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Made in ca
Neophyte Undergoing Surgeries




Mississauga, Ontario

I'll be fighting a 1000pt battle in the near future against a necron army. To make life a little easier, here is the necron list:

Destroyer Lord: res orb

10 warriors

10 warriors

6 immortals

4 destroyers

4 scarab swarms

ALRIGHT , that being said here's my standard 1K list (these are all the models I have right now as well...)

Chaplin : Jump pack

Tac squad: ML, flamer, PF Rhino

Tac squad:ML, flamer,PF rhino

Assault squad (squad of 10): PF

Pred: HB sponsons

Pred: HB sponsons



Any suggestions on how to customize my army, tactics or any models I should add on before the game?
   
Made in us
One Canoptek Scarab in a Swarm




West Des Moines, Iowa

Focus fire on the desroyers right away. If they all go down he doesn't get WBB. Thats most of his long range firepower right there.

He will mostlikely try to bog down the assault marines with the scarabs so beware of that. Try using the Flamers to ignore his 2+ cover save when they turbo boost. As they are swarms templates hurt them.

Try getting into CC with the warriors asap. Lord is T6 so he may be hard to put down. Perhaps proxy a pred with lass cannons in order to ignore his armour. Even if he makes the WBB he will have only 1 wound so will be easier to deal with.

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Your list looks solid, even not against Necrons. Use the Tac squads to get the Scarabs early on, and use the Preds to demolish the Destroyers. After that, bring the Assault Squad to clean up everything else. I can't see him being able to fight back. He lacks any potent long ranged weapons. I mean, the Destroyers and Scarabs might do some damage to your Assault Squad, but only if you let him.

This message was edited 1 time. Last update was at 2010/03/08 01:29:28


Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in ca
Mekboy Hammerin' Somethin'






I agree with using the Preds to take out his Destroyers asap. If he goes after your Assault Squad with his Scarabs remember it's usually better to charge than be charged, and your fist can smash a whole base for each wound you score. If he's only got 4, you should be able to take them out in one charge.
His Lord and Immortals make tempting targets, but taking out his Warriors will be a little easier and will make him phase without having to deal with the tougher targets. That said though, if you can focus the Immortals and take them all out in one go like the Destroyers, they won't get WBB rolls.

   
Made in ca
Neophyte Undergoing Surgeries




Mississauga, Ontario

Is it better to run a pred AC/HB, or a different configuration?

Then again if i fool around with the pred. config. it will mess up my point balance
   
Made in us
Longtime Dakkanaut





First, your list is not quite 1k.

Using your models, here is what I would take:

Chaplain w/jump pack

2 x 10 man tac squads w/flamer/ml/rhino

There is no reason to take pf's in the tac squads.

1 x 9 man assault squad w/flamer/sarge w/pf

3 Predators w/ac/hb sponsons

This is 987. Still leaves some points for perhaps melta bombs on the tac squad sarge's.

This message was edited 1 time. Last update was at 2010/03/08 04:26:32


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in ca
Regular Dakkanaut




Sounds pretty simple, phase out is 8 models or something.

Also, flamers in the assault squad would work, reguardless of armor saves you'd still be forcing a lot of saves not to mention you'd take down spiders.

Necrons never worry me, just phase them out it's easy.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

He phases out when he has 8 models left, yeah. You've still got to kill 23 to get there (excluding the Scarabs).

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
One Canoptek Scarab in a Swarm




West Des Moines, Iowa

Power fists will help negate WBB (if the orb lord is taken care of) If not allocate the arges PF to the lord to wound on 2+. The lord with Str 5 T 6 A 3 can hurt. Especially if he manages to get the charge as he also has the SOL 3 Str 5 ap 3 shots.

So as others have said Just take out the destroyers first then lord and immortals. Make sure to wipe the entire squad though. He is then left with basic warriors and you can out manuever him to no end.

 
   
Made in us
Dakka Veteran




Meh, the Lord won't accomplish much. Low attacks, average WS & BS. With no Phase Shifter he'll die to a powerfist soon enough, and the Chaplain will equal or exceed him in melee.

The Rhinos will be tough for him to deal with. Only the Destoyers can pen them, and gauss glances have a hard time killing them.

When you assault a unit, try to overpower them. WBB isn't very useful if the Necron unit is broken and run down.
   
Made in ca
Neophyte Undergoing Surgeries




Mississauga, Ontario

Does anyone reccomend that I take a pred. anah. over the destroyer? I'm just thinking if LAS canons would be be more effective against the destroyers
   
Made in us
Raging Ravener




Great Falls, MT

if you get first turn: Unload on the scarabs(use frag MLers as frags as blast/template causes 2 wound instead of one), everything into them and wipe them out.Keep the assault marines 13 inches from any warrior unit(this forces them to move forawrd for rapid fire). 2nd unload all infantry in one warrior squad, and assault/fire with assault marines into that same squad, and focus your predators(dont make them annih) on the destroyers. 3rd turn (assuming first warrior unit is gone from sweeping advance or otherwise) focus fire/assault into the second warrior squad. Assuming all the warriors and destroyers are killed you will auto win....

