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Made in ca
Longtime Dakkanaut





Anyone got any use for Stikkbommas?

Fun and Fluff for the Win! 
   
Made in gb
Proud Phantom Titan







Stikkbombz? well if you want to assault some one in cover they are indispensable if you don't want to strike at I1. They can also let boys hurt AV10 vehicles when they've not got the charge.

Many people only bother with Stikkbomb chuckaz on their transports since it proves cheaper and normally just as effective (well unless the tank dies... such things happen).

This message was edited 1 time. Last update was at 2009/11/11 11:56:22


 
   
Made in ca
Longtime Dakkanaut





But how often does it work out that your stikkbombz have a target in cover that they want to assault. It seems like it would be a struggle to get that use out of them every game. The light vehicle thing i get, but again, it seems like hard work to get the squad in position to be effective that way as well.

Fun and Fluff for the Win! 
   
Made in gb
Proud Phantom Titan







murdog wrote:But how often does it work out that your stikkbombz have a target in cover that they want to assault. It seems like it would be a struggle to get that use out of them every game. The light vehicle thing i get, but again, it seems like hard work to get the squad in position to be effective that way as well.
well i know what you've got. If i know you've no stikkbombz i know i'll stand a better chance against you if you assault me in cover. It works well for IG, tau, Eldar, SM, SW and even Nids will enjoy it.

Do you need to take it on all your units? Hell no but make sure you've got them on 1 or 2 units. After all objectives normaly find there way into difficult terrain, if the enemy gets there first, you are going to have to assault to get them off it.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I don't ever take stikkbombs:

A squad of ork boyz on the charge is I3, and against most things in 40k, will strike second. If you take stikkbombs, you get to strike at initiative order instead of initiative 1, which means....you're still going to go second.

Against armies with worse than I3 (Tau, some IG), whether you strike first or second in combat doesn't matter because they're going to die.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Dashofpepper wrote:I don't ever take stikkbombs:

A squad of ork boyz on the charge is I3, and against most things in 40k, will strike second. If you take stikkbombs, you get to strike at initiative order instead of initiative 1, which means....you're still going to go second.

Against armies with worse than I3 (Tau, some IG), whether you strike first or second in combat doesn't matter because they're going to die.



This is exactly how I look at it. And the PK wielding nobz still go I1 anyways, so really there isnt any change lol
   
Made in fi
Twisted Trueborn with Blaster






Yea. Top tip of the day: Don't take Stikkbommas, rather take more Boyz!

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in gb
Proud Phantom Titan







wasn't clear enough ... guess i have to spell it out.

The only place that needs stick bombs is non power claw nobs. If you have 1-2 (or more) units of Nobs more then likely you won't give all of them P.claws so stikkbomb or stikkBomb chukka isn't going to break the bank and should prove useful.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

but they go boom...boom is fun
do they really do nothing else? they suck

mean green fightin machine 
   
Made in ca
Longtime Dakkanaut





Ya that's what my Ork buddy is thinking. "They're Tankbustas from now on", he says. Just gotta glue some some missile heads on the ends of their pistols and goblin shields on their belts!

Fun and Fluff for the Win! 
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

Yeah, since nobs could potentially hit at I4 it is kind of a big deal for them, unless of course they've got pks.
Makes me wonder why they come standard on MANs........


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I've always wondered that too. I suppose it was because in 4th you could elect not to swing with your Powerklaws, but why would you with a 2+ save and two wounds?

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