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![[Post New]](/s/i/i.gif) 2010/03/02 10:57:45
Subject: Kitting out an DP.
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Daemonic Dreadnought
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I am making a Dp for my Iron Warriors army and am wondering which way is best to go with Marks.
I am giving him a jump pack (wings) and i was goign to go withWarptime for the Psyker power.
I am stuck between giving him MoT (for the invul save) or MoN (for the extra T). I don't think i would give him any extra opwers based on the mark, it is purely a matter of survivability.
From what i undersatdn MoN would improve him vs small arms fire whiel MoT is better proof vs anti-tank and high S weapons.
Anyone got an opinion on whihc is better overall.
(i know that neither mark is fluffy but they will eb explained via the excuse of bionics or some arcane tech or somethign)
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![[Post New]](/s/i/i.gif) 2010/03/02 11:55:34
Subject: Re:Kitting out an DP.
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Nurgle Veteran Marine with the Flu
Pennsylvania, USA
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Do you play against armies with lots of high str/ap attacks ? Or do you face lots of horde/massed small fire armies? Answer that question and you answer your own question. Personally I go with nurgle, but that is also because I run a nurgle-heavy army. You might also consider what you are going to use your DP against. If he will be running into lots of other HQs/elites/etc that will be carrying power fists/power weapons/etc that will blow by his toughness and regular save you should consider the MoT.
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This message was edited 1 time. Last update was at 2010/03/02 11:56:38
In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.
-Kulvain Hestarius, Death Guard |
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![[Post New]](/s/i/i.gif) 2010/03/02 12:02:43
Subject: Kitting out an DP.
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Daemonic Dreadnought
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The people i lpay against all own a couep of armies each so in any given game i could end up playing against Blood Angels, Space Wolves, Dark Angels, Tau, DE, Eldar, World Eaters, IG or 'Nids.
I wasn't pannign on iving him a shooty attack or power so i was plannign on havign him on the front lines, tying up potentially troublesome units and even actign as a bullet magnet while the rest of my troops and heavy weapons move into place.
The only unit i have that could keep up with him for support is a 10 man unit of raptors with double flamers.
For example: agsint the IG i would probably have him try to assault any tanks with his 2D6 to pen which woudl free up my other units to grind the guardsmen down in cc.
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![[Post New]](/s/i/i.gif) 2010/03/02 13:46:59
Subject: Kitting out an DP.
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Rotting Sorcerer of Nurgle
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This is the answer for the CSM Daemon Prince:
Wings.
Everything else is personal prefence.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/03 06:38:50
Subject: Kitting out an DP.
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Tail-spinning Tomb Blade Pilot
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And another point to be made, is daemon princes cannot take a jump pack. While a jump pack would be a perfect substitute for wings, for logistics it is wings. Not that you dont already know that.
As sanctjud says, wings is the answer.
I personally run both a tzeentch DP and a Nurgle DP both with warptime. They both have their jobs, Nurgle DP smashes any and all infantry units, and tanks if need be. And the Tzeentch DP goes tank hunting and priority target hunting. This includes HQ's and things such as TH/SS terminators, things of high threat.
MoT gives a DP better survivability vs low ap and high strength. Which is invaluable on the front lines.
MoN gives better survivability in CC vs infantry and various non-major threat units. I usually try to destroy as many scoring units as possible here.
So thats how i generally see things, from my experiences.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/03/03 06:45:59
Subject: Kitting out an DP.
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Arch Magos w/ 4 Meg of RAM
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I'd definately take MoN. Without it he's still basically an infantry target, and subject to getting killed by bolter fire at a distance. If the enemy really wants to make him dead, a 4+ invul doesn't help enough. The vast majority of things that are going to get thrown at him (with the exception of the DE) will be high S average AP. Being T6 is statistically as potent as having that +1 to your invul against Plasma weapons, and even more so against Tau Plasma, for cheaper. It also seriously hurts Autocannons, along with Heavy Bolters, Multi-lasers, etc..
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![[Post New]](/s/i/i.gif) 2010/03/03 10:14:45
Subject: Kitting out an DP.
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Daemonic Dreadnought
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mrwittwer wrote:And another point to be made, is daemon princes cannot take a jump pack. While a jump pack would be a perfect substitute for wings, for logistics it is wings. Not that you dont already know that.
As sanctjud says, wings is the answer.
i know that, technically, they can't have a jump pack. the DP will be pointed up for wings but i didn't think that wigs really fitted the Iron Warriors. So i've made a jump pack from a cut down valkyrie engine. It's pretty big.