NEVER assault destroyers or Immortals! Their toughness is too high!

W/D/L
3/1/3

Do YOU think this is a competitive/cheese list, or a casual list?
http://www.dakkadakka.com/dakkaforum/posts/list/332104.page 
   
Made in us
Numberless Necron Warrior




New York, NY

Step One: Thank your opponent for not bringing a Monolith.

Step Two: Get rid of the Scarabs so that you don't have any road blocks.

Step Three: Go after the Warriors. If you can assault them, even better! You should be able to win combat with them handily. Destroyers and Immortals will hold their own and then get back up. Be wary of the Lord though, he is Initiative 4 with 3 Power-Weapon attacks at Strength 5.

Step Four: Thank your opponent for not bringing a Monolith.

This message was edited 1 time. Last update was at 2010/03/08 17:59:31


Death to the False Emperor!
2000pt 
   
Made in ca
Neophyte Undergoing Surgeries




Mississauga, Ontario

Let's say in the future A monolith comes up... What's the best way to counter this.

Realistically I assume it depends on the Point restriction of the game. I'm pretty sure that in a 1K game most people would say to ignore the lith and go for phase out. But how about for a 1.5K, 2K game?... Lascanons?
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

No, just ignore it. Vindicators are your best bet for killing it, but since you can't stop the Particle Whip, if you don't kill it you lose the Vindicator out of spite. That Monolith is a good 10 less 'Necrons', so just phase him out.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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Made in us
Numberless Necron Warrior




New York, NY

The Monolith essentially replaces the Four Destroyers and the Scarab Swarms. With the Particle Whip he wouldn't be so dependent on the STR6 guns from the Destroyers. Lascannons are the most reliable way for Marines to take out a Monolith. Otherwise the best you can do is glance it with the Meltas.

If you ignore the Monolith it could make your life much more difficult. Losing 4 Necrons only drops his phase out to 6, which means you need to kill 21 Necrons. Previously his phase out was 7 and you needed to kill 24 Necrons. Sure, those 4 missing Necrons are Toughness 5 (but only 4 of them means you can kill them all in one turn and deny their WBB), but the Monolith will end up destroying much more than the Destroyers would and it can give you extra WBB rolls saving your your opponents warriors and further preventing phase out.

This message was edited 1 time. Last update was at 2010/03/08 20:34:50


Death to the False Emperor!
2000pt 
   
Made in us
Longtime Dakkanaut





Noobtodagame wrote:Power fists will help negate WBB (if the orb lord is taken care of) If not allocate the arges PF to the lord to wound on 2+. The lord with Str 5 T 6 A 3 can hurt. Especially if he manages to get the charge as he also has the SOL 3 Str 5 ap 3 shots.

So as others have said Just take out the destroyers first then lord and immortals. Make sure to wipe the entire squad though. He is then left with basic warriors and you can out manuever him to no end.


Tac squads should not be assaulting anyone.

If you follow your advice, they don't even need to assault them.


Automatically Appended Next Post:
IggyEssEmManlyMan wrote:if you get first turn: Unload on the scarabs(use frag MLers as frags as blast/template causes 2 wound instead of one), everything into them and wipe them out.Keep the assault marines 13 inches from any warrior unit(this forces them to move forawrd for rapid fire). 2nd unload all infantry in one warrior squad, and assault/fire with assault marines into that same squad, and focus your predators(dont make them annih) on the destroyers. 3rd turn (assuming first warrior unit is gone from sweeping advance or otherwise) focus fire/assault into the second warrior squad. Assuming all the warriors and destroyers are killed you will auto win....

NEVER assault destroyers or Immortals! Their toughness is too high!


Ummm...

Hate to say this, but this is not sound tactical advice. The destroyers are the biggest threat. Every single gun should fire at the destroyers until they are dead. The scarabs are completely incidental. They cannot tarpit ANYTHING with 4 scarabs.

The warriors should be the LAST thing you deal with. Have the assault marines with the chappy go head first into the immortals. You kill them via combat resolution.

This message was edited 1 time. Last update was at 2010/03/09 03:02:25


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

If that was my necron list i woudl be grouping my D Lord with the scarabs and chargign those preds. the lord gets 2D6 vs armour if he has a warscythe and the scabrs will glance on a 6 and they get 5 attacks on the charge per swarm. Take out the preds and his destroyers then have a chnace at long range popping of marines.

Just somethign to watch out for.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in ca
Neophyte Undergoing Surgeries




Mississauga, Ontario

Thanks for everyone's advice!

Yea, I have a feeling he's going to be fielding the D.Lord with those scarabs. I'll be deploying my preds on opposite sides.

My Chappie allows me to re-roll failed hits with the 10 member assult squad. I'm either going to go for the immortals or the warriors, and direct my pred. fire at the destroyers.

   
Made in us
Regular Dakkanaut




Charleston,IL

Like others have posted just blast him to phase out for the win. Kill whatever is in smallest isolated groups so they don't get WBB then move to next.

I only trade in US thanks. 
   
 
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