixture of Dakka



Chicago, Illinois

7 Man Squad w/ 5 Plasmaguns will get the attention of the opponent REALLY fast. Its a nasty unit. For my Khorne themed army I use a 10 man w/ 4 Flamers w/ Aspring w/ LC and MoK expensive but hilarious.

Chosen are just a great squad period to take. Especialy if you are going to be doing a daemon bomb army style with lots of Deepstriking.

Being able to Couple two squads of chosen w/ a large squad of Terminators backed up with Greater Daemons etc.. Is not something anyone wants to face regardless.

This message was edited 2 times. Last update was at 2009/08/10 05:39:42


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

darkkt wrote:

Oh, I will be fielding 5 meltas, and reasonably frequently!


I was responding to what tacobake said, not you, btw.

Nurgleboy77 wrote:7 Chosen, 5 Meltaguns , Rhino ...

The look on your opponent's face when they Outflank and blow up their Land Raider? PRICELESS!


I'm a bit new to posting in these forums, but isnt it a no-no to post point values for units? GW is currently showing the stats for their units under each entry on the Games Workshop online store, so maybe they're relaxing a bit, but I've seen quite a few people told not to do that by dakka people.

This message was edited 1 time. Last update was at 2009/08/10 09:10:16


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Now, this is just my personal taste, but I try to make every one of my squads as multi-dimensional as possible. So if I have a little bit of a larger budget for my elites, and I'm not fielding my Possessed, I take a Chosen squad with some Powerfists, a few combi-melts and some melta-bombs. The squad is built for hunting vehicles, but there won't always be tanks for you to kill, so they need to retain their CC and infantry shooting prowess. If you force them into a single role, they will perform poorly in all but 1 situation, but by leaving options open, your opponent doesn't know what you'll do with them. This will help you in one of two ways; either he'll ignore their tactical flexibility and you can make him pay for it, or he'll play conservatively, in which case you get to be the one making problems for him to solve. Thats my 2 cents.

This message was edited 1 time. Last update was at 2009/08/10 23:38:04


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Made in au
Morphing Obliterator





rAdelaide

Interesting points - Im trying a 5 man melta squad on Sat. Next time, I will go for a more rounded squad (I like to mix things up).
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

^^ Mostly because of the price, and because you do not really need five. But that also includes the Power Fist.

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Made in us
Plastictrees






Salem, MA

Consider this:

2 minsized squads of 5 models, each with 3 meltaguns and a rhino. They outflank rather than infiltrating.

It's better to have 2 units because if you outflank with only one unit of chosen (in my experience) they always come in on the wrong side.

Add a few more toys as needed or an icon if you want to summon daemons off them.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Rotting Sorcerer of Nurgle





But that's 4 kill points as opposed to 2.
In addition, 2 casualties (which is no hard on MEQ's) will result in earlier Ld tests. 10 is nice, but it shafts you when you need it, ask them necron players.

So it's a balance act. Do you really need that many? Are you willing to throw that many points in a non-troop unit that is in many ways the same to a troop unit.

Hell, you could just go with regular CSM, keep scoring, have 2 specials, a 3rd shot from a champs combi.
You can deploy on the flanks of your army.

Though outflank keeps them 'safe' til they come out, it has its issues of being random and is not under your control when they come in ( too late, too early, just right).

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Morphing Obliterator





rAdelaide

Love the idea of outflank, but Im going to shoot with inflitrating this round for two reasons:

- In 2 of the last 4 games my opponent has denied me getting reserve models on the board by using officer of the fleet (plus crappy rolls). I just cant face that this time!

- but the main reason is I want them to be a bit of a fire magnet. Ive found that if I have models in his face at the end of turn one, my opponent will turn all his attention to them, frequently making risky moves to do so (exposing flanks, moving heavy weapons squads, etc).

With the 2100 point game Ive got this weekend comments appreicated! (http://www.dakkadakka.com/dakkaforum/posts/list/251839.page), I need my opponent to be making decisions on who and what to fire at first - does he go the chosen, but ignore that LR facing him down? Or the Predator, ignoring those Bikers in his face (this list is against IG, so its heavily 'tankbuster focused).




Automatically Appended Next Post:
sigh, aways read the rules, one heavy per chosen squad. Ive deleted the crap I posted here before.

This message was edited 3 times. Last update was at 2009/08/12 09:22:11


 
   
 
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