Thanks for the input guys, think i'll be goign for MoN. Just to confirm (i am at work and dont have my codex with me), a DP can only take 1 psyker power, right (unless it has MoT). I was thinking Nurgels Rot or wid of chaose coudl be "fluff-ised" for an iron Warrors DP (call nurgles rot a flechette launcher and wind of chaos a funky flamer trower).
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This message was edited 1 time. Last update was at 2010/03/03 10:27:02
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![[Post New]](/s/i/i.gif) 2010/03/03 14:38:04
Subject: Re:Kitting out an DP.
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Battleship Captain
Oregon
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Warptime + Wings is the standard loadout unless you're a Lasher.
To be honest, I like Mark of Tzeentch more then Mark of Nurgle simply because I'd like to trust more then a 5++ save whenever possible.
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![[Post New]](/s/i/i.gif) 2010/03/03 15:27:40
Subject: Kitting out an DP.
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Rotting Sorcerer of Nurgle
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I trust T6 4+ cover and 5++ in combat over paying for only a boost in durability in combat...
But I'm not one to speak as I mostly just run 2 Cheapo princes for 260 with just wings...
Mark of Nurgle only if I have points remaining.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/03 15:30:58
Subject: Kitting out an DP.
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Daemonic Dreadnought
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TBH i'll probably playtest both and see what fits. I'm not planning on representign the marks with any modellign or painting as i want to be able to get away with saying it is granted via "bionics" or somethign similarly IW-ish.
So i can switch from game to game if needs be.
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![[Post New]](/s/i/i.gif) 2010/03/09 13:17:41
Subject: Kitting out an DP.
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Daemonic Dreadnought
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Ok - first play test yesterday. Went with MoN as i was goign to be facing a larely infantry based BA army.
performed really well. Jumped him onto an objective and he shurgged off over 50 bolter shots, a few lascannons and a plasma cannon!!! Also managed to kill off 15 marines and 5 devastators!! Althogh that did whittle him down to 1 wound.
For anyone reading this- i highly recommend a nugle marked DP. Very survivable.
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![[Post New]](/s/i/i.gif) 2010/03/09 13:24:26
Subject: Kitting out an DP.
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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If I have the points I try to run 2x DP + wings + MoN in my list.
They last forever... or soak up all the enemy fire for a couple of turns, leaving the rest of your army able to peg it over the other side of the table and get into CC/RF range.
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![[Post New]](/s/i/i.gif) 2010/03/09 14:44:45
Subject: Kitting out an DP.
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Daemonic Dreadnought
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Warptime was good as well, really made those 5 attacks onthe charge hit hom with a bang.
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![[Post New]](/s/i/i.gif) 2010/03/12 05:37:50
Subject: Kitting out an DP.
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Regular Dakkanaut
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Yeah I've found wings, MoN, Iron Hide and Warptime to be what I do the best with.
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I only trade in US thanks. |
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![[Post New]](/s/i/i.gif) 2010/03/12 13:18:50
Subject: Kitting out an DP.
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Rotting Sorcerer of Nurgle
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@Brazila:
Just in case the OP was talking about CSM DPs and not exactly CD DPs. Both are similar but different.
For CD DPs, all that stuff is expensive....wings are 3 times expensive, you have to purchase the power armor...and do you even get Warptime as a Daemon player?
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/12 14:13:43
Subject: Kitting out an DP.
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Daemonic Dreadnought
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Sorry, i shoudl have said. This is a DP for a CSM army. It is for me IW so the "wings" are actually a chopped down valkyrie engine i'm using as a jump pack. He also has a dread assault drill instead of the sword arm and i am goign to stick a load of wires and targetters on him as well.
I'll post pics when he's done. i'm waiting for a friend of mine to buy a set of killa kans so i can steal one of the arms.
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![[Post New]](/s/i/i.gif) 2010/03/12 16:36:50
Subject: Kitting out an DP.
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[DCM]
Tilter at Windmills
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Yeah, I agree that overall MoN is the way to go; you can often set up to get 4+ cover (using my own Rhinos is one of my favorite ways) against shooting anyway.
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![[Post New]](/s/i/i.gif) 2010/03/13 09:59:10
Subject: Kitting out an DP.
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Boosting Black Templar Biker
Fenton Michigan
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I have two builds, One DP with MoN, wings, warptime. And Another DP with MoT, wings, warptime, and doombolt. Its just personal preference for me, both are really fun.
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This is good.... isn't it?
-Big Boss |
